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Thunderbolt 3 Brings USB-C, 40Gb/s Bandwidth.

There are few computer interconnects that have been as pervasive as USB. Its limitations are numerous however the ease at which it could be integrated into electronic devices ensured that it became the defacto standard for nearly everything that needed to talk to a PC. Few other connectors have dared to try to battle it for the connectivity crown, Firewire being the only one that comes to mind, but the new upstart of Thunderbolt as the potential to usurp the crown. Right now it’s mostly reserved for the few who’ve splashed out for a new Macbook but the amount of connectivity, bandwidth and versatility that the Thunderbolt 3 specification from Intel brings is, quite frankly, astounding.

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Thunderbolt, in its current incarnation, uses its own proprietary connector. There’s nothing wrong with that specifically, especially when you consider the fact that a single Thunderbolt connection can breakout into all manner of signals, however its size and shape don’t lend it well to applications in portable or slimline devices. The latest revision of the Thunderbolt specification however, announced recently by Intel at Computex in Taiwan, ditches the current connector in favour of the USB Type-C connector which, along with the space savings, brings other benefits like a reversible connector and hopefully much cheaper production costs. Of course the connector is really just one tiny aspect of all the benefits that Thunderbolt 3 will bring.

The new Thunderbolt 3 interface will double the current bandwidth available from 20Gb/s to 40Gb/s, enough to drive two 4K displays at 60hz off a single cable. To put that in perspective the current standard for high resolution screen interconnects, DisplayPