Lockheed Martin Compact Fusion Reactor

Lockheed Martin Promises Fusion in 5 Years.

There’s little question in my mind that the future of energy production on earth lies within fusion. There’s simply no other kind of energy source that can produce energy on the same scale, nor over the extended periods of time that it can. Of course the problem is that fusion, especially the net energy positive kind, is an incredibly hard thing to achieve. So much so that in the numerous decades so far no one has yet made a device capable of producing sustained power output and the one project that might, ITER, is decades behind schedule. Thus you can imagine my scepticism when I hear that Lockheed Martin expects to have a device operable in 10 years with it being widely available in 20 (snicker).

Lockheed Martin Compact Fusion Reactor

The Compact Fusion project comes out of Lockheed Martin’s Skunk Works labs which have delivered such things as the venerable SR-71 in the past. They’re a highly secretive bunch of people which is why this announcement, along with a rather well designed website, has attracted quite a bit of interest as typically any project of theirs that might not deliver won’t see the light of day. Thus you’d assume that Lockheed Martin has some level of confidence in the project, especially when they’re committing to delivering the first round of these devices to the military in the not too distant future. Indeed if their timelines are to be believed they could even beat ITER to the punch which would be a massive coup if they pulled it off.

Their design has the entire reactor fitting on the back of a truck (although the size of said truck is debatable it looks to be the size of a tanker) which is an order of magnitude smaller than all other commercial fusion reactor designs. This is somewhat perplexing as the style of containment they’re going for, the tokamak style which ITER uses, scales up quickly (in terms of power) with increased plasma volume. There are limits to this of course but it also means that the 100MW figure they’re quoting, which is 20% of what ITER will produce, comes with its own set of problems which I don’t believe have good solutions yet.

Indeed whilst the project will be standing on the shoulders of numerous giants that have come before them there’s still a lot of fundamental challenges standing between them and a working reactor 5 years down the line. However should they be able to achieve that goal it will be the start of a new age of humanity, one where even our wildest energy demands could be met with the use of these clean running fusion reactors. The possibilities that something like this would open up would be immense however the the long running joke that fusion is always 20 years away still rings true with Lockheed Martin’s compact reactor project. I would love for my scepticism to be proven wrong on this as a fusion powered future is something humanity desperately needs but it’s always been just out of our reach and I’m afraid it will continue to be for a least a while longer.

X-37B-returns-to-earth

The X-37B Returns.

It’s been a long time since I wrote about the X-37B, originally NASA’s but now the Department of Defense’s secretive space plane, and that’s mostly because there’s not been a whole lot to report.The secret nature of its mission means that no details about its payload are readily available and unlike the first time it was launched it’s been behaving itself, staying within its own orbit. Still that didn’t stop the Internet from going on a rampage of speculation, the highlight of it being the ludicrous idea that it was spying on China’s efforts in space. However over the weekend it returned from its orbit around the earth after a staggering 2 years on orbit.

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Now 2 years might not sound like a long time, especially when the Voyager satellites are pushing 35+ years, however for a craft of this type such a record is a pretty significant advancement. Most capsules and spacecraft that had downrange capacity (I.E. they can bring stuff back) usually have endurances of a couple weeks. Even the venerable shuttle could only last a couple weeks in orbit before things started to get hairy, even if it was docked to the International Space Station. With the X-37B able to achieve an endurance of 2 years without too much of a struggle is a pretty impressive achievement and raises some interesting questions about what its true purpose might be.

The official stance is that it’s a test platform for a whole host of new space technologies like navigational systems, autonomous flight and so on. Indeed from what we’ve seen of the craft it certainly contains a lot of these features as it was able to land itself without human intervention just last week. It’s small payload bay nods towards some other potential purposes (the favourite speculation is satellite retrieval) but it’s most likely just used to house special equipment that will be tested over the duration of the flight. There’s potential for it to house some observational equipment but the DoD already has multiple in-orbit satellites for that purpose and unlike spy satellites of the past (which used film) there’s no real need for downrange capabilities in them any more.

