General Fusion Magnetized Target Reactor

There’s More to the World of Fusion Than Just Tokamaks.

The world of fusion is currently dominated by a single project: The International Thermonuclear Experimental Reactor. It is by far the biggest project ever undertaken in the field of fusion, aiming to create a plant capable of producing sustained bursts of 500MW. Unfortunately due to the nature of fusion and the numerous nations involved in the project it’s already a decade behind where it was supposed to be with conservative estimates having it come online sometime in 2027. Now this isn’t an area I’d usually considered ripe for private industry investment (it’s extremely risky and capital intensive) but it appears that a few start-ups are actually working in this area and the designs they’re coming up with are quite incredible.

General Fusion Magnetized Target Reactor

There’s 2 main schools of thinking in the world of fusion today: inertial confinement and magnetic confinement. The former attempts to achieve fusion by using incredible amounts of pressure, enough so that the resulting reaction plasma is 100 times more dense than lead. It was this type of fusion that reached a criticla milestone late last year with the NIF producing more energy in the reaction than they put into it. The latter is what will eventually power ITER which, whilst it has yet to provide a real (non-extrapolated) Q value of greater than 1 it still has had much of the basic science validated on it, thus providing the best basis from which to proceed with. What these startups are working on though is something in between these two schools of thinking which, potentially, could see fusion become commercially viable sooner rather than later.

The picture above is General Fusion’s Magnetized Target Fusion reactor a new prototype that combines magnetic confinement with aspects of its inertial brethren. In the middle is a giant core of molten lead that’s spinning fast enough to produce a hollowed out center (imagine it like an apple with the core removed). The initial plasma is generated outside this sphere and contained using a magnetic field after which it’s injected into the core of the molten lead sphere. Then pistons on the outside of the molten sphere compress it down rapidly, within a few millionths of a second, causing the internal plasma to rapidly undergo fusion reactions. The resulting heat from the reaction can then be used in traditional power generators, much like it would in other nuclear reactors.

The design has a lot of benefits like the fact that the molten lead ball that’s being used for containment doesn’t suffer from the same neutron degradation that other designs typically suffer from. From what I can tell though the design does have some rather hefty requirements when it comes to precision as the compression of the molten lead sphere needs to happen fast and symmetrically. The previous prototypes I read about used explosives to do this, something which isn’t exactly sustainable (well, at least from my point of view anyway). Still the experiments thus far haven’t disproved the theory so it’s definitely a good area for research to continue in.

Whether these plucky upstarts in fusion will be able to deliver the dream faster than ITER though is something I’m not entirely sure about. Fusion has been just decades away for the better part of a century now and whilst there’s always the possibility these designs solve all the issues that the other’s have it could just as easily go the other way. Still it’s really exciting to see innovation in this space as I honestly thought the 2 leading schools of thought were basically it. So this is one of those occasions when I’m extraordinarily happy to be proven wrong and I hope they can dash my current skepticism again in the not too distant future.

Global Warming Risk

So Educating People on Climate Change Science Isn’t the Answer? Bugger…

The representation of climate change science in the media has, up until recently, been rather poor. Far too many engaged in debates and articles that gave the impression there was still 2 sides to the argument when in fact the overwhelming majority of evidence only favours one side. The last few years have seen numerous campaigns to rectify this situation and whilst we still haven’t convinced everyone of the real facts it’s been great to see a reduction in the number of supposed “fair” debates on the topic. However if a recent study around the general population’s knowledge on this topic is anything to go by lack of knowledge might not be the problem at all, it might just be the culture surrounding it.

Global Warming Risk

A recent study done by Professor Dan Kahan of Yale university was done in order to understand just how literate people were on the issues of general science as well as climate change science. The results are rather surprising (and ultimately disturbing) as whilst you’d tend to think that a better general understanding of science would lead to a better understanding of the risks associated with climate change the study actually shows that isn’t a predictor at all. Indeed the strongest predictor of was actually their left-right political affiliation with the amount of scientific knowledge actually increasing the divide between them. This leads us to a rather ugly conclusion that educating people about the facts behind climate change is most likely not going to change their opinion of it.

Well fuck.

