Civilization Beyond Earth Screenshot Wallpaper Title Screen

Civilization: Beyond Earth: Just…One…More…Turn.

I have something of a love/hate relationship with 4X style games. Usually at the beginning I hate them, the complicated web of variables that needs to be balanced properly usually irritates me to no end, especially when I figure out I’ve backed myself into a corner. Whilst that might make put them down initially there’s always that voice at the back of my head that tells me I should try again because this time, it says, you’ll get the balance right. And so the cycle goes until I look at the clock and its 1am…2 days later. The Civilization series has long set the benchmark for the 4X genre and with its latest instalment, Civilization: Beyond Earth, it seems set to keeping setting the standard by which all others will be judged.

Civilization Beyond Earth Screenshot Wallpaper Title Screen

Earth lies a ravaged husk of its former self. 600 years into the future humanity made a terrible error, The Great Mistake, that is slowly rendering the planet unliveable. Thus all the great nations of the world put their resources behind a desperate plan: they’d send their best and brightest across the galaxy to find new worlds, to start fresh and save humanity from its certain death. It is now up to you, dear traveller, to restart humanity on worlds that are not of our own. Will you remake humanity in it’s own image? Or will you craft a new kind of civilization, free from the bonds of its past? The world is yours to craft.

Having not played Civilization V it’s hard for me to comment on how the graphics compare to its predecessor although perusing through some screenshots shows that there’s been some improvements, not least of which comes from the form of a better UI. Like most 4X games Beyond Earth tends towards a more simple graphical style mostly because the screen ends up littered with hundreds of objects in no short order, able to bring even a respectably specced machine to its knees. That being said it’s not an ugly game, especially when you’re zoomed out, indeed it’s probably the best looking 4X game I’ve played.

Civilization Beyond Earth Screenshot Wallpaper Offer Nothing Get Nothing

Like all other Civilization games Beyond Earth has a bewildering amount of things to do. It’s enough that, at first glance, you almost feel like you need to read a novel to make sure you know what you’re doing before you click the start button. However, just like other games in this genre, the best thing to do is to simply plonk yourself down and attempt to hammer your way through it, figuring out how each different mechanic works. There’s a semi-helpful AI who’ll pipe up every so often to let you know when something’s happening or there’s a mechanic that needs explaining, which helps a little bit, but the larger overall strategy is still left entirely up to you. With so many options available to you, along with the routine 6+ hour per game play time, you have a recipe for an incredibly addictive game.

Unlike Civilization games of years past Beyond Earth allows you to craft your own history by making a few choices. Your opponents are no longer historical figures, instead they’re representatives of the various factions of Earth that have been sent to settle this planet. The tech tree that we’re familiar with is gone, replaced with a tech web that sprawls out in numerous directions, opening up several different paths to unlocking technology. Beyond Earth also brings with it a system called affinity which sets the overall tone for how your settlement behaves in this new world. With technology trading removed it’s nigh on impossible to research everything in one sitting, ensuring that Beyond Earth will keep you coming back for several more play throughs.

Civilization Beyond Earth Screenshot Wallpaper Build 2 Xenonursery Buildings

Perhaps the most fundamental thing to understand in Beyond Earth is what all the resources are, what they’re used for and how you can generate the required amount of them in order to unlock the things you want. In my first game I heavily prioritized science which, unfortunately, meant I quickly found myself in an energy hole from which there was little escape. The second time around however I figured out that building out certain resources first were far more advantageous, as was the low hanging fruit in the tech tree. Indeed Beyond Earth, like most 4X games, rewards players for planning out a strategy and then executing it, rather than rushing for the best  technology first and hoping your opponent doesn’t get there sooner.

One of the things that I don’t think was explained terribly well was trade. It’s a completely optional thing to engage in, however it quickly becomes one of the largest sources of resources that you’ll have access to. Indeed my energy-first strategy often allowed me to fully kit out a new colony with a trade depot and 2 convoys the second it came online, dramatically increasing its capabilities and growth rate. There are downsides to trade, of course, like your convoy getting eaten by native fauna or picked off by an angry neighbour but trade still seems mightily powerful when compared to the alternatives.

Civilization Beyond Earth Screenshot Wallpaper Shits Getting Tight

I’m not sure if it was the difficulty setting I was playing on but the AI seems to have some strange quirks when it comes to reacting to what they perceive as a threat. My blue neighbour, who was my biggest trading partner by far, declared war on me twice for nothing I could clearly discern apart from maybe my huge stockpile of energy. The thing is though that they needed me far more than I needed them so the second they broke all trade with me they lost all means to produce additional units. It didn’t take long for me to whittle them down and get a juicy peace treaty as a result but it still felt like the AI should’ve understood the situation it was getting itself into, rather than attempting to bully me with its puny force.

There’s also a few rough edges here and there, like you can see in the first few screenshots in this review. For the most part the innocuous, just seeming to be glitches in certain parts of code that either fail to display something or display it more times than it needs to, but it happened often enough that it did become a little irritating. Since I was coming into this game a little late I usually expect these little rough edges to be gone by the time I get to it so it was a little disappointing to see. That being said the rest of the game runs perfectly so it’s a very small mark on an otherwise smooth experience.

Civilization Beyond Earth Screenshot Wallpaper Victory

Civilization: Beyond Earth is yet another great example of why Sid Meier’s series is considered the best in the 4X genre. The staggering amount of mechanics, playstyles and strategies that the game puts before you means that there’s always something new to discover or try out, providing nigh on endless hours of entertainment. Like all of the previous Civilization titles it demands a heavy investment of time in order to get the most out of it but should you commit the experience that you’re rewarded with is simply unmatched within its genre. It’s not a perfect experience, lacking a good introduction and having a few rough edges, but it’s still a solid overall experience, one that’s sure to delight Civilization fans all over.

Rating: 8.5/10

Civilization: Beyond Earth is available on PC right now for $49.99. Total game time was approximately 8 hours with 20% of the achievements unlocked.

Netflix

Netflix to Come to Australia in March 2015.

The age of the Internet has broke down the barriers that once existed between Australia and the rest of the world. We’re keenly aware that there are vast numbers of products and services available overseas that we want to take advantage of but either can’t, because they don’t want to bring it to us, or won’t because it’s far too expensive. We’re a resourceful bunch though and whilst companies will try their darnedest to make us pay the dreaded Australia Tax we’ll find a way around it, legitimately or otherwise. Probably the most popular of services like this is Netflix which, even though it’s not available here, attracts some 200,000 subscribers here in Australia. That number could soon rocket skywards as Netflix has finally announced that they’ll be coming to our shores early next year.

Netflix

Australia will be the 16th country to receive the Netflix service, 7 years after they originally launched in the USA. Whilst there’s been demand for them to come Australia for some time now the critical mass of semi-legitimate users, plus the maturity of the cloud infrastructure they will need to deliver it here (Netflix uses AWS), has finally reached a point where an actual presence is warranted. Details are scant on exactly what they’ll be offering in Australia but looking at the other 14 non-US countries to get Netflix we can get a pretty good idea of what to expect when they finally hit the go live button for the Australian service.

For starters the full catalogue of shows that the USA service has will likely not be available to Netflix Australia subscribers. Whilst original content, like House of Cards or Orange is the New Black, will be available the content deals inked by rights holders with other companies in Australia will unfortunately take precedent over Netflix. This doesn’t mean that this won’t change over time as it’s highly likely that rights holders will look to move onto Netflix as old contracts expire but it might put a damper on the initial uptake rate. Considering that there are numerous services to change your Netflix region to get the full catalogue though I’m sure the restriction won’t have too much of an effect.

The DVD service probably won’t be making it here either, although I don’t think anyone really cares about that anyway.

Probably the biggest issue that Netflix will face coming to Australia is the dismal state of the Internet infrastructure here. Whilst most of us have enough speed to support some level of streaming the numbers of us that can do anything above 720p is a much more limited market. As long time readers will know I have little faith in the MTM NBN to provide the speeds required to support services like Netflix so I don’t think this is a problem that will be going away any time soon. Well, unless everyone realises their mistake at the next election.

Overall this is good news for Australia as it has the potential to break the iron grip that many of the pay TV providers have on the content that Australians want. It might not be the service that many are lusting after for but over time I can see Netflix becoming the dominant content platform in Australia. Hopefully other content providers will follow suit not long after this and Australia will finally get all the services it’s been lusting after for far too long. Maybe then people will realise the benefits of a properly implemented FTTP NBN and I’ll finally be able to stop ranting about it.

