Mass Effect will always have a very special place on my shelf of games. Way back in the day I remember reading a couple previews of it and being semi-interested but no more than I was in say Bayonetta (which is currently gathering dust, but more on that another day). Then I saw a video of the game play and was instantly captivated. I spent a good couple hours scrounging up every single shred of detail that I could find, becoming ever more entranced in the Mass Effect universe. It got to the point where I said that right before Mass Effect came out I would buy a Xb0x 360 just to play it. My friends told me I was silly for doing so as the game would eventually be out on PC. For me however the 70+ hours that I got out of the game many months before they got to play it was worth every dollar I had spent on purchasing an entire console for just one game. I still do not regret it to this day.

I knew from the start that Mass Effect was destined for a trilogy and immediately after finishing the first I was anxious for the second. Bioware was very tight lipped on the subject for quite a long time and the ravenous sci-fi RPG’er in me was quelled until rumours starting popping up again. For the most part I steered clear of them, not wanting to spoil the narrative that I would soak myself in. So when the day finally came for me to walk into my local EB Games and pre-order the collector’s edition you can imagine how excited I was, which was only matched by the day I picked it up.

Mass Effect, just like Dragon Age: Origins, let you alter your appearance in such detail that you could almost recreate any face in the game. My initial attempts to recreate myself were a bit of a failure, that was until my wife and ex-room mate took it upon themselves to do it for me. It was a decent representation and made for some fun moments when Shepard was doing the horizontal mambo with his various alien conquests. For most of Mass Effect 2 however he looked as he does above since this was the best armor available (part of a pre-order deal with EB). I would’ve liked the ability to turn the helmets off on any armour and not just the default, but it seems it was not to be. Still there were some amusing scenes with Shepard attempting to be comforting in a rather evil looking set of armour.

From the very first scenes of Mass Effect 2 you’re thrown into an increasingly tangled web of loss and sacrifice. The opening scene was heart wrenching to see as all you built up in Mass Effect was destroyed in front of your eyes, including your rendition of Shepard. His resurrection is far from a glorious rise from the ashes where upon he is thrust into the fray instantly upon awakening met with both suprise and cold disdain. This sets the scene for the rest of the game as you struggle with the fact that 2 years of Shepards life have disappeared and everyone you once knew has moved on.

To be honest I was angry with the opening scene for a good while as it felt like a cheap Modern Warfare 2-esque attempt to inspire feelings of shock and loss. However I came to realise that, apart from it setting the scene for your love-hate relationship with your new employer Cerberus, it gave the developers a good “in” to make some much needed upgrades to the layout of your base camp (The Normandy) and to make room for the expanded crew size. Additionally it allowed them to rework and evolve many of Shepard’s past companions without having to do it painfully throughout the game. It’s much easier than the usual attempt of having a screen saying “2 years later” and then everyone has a moustache or another time-has-past telltale sign.

The combat and inventory in Mass Effect 2 is a great evolution of the system that they had in the original Mass Effect. In the original it was very much closer to a traditional RPG with countless items, upgrades and stats to choose from. If you’d played any other Bioware RPGs before the interface would’ve been familiar enough to get around it without too much hassle. Still when playing on a console item management easily became quite a chore and gearing up your party before you left could take quite some time. Combat still retained a lot of RPG elements with the ability to pause the game to queue up abilities, Medi-Gel being the health potion and special abilities having separate cool downs.

Mass Effect 2 on the other hand has taken cues from other great console games on the Xbox 360 like Gears of War, replacing theold health bar with the typical unlimited health so long as you take cover when your damaged system. This then changed the focus of combat quite significantly as it put a much higher value on cover than it did in the previous version. That also had the effect of giving you a pretty good indication when a fight was coming up, since there would usually be boxes or crates strewn across the level for you to hide behind. One thing that I can’t remember if it was present in Mass Effect 1 or not was the mapping of abilities to buttons so they could be used in real time. After discovering that (through the in-game tips section) the game took on a much faster and thrilling pace.

My first play through with this character on  the original was a soldier built to run up to people and smash them into the ground with his bare fists. Not being able to find the melee button for quite a while (it’s B on the Xbox) I had thought they took melee out. After rediscovering it my new Shepard, who was a Vanguard, became an iron fist of destruction, charging any enemy he could and punching them into submission. I can’t tell you how satisfying it was to punch Harbinger into submission time and time again, as well as any minion who would dare get in melee range.

It wouldn’t be Mass Effect (or a Bioware RPG) if there wasn’t a chance to get intimate with your crew mates. From the start I had my heart set on Miranda as her cold disdain towards me only served to get me more interested. It seemed that over time she began to trust me with more and more information about her personal life. The scenes with her remembering stories of her childhood and father are heart wrenching, and her loyalty mission only served to cement the bond that I wished to share with her. Of course Shepard got what he wanted and whilst, in true Mass Effect style, there’s little opportunity to talk with your new found lover afterwards before sending yourself on a suicide mission it was still a romantic scene. I’m looking forward to seeing how this relationship develops in Mass Effect 3 (and really, how it will go down with Ashley who was my conquest in Mass Effect) but the effect of these relationships always seems a bit secondary and doesn’t really influence the rest of the game. It could be that they’re playing directly into the hands of the majority of gamers out there (I mean really, the majority of them are just going to go after them for the doink scene, nothing more) but the characters always seem more emotionally involved with each other up until the point where they consummate their relationship, where it usually takes the turn to back to normality. I can understand this level of depth is hard to achieve in a game like Mass Effect (I’m looking forward to Heavy Rain’s take on this issue) but I think the medium and the majority of consumers are mature enough to handle it.

I was hoping to give Mass Effect 2 the coveted perfect 10/10 as the original was one of my favourite games of all time. However I can’t let my inner fan boy override the reality that there are some points of this game that could do with a lot of improvement. The mineral scanning is one of the worst time sink aspects of the game and while I can understand that they have to make the upgrades mean something but wasting the player’s time really isn’t a good way to go about it. Adding in the ability to buy and sell minerals would’ve alleviated this somewhat, as would have say a scanner that would do a radar like sweep across the planet highlighting resource points.

In my 32 hours playing through as my the Vanguard Paragon Shepard I struggled to find times where I had had enough of the game and wanted a break from it. The story was infinitely captivating, the combat engaging and thrilling and the ultimate end was a climatic ending that has me begging for more and eyeing my second Renegade playthrough save with a keen eye. As with any Bioware RPG I can see myself discussing this game at length with all my friends for a while to come as we revel in the little differences that made our playthroughs unique. It is this which is what makes Mass Effect 2 one of the greatest games to grace us as gamers and I can’t recommend it enough to everyone out there.

Rating: 9.75/10

Mass Effect 2 is available for Xbox360 and PC right now for $AU108 and $98 respectively. Game was played on the Xbox 360 on Hard difficulty with around 32 hours of playtime total. Majority of the decisions where along the Paragon lines with the occasional Renegade snap decision.

About the Author

David Klemke

David is an avid gamer and technology enthusiast in Australia. He got his first taste for both of those passions when his father, a radio engineer from the University of Melbourne, gave him an old DOS box to play games on.

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