Seeing The Triple Point of a Substance.

At a high level I understand the concept of the triple point of a substance, the combination of temperature and pressure that can result in a substance existing in all 3 states, but practically I always had trouble understanding it. I think this was because I’d take it to it’s logical conclusion, I.E. that essentially the substance would exist in all 3 states simultaneously something which seems impossible. Of course in practical terms this never occurs with whatever substance existing in one of those 3 states, with the added ability to quickly change to another one. Explaining the concept is one thing though, seeing it in motion makes everything far more clear:

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The liquid in the video is called cyclohexane which has four distinct solid phases. I don’t think we’re seeing a transition between any of those specifically though, the temperatures required to meet them are below freezing and that appears to be room temperature, but this video does show how the triple point functions. Slight variations in pressure and temperature cause the substance to rapidly change from solid to a liquid and even straight to boiling (which you assume is producing gas). You probably wouldn’t want to reproduce this experiment as a demonstration to kids, cyclohexane is a derivative of benzene and likely carries the same nasty health effects, but you can do similar things as long as you have a vacuum pump.

Enceladus Cassini

Enceladus’ Watery Secret Confirmed.

The search for life beyond that of our planet is a complicated one. As it stands we only know of life arising in a particular way, one we can’t be sure isn’t unique in the universe. Still it’s the best model we have to go by and so when we search for life we look for all the same signs as we do for anywhere here on Earth. The one constant that binds all life on Earth is water and so that is why we search so fervently for it anywhere in the solar system. Surprisingly there are many places to find it but none are more spectacular than Saturn’s moon Enceladus.

Enceladus CassiniEnceladus is a strange world, truly unlike anything else in our solar system. Its surface is incredibly young, mostly devoid of the numerous pockmarks that are common among other atmosphereless celestial bodies. This is because it’s in a constant state of change, it’s icy surface splitting and cracking open to reveal a new unsullied surface. Enceladus is like this because Saturn’s massive girth warps the tiny moon as it makes its orbit, generating incredible amounts of heat in the process. The same process is responsible for the amazing cryovolcanoes that dot its south pole, spewing forth tons of water per day into the depths of space. Whilst it’s easy to confirm that there’s liquid water somewhere on Enceladus (those cryovolcanoes aren’t magical water spouts) the question of where the reservoir is, if there even is one, has been the subject of much scientific study.

It has long been thought that Enceladus was host to a vast underground ocean although its specifics have always been up for debate. Unlike Europa which is thought to have a layer of liquid water underneath the ice (or a layer of “warmer” ice) the nature of Enceladus’ ocean was less clear. However data gathered by the Cassini spacecraft during its flybys of the moon in 2010~2012 show that it’s very likely that there’s a subsurface ocean below the area where the plumes originate. How they did this is quite incredible and showcases the amazing precision of the instruments we have up in space.

The measurements were made by using the radio communications between Cassini and Earth. These stay at a relatively fixed frequency and thus any changes in the craft’s speed will manifest themselves as slight Doppler Shifts in the frequency. This is the same principle behind how the sound of an approaching ambulance changes as it gets closer and farther away and it allows us to detect even the smallest changes in Cassini’s speed. As it turns out when Cassini flew over Enceladus’ south pole, which has a great big depression in it (meaning there’s less gravity at that point) the change in speed was far less than what we expected. What that means is there’s something more dense below the depression that’s making up for the lack of matter in the depression and, since water is more dense than ice, a giant hidden sea is a very plausible explanation.

There may be other explanations of course, like a giant deposit of heavy elements or just plain rock, however the fact that there’s water gushing up from that location gives more credence to the theory that it’s an ocean. The question now turns to nailing down some of the other variables, like how big it actually is and how the water gets to the surface, which I’m not entirely sure the Cassini craft is capable of determining. Still I wasn’t completely sure it was capable of doing this before today so I’m sure the scientists at NASA have some very interesting ideas about what comes next for Enceladus.

XP IS DEAD LONG LIVE WINDOWS

Windows XP is No More, Finally.