Unfortunately any technological innovations contained within the X-37B are likely to stay there as NASA hasn’t been involved in the X-37B project since it handed it over. It’s disappointing really considering that the DoD has a budget for space activities that equals NASA’s entire  budget and there’s definitely a lot of tech in there that they could make use of. Thankfully the private space industry is developing a lot of tech along similar lines so hopefully NASA and its compatriots will have access to similar capabilities in the not too distant future.

Maybe one day we’ll find out the true purpose of the X-37B much like we did with Hexagon. Whilst the story might be of the mundane the technology powering things like Hexagon never ceases to amaze me. If the X-37B is truly a test platform for new kinds of space tech then there’s likely things on there that are a generation ahead of where we are today. We may never know, but it’s always interesting to let your mind wonder about these things.

bulletcluster_comp_f2048

Dark Matter in our Back Yard.

The spiral shape of a galaxy is an image that would be familiar to many of us but the story behind that shape is much less understood. We all know that gravity inexplicably pulls all matter together however if we were to weigh everything we could see it wouldn’t fully account for the resulting shapes and distributions we see throughout the universe. The missing mass is what is commonly referred to as Dark Matter, a theorized type of matter which is incredibly hard to detect directly yet must be pervasive throughout the universe due to its gravitational effects. However that might soon change if observations from our own parent star prove to be correct and we’ll be able to detect dark matter in our cosmic backyard.

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The picture above is what’s known as the Bullet Cluster, the collision of 2 galaxy clusters with each other which is thought to provide some of the best evidence  for dark matter. It’s theorized that in a collision of this nature the dark matter would avoid interaction with all the normal matter and would essentially race ahead. This theory is supported by the gravitational lensing observed between the two galaxies as without some form of dark matter the lensing would follow the matter consistently whereas here it appears to be ahead of its observable matter brethren. There’s still not enough evidence  here to call it a direct detection of it, especially when other modified standard models can accommodate the effect readily enough.

However physicists at the University of Leicester in the UK have detected what could be the decay of dark matter particles coming from our sun which, if proven to be correct, would be the first direct detection of dark matter. The theory goes that axions, particles which were theorized to solve one of the more puzzling problems in quantum chromodynamics and are theorized to be a component of cold dark matter, are created in the sun and make their way to earth. Much like neutrinos they don’t interact with matter very often and thus race from the core at light speed, unimpeded by the sun’s great mass. When they reach our magnetic field however they decay into a x-ray photon which means that the level of background x-rays should be higher within the earth’s magnetic field. This is what the researchers have found and data from other orbital observatories seems to corroborate this.

Of course the theory is not without its problems, notably that the properties of the axion that they’re theorizing would be different to the one that’s predicted by the current model. There’s evidence to suggest this from other observations so in order to prove the theory one way or the other further analysis with that additional data will have to be taken into consideration. It’ll likely be years before we’ll have a definitive answer on this particular theory thanks to the large data sets that they’re working with but either result will provide some insight into where dark matter might be hiding.

A Golden Wake Review Screenshot Wallpaper Title Screen

A Golden Wake: Oh Alife, What Have You Done?

I was never much of a fan of adventure style games as a kid which is why I find it oddly surprising that I’ve grown to love them as an adult. Sure the pixelart style brings with it that warm blanket of nostalgia but I really can’t say I enjoyed these types of games back in their original heyday. The renaissance that these types of games are going through has helped me make up for lost time somewhat, especially considering the number of games I churn through in a year. A Golden Wake, developed by Grundislav Games and published by Wadjet Eye Games, is the latest installment in the pixelart adventure genre, sporting craftsmanship that’s well above it’s 1 man studio station.

A Golden Wake Review Screenshot Wallpaper Title Screen

Alife Banks had everything going for him, a great job in the best city in the world and the respect and admiration of his peers. At least that’s what he thought as his namesake bred jealousy among his peers and one fateful day he was framed for something he didn’t commit. Undeterred however Alfie set out for the wild lands of Miami where a new real estate development, called Coral Gables, was underway. It was here that he’d restore the family name to the glory that it once had, all while making him rich and famous in the process.

I’ve come to notice that there’s 2 distinct kinds of pixelart games: those that use the medium for it’s minimalistic nature (often imbuing their own artistic style into it) and those who seek to recreate the style that was present during the golden age of gaming. A Golden Wake is very much the latter, lovingly recreating the arts style that was made popular by the numerous titles released under the LucasArts brand. It’s not exactly what you’d call a pretty game but the style is most certainly deliberate, an attempt at capturing the essence of what the 1920s would have been like.

A Golden Wake Review Screenshot Wallpaper Coral Gables

A Golden Wake plays like your traditional adventure game although, like many of its modern brethren, it manages to avoid many of the pitfalls that plagued such titles of decades past. You’ve got a small inventory which holds all the items you’ll find on your adventures (of which you’ll ever only have a handful of) and a number of puzzles that you’ll have to solve before you can move the story forward. Some of these puzzles are pretty rudimentary, like having to speak to certain people, whilst others will force you to look around the environment searching for that clue which will allow you to progress forward. If you’re a long time fan of the adventure genre you’ll definitely feel at home in A Golden Wake but even newcomers to the genre should find it easy enough to pick up.

For the most part the game plays pretty well as the puzzles are logical, sequential and can often be solved within the space you’ll find them in. There are a few puzzles which had me stumped for a good while however, mostly because I was following a line of thinking that didn’t match up with the creator’s. It’s hard for me to fault the game for this as once I found the answers it was obvious that I was overthinking the solution. The game also tries to prod you in the right direction by leaving areas open that you still need to visit in order to do something which can be a huge help when you think you were done with a particular area.

A Golden Wake Review Screenshot Wallpaper Stick Em Up

There seem to be a few teething issues with the initial release however, seemingly around the Steam overlay and ALT-TABing the game. If I ever answered a chat message from one of my friends within the game it seemed to think one of the keys was stuck down and any dialogue would rapidly flit by. This would be fine if I could, say, reload from a checkpoint to hear it again but unfortunately that relies on you saving constantly. Whilst I don’t think I missed any super critical dialogue because of it (when it happened I’d immediately save and restart the game) it happened often enough to cause me a non-trivial amount of frustration.

Like I’ve said numerous times before I can often forgive even some of the gravest mistakes a game makes if the story is good however for A Golden Wake there’s not much I can overlook, unfortunately. Whilst I can appreciate the effort put into building Alfie’s character up the eventual turn happens far too suddenly and, if you choose certain dialogue choices, makes absolutely 0 sense. The last half is definitely far more engaging than the first which you could potentially attribute to all the setup that happens however it honestly feels like the story just goes no where for a while before finally making up its mind on where it needs to be. Credit is to be given for creating what feels like a realistic depiction of the 1920s however, and not just the romanticised version that many writers would have otherwise created.

A Golden Wake Review Screenshot Wallpaper Sellers Intuition

A Golden Wake might not seem like an ambitious project on the surface, being yet another pixelart adventure game, however I can’t think of any other game that I could directly compare it to. Sure the adventure game mechanics are familiar and the art style is straight out of the LucasArt playbook but none have tried to create an experience like that found in A Golden Wake. Whilst it’s far from a perfect execution, including a story that goes no where for half the play time and a client that still harbors a few bugs, I do admire the ambition behind it. Still it’s hard for me to recommend it for anyone but die hard fans of the genre as they’re probably the only ones who’ll appreciate the craftsmanship and ambition behind A Golden Wake.

Rating: 7.0/10

A Golden Wake is available on PC right now for $14.99. Total play time was 4 hours with 22% of the achievements unlocked. A copy of this game was provided to The Refined Geek by Wadjet Eye Games for the purposes of reviewing.

Nexus 6

Nexus 6 Announced, Confirms 6 Inches is What Everyone Wants.