Glonets M Satellite

Kosmos-2499 Most Likely Isn’t Some Anti-Satellite Weapons Platform.

The Outer Space Treaty, which has been signed and ratified by over a hundred countries, declares that space should be a peaceful domain, free of weapons and violence. There are numerous reasons for this however the most critical of these is avoiding the horrendous plague that is Kessler syndrome, the point at which our near earth orbits are so littered with space junk that launching anything becomes next to impossible. At the same time however the lack of an overt weapons capability in space leads to all sorts of whacky theories about military operations in space, fuelled by the lack of public data on classified missions. The latest of which is the mysterious Kosmos-2499 satellite which some are theorizing is Russia’s latest anti-satellite weapon.

Glonets M Satellite

Kosmos-2499 attracted the attention of numerous conspiracy theorists due to it’s semi-mysterious launch. Quite often classified payloads are launched alongside regular ones in order to hide their true nature and this was the case with Kosmos-2499, launching with 3 other communications satellites (Kosmos-2496~2498). It was initially tracked as space debris since the official launch manifest only listed 3 payloads, however shortly after Roscosmos confirmed that 4 satellites were launched on that particular rocket. This makes it an interesting, although not particularly unusual, launch but its behaviour following launch is what really got the crazies whipped up.

It changed it’s orbit.

Satellites don’t typically change their orbit very much so when one does it often becomes a target of interest for stargazers. The X-37B is probably the most notable example of a satellite that was able to do this which was also a military craft although it’s orbit meant that, should it have any anti-satellite capabilities, it wouldn’t have the opportunity to use them. Kosmos-2499 is in a similar position however it was in a position to rendezvous with 2 pieces of space debris, namely the remnants of a previous launch vehicle and it’s own booster. This has then led to a flurry of speculation that Kosmos-2499 has satellite-killing capabilities ranging from things like a pellet gun to grappling arms that can detach solar panels. All things considered I think that’s a pretty unlikely scenario and the satellite’s purpose is likely a lot more mundane.

The other satellites launched alongside Kosmos-2499 were pretty small in stature, coming in at about 250kg each. It’s then highly likely that Kosmos-2499 doesn’t exceed this by much and so the capabilities that they can integrate into it a pretty limited. Also when you consider that it’s likely carrying with it a ton of propellant in order to complete these orbital transitions, including the approaches, then you’re even further limited in what kind of payload you can bring along for the ride. Most likely then Kosmos-2499 is a platform for Russia to test close approaches to other objects on orbit (I’d hazard a guess in an automated fashion) with a view to integrate such technology into future projects.

Whilst I sometimes enjoy letting the conspiracy nut part of my brain run amok on these things the truth of the matter is usually far more mundane than we’d think it to be. Doing things in space is awfully difficult and building in radical capabilities like the ones people are talking about really isn’t that feasible, or even sensible. Indeed the best counters to a military presence in space are most often ground based things that can be done far cheaper and with a lot less hassle than trying to create some kind of satellite killing space robot. Kosmos-2499 might be a bit mysterious but I doubt it’s purpose is that exotic.

Supercritical CO2 Extraction

Life Without Water.

All life as we know it has one basic need: water. The amount of water required to sustain life is a highly variable thing, from creatures that live out their whole lives in our oceans to others who can survive for months at a time without a single drop of water. However it would be short sighted of us to think that water was the be all and end all of all life in our universe as such broad assumptions have rarely panned out to be true under sustained scrutiny. That does leave us with the rather puzzling question of what environments and factors are required to give rise to life, something we don’t have a good answer to since we haven’t yet created life ourselves. We can study how some of the known biological processes function in other environments and whether that might be a viable place for life to arise.

Supercritical CO2 Extraction

Researchers at the Washington State University have been investigating the possibility of fluids that could potentially take the place of water in life on other planets. Water has a lot of properties that make it conducive to producing life (as we know it) like dissolving minerals, forming bonds and so on. The theory goes that should a liquid have similar properties to that of water then, potentially, an environment rich in said substance could give rise to life that uses that liquid as its base rather than water. Of course finding something with those exact properties is a tricky endeavour but these researchers may have stumbled onto an unlikely candidate.