It’s late 2001 and I’ve finally managed to find a group of like minded people who enjoy computers, games and all things that I felt ashamed of liking for the better part of my teenage life. We’re gathered at a friend’s house to have a LAN as this was long before the time when broadband was a common thing in Australian households. As much as these gatherings were a hive for sharing ill-gotten files they were also the beginnings of my career in IT as often we’d be experimenting with the latest software just for laughs. It’s at this very gathering where I had my first encounter with the latest operating system from Microsoft, Windows XP, and little did I know that I’d still be encountering it for the next 13 years.

XP IS DEAD LONG LIVE WINDOWSToday marks a day that we have known was coming for a long time but many have refused to accept: the day when Windows XP is no longer supported by Microsoft. You can still get support for Microsoft Security Essentials on Windows XP until July 14, 2015 but Microsoft will no longer be providing any updates, free or paid, to the aging operating system. For administrators like me it’s the ammunition we’ve been using for the better part of 2 years to get people to move away from the old operating system as nothing scares corporate customers more than the possibility of no support. Still though out of the total Windows market share XP still claims a staggering 27%, meaning almost 1 in every 3 Windows users is now on a system that won’t have any kind of official support. Many have criticised Microsoft for doing this but in all honesty it had to happen sometime or they’d never see the end of it.

The reason behind XP’s longevity, something which is usually unheard of in the high technology industry, can be almost wholly attributed to the utter dismal failure that Windows Vista was. Prior to that Microsoft customers were more than happy to go through the routine upgrade process every 3~5 years however the fact that Vista didn’t deliver on what it promised, coupled with it’s astoundingly bad reliability, meant that the vast majority of organisations got comfortable with Windows XP as their operating system. The time between XP and Windows 7 was long enough that the pain of moving forward became too great and many opted to wait until there was just no option left for them. My most recent project was a great example of this, migrating a large government department to Windows 7 from XP which only barely missed the deadline that was hit today.

This is the prime reason behind Microsoft’s recent change from a longer product cycle to one that’s based around rapid innovation. Whilst it’s true that Windows 8 is shaping up to be the Vista of this current product cycle, with Windows 7 adoption rates still outpacing it, the vast majority of the hard work will be done if users finally move to Windows 7. The upgrade paths from there are a whole lot more forgiving than coming from XP and moving from 8 to 8.1 takes about as much effort as installing a patch. I’m quietly hopeful that Windows 7 won’t become the next XP but at the same time I know how readily history can repeat itself.

So it’s without a heavy heart I say goodbye to Windows XP. It will not be missed by anyone in the industry as it was supposed to be dead and buried a long time ago and it was only through the stubbornness of the majority that it managed to stick around for as long as it did. I’m hoping for a much brighter future, one where Microsoft’s quickened pace of development is embraced and legacy systems are allowed to die the swift death that they so rightly deserve.

 

Pouring water into glass

No, Fluoride Isn’t Making You Stupid.

There’s an argument to be made that we should be in total control of everything that goes into our bodies and I support that idea to an extent. However when your decision can adversely impact the lives of others that’s when I support intervention which is why I wholly support compulsory vaccination. This also extends to my support of water fluoridation as, again, whilst there’s numerous arguments that can be made against it the fact that it will benefit so many at almost no risk to others means it’s a net positive for us as a whole. Of course this hasn’t stopped a vocal minority from claiming all sorts of horrific things happening due to water fluoridation the worst of which being that it’ll make you stupid.

Pouring water into glass

 

A single article on Huffington Post usually wouldn’t warrant my attention, it’s not exactly known as the bastion of sound scientific reporting, but it came across my path not long after a similar post from a Facebook page called The Mind Unleashed claiming that fluoride in water lowered IQ significantly. Because I couldn’t help myself I spent a good couple hours tracking down the research and other articles relating to it. Just like most reporting on scientific discoveries this one is completely overblown and, when you dig into the details, doesn’t support the conclusions that many would draw from it.

I’d love to say that I was surprised by this but this isn’t my first rodeo with bullshit.

A review of water fluoridation studies done researchers at Harvard University concluded that whilst water fluoridation may affect IQ scores the levels that were detected in the study were at least 10 times higher than what’s found in artificially fluoridated water. Additionally the studies failed to control for other variables which are known to affect brain development and IQ scores like the fact that many of the studies were conducted in highly polluted areas in China. Funnily enough the control group in one of the studies were consuming water with similar levels of fluoridation to that of developed countries which shows pretty clearly that the current dosage levels work without the noted side effects.