For the last 6 months I’ve been on the lookout for the next phone that will replace my Xperia Z. Don’t get me wrong, it’s still quite a capable phone, however not a year has gone by in the past decade that there hasn’t been one phone that triggered my geeky lust, forcing me to part ways with several hundred dollars. However the improvements made since I acquired my last handset have just been evolutionary steps forward, none of which have been compelling enough to make me get my wallet out. I had hoped that the Nexus 6 would be the solution to my woes and, whilst it’s not exactly the technological marvel I was hoping for, Google might just be fortunate enough to get my money this time around.

Nexus 6

The Nexus 6 jumps on the huge screen bandwagon bringing us an (almost) 6″ display boasting a 2560 x 1440 resolution on an AMOLED panel. The specs under the hood are pretty impressive with it sporting a quad core 2.7 GHz SOC with 3GB RAM and a 3220mAh battery. The rest of it is a rather standard affair including things such as the standard array of sensors that everyone has come to expect, a decent camera (that can do usable 4K video) and a choice between 32GB and 64GB worth of storage. If you were upgrading every 2 years or so the Nexus 6 would be an impressive step up however compared to what’s been available in the market for a while now it’s not much more than a giant screen.

You can’t help but compare this phone to the recently released iPhone 6+ which also sports a giant screen and similar specifications. In terms of who comes out ahead it’s not exactly clear as they both seem to win out in various categories (the Nexus 6 has the better screen, the iPhone 6+ is lighter) but then again the main driver of which one of these you’d go for would be more heavily driven by which ecosystem you’d already bought into. I’d be interested to see how these devices compare side by side however as there’s only so much you can tell by looking at spec sheets.

As someone who’s grown accustom to his 5″ screen I was hoping there’d be a diminutive sister of the Nexus 6, much like the iPhone 6. You can still get the Nexus 5, which now sports Android L, however the specs are the same as they ever were which means there’s far less incentive for people like me to upgrade. Talking to friends who’ve made the switch to giant phones like this (and seeing my wife, with her tiny hands, deftly use her Galaxy Note) it seems like the upgrade wouldn’t be too much of a stretch. Had there been a smaller screen I would probably be a little bit more excited about acquiring one as I don’t really have a use case for a much bigger screen than what I have now. That could change once I get some time with the device, though.

So whilst I might not be frothing at the mouth to get Google’s latest handset they might just end up getting my money anyway as there just enough new features for me to justify upgrading my near 2 year old handset. There’s no mistaking that the Nexus 6 is the iPhone 6+ for those on the Android ecosystem and I’m sure there will be many a water cooler conversation over which one of them is the better overall device. For me though the main draw is the stock Android interface with updates that are unimpeded by manufacturers and carriers, something which has been the bane of my Android existence for far too long. Indeed that’s probably the only compelling reason I can see to upgrade to the Nexus 6 at the moment, which is likely enough for some.

RNGesus

Uncertainty is More Rewarding Than Certainty.

If you’ve ever spent a decent amount of time playing a MMORPG chances are you’ve come up against the terror that is the Random Number Generator (RNG). No matter how many times you run a dungeon to get that one item to complete your set or kill that particular mob to get that item you need to complete that quest it just never seems to happen. However, sometimes, everything seems to go your way and all your Christmases seem to come at once and the game has you in its grasp again. Whilst RNGesus might be a cruel god to many he’s the reason that many of us keep coming back and now there’s solid science to prove it.

RNGesus

It’s long been known that random rewards are seen as more rewarding than those that are given consistently. Many online games, notably those on social networks, have tapped into that mechanic in order to keep users engaged far longer than they would have otherwise. Interestingly though this seems to run contrary to what many players will tell you, often saying that they’d prefer a guaranteed reward after a certain amount effort or time committed. As someone who’s played through a rather large number of games that utilize both mechanics I can tell you that both types of systems will keep me returning however nothing beats the rush of finding a really good item from the hands of RNGesus.