Whilst the divide along party lines isn’t going to shock anyone the fact that both sides of the political landscape are about as educated as each other on the topic was a big surprise to me. I had always thought that it was more ignorance than anything else as a lot of arguments I had had around climate change usually centered on the lack of scientific consensus. Had I dug further into their actual knowledge though it seems that they may have been more knowledgeable on it than I would first think, even if the conclusions they drew from the evidence were out of touch with reality. This signals that we, as those interested in spreading the facts and evidence as accepted by the wider scientific community, need to rephrase the debate from one of education to something else that transcends party lines.

What that solution would be though is something I just don’t have a good answer to. At an individual level I know I can usually convince most people of the facts if I’m given enough time with someone (heck up until 5  years ago I was on the other side of the debate myself) but the strategies I use there simply don’t scale to the broader population. Taking the politics out of an issue is no simple task, and one I’d wager has never been done successfully before, but until we find a way to break down the party lines on the issue of climate change I feel that meaningful progress will always be a goal that’s never met.

The Internet Never Forgets

Sometimes The Internet Does Forget.

Last year I fucked up.

There’s really no other way to put it, I made the rookie mistake of not backing up everything before I started executing commands that could have some really bad consequences. I’d like to say it was hubris, thinking that my many years in the industry had made me immune to things like this, but in reality it was just my lack of knowledge of how certain commands worked. Thankfully it wasn’t a dreaded full wipe and I was able to restore the essence of this blog (I.E. the writing) without too much trouble, however over time it became apparent just how incomplete that restore was. Whilst I was able to restore quite a lot of the pictures I’ve used over the years I was still lacking lots of them, some of them on some of my favourite posts.

The Internet Never Forgets

Thankfully, after writing some rather complicated PowerShell scripts, I was able to bulk restore a lot of images. Mostly this was because of the way I do the screenshots for my reviews, meaning there was a copy of pretty much everything on PC, I just had to find them. I’ve been reviewing games for quite some time though and that’s meant I’ve changed PCs a couple times, meaning some of the images are lost in the sea of old hard drives I have lying around the place. Whilst I was able to scrounge up a good chunk of them by finding an old version of the server I used to host locally there were still some images that eluded me, forcing me to think of other places that might have a copy of them.

My site has been on the Wayback Machine for some time now so I figured that there would (hopefully) be a copy of most of my images on there. For the most part there is, even the full sized ones, however there were still multiple images that weren’t there either. My last bastion of hope was Google’s cache of my website however they only store (or at least, make available) the latest version that they have indexed. Sometimes this meant that I could find an image here or there, as they seem to be archived separately and aren’t deleted if you remove it, however it was still at hit or miss affair. In the end I managed to get the list of missing images down from about 2000 to 150 and thanks to a fortuitous hard drive backup I found most of those will hopefully be eliminated in short order.

What kept me going throughout most of this was the mantra that many privacy advocates and parents alike have parroted many times: the Internet never forgets. For the most part I’d be inclined to agree with this as the vast majority of the information that I had put out there, even though I had erased the source, was still available for anyone to view. However the memory of the Internet, much like that of the humans that run it, isn’t a perfect one, routinely forgetting things, jumbling them up or just plain not remembering them at all. The traces of what you’re searching for are likely there somewhere, but there’s no guarantee that the Internet will remember everything for you.

 

 

Venus Express

Diving Into the Venutian Atmosphere.

Venus is probably the most peculiar planet that we have in our solar system. If you were observing it from far away you’d probably think that it was a twin of Earth, and for the most part you’d be right, but we know that it’s nothing like the place we call home. It’s atmosphere is a testament to the devastation that can be wrought by global warming with the surface temperature exceeding 400 degrees. Venus is also the only planet that spins in the opposite (retrograde) direction to every other planet, a mystery that still remains unsolved. Still for all we know about our celestial sister there’s always more to be learned and that’s where the Venus Express comes in.