On the flip side there’s a lot of research that shows water fluoridation reduces cavities in children and adults by a significant percentage, even in those who already have access to it through other means (like toothpaste or as an additive in other food staples). Indeed if you’ll allow me to get hand wavy for a bit there’s evidence to suggest that the average IQ has been trending upwards for the last hundred years or so called the Flynn effect. If fluoridation had a significant impact on IQ scores then we should’ve seen a harsh dip around 1960  when in fact we see the exact opposite. Now correlation does not equal causation but it’s a pretty good indicator that the negative isn’t true.

I could go on but the fact is that water fluoridation works incredibly well as a public health policy, greatly helping those who are at risk at developing tooth cavities and even those who’d consider themselves not needing it. Therefore removing it would cause harm to those who can least afford it to happen to them and that’s why bad science reporting like this needs to be exposed for what it is. I know I’m probably preaching to the choir here but I know how hard it can be to debate people who spout nonsense as fact and hope that you can use this as a reference rather than having to disappear down the research hole that I did.

Diablo 3 Reaper of Souls Review Screenshot Wallpaper Title Screen

Diablo III: Reaper of Souls: Malthael’s Crazed Fall From Grace.

Sometimes the things that happen after a review is penned are far more important than those that came before it. Diablo 3  is a prime example of this as whilst my initial impressions of the game were nothing short of amazement the tale of my experience after that is much more mixed. The challenge progression felt great, for a while, but once I hit Inferno the game shifted from being a conquerable challenge to an exercise in frustration. The auction house, initially a great source to give your character a quick boost, soon became the bane of my existance with all the items I needed far beyond my reach and the amount of griding required to get them far too high. It wasn’t long before I lost interest, alongside many of my long time Diablo fan friends. Blizzard was keenly aware of this however and the release of Diablo 3′s first expansion pack, Reaper of Souls, sets out to correct many of the missteps of its predecessor.

Diablo 3 Reaper of Souls Review Screenshot Wallpaper Title Screen

With the defeat of Diablo at the top of the crystal arch humanity was once again safe from his terror. However his essence was still captured in the black soulstone, unable to be destroyed even by the angels of heaven. Tyrael, now the mortal Aspect of Wisdom, has once again sought out the Horadrim to secret away the soulstone so that none may attempt to use it for their own purposes. However Malthael, the Archangel of Wisdom who had been lost ever since the destruction of the World Stone, had tracked the soulstone’s location. Whatever his plans are for it are not known but one thing is for sure, you, the Nephalem, are the only one who can stop him.

As you’d expect from an expansion pack Reaper of Souls adds a little more graphical flair to Blizzards’ flagship dungeon crawler although it’s nothing major like an overhaul of the graphics engine. The environments do feel like they have a lot more detail in them and the use of lighting and environmental effects is a lot more liberal, especially in the new areas. Still Diablo 3 is a game that’s meant to be fast paced so much of it is designed to run well without stutters or slow downs and with Blizzard’s reputation of being the low poly kings this ensures that the visuals are still on par with other current generation titles.

Diablo 3 Reaper of Souls Review Screenshot Wallpaper Fall of Westmarch

There have been some major changes to the core game play of Diablo 3 in Reaper of Souls, the vast majority of which have been aimed directly at addressing concerns that the community raised. The auction house is gone (both of it’s incarnations), the loot system revamped in a massive update called Loot 2.0 and the end game changed significantly adding in a new mode to replace the previous boss run meta that was the norm since Diablo 2. Additionally all the classes have had significant work done on their skills in order to make more of them viable for both end game loot farming as well as during your initial levelling experience. Suffice to say that whilst Reaper of Souls might only bring an additional act’s worth of content it adds an incredible amount of replayability, enough so that this feels like the game Blizzard should have released 2 years ago.

I actually jumped back onto Diablo 3 prior to the release of Reaper of Souls in order to try out the new Loot 2.0 system. Suffice to say I was very impressed as it only took me a couple hours to move from my less-than-stellar auction house purchased Inferno gear to a new set that was much more suited to my playstyle. It also didn’t take long for me to pick up a couple legendaries that completely changed the way my character was built, tempting me to try out builds that would have otherwise been completely unviable. Indeed even without those pieces of gear the various builds I experimented with all felt viable, a highly refreshing change to what I had to do previously.