Indeed my experience seems to line up with the recent study published by the University of Chicago which shows that people are more motivated by random rewards than they are by consistent ones. It sounds quite counter-intuitive when you think about it, I mean who would take a random reward over a guaranteed one, but the effect remains consistent across the multiple experiments that they conducted. Whilst the mechanism of what triggers this isn’t exactly known it’s speculated that randomness leads to excitement, much like the the infinitesimally small odds of winning the lottery are irrelevant to the enjoyment some people derive from playing it.

However the will of RNGesus needs to be given a guiding hand sometimes to ensure that he’s not an entirely cruel god. Destiny’s original loot system was a pretty good example of this as you could be bless with a great drop only to have the reveal turn it into something much less than what you’d expect it to be. Things like this can easily turn people off games (and indeed I think this is partly responsible for the middling reviews it received at launch) so there needs to be a balance struck so players don’t feel hard done by.

I’d be very interested to see the effect of random rewards that eventually become guaranteed (I.E. pseudo-random rewards). World of Warcraft implemented a system like this for quest drops a couple years ago and it was received quite well. This went hand in hand with their guaranteed reward systems (tokens/valor/etc.) which have also been met with praise. Indeed I believe the mix of these two systems, random rewards with guaranteed systems on the side, seems to be the best mix in order to keep players coming back. I definitely know I feel more motivated to play when I’m closer to a guaranteed reward which can, in turn, lead to more random ones.

It’s always interesting to investigate these non-intuitive behaviours as it can give us insight into why we humans act in seemingly irrational ways when it comes to certain things. We all know we’re not strict rational actors, nor are we perfect logic machines, but counter-intuitive behaviour is still quite a perplexing field of study. At least we’ve got definitive proof now that random rewards are both more rewarding and more motivating than their consistent brethren although how that knowledge will help the world is an exercise I’ll leave up to the reader.

MIT Biosuit

The Spacesuit of the Future.

The spacesuit of today is much the same as the one of the last few decades. It’s an incredibly complicated device, combining all the systems necessary to keep an astronaut alive in the vacuum of space into a wearable package. However it’s not the easiest thing to use, often requiring extensive training not only to get familiar with it but also to train your muscles in how to use it. This is mostly because the design, which makes even the slimmest astronaut look something like the Michelin Man, is centred on ensuring that the pressure on the astronaut’s body is kept constant. This is currently done using an inflated lining which is quite restrictive however future designs, like the one from MIT, could provide the same protection whilst giving astronauts far more freedom.

MIT BiosuitOur bodies are accustomed to 1 atmosphere of pressure which, on the grand scheme of things, really isn’t that much. Indeed the difference between what we’d consider normal pressure and a complete vacuum is about the same as going 10m under water, something SCUBA divers do on a regular basis. However the trick is ensuring that that pressure stays consistent and constant over your entire body which is what led to the spacesuits today. Interestingly though it doesn’t matter how that pressure is generated so the traditional method can easily be replaced with something that’s mechanical in nature, which is what the new BioSuit from MIT seeks to do.

Instead of covering the astronaut’s body in what amounts to dozens of inflated pillows the BioSuit instead looks to use Shape Memory Alloys (think nitinol wire, if you’ve ever played with it) to provide the pressure. Essentially they’d have a full body tourniquet that would be embedded with this wire and, upon heating, it would contract around the astronaut’s body, providing the required pressure. How that pressure would be maintained is still a problem they’re working out (as keeping the astronaut heating constantly isn’t exactly ideal) but seem to be making good progress with various clip designs that would keep the suit tight over the duration of a spacewalk. They’d still have to have the traditional fish bowl on the head however as employing a system like this on the head wouldn’t really be feasible.

Whilst a suit like this wouldn’t provide complete freedom of movement (think a wetsuit that feels like it’s a size too small) it would be a vast improvement over the current design. Right now every time an astronaut wants to move a part of their body they essentially have to compress the protective bubble of gas in their suit, something which ends up being extremely tiring over the course of a long duration spacewalk. A design like this would likely require far less energy to manipulate whilst also allowing them to move a lot more freely, significantly reducing the time they’d need to spend outside.