Most people are familiar with the triple point of substances, the point where a slight change in pressure or temperature can change it from any of its one three states (solid, liquid, gas) instantly. Above there however there’s another transition called the supercritical point where the properties of the gaseous and liquid phases of the substance converge producing a supercritical fluid. For carbon dioxide this results in a substance that behaves like a gas with the density of its liquid form, a rather peculiar state of matter. It’s this form of carbon dioxide that the researchers believe could replace water as the fluid of life elsewhere, potentially life that’s even more efficient than what we find here.

Specifically they looked at how enzymes behaved in supercritical CO2 and found that they were far more stable than the same ones that they had residing in water. Additionally the enzymes became far more selective about the molecules that they bound to, making the overall process far more efficient than it otherwise would have been. Perhaps the most interesting thing about this was that they found organisms were highly tolerant of this kind of fluid as several bacteria and their enzymes were found to be present in the fluid. Whilst this isn’t definitive proof for life being able to use supercritical CO2 as a replacement for water it does lend credence to the idea that life could arise in places where water is absent.

Of course whether that life would look like anything we’d recognise is something that we won’t really know for a long time to come. An atmosphere of supercritical C02 would likely be an extremely hostile place to our kind of life, more akin to Venus than our comfortable Earth, making exploration quite difficult. Still this idea greatly expands our concept of what life might be and what might give rise to it, something which has had an incredibly inward view for far too long. I have little doubt that one day we’ll find life not as we know it, I’m just not sure if we’ll know it when we see it.

Microsoft .Net logo

.NET to be Fully Open Source.

Microsoft isn’t a company you’d associate with open source. Indeed if you wound back the clock 10 years or so you’d find a company that was outright hostile to the idea, often going to great lengths to ensure open source projects that competed with their offerings would never see the light of day. The  Microsoft of today is vastly different, contributing to dozens of open sourced projects and working hard with partner organisations to develop their presence in the ecosystem. For the most part however this has usually been done with an integration view towards their proprietary products which isn’t exactly in-line with the open source ethos. That may be set to change however as Microsoft will be fully open sourcing its .NET framework, the building blocks of all Microsoft applications.

Microsoft .Net logo

For the uninitiated Microsoft .NET is a development framework that’s been around since the Windows XP days that exposed a consistent set of capabilities which applications could make use of. Essentially this meant that developing a .NET application meant you could guarantee it would work on any computer running that framework, something which wasn’t entirely a given before its inception. It’s since then grown substantially in capability, allowing developers to create some very capable programs using nothing more than the functionality built directly into Windows. Indeed it was so successful in accomplishing its aims that there was already a project going to make it work on non-Windows platforms, dubbed Mono, and it is with them that Microsoft is seeking to release a full open source implementation of the .NET framework.

Whilst this still falls in line with Microsoft’s open source strategy of “things to get people onto the Microsoft platform” it does open up a lot of opportunities for software to be freed from the Microsoft platform. The .NET framework underpins a lot of applications that run on Windows, some that only run on Windows, and an implementation of that framework on another platform could quickly elevate them to cross platform status. Sure, the work to translate them would still likely be non-trivial, however it’ll be a damn sight easier with a full implementation available, possibly enough to tempt some companies to make the investment.

One particularly exciting application of an open sourced .NET framework is games which, traditionally, have an extremely high opportunity cost when porting between platforms. Whilst everything about games development on Windows isn’t strictly .NET there are a lot of .NET based frameworks out there that will be readily portable to new platforms once the open sourcing is complete. I’m not expecting miracles, of course, but it does mean that the future of cross-platform releases is looking a whole bunch brighter than it was just a week ago.

This is probably one of Microsoft’s longest bets in a while as it’s going to be years before the .NET framework sees any kind of solid adoption among the non-Windows crowd. However this does drastically increase the potential of C# and .NET to become the cross platform framework of favour with developers, especially considering the large .NET developer community that already exists today. It’s going to be an area that many of us will be watching with keen interest as it’s yet another signal that Microsoft isn’t the company it used to be, a likely never will be again in the future.

Call of Duty Advanced Warfare Screenshot Wallpaper Title Screen

Call of Duty: Advanced Warfare: Atlas Unchained.