Diablo 3 Reaper of Souls Review Screenshot Wallpaper Uzrael

Levels came thick and fast with my monk being able to reach 70 after a few nights worth of play. Indeed the levelling was so fast that I had pretty much reached level 70 before facing Malthael, only requiring a slight detour for the last push. The same can be said for Paragon levels that you’ll continue to amass after you reach max level, especially if you’re doing bounties or rifts often. The extra levels don’t add too much to the classes although the addition of another passive skill slot at max level does open up a lot of opportunities for builds that might not have been viable previously. The new monk skill, epiphany, is quite interesting although my current gear selection isn’t as effective with it as other builds. Whilst this might be disappointing to some (typically the new skills added in tend to be overpowered) I feel it’s a show of good design as the new skill adds variation whilst not being so powerful that its use is required.

The new way of running end game content is an obvious attempt to shift the current meta of boss runs for items to a more varied approach, incorporating a number of different types of runs that will result in a certain number of legendaries per hour. The first one is called Adventure Mode and is unlocked after completing the campaign through once. In this mode you’re given a series of bounties, usually things like “Clear out all enemies in the Den of Evil” or “Kill this act boss”, and for each of the ones you complete you’ll receive some XP and gold. Complete all of them within one act and you’ll receive a cache from Tyrael that contains a number of items, gems and health pots. This is in addition to any items that might drop along the way which will usually fill your inventory once for every 2 bounties completed. There’s also Nephalem Rifts which are randomly generated dungeons that require you kill a number of enemies before a boss will spawn and the Infernal Machines which pit you against super versions of act minibosses with a chance to drop legendary crafting materials.

Diablo 3 Reaper of Souls Review Screenshot Wallpaper Massacre

The addition of the mystic, along with the minor tweaks to the crafting system, are welcome changes. The mystic allows you to reroll one stat on a piece of gear to another stat, making more pieces of gear viable. The costs of doing so are a little on the extreme side, especially for legendaries which all require a disenchanted legendary, but it can be worth it when you’re trying to min/max your way to victory. The limitation of only rerolling one stat is a little frustrating sometimes as you’ll often come across gear that’s got 2 junk stats on it but is otherwise fine but I can understand why this limitation is put in place. I’d probably complain less if crafting was actually worthwhile as currently the costs seem to heavily outweigh the chances of creating something that you’d use.

For the most part all of this adds up to a very enjoyable experience however I’d be lying if I said it didn’t start to feel a little grindy after a certain point. Sure my character is decked out in about half legendaries, some of them quite amazing, but the quest for items that improve my character has become somewhat arduous. I see as many legendaries drop as the next guy but even with my small collection I already have duplicates (quite irritating when you consider you can’t equip 2 of the same legendary weapon) and I’ve yet to see a solid upgrade in the last few days of play. It’s hard to fault Reaper of Souls specifically for this, it’s just the uncaring wrath of the random number generator, but grinding without the guaranteed reward of an upgrade at the end of it does sap a lot of the fun out of the experience. Now that I’ve said that I’ll probably do one run and get 3 upgrades in a row and all will be right in the world.

Diablo 3 Reaper of Souls Review Screenshot Wallpaper Malthael

Diablo 3: Reaper of Souls is the game Blizzard should have released 2 years ago as it has managed to capture the enduring attention of so many of my Diablo fan friends where the original failed to do so. The revamps to the talent system, loot and addition of the mystic all add up to make the experience far more enjoyable and rewarding, removing some of the reliance on good rolls to give you the stats you require. Adventure mode is the end game that many were seeking originally, something that provides a bit more flavour to the traditional boss runs of yore. Of course this doesn’t absolve you from the grind completely and, if I’m honest, this will likely be the thing that drives me away from playing Reaper of Souls. Still it’s enough that I feel that Diablo 3 will resurface as one of the LAN games of choice as it’s a lot of fun to blast through a couple bounties or rifts with a close bunch of friends.

Rating: 9.25/10

Diablo III: Reaper of Souls is available on PC right now for  $49.95. Total play time was approximately 15 hours reaching Paragon level 56.

The Strange Auditory World of Cochlear Implants.