For me though it’s just yet another piece of sci-fi making its way into reality as we’ve long dreamed of spacesuits that would be like a second skin to its wearers. Better still it’s being made with technology that we have available to us today and so no exotic material sciences is required to bring it to fruition. We likely won’t see any astronauts wearing them any time soon (the cycles for these things are on the order of decades) but as time goes on I think it’ll be inevitable that we’ll move to suits like this, just because of the vast number of advantages they offer.

 

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Tesla Gives us the D: Dual Motors and Autopilot.

The Tesla Model S as we know it today is quite an impressive car. Whilst it’s not exactly within the everyman’s price range yet (getting one landed in Australia likely won’t see much change from $100K) it’s gone a long way to making a high performing electric vehicle available to the masses, especially considering Tesla stance on their patents. Before that electric cars were more of a niche product for the ultra environmentally conscious, combining tiny engines with small frames that would have just enough power to get you to work and back. Now they’re far more easily compared to high end luxury cars and with the new things that Elon announced last week electric cars are heading into a class all of their own.

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Elon teased last week that he was going to unveil the D soon (and seemingly forgot how much of a dirty mind the entire Internet has) and “something else”. The D was for their new drive train system that incorporates 2 motors, making the Tesla Model S one of the few fully electric all wheel drive cars. The something else turned out to be the debut of their autopilot system, a sort of cut down version of the Google self-driving car. Whilst the D version of the Model S won’t be available for another couple months (although you can order one today) all Model S cars built within the last couple weeks shipped with the autopilot hardware. Suffice to say both these announcements are pretty exciting although the latter probably more so.

The dual motors is an interesting upgrade for the Model S as it’s a pretty common feature among higher end luxury cars, something which it has been lacking. Of particular note is how the dual motor upgrade affects the various aspects of the car, like slashing 0.8 seconds off the 0-100 time (3.2 seconds) and increasing range by about 3.5%, all whilst granting the benefits that all wheel drive provides. Typically you’d be taking a decent hit to range and efficiency due to the increased weight and power requirements but the Model S has managed to come out on top in all respects. Should those figures hold up in real world testing then it’ll speak volumes to the engineering team that Tesla has managed to cultivate.

However the most interesting part for me was the debut of Tesla’s autopilot system. Elon Musk had always been of the mind that a self driving car didn’t need to be an all encompassing thing, instead they should aim to do the majority of tasks first before looking to take the next leap into full automation. Tesla’s autopilot system is the embodiment of that philosophy, taking some of the technology that’s currently available (emergency braking, lane keeping, collision avoidance) and combining it into one seamless package. It won’t get you from point A to point B without human intervention but it’ll happy take over on the highway, park itself in the garage and even meet you at a certain location. It might not be as comprehensive at what Google is looking to create but it’s available today and does almost everything you’d need it to.

I really shouldn’t be surprised that a Musk created company is managing to innovate so quickly in an industry that has long been one of the slowest movers but honestly these two announcements blew me away. The dual motors might not exactly be a revolutionary piece of technology but the way Telsa has done it speaks volumes to the calibre of people that they have working there. The introduction of autopilot in just over a year since they first talked about it really is quite amazing and whilst it might not be the all encompassing system that Google is seeking it will likely be the standard for many years to come. I can’t wait to see what Tesla has in store for us next as they don’t seem to have any intentions of stopping their brisk innovating pace any time soon.

Middle Earth Shadows of Mordor Review Screenshot Wallpaper Title Screen

Middle Earth: Shadow of Mordor: I Will Have My Vengeance.

We seem to be going through a revolutionary period in gaming where IP from other mediums is suddenly finding its feet, becoming on par with (and even surpassing) experiences that were born within the gaming genre. Many will agree that this started 5 years ago when Rocksteady Studios released their seminal title: Batman Arkham Asylum. Since then many other titles have followed in its wake, staying true to the original IP whilst creating an experience that you simply could not get in any other medium. The latest addition to this style of games is Middle Earth: Shadow of Mordor, set between J.R.R Tolkien’s novels The Hobbit and The Lord of the Rings, which takes the source material and turns it into an experience that is among the best I’ve played this year.