Venus Express

Launched back in 2005 the Venus Express mission took the platform developed for the Mars Express mission and tweaked it for observational use around Venus. The Venus Express’ primary mission was the long term observation of Venus’ atmosphere as well as some limited study of its surface (a rather difficult task considering Venu’s dense atmosphere). It arrived at Venus back in early 2006 and has been sending data back ever since with its primary mission being extended several times since then. However the on board fuel resources are beginning to run low so the scientists controlling the craft proposed a daring idea: do a controlled deep dive into the atmosphere to gather even more detailed information about Venus’ atmosphere.

Typically the Venus Express orbits around 250KM above Venus’ surface, a pretty typical height for observational activities. The proposed dive however had the craft diving down to below 150KM, an incredibly low altitude for any craft to attempt. To put it in perspective the “boundary of space” (referred to as the Karman line) is about 100KM above Earth’s surface, putting this craft not too far off that boundary. Considering that Venus’ atmosphere is far more dense than Earth’s the risks you run by diving down that low are increased dramatically as the drag you’ll experience at that height will be far greater. Still, even with all those risks, the proposed dive went ahead last week.

The amazing thing about it? The craft survived.

The dive brought the craft down to a staggering 130KM above Venus’ surface during which it saw some drastic changes in its operating environment. The atmospheric density increased a thousandfold between the 160KM and 130KM, significantly increasing the drag on the spacecraft. This in turn led to the solar panels experiencing heating over 100 degrees, enough to boil water on them. It’s spent about a month at various low altitudes before the mission team brought it back up out of the cloudy depths, where its orbit will now slowly degrade over time before it re-enters the atmosphere one last time.

It’s stuff like this that gets me excited about space and the science we can do in it. I mean we’ve got an almost decade old craft orbiting another planet and we purposefully plunged it down, just in the hopes that we’d get some better data. Not only did it manage to do that but it came back out the other side, still ready and raring to go. If that isn’t a testament to our talents in engineering and orbital mechanics prowess then I don’t know what is.

Contraption Maker Review Screenshot Wallpaper Angry Cats

Contraption Maker: Ah, To Be Young Again.

It’s nearly 2 decades ago and 10 year old me has found a new game to obsess over: The Incredible Machine. For a little while I’m captivated by the puzzles, trying to figure out the multiple ways in which I can solve the problem put before me. However it’s not long until I discover the real fun that this game contains: the free form creative mode. Soon I’m creating dozens of horrendous devices, most hellbent on inflicting as much torture as is humanly possible within the game’s confines. This debauchery was only exacerbated by the presence of friends with numerous hours being spent building all manner of wicked contraptions. So you can imagine when I heard that some of the developers of that game were out to make a spiritual sequel, called Contraption Maker, I was suddenly hit with a wave of nostalgia that wouldn’t go away until I hit the purchase button.

Contraption Maker Review Screenshot Wallpaper Title Screen

Contraption Maker has actually been available for quite some time now through Steam’s Greenlight program but it only just recently hit version 1.0. The result is a product that’s been heavily influenced by the community, being put through the wringer by some of the most die hard Incredible Machine fans for the past year. The result as it stands today certainly has the same feel about (at least that’s what the remains of the 10 year old me is saying, anyway) with all of the modern flair you would come to expect from a game of this calibre. However whilst I do appreciate that they chose the PC as their preferred platform I can’t help but feel that its place might no longer be with this platform.

Visually Contraption Maker really does feel like the Incredible Machine, just berthed in this time instead of 20 years ago. For me it felt a lot like a Flash game that had received a lot of love as the animations and art styling all had that Flash-y appearance to them. It also helps that the vast majority of the parts used in Contraption Maker had their mirror within the Incredible Machine, something which I’m sure was done on purpose. Still it’s to the developers credit that they’ve managed to capture that same feeling that I experienced so long ago whilst also modernizing the look and feel dramatically.

Contraption Maker Review Screenshot Wallpaper Angry Cats

For those who remember The Incredible Machine the game play will be instantly familiar as Contraption Maker’s game play is pretty much identical to its spiritual predecessor. You’ll be given a scenario, a short blurb about what’s going on, what the goals are and a set of tools with which to make everything happen. From there you’re left to your own as to how to figure everything out which can be as simple as knocking something over to far more elaborate puzzles that can have multiple different solutions, depending on which behaviours you exploit. There’s also the creative mode which hooks into the Steam Workshop, allowing you to create and share puzzles with everyone else around the world.