The Call of Duty franchise is strangely polarizing among gamers. For some it’s one of the most abhorrent examples of what the current games industry is, with yearly product cycles and numerous DLCs coupled with lowest common denominator game play. For others they’re something else, an equivalent to the popcorn titles that grace the cinemas, to be enjoyed for the spectacle that they provide and nothing more. I most certainly fall into the latter camp as I enjoy the titles for what they are and am usually done with them before the first DLC drops. The latest instalment, Call of Duty: Advanced Warfare, ramps up the ludicrous by taking us to the near future where technology is so advanced it begins to look like magic.

Call of Duty Advanced Warfare Screenshot Wallpaper Title Screen

The year is 2054 and you are Private Jack Mitchell of the United States Marine Corps. Your first mission is to support South Korea as their brothers from the North have finally decided to make good on their endless tirade of threats. During the fighting however one of your brothers in arms is struck down and a piece of flying debris severs your arm. Several days later at his funeral you’re approached by his father, Jonathan Irons, CEO of Atlas Corporation, the worlds most powerful military contractor. He offers you a second chance, to get back into action and to right all the wrongs that led to the deaths of people like his son. Equipped with the latest military grade prosthetic arm you follow his lead into battle but it soon becomes clear that Irons’ goals are far more ambitious than you could have known.

In it’s default state Advanced Warfare, to put it bluntly, looks like absolute garbage. I’m not exactly sure why but it seemed to assume I was running it on the computing equivalent of a dry potato and dialled the graphics all the way down to its barest minimums. Now my machine is by no means cutting edge but it’s been able to handle every other Call of Duty title at near maximum settings without hassle. Tweaking everything upwards however brought back the level of graphics I had come to expect from such high budget titles without the performance hit I was dreading based on the initial settings it had chosen for me. Whilst there were fewer stop and gawk moments than previous titles (mostly due to the insane amount of action going on) it’s still a rather good looking game, a big achievement considering how many platforms it was released on.

Call of Duty Advanced Warfare Screenshot Wallpaper South Korea

Advanced Warfare’s plays pretty much how you’d expect it to, given its Call of Duty lineage, however it’s the first in a long time to introduce a core mechanic that shakes up their traditional corridor shooter game play. For the most part you’ll still be running through tight urban environments, laying waste to the enemy du jour, however now you’re equipped with an Exosuit that bestows upon you certain abilities like being able to double jump or regenerate health. The near future setting has also allowed first time Call of Duty developer Sledgehammer Games a great deal of freedom in designing the weapons, some of which are pure science fiction goodness.  All this, combined with a couple new interesting mechanics, makes Advanced Warfare a far more varied and interesting game to play than its Call of Duty moniker might first lead you to think.

Combat is, as always, smooth, refined and incredibly fast paced. It’s great to see that Sledgehammer Games was able to replicate the essence of what keeps people coming back to the Call of Duty franchise with their first title as it could’ve easily gone the other way. For the most part combat is challenging enough, punishing you for mistakes whilst rewarding you for good play, however some of the larger battle scenes suffer from an overzealous AI who will pin you, and only you, from every angle. This can lead to some frustrating sections where you have to carefully plod your way through, even though the scene seemingly wants you to run out guns blazing. This may be a function of me playing on the second hardest difficulty but still, sniper accurate AIs using SMGs at long range doesn’t make sense no matter what way you slice it.

Call of Duty Advanced Warfare Screenshot Wallpaper Kevin Spacey

The exosuit is by far the stand out mechanic for Advanced Warfare as it’s almost a free license for the developers to give you any kind of power for a specific situation. This includes the rudimentary things like slowing down time and regenerating health to more ludicrous items like cloaking  and an unlimited grappling hook. These abilities also allow for many of the maps to be more open than they have been in other Call of Duty titles, allowing you some more control over how combat plays out. Unfortunately you’re never given control over how your exosuit is configured which is a bit of a shame since there are some abilities I’d favour more over others. There is a rudimentary upgrade system for the single player campaign which can turn you into a rather broken super solider if you invest your points well.

I didn’t get much of a chance to sit down with the multiplayer side however it does appear that Advance Warfare makes a return to the smaller, tighter maps that were favoured in previous Call of Duty titles.This means that the spammy, rushy game style that I like to play is viable once again and even with the default classes I found myself being pretty effective, something which usually isn’t the case. However the handful of games I played often suffered from lag, spikes and rubber banding which made it far more frustrating to play than what it should have been. I’m not sure if this is a function of the number of players or just some incredible bad luck but it seemed if there was one laggy person we’d all end up suffering.