Middle Earth Shadows of Mordor Review Screenshot Wallpaper Title Screen

You are Tailon, ranger captain stationed at the Black Gate in Mordor, sworn to keep watch over Mt Doom and all the horrors that dwell within it. The dark lord that dwelled within those lands had not been idle however, growing his vast army of grotesque orcs and uruk quietly, leaving the world of man to think they were safe once more. One fateful day he unleashed them upon the Black Gate, killing everyone within it. But your life wasn’t to be taken, instead you were bound to an unknown wraith spirit in a horrific blood sacrifice, unable to die and bound to the mortal plane. Now, with your new found wraith powers, you look for vengeance and the means with which to end this existence so you can be with your family once again.

Shadow of Mordor is quite the pretty game with scenes ranging from sprawling vistas to cramped caves and busy garrisons. The graphics still have that last-gen feel to them, mostly attributable to the choice of colour palette, however they’re certainly not bad on the eye. It’s also probably due to the choice of engine as well as Shadow of Mordor uses the LithTech Engine which hasn’t seen a game on it in the past 2 years. Still it manages a good level of graphical fidelity given its open world nature which manages to run smoothly even on my now aging rig. I’ll admit that I might be giving it a bit of an easy pass in this regard since I’m coming fresh off the horror that was Dead Rising 3 as by comparison Shadow of Mordor is liquid smooth.

Middle Earth Shadows of Mordor Review Screenshot Wallpaper Sneaky Flower Time

In terms of game play Shadow of Mordor feels like it’s a cross between several different titles, taking aspects from each whilst integrating a new mechanic that binds and elevates the whole experience. At its core Shadow of Mordor is an open world game,. giving you dozens of missions to do any of which will help progress your character, the story or will help you get all those collectibles which so many people seem to lust after. The combat takes after the Arkham series of games in the classic beat ‘em up fashion. Then there’s the RPG elements in the character levels and talents alongside the gear upgrade path which takes the form of runes and a kind of currency that you’ll need to spend to unlock more slots. However the best part of the game is the Nemesis system, whereby members of enemy faction grow stronger, fight with each other for power and provide you with challenges to avenge your friends who’ve been cut down by them. Shadow of Mordor really does pack a lot of game into it’s (non-Australian taxed) asking price and I’m sure there’s double the amount of game play in it for dedicated fans.

Whilst the game wasn’t developed by either Rocksteady or Warner Brothers Studios the combat feels like they lifted the entire system right out of one of their Arkham series titles. As anyone who’s played those games can attest combat systems such as those are incredibly enjoyable to play, offering the right balance of challenge and reward, at least at the start anyway. You’ll start out struggling to deal with large crowds of orcs but you’ll soon morph yourself into an unstoppable killing machine, nigh on impervious to any attack the game might throw at you. It can get a little repetitive though as the ultimate abilities are simply unlimited versions of regular abilities but most of the time you’ll still feel like the ultimate badass when you come out on top of the two dozen orcs you happened across.

Middle Earth Shadows of Mordor Review Screenshot Wallpaper Talents

The upgrade system is well thought out in most respects, giving you the feeling of progression often enough that you won’t find yourself feeling like you’ve gone hours without the game rewarding you. There’s 2 stages of progression for your character namely your ability points and power level. The ability points are gained in the regular way, getting XP via missions and killing things, however power is only gained when you resolve power struggles, kill captains/warchiefs or do any of the other assorted red missions. It really doesn’t take long to unlock all tiers of abilities, enough so that I had access to the final tier about halfway through the game. If you’d prefer to keep the challenge up then all you need do is avoid the red missions however if you want to become ridiculously overpowered you’re no more than an hour or two away from doing so.