Whilst I haven’t made my way through all 140 or so puzzles (I’m about half way through them) I’m glad to say that the difficulty ramp is quite well done, with the progression from Easy to Medium to Hard done well enough that you’ll likely find yourself challenged but rarely ever struggling for minutes on end. Should you find yourself breezing through everything Contraption Maker has to throw at you then dozens of incredibly obtuse puzzles await you care of the community, ensuring that you’ll likely never run out of new content to explore. If the current community is anything to go by Contraption Maker will have a long future ahead of it, fuelled by endless community challenges.

Contraption Maker Review Screenshot Wallpaper Indiana Tim

However the 1.0 version moniker is really only in spirit as Contraption Maker still seems to suffer from a few teething issues. Certain key combinations will inexplicably force you to desktop (copying and pasting is fraught with danger), usually erasing any progress you had made or anything you were working on at the time. The physics engine also appears to be a little bit selective in its behaviour with things not behaving exactly how you’d expect them to, something which I think was likely done in the aid of simplicity and limiting emergent behaviour. Considering the amount of development this game has seen over the past year I’m sure these issues will be resolved eventually (I submitted crash reports for everything I encountered) so I’d check the discussion forums to see how the latest build is faring.

What Contraption Maker really needs though isn’t so much an improved version, or even more puzzles, more I think it needs to find its way onto a tablet sooner rather than later. 20 years ago The Incredible Machine really only had one platform it could ever find itself on and thus no one would’ve ever considered putting it anywhere else. Today however games like this have a home that’s far more welcoming to it, one that is perfect for Contraption Maker’s innate pickup/putdown play style. Thankfully it looks like the developers are working on this and honestly if you’re thinking about getting Contraption Maker and don’t want to play it on PC I’d highly recommend waiting for the future release.

Contraption Maker Review Screenshot Wallpaper BALLS BALLS BALLS

Contraption Maker is everything you would expect a modern version of The Incredible Machine to be, taking the original premise and thoroughly modernizing it for today’s market. The puzzles, parts and free form creative mode will all be instantly familiar to long time fans with newcomers to this series being able to pick it up in no time. It’s still shaking off it’s beta status with crashes and funky behaviour peppering it’s otherwise solid execution, something that I hope to see remedied in the not too distant future. Personally I think it will make an absolutely fantastic tablet game, one that the current generation of 10 year olds will remember as fondly as we do when it comes to The Incredible Machine today.

Rating: 7.5/10

Contraption Maker is available on PC right now for $14.99 (although you get 2 copies for that price). Total play time was 2 hours.

The Science of Popping Joints.

Ever since I can remember my joints have always been prone to popping and cracking. It was the worst when I was a child as I couldn’t really sneak around anywhere without my ankles loudly announcing my presence, thwarting my attempt at whatever shenanigans I was up to. Soon after I discovered the joy of cracking my knuckles and most other joints in my body, much to the chagrin of those around me. However even though I was warned of health effects (which I’m pretty sure is bunk) I never looked up the actual mechanism behind the signature sound and honestly it’s actually quite interesting:

YouTube Preview Image

Interestingly though whilst cavitation in the synovial fluid is one of the better explanations for where the sound originates there’s still some other mechanisms which can cause similar audible effects. Rapid stretching of ligaments can also result in similar noises, usually due to tendons snapping from one position to another. Some sounds are also the result of less benign activities like tearing of intra-articular adhesions tearing, although that usually goes hand in hand with a not-so-minor injury to the joint.

There’s also been a little more investigation into the health effects of cracking your knuckles than what the video alludes to. A recent study of 215 patients in the age range of 50 to 89 showed that, regardless of how long a person had been cracking their knuckles, there was no relationship between cracking and osteoarthritis in those joints. Now this was a retrospective study (in terms of people telling the researchers of how much they cracked their knuckles) so there’s potential for biases to slip in there but they did use radiographs to determine if they had arthritis or not. There’s no studies around other joints however, although I’d wager that the mechanisms, and thus their effects, are very similar throughout the body.