Call of Duty Advanced Warfare Screenshot Wallpaper Multiplayer

Advanced Warfare, whilst being a highly polished game in most respects, still has a few rough edges that I hope will be smoothed over in Sledgehammer Games’ next release in the franchise. I had numerous occasions where enemies were able to shoot through walls, a frustrating thing to happen when you get behind cover only to die to a hail of gunfire that shouldn’t be able to hit you. The sound engine also seems to struggle when you change between headphones and speakers, even when you change it from within the game. Whilst these are issues you can work around they still add a layer of frustration that shouldn’t be in a big budget title like this but I’ll give Sledgehammer Games a pass since this is technically their 1.0 release.

The story of Advanced Warfare is your pretty typical Call of Duty shtick, light on the details and back story but makes up for it in spades with action and explosions. After the first hour it’s pretty easy to figure out where everything is going but with high calibre talent like Kevin Spacey on board it’s hard not to get drawn into it regardless. So whilst you might not have the emotional investment in the characters to warrant the kind of reaction the writers were going for it’s still enough to drive the game forward.

Call of Duty Advanced Warfare Screenshot Wallpaper Atlas Down

Call of Duty: Advanced Warfare was a gamble that has paid off for both the franchise and Sledgehammer games, demonstrating that they’re able to replicate all the things that make this series great. The combat is fluid, fast paced and satisfying, expanding on the traditional corridor shooter with additional mechanics that are pure, and awesome, science fiction. It may be let down somewhat by its story and rough edges but overall it slots beautifully into the franchise. This should hopefully then flow on to the rest of the Call of Duty titles as they’ll now have an extended development time frame, something which can only lead to bigger and better things. For lovers of fast paced corridor shooters you really can’t go past the Call of Duty series and Advanced Warfare, I’m glad to say, is another great instalment.

Rating: 8.75/10

Call of Duty: Advanced Warfare is available on PC, PlayStation3, PlayStation4, Xbox360 and XboxOne for $89.95, $99.95, $109.95, $99.95 and$109.95 respectively. Game was played on the PC with a total of 8 hours played and 49% of the achievements unlocked.

Rosetta Philae Lander

10 Years in the Making: Rosetta’s Philae Lander Touches Down.

Comets are relics of an era that has long since passed. They formed in the same accretion disk that gave birth to our Earth, Sun and the rest of the solar system but managed to avoid being subsumed into a larger celestial body. This, along with the amazing show they put on whenever they come close to the Sun, makes them objects of particular interest to star gazers and scientists alike. However few craft have studied them as their highly elliptical orbits make it incredibly difficult to do anything more than a flyby. That is, of course, unless you’re the ESA’s Rosetta spacecraft which just made history by deploying its Philae lander to the surface of the Churyumov–Gerasimenko 67P comet.

Rosetta Philae Lander

Many would have heard about the Rosetta craft recently as it was the first craft to ever enter an orbit around a comet which was achieved back in August. However few would know that it’s been on that journey for over 10 years as the Rosetta craft was launched in March of 2004. Since then it’s been slowly making it’s way to rendezvous with 67P, using multiple gravity assists to give it the velocity it needed to match the comet’s speed. Once it arrived at the comet it began imaging its surface in incredible detail, searching for a landing site for it’s attached Philae lander. In the early hours of this morning the Philae lander detacted from its parent craft and began its descent down to the surface and shortly after we received confirmation that it had touched down successfully.

It’s not all good news unfortunately as whilst the telemetry indicates that the lander did make it to the surface the anchoring harpoons that are on it’s feet did not fire. This causes two problems, the first (and most troubling) of these is that the lander is not securely fixed to the comet’s surface. In the minuscule gravity of the comet the lander weighs about 1 gram, meaning any out gassing from the comet could flip the craft over, or worse, send it tumbling out into space. Additionally those harpoons also contained instruments for measuring surface density, a lesser issue but still a blow to the project all the same. The ESA is currently investigating the reasons behind this and might refire them to ensure that the lander doesn’t get blow away.

Firing the harpoons again is risky but the people behind the Rosetta program have never been one to shy away from potentially mission ending decisions. Back in 2007 they scheduled an incredibly low altitude pass by Mars, a mere 250KM above its surface, in order to correct its trajectory to be closer to 67P. The trouble with this though was Rosetta couldn’t use its solar panels during this manoeuvre due to it being in the shadow of Mars, forcing it to power down for the duration. The batteries on the craft were not designed with this purpose in mind however and so this trajectory correction was dubbed The Billion Euro Gamble which, thankfully, paid off.