The loot and gear upgrades feels a little less polished as you’ll get runes from defeating captains but what you get is a little random. You can ensure a drop of a certain type by exploiting weaknesses and fears but unless you’ve deliberately died to a captain several times over you’re not likely to get a good drop from them. You can break down the runes into the currency to fuel the other upgrades however I feel like it would’ve been better to have a rudimentary crafting system in there to upgrade them. I usually had several runes of a type that I really liked but they weren’t powerful enough to use on their own. If I could combine say, three into one, to get an upgrade I feel like that would’ve been a lot better than praying to RNGesus every time I killed a captain or warchief.

Middle Earth Shadows of Mordor Review Screenshot Wallpaper Captain Introduction

I couldn’t publish this review without mention just how awesome the nemesis system is as it provides this kind of player driven narrative on top of the core story of Shadow of Mordor that’s just incredible. Essentially the uruks fight each other in order to gain power and you fight them to gain power as well. Should you die to one they’ll grow in power and, potentially, move up the ranks and get followers. If you’re so inclined you can even influence them to move up ranks, get them to usurp their own captains or turn on each other. Couple that with the wide variety of responses that the uruks have upon seeing you (knowing you’re using someone to betray them, how many times they’ve killed you and so on) and even facing the same enemy again doesn’t lose its lustre. It’s an incredibly deep system and one that’s sure to provide enjoyment to both story players like myself and those that just revel in open world games.

Whilst the story probably isn’t the strongest part of Shadow of Mordor it is most definitely above the average dreck that I’ve been making my way through this year. The main premise probably needed a bit more development in order to make that initial emotional moment a bit more impactful, and thus make me empathise with the main character a little more, but it didn’t take me long to get into it. Since this is drawing on the wider Tolkien IP it does manage to get away with not explaining a lot of things that would otherwise need some rigorous explaining which does aid the story quite a bit. I’ll also have to admit that the ending was so-so, missing that final climclimactictle that I was so looking forward to with my incredibly overpowered character at the ready. So overall I think it’s ok, although on the proviso that you’re already familiar with The Lord of The Rings IP.

Middle Earth Shadows of Mordor Review Screenshot Wallpaper Gollum

Middle Earth: Shadow of Mordor is a game where the sum of its parts is much greater than its whole. The combat is fast paced and satisfying, the progression well paced and the overall look and feel just feels a level above other similar games of recent memory. The nemesis system is really what pulls the whole game together, adding another layer on top of the game that really ramps up how engaged you’ll be with Shadow of Mordor. It’s not a perfect experience by any stretch of the imagine, with the middling story being the biggest mark against it, but the whole package helps to patch over the various minor faults. In all honesty I think most gamers will find something to like in Middle Earth: Shadow of Mordor as its wide variety of mechanics and styles ensures that it caters to an incredibly wide audience.

Rating: 9.25/10

Middle Earth: Shadow of Mordor is available on  PC, PlayStation3, PlayStation4, Xbox360 and XboxOne right now for $39.95, $99.95, $89.95, $89.95 and $99.95 respectively. Game was played on PC with 13 hours of total playtime with 61% of the achievements unlocked.

A Treatise on Battling Global Warming Bollocks.

The war against bullshit is asymmetrical. I couldn’t tell you how many times I’ve had someone stumble across my blog post and rattle off a paragraph or two which then took me 10 times as long to debunk. It’s not so much that I don’t have the evidence, they are always demonstrably wrong, however the amount of time required to provide the proof to debunk them always outweighs the time it takes for them to spout it. Thus whenever I come across something that can aid me and my fellow crusaders against bullshit I feel compelled to share it, in the hopes that one day we can turn the asymmetry over to our side so that, one day, spouting bullshit becomes the harder proposition.

And to that end I share with you the below video:

I’ve come across pretty much every argument in that video before however I’ve often struggled to find an answers that are succinct as his. Of course I’m under no delusions that this video would turn a hardcore denier around, they’re a different breed of stubborn, however it does a great job of highlight the faults in the arguments that many more reasonable people make. His previous videos showed just how scattered the public’s knowledge is on this subject and so this follow video will hopefully go a ways to improving that.

There’s still a long fight ahead to convince the right people that proper action needs to be taken, something which us Australians should hopefully be able to rectify at the next election.