It’s fascinating to think about how unique our perception of the world is. We like to think that everyone experiences the world in the same way we do but we all have subtle differences that influences the way we perceive the world. I for instance have partial red-green colorblindness which affects my ability to distinguish between darker shades of certain colours. The difference for me is subtle but for others who suffer from more pronounced colorblindness the different can be extremely drastic, completely changing how they view the world.

Similarly for those who are deaf or hearing impaired the world would seem like a very different place to them, bereft of all the noises and sounds we think are commonplace. For some there are treatment options available, like cochlear implants, and for the longest time I thought that the sounds that users of those devices were the same as the ones you and I can hear. As it turns out their auditory world could not be more different and the simulation below shows just how different it is:

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I had read a little while ago that music sounded completely alien to those who had received cochlear implants but actually hearing what it might sound like was actually quite shocking. The improvements that came through with the extra channels were impressive but I had a hard time recognizing the elements of the music, even after I heard the original clip. I understand that the main function of cochlear implants isn’t music (they are primarily aimed at speech) but the differences were so stark that it was, to be honest, quite shocking.

Thankfully it does seem like there are vast improvements being made in this area, to the point where users claim that music is enjoyable for them. Hopefully with time we’ll be able to improve even further so one day the auditory world of those with cochlear implants won’t be much different from ours.

Orion_with_ATV_SM

NASA’s Ambitious Asteroid Capture Mission.

Whilst the debate among the space enthusiast community still rages about what the next target for human exploration should be those with the capability seem to have already made a decision: we’re going to Mars. NASA has committed to getting astronauts there some time around 2030 and SpaceX’s founder and CEO, Elon Musk, has long held the dream that he’d be retiring on Mars. There’s also the Mars One which, to my surprise, is still going and garnering attention worldwide even here in my home country. The lack of a return mission to the Moon does raise some questions about the technology that will be used as we don’t have any craft capable of going past low earth orbit, not since the Apollo program ended almost half a century ago.

Orion_with_ATV_SMNASA has been working on a new crew capsule for some time now, dubbed the Orion. Initially this was part of the planned 2020 mission to return to the Moon however the majority of that was scrapped in favour of going directly to Mars. The capsule and the revised launch system were retained however and will form the basis of NASA’s future manned space missions. However if the Moon is no longer the goal for this craft and it’s end goal will be long duration flight there’s a lot of testing that needs to be done before we send one of them to Mars. Interestingly NASA has gone for an incredibly ambitious mission to put the Orion’s long duration flight capabilities to the test: an asteroid capture and analysis mission.

There’s currently two mission profiles being considered, both of them seeming like something straight out of science fiction. The first (and I’ll guess least likely of the two) is a robotic craft will make its way to a large asteroid, break a chunk of it off and then bring it back into orbit around the moon. The second would be a straight up asteroid capture with the craft grabbing an asteroid in its entirety (it would be small, about 7m or so in diameter) and, again, putting it into lunar orbit. Then once the asteroid is in a stable orbit NASA will send crew to it in an Orion capsule to study it, testing out some of the long duration capabilities as well as other rudimentary space activities like EVAs.

Such a mission is actually quite feasible (at least the latter profile) from a technical perspective. Pretty much all the technology required to capture an asteroid of that size is available today and there’s already 6 candidate asteroids identified. The main issue I see with it is time as just getting to the asteroid is planned to take at least 4 years with another 2 to 6 required for it to make the trip back. That means if the mission were to launch today it could potentially take up to 2024 before it returns to us which doesn’t leave a lot of time for NASA to test out the Orion capsule on it, This could be sped up considerably by changing it’s launch profile to include a second stage rocket to boost it rather than relying on the ion thrusters to achieve escape velocity but that would come with additional expense. There’s also the possibility of foregoing the robotic part of this mission completely and just sending humans although that poses just as many challenges as going straight to mars.

I’m glad to see NASA making a return to missions like these, ones that truly push the envelop of humanity’s space capabilities. It’s going to be interesting to see how the mission develops as there’s lots of different variables that need to be sorted out, some that will change the mission dramatically. Still the thought of us being able to capture an asteroid, bring it into lunar orbit and then send humans to study it is just an incredible thing to think about and I truly hope NASA sees this one through to fruition.

 

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Pony pony: Pony?

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Dragon Age Inquisition

Bioware’s Mea Culpa: The Next Dragon Age.