Rosetta and Philae both carry with them a host of tools designed to analyse the make up of the 67P comet including spectrometers, thermal imagers and radio/microwave based devices. The original spacecraft design was far more ambitious, including such things a sample return mission ala Hayabusa, however whilst it might not be as lofty a mission as it once was it’s still highly capable of giving us a detailed picture of what makes up this comet. This will then give us incredible insight into the early stages of our solar system and how it evolved into what it is today.

Hopefully the harpoon issues will get sorted out in short order and the Philae lander can continue its work without the possibility of it getting blown out into the depths of space. Rosetta’s mission is slated to continue through to the end of next year, just after 67P buzzes passed us on its journey back out to the edges of our solar system. Like all good space missions there’s potential for it to go even longer and here’s hoping that Rosetta and Philae will continue to deliver long past their used by date.

Frustration vred bærbar gal irriteret

Violence in All Media, Including Games, Does Not Lead to Real World Violence.

There’s no doubt that the media we consume has an effect on us, the entire advertising and marketing industry is built upon that premise, however just how big that impact can be has always been a subject of debate. Most notably the last few decades have been littered with debate around how much of an impact violent media has on us and whether it’s responsible for some heinous acts committed by those who have consumed it. In the world of video games there’s been dozens of lab controlled studies done that shows consumption of violent games leads towards more aggressive behaviour but the link to actual acts of violence could not be drawn. Now researchers from Stetson University have delved into the issue and there doesn’t appear to be a relationship between the two at all.

Frustration vred bærbar gal irriteret

The study, which was a retrospective analysis of reports of violence and the availability of violent media, was broken down into two parts. The first part of the study focused on homicide rates and violence in movies between 1920 and 2005 using independent data sources. The second then focused on incidents of violence in video games using the ESRB ratings from 1996 to 2011 and correlated them with rates of youth violence over the same period. Both periods of study found no strong correlation between violence in media and acts of actual violence, except for a brief period in the early 90s (although the trend quickly swung back the other way, indicating the result was likely unrelated).

Violent video games are often used as an outlet for those looking for something to blame but often the relationship between them and the act of violence is completely backwards. It’s not that violent video games are causing people to commit these acts, instead those who are likely to commit these acts are also likely to engage in other violent media. Had the reverse been true then there would have been a distinct correlation between the availability of violent media and acts of real world violence but, as the study shows, there’s simply no relationship between them at all.

Hopefully now the conversation will shift from video games causing violence (or other antisocial behaviours) to a more nuanced discussion around the influences games can have on our attitudes, behaviours and thought processes. There’s no doubt that we’re shaped by the media we consume however the effects are likely much more subtle than most people would like to think they are. Once these more subtle influences are understood we can then work towards curtailing any negative aspects that they might have rather than using a particular medium as a scapegoat for deplorable behaviour.

Project Ara Prototype

The Modular Phone Idea is Still Alive in Project Ara.

There’s two distinct schools of thought when it comes to the modular smartphone idea. The first is that it’s the way phones were meant to be made, giving users the ability to customize every aspect of their device and reducing e-waste at the same time. The other flips that idea on its head, stating that the idea is infeasible due to the limitations inherent in a modular platform and reliance on manufacturers to build components specifically for the platform. Since I tend towards the latter I thought that Project Ara, Google’s (nee Motorola’s) attempt at the idea, would likely never see the light of day but as it turns out the platform is very real and they even have a working prototype.

Project Ara PrototypeThe essence of the idea hasn’t changed much since Motorola first talked about it at the end of last year, being a more restrained version of the Phonebloks idea. The layout is the same as the original design prototypes, giving you space on the back of the unit for about 7 modular units and space on the front for a large screen and a speaker attachment. However they also showed off a new, slim version which has space for fewer modules but is a much sleeker unit overall. Google also mentioned that they were working on a phablet design as well which was interesting considering that the current prototype unit was looking to be almost phablet sized. The whole unit, dubbed Spiral 1, was fully functional including module removal and swapping so the idea has definitely come a long way since it’s initial inception late last year.