And now if you’ll excuse me I’ll be off to disgust my wife by cracking every joint in my body :)

Tim Cook and Virgina Rometty

IBM Isn’t the Solution to Your Enterprise Woes, Apple.

There’s no question that Apple was the primary force behind the Bring Your Own Device (BYOD) movement. It didn’t take long for every executive to find themselves with an iPad in their hands, wondering why they had to use their god damn Blackberry when the email experience on their new tablet was so much better. Unfortunately, as is the case with most Apple products, the enterprise integration was severely lacking and the experience suffered as a result. Today the experience is much better although that’s mostly the result of third party vendors developing solutions, not so much Apple developing the capability themselves. It seems that after decades of neglecting the enterprise Apple is finally ready to make a proper attempt at it, although in the most ass backwards way possible.

Tim Cook and Virgina Rometty

Today Apple announced that it would be partnering with IBM in order to grow their mobility offerings starting with a focus on applications, cloud services and device supply and support. IBM is going to start off by developing 100 “industry specific” enterprise solutions, essentially native applications for the iPhone and iPad that are tailored for specific business needs. They’ll also be growing their cloud offering with services that are optimized for iOS with a focus on all the buzzwords that surround the BYOD movement (security, management, analytics and integration). You’ll also be able to source iOS devices from IBM with warranty backing by Cupertino, enabling IBM to really be your one stop shop for all things Apple related in the enterprise.

At a high level this would sound like an amazing thing for anyone who’s looking to integrate Apple products into their environment. You could engage IBM’s large professional services team to do much of the leg work for you, freeing you from worrying about the numerous issues that come from enabling a BYOD environment. The tailored applications would also seem to solve a big pain point for a lot of users as the only option most enterprises have available to them today is to build their own, a significantly costly endeavour. Plus if you’re already buying IBM equipment their supply chain will already be well known to you and your financiers, lowering the barrier to entry significantly.

Really it does sound amazing, except for the fact that this partnership is about 5 years late.

Ever since everyone wanted their work email on an iPhone there’s been vendors working on solutions to integrate non-standard hardware into the enterprise environment. The initial solutions were, frankly, more trouble than they were worth but today there are a myriad of applications available for pretty much every use case you can think of. Indeed pretty much every single thing that this partnership hopes to achieve is already possible today, not at some undetermined time in the future.

This is not to mention that IBM is also the last name you’d think of when it comes to cloud services, especially when you consider how much business they’ve lost as of late. The acquisition of SoftLayer won’t help them much in this regard as they’re building up an entirely new capability from scratch which, by definition, means that they’re offering will be behind everything else that’s currently available. They might have the supply chains and capital to be able to ramp up to public cloud levels of scalability but they’re doing it several years after everyone else has, in a problem space that is pretty much completely solved.

The only place I can see this partnership paying dividends is in places which have yet to adopt any kind of BYOD or mobility solution which, honestly, is few and far between these days. This isn’t an emerging market that IBM is getting in on the ground floor on, it’s a half decade old issue that’s had solutions from numerous vendors for some time now. Any large organisation, which has been IBM’s bread and butter since time immemorial, will already have solutions in place for this. Transitioning them away from that is going to be costly and I doubt IBM will be able to provide the requisite savings to make it attractive. Smaller organisations likely don’t need the level of management that IBM is looking to provide and probably don’t have a working relationship with Big Blue anyway.

Honestly I can’t see this working out at all for IBM and it does nothing to improve Apple’s presence in the enterprise space. The problem space is already well defined with solid solutions available from multiple vendors, many of which have already have numerous years of use in the field. The old adage of never getting fired for buying IBM has long been irrelevant and this latest foray into a field where their experience is questionable will do nothing to bring it back. If they do manage to make anything of this I will be really surprised as entering a market this late in the piece rarely works out well, even if you have mountains of capital to throw at it.

Stressed woman in office

The Idiocy of Idolizing Over-Time.