It’s been 2 years since I reviewed Mass Effect 3 and whilst the burning need I once had to spew forth vitriol has long subsided there’s still a part of me that can’t let go just how badly they handled the way the game ended. I’ve been told several times over that the subsequent DLCs made significant inroads to improving the situation however, for me, the damage was done and I felt it was better to put the series to rest in my mind. Overall it was still a wonderful game experience, one I do not regret playing at all, and it was my fervent hope that Bioware (and the game developer community at large) took the criticism to heart and would do everything to avoid such a situation again.

Turns out, they just might.

Dragon Age InquisitionI managed to get into the Bioware panel at PAX Australia last year and it was interesting to see what the panelists, most of whom were writers and producers for the Mass Effect series, had to say for themselves. It was clear that the room was much of the same mind as I was regarding the ending, much to the chagrin of the person who was asking the question, and it was somewhat disappointing to hear them write off the reaction as mostly “you can’t please everybody”. It seemed then that the community’s desire for Bioware to take the criticism in stride had been met with deaf ears even if the DLC response had been somewhat positive. However recent news, whilst not been a direct apology from Bioware, might be their way of admitting a mea culpa on this part by allowing the player to heavily influence their next title’s ending.

News comes through today that Dragon Age: Inquisition will heavily incorporate the player’s choices into the ending. Interestingly the span of choices isn’t simply from a couple of distinct endings it will in fact include minor tweaks dependent on your choices in the game (and previous ones too), major changes depending on choices made within the game (of which there are 40 or so) and a handful of completely unique endings. If memory serves me Dragon Age wasn’t exactly the heavily player driven narrative like Mass Effect was, although the heavy variation in the origin stories was amazing, so the inclusion of so many different factors does seem like a reaction to the community’s reception of Mass Effect 3.

This was the kind of variation that players were expecting for Mass Effect 3. So much of the game was predicated on choices that you made, many of which had lasting consequences that shaped the world to be uniquely your own. To have all that choice boiled down to a modifier on the RGB spectrum felt like all those choices were essentially meaningless, stripping any feeling of agency you may have built up through each of the titles. With Dragon Age: Inquisition Bioware might be on the right path to restoring some of the community’s faith in them delivering a player sculpted narrative, one that feels unique to them. Whilst I, as always, try to avoid the hype for things like this news of this nature does make me excited for what Bioware has in store.

 

Deus Ex The Fall Review Screenshot Wallpaper Title Screen

Deus Ex: The Fall: Some Things are Better Left Unported.

The number of games that were mobile exclusives that make the transition to another platform, whether that’s PC or consoles, is vanishingly small. It’s obvious to see why this is as many of the concepts used in mobile gaming like, touch input and interface design, simply don’t translate readily between those platforms. Platform transition issues have always been a problem for developers, as was shown with the consolization of PC games, but the problem space has been well mapped out over the course of the past decade. Mobile games still struggle with this unfortunately and whilst I really wanted to like Deus Ex: The Fall it was a glaring example of the struggles that developers face when doing mobile to PC transitions.,

Deus Ex The Fall Review Screenshot Wallpaper Title Screen

You are Ben Saxon, an ex-military agent who served with the Belltower corporation during the Australian civil war. Your career with them was ultimately cut short when bad intel sent you straight into the middle of war zone, your entire team lost when your transport was shot down. However in the midst of all the chaos you managed to meet with someone, Jarron Namir, who recruits you into his special operations team called The Tyrants. With your new augs and all the resources you could ever want at your disposal the future looks good, that is until you uncover the truth about why you were sent into Australia.

Deus Ex: The Fall is a game based on the Unity engine and in that regard it’s actually quite impressive. The graphics are comparable to Deus Ex: Invisible War with a few lighting and rendering tricks helping it to feel a little more modern. Compared to Human Revolution though, a game that was released 3 years ago, it looks like a bad rip off. On a smaller screen, say a tablet or your phone, they’d look a little bit more impressive but on a PC it just feels streets behind everything else. This would mean that if you were craving a taste of the new Deus Ex universe and couldn’t run Human Revolution, for some reason, then it’d be a good place to start.