There are a few things that stand out about the device in its current form, primarily the way in which some of the blocks don’t conform to the same dimensions as other ones. Most notably you can see this with the blood oxygen sensor they have sticking out of the top however you’ll also notice that the battery module is about twice the height of anything else. This highlights one of the bigger issues with modular design as much of the heft in modern phones is due to the increasingly large batteries they carry with them. The limited space of the modular blocks means that either the batteries have significantly reduced capacity or have to be bigger than the other modules, neither of which is a particularly desirable attribute.

In fact the more the I think about Project Ara the more I feel it’s oriented towards those looking to develop hardware for mobile platforms than it is for actual phone users. Being able to develop your specific functionality without having to worry about the rest of the platform frees up a significant amount of time which can then be spent on getting said functionality into other phones. In that regards Project Ara is amazing however that same flexibility is likely what will turn many consumers off such a device. Sure, having a phone tailored to your exact specifications has a certain allure, but I can’t help but feel that that market is vanishingly small.

It will be interesting to see how the Project Ara platform progresses as they have hinted that there’s a much better prototype floating around (called Spiral 2) which they’re looking to release to hardware developers in the near future. Whilst having a proof of concept is great there’s still a lot of questions around module development, available functionality and, above all, the usability of the system when its complete. It’s looking like a full consumer version likely isn’t due out until late next year or early 2016 so we’re going to have to wait a while to see what the fully fledged modular smartphone will look like.

 

 

Internet Trolls

Much Ado About Toxic Members of a Community.

The rather unfortunate view that’s been ascribed to the gaming community of late is that we’re filled with people who love nothing more than to make other people’s lives hell. As I and many others will attest to this is most certainly not the case in the wider community however like other groups with extremist members it’s all too easy to tar us all with the same brush. Still like those other groups simply putting distance between us and them doesn’t seem to be enough and we’re routinely called upon to fix the issue. The problem, as I see it, is that we really have no mechanisms at our disposal to deal with such toxic members of our community, especially in a world where there are no barriers to communication.

Internet Trolls

The Internet has always been a conduit for voices that would otherwise not have been heard, for better or for worse. Any mildly public figure has likely received an undue amount of unwanted attention, from the mildly inconvenient to the down right hateful. It used to be considered par for the course with stardom on the Internet as it was guaranteed whatever you were doing would piss someone off on the other side of the globe, triggering a tirade which no other communication medium in the past would support. However recent events are escalating beyond the point of simple words which boggles my mind as to who would think such behaviour would be acceptable. It’s far beyond the point of harmless fun, this is the stuff people should be going to jail for.

We, as the quiet majority of the gaming community, are honestly powerless to stop people from committing acts like this. Within the games we play there are often mechanisms we use to deal with toxic members of the community but in the wider world (which lacks such controls) as a group have no real method to contain, control or punish these kind of people. We can distance ourselves, shame those who misrepresent us and possibly even get companies on our side but if someone wants to do something deplorable, like they have been doing as of late, we’re unable to act until it’s far too late.

TotalBiscuit posed the idea that we, as the moderate majority, should “freeze out” these individuals so that the greater conversation can be maintained without the hate that’s come along with it. Whilst I agree with the idea in principle I fail to see what mechanism we have at our disposal to enact such a course of action. It’s not like I have an answer to this, indeed I’m keen to hear everyone’s ideas on just what we can do in this situation, but if the idea was so simple to execute then we would’ve done it long before anyone had the opportunity to taint the gamer moniker with their extremist bullshit. The titles, hashtags and whatever else has came out of these recent events might not be irrevocably tainted but the solution for cleansing them is still a problem that has yet to reveal itself to us.

I guess what I’m getting at is if we want to have this conversation whilst dealing with the shit that seems to have hung itself onto the cause we, as a community, have to figure out what we need to do to deal with it. Sure, there are dozens of soundbite ideas out there that sound great in principle, but until someone shows me an execution that is even the least bit effective I’m still at loss as to what we can do. I think there are some great conversations here, including those on feminism, journalistic ethics and games as an inclusive medium, however they’re all clouded by hate and generalisations, their arguments lost in a sea of vitriol and bullshit. This isn’t a problem that’s unique to our particular patch either so once we start to find some ideas that work then, hopefully, debates on the Internet can be had without anyone getting a SWAT team showing up at their door.