My fellow IT workers will likely be familiar with the non-standard hours our work can require us to keep. Since we’re an essential service any interruption means that other people are unable to work so we’re often left with no choice to continue working long after everyone has left. Thankfully I moved out of doing that routinely long ago however I’ve still had my fair share of long weeks, weekend work and the occasional all-nighter in order to make sure a job was done properly. I’ll never work more hours simply for the sake of it though as I know my productivity rapidly drops off after a certain point, meaning the extra hours aren’t particularly effective. Still though there seems to be something of a worship culture around those who work long hours, even if the results of doing so are questionable.

Stressed woman in office

My stance has always been that everyone should be able to complete their work in the standard number of work week hours and if goals aren’t being met it’s a fault of resourcing, not the amount of effort being put in. Too often though I’ve seen people take it upon themselves to make up for these shortcomings by working longer hours which feeds into a terrible cycle from which most projects can’t recover. It often starts with individuals accommodating bursts of work which falsely set the expectation that such peaks can be routinely accommodated. Sure it’s only a couple extra hours here or there but when each member of a team of 20 does that you’re already a resource behind and it doesn’t take much to quickly escalate from there.

The problem, I feel, stems from the association that hours worked is equal to the amount of contribution. In all cases this is simply not true as many studies have shown that, even with routine tasks with readily quantifiable output, your efficiency degrades over time. Indeed my highly unscientific observations, coupled with a little bit of online research, shows that working past the 8 hour mark per day will likely lead to heavy declines in productivity over time. I’ve certainly noticed that among people I’ve worked alongside during 12+ hour days as the pace of work rapidly declines and complex issues take far longer to solve than they would have at the beginning of the day.

Thus the solution is two fold: we need to stop idolizing people who put in “long hours” and be steadfast when it comes to taking on additional work. Stopping the idolization means that those who choose to work longer hours, for whatever reasons, are no longer used as a standard by which everyone else is judged. It doesn’t do anyone any good to hold everyone to standards like that and will likely lead to high levels of burnout and turnover. Putting constraints around additional work means that no one should have to work more than they need to and should highlight resourcing issues long before it becomes a problem that can’t be handled.

I’m fortunate to work for a company that values results over time invested and it’s been showing in the results that our people have been able to deliver. As someone who’d worked in organisations where the culture valued hours and the appearance being busy over everything else it’s been extremely refreshing, validating my long held beliefs about work efficiency and productivity. Working alongside other agencies that don’t have this culture has provided a stark reminder of just how idiotic the idolization of overtime is and why I’ll likely be sticking around this place for a while to come.

Turnbull's Disinterested Face

Turnbull’s MTM NBN Will be Later, Slower and More Expensive.

There’s 2 main reasons why I’ve avoided writing about the NBN for the last couple months. For the most part it’s been because there’s really been nothing of note to report and sifting through hours of senate talks to find a nugget of new information to write about isn’t really something I’m particularly enthused about doing. Secondly as someone who’s deeply interested in technology (and makes his living out of services that could make heavy use of the NBN) the current state of the project is, frankly, infuriating and I don’t think people enjoy reading about how angry I am. Still it seems that the Liberal’s MTM NBN plan has turned from a hypothetical farce into a factual one and I’m not one to pass up an opportunity to lay down criticism where criticism is due.

Turnbull's Disinterested Face

The slogan the Liberal’s ran with during their election campaign was “Fast. Affordable, Sooner.” promising that they’d be able to deliver at least 25Mbps to every Australian by the end of 2016 with that ramping up to 50Mbps by the end of 2019. This ended up being called the Multi-Technology Mix (MTM) NBN which would now include the HFC rather than overbuilding them and would switch to FTTN technology rather than FTTP. The issues with this plan were vast and numerous (ones I’ve covered in great detail in the past) and suffice to say the technology community in Australia didn’t buy into the ideas one bit. Indeed as time as progressed the core promises of the plan have dropped off one by one with NBNCo now proceeding with the MTM solution despite a cost-benefit analysis not being completed and the speed guarantee is now gone completely. If that wasn’t enough it’s come to my attention that even though they’ve gone ahead with the solution NBNCo hasn’t been able to connect a single customer to the FTTN solution.

It seems the Liberal’s promises simply don’t stand up to reality, fancy that.