Deus Ex The Fall Review Screenshot Wallpaper The Original Fall

The Fall essentially a cut down version of Human Revolution in almost every sense, from the skill trees to the weapons to the environments that you’ll be playing in. It’s very clear that everything about The Fall was designed with the mobile market in mind with most of the levels and missions broken down into chunks that can be completed in 5 to 15 minutes. The core game mechanics are still there with the stealth functioning largely the same and the gun combat comparable but, again, modified for the mobile interface. Whilst there’s definitely been a non-zero amount of work done on the transition from mobile to PC the unfortunate reality is that The Fall still contains numerous glitches, bugs and weird quirks on game play mechanics that heavily mar the overall experience.

Human Revolution really got the stealth mechanic nailed down tight and it was nice to see that the majority of mechanics had made their way into The Fall. Most of the levels have numerous different pathways snaking through them allowing you to sneak up on nearly every enemy and take them out silently. However there’s a discrepancy between what you can see in first person mode and what the NPCs can “see”, allowing them to sometimes detect you through walls when, from your point of view, there’s nothing that can be seen. Once you’re aware of this it’s not too hard to work around however it’s a glaring reminder of the limitations of mobile as a gaming platform as I’ve never had this kind of issue with other stealth games on PC.

Deus Ex The Fall Review Screenshot Wallpaper Skill Tree

Combat is extremely clunky which, when coupled with the extremely rudimentary AI, makes it unchallenging and ultimately not satisfying. The recoil mechanic functions by zooming your view in and moving it up slightly, something which is horrifically jarring and doesn’t really add any challenge. Now I played Human Revolution as a primary stealth character and I played The Fall in much the same way however the times when I felt like it’d be fun to run and gun instead were stopped dead in the tracks because of how bad the mechanics are. It’s for that reason that I never really ventured into the buy screen as I could get past every section without using a single weapon.

The talent trees contain familiar upgrades including all the hacking and stealth upgrades from Human Revolution. They pretty much all function pretty much the same as they did previously with the main difference being just how quickly you’ll be able to unlock most of them. Much Human Revolution The Fall seems to be optimized for hacker/stealth players as the majority of things are hidden behind hackable panels and in long air ducts.I have no doubt that if you took the time to thoroughly investigate all of the levels you’d be able to unlock every ability without too much trouble as I managed to get ~60% of them before I got bored and just bypassed everything.

Deus Ex The Fall Review Screenshot Wallpaper Graphics

As I alluded to earlier The Fall suffers from many issues due to its transition from the mobile version of Unity to the PC. The first issue I noticed was that sounds just refused to play which also meant the subtitles didn’t stay up either. I traced this back to my headphones (a pair of Logitech G35s) as once I unplugged them everything seemed to work fine. It wasn’t limited to that either as the hacking screen would simply refuse to be moved around which was something of a necessity considering how limited the zoom was. I’m pretty sure this is due to the way you’d handle input on mobile (with DragStart and DragEnd events) which doesn’t directly translate to how PCs with mice work (MouseClick even and then track pointer movement). There were also some rendering issues apparent in a couple levels which wasn’t game breaking but was rather annoying.

The story was semi-interesting although it was so simplistic that it was hard to get into it. There are some familiar faces that appear in the previous games which I thought would be a cool way to give some more backstory on them. However they’re really only there to show their faces before the real meat of the game continues so it just feels like a tease to those who enjoyed the story of Human Revolution. Probably the worst part about it is the huge, glaring TO BE CONTINUED at the end which means seems to indicate that this is going to be an episodic adventure although we’re fast approaching a year since its initial release with no more content in sight.

Deus Ex The Fall Review Screenshot Wallpaper Stealth

Deus Ex: The Fall is yet another unfortunate example of how mobile-first games simply don’t translate well into the PC world. It feels like the same amount of time and effort could have been dedicated to implement this as a DLC for Human Revolution, something which I think would’ve seen this story done a lot more justice than what it was on the mobile platform. I may be singing a different tune if I had played this through on my phone but the fact is this was made available through Steam as a game for the PC. In that regard it’s hard to not call it as it is, a bad port that needed a lot more work to even be mediocre.

Rating: 4/10

Deus Ex: The Fall is available on Android, iOS and PC right now for $10.49, $7.49 and $9.99 respectively. Game was played on the PC with 4 hours of total play time with 57% of the achievements unlocked including the pacifist one even though I killed multiple people.