The issues they seem to be encountering with deploying their FTTN trial are what many of the more vocal critics had been harping on for a long time, primarily the power and maintenance requirements that FTTN cabinets would require. Their Epping trial has faced several months of delays because they weren’t able to source adequate power, a problem which currently doesn’t have a timeline for a solution yet. The FTTP NBN which was using Gigabit Passive Optical Network (GPON) technology does not suffer from this kind of issue at all and this was showing in the ramp up in deployment numbers that NBNCo was seeing before it stopped its FTTP rollouts. If just the trial of the MTM solution is having this many issues then it follows that the full rollout will fare no better and that puts an axe to the Liberal’s election promises.

We’re rapidly approaching the end of this year which means that the timeline the Liberals laid out is starting to look less and less feasible. Even if the trial site gets everyone on board before the end of this year that still gives only 2 years for the rest of the infrastructure to be rolled out. The FTTP NBN wasn’t even approaching those numbers so there’s no way in hell that the MTM solution would be able to accomplish that, even with their little cheat of using the HFC networks.

So there goes the idea of us getting the NBN sooner but do any of their other promises hold true?

Well the speed guarantee went away some time ago so even the Liberals admit that their solution won’t be fast so the only thing they might be able to argue is that they can do it cheaper. Unfortunately for Turnbull his assumption that Telstra would just hand over the copper free of charge something which Telstra had no interest in doing. Indeed as part of the renegotiation of the contract with Telstra NBNCo will be paying some $150 million for access to 200,000 premises worth of copper which, if extrapolated to all of Australia, would be around $5.8 billion. This does not include the cabinets or remediating any copper that can’t handle FTTN speeds which will quickly eat into any savings on the deal. That’s not going into the ongoing costs these cabinets will incur during their lifetimes which is an order of magnitude more than what a GPON network would.

I know I’m not really treading any new ground by writing all this but the MTM NBN is beyond a joke now; a failed election promise that’s done nothing to help the Liberal’s waning credibility and will only do damage to Australia’s technology sector. Even if they do get voted out come next election it’ll be years before the damage can be undone which is a royal shame as the NBN was one of the best bits of policy to come out of the tumultuous time that was Labor’s last 2 terms in office. Maybe one day I’ll be able to look back on all my rants on this topic and laugh about it but until that day comes I’ll just be yet another angry IT sector worker, forever cursing the government that took away my fibre filled dream.

Valiant Hearts Review Screenshot Wallpaper Title Screen

Valiant Hearts: War, War Never Changes.

A game based around any of the world wars is usually an instant turn off for me. The number of games that have been based around those events are so numerous that there really doesn’t feel like there can be any more angles to tackle it from as pretty much every story from it has been done to death. The alternate reality and fantasy versions of it, like those in Wolfenstein, get away with it since they’re not wholly dependent on war stories for inspiration but they’ll still need a little something extra to pique my interest. Valiant Hearts, which comes to us care of Ubisoft Montpellier, has been receiving wide praise for it’s touching story. As someone who’s just come off 2 rather lacklustre story based titles I wasn’t hoping for miracles but Valiant Hearts managed to surprise me, bringing this writer to tears as its conclusion.

Valiant Hearts Review Screenshot Wallpaper Title Screen

The year is 1914 and the assassination of Archduke Franz Ferdinand caused Germany to declare war on Russia. France, anticipating that this war will escalate far beyond those two countries, deports all of its German citizens back to their home country. Karl is one of those citizens, torn away from his wife and young son he is sent to the frontlines of the war to fight for his home country. Not long after his wife’s father, Emile, is called to duty as well and sent to fight for the French army. What follows is a tale of how the war drives families apart and the never ending quest for them to be reunited once again.

Valiant Hearts reminds me of the flash games of yesteryear, albeit with production values far exceeding that of any of its predecessors. It was developed on the same framework that powered Ubisoft’s recent release Child of Light and it’s easy to see just how heavily the choice of that platform influenced the art work. In contrast to Child of Light however Valiant Heart’s art style is far more dark and monotone with infinite shades of brown and grey being the primary colour palette. This does mean that when colour is used it’s quite striking and the art team does a fantastic job of using it to great effect. This also extends to the beautiful soundtrack that accompanies the game, ebbing and flowing at all the right moments.

Valiant Hearts Review Screenshot Wallpaper Pipe Puzzle

In terms of actual game play Valiant Hearts is much like other story-first games in the sense that it usually takes a back seat to progressing the story. For the most part you’ll be doing elaborate fetch quest missions that require you to find one item in order to progress through the next session. Sometimes you’ll have to make your way through various different people in order to get to the final objective and try as you might there’s no clever way to bypass certain things. There’s also a bevy of quicktime-esque events that will require you to either guess correctly or simply memorize the sequence in which events happen in order to move on to the next part of the story.

Thankfully Valiant Hearts didn’t fall into the trap of putting far too much game play in between sections of the story like both the recent titles I played through did. In all honesty I didn’t think it was a major hurdle for games of this nature to get past as many of them are done by indie developers and so ancillary mechanics are usually on the bottom of their to do list. However with 2 games falling prey to the same problems I have to commend Valiant Hearts for getting the pacing right which helps immensely with keeping the player interested in the story. There were some sections that could use some tuning but compared to my recent experiences it was heaven.

Valiant Hearts Review Screenshot Wallpaper Down The Dusty Road

Most of the puzzles are fairly intuitive as your inventory space is limited to a single item, limiting the amount of complexity that the game can throw at you significantly. There’s a pretty good variety of puzzle mechanics so you won’t be redoing the same thing over and over again but most of them shouldn’t take you more than 10 minutes or so to figure out. A couple of them will require you to think laterally about what you’re doing as some of them lack obvious cues as to what might interact with what. This did lead to a couple confusing moments when I wasn’t quite sure if I was doing the right thing but most of the time you’ll get there through trial and error.

One issue I did find with Valiant Hearts was that since there’s not a lot of visual differentiation between different parts of the environment it can be sometimes hard to find a path you’re meant to go down or what elements are interactive. This meant that in some of the more visually busy sections I was wondering just where exactly I was meant to go as I couldn’t find the particular path to go down. I also had some deaths that felt like they were more due to visual confusion more than anything else. This might just be a fault of the writer however but it’s still an issue that should be pointed out.

Valiant Hearts Review Screenshot Wallpaper OMG TANK

Of course what really makes Valiant Hearts worth playing is the story. Overall it’s a pretty typical story of a family torn apart by war, almost Romeo and Juliet like in the star crossed lovers from different houses idea, and the story of them trying to reunite with each other. The main characters all receive the background and development they deserve, which helps immensely when it comes to scenes that rely on engaging your sense of empathy with them. Some of the elements of it are a little on the fantasy side, which can be a tad distracting from the overall message that the game tries to put forth, however they’re only there as aides to the plot so they’re easily pushed aside.

I’ll have to admit that for probably the first half or so of Valiant Hearts I wasn’t too emotionally invested with the characters or story. Whilst the opening was gripping enough to draw me into playing the game further there’s a bit of dearth in the early game as the characters are seemingly just going through the motions. However as each of their back stories is developed in detail you find yourself becoming attached to them and each tragedy that befalls them starts to cut into you. The final climatic scene is by far one of the most bittersweet endings I have endured in recent memory and whilst it might lean on the cheesy/predictable side that didn’t stop me from bursting into tears, overcome with a sense of grief.

Valiant Hearts Review Screenshot Wallpaper Zepplin Down

Valiant Hearts is a beautiful story masterfully told through the medium of video games. The art style and music direction are some of the best I’ve experienced in their category, taking the traditional flash styled game and ramping it up to the next level. The game mechanics are simple, enjoyable and thankfully stay out of the way of the story, leaving the player to enjoy Valiant Hearts for what it truly is. Finally the story is by far one of the best examples I’ve come across this year with all the characters receiving the right amount of screen time and development required for it’s ultimate emotional climax. If you, like me, have been feeling let down by the offerings of story based games of late then I can wholeheartedly recommend Valiant Hearts as the cure to what ails you.

Rating: 9.25/10

Valiant Hearts is available on PC, PlayStation3, PlayStation4, Xbox360 and XboxOne right now for $14.99, $22.95, $22.95, $19.95 and $19.95 respectively. Game was played on the PC with 5 hours of total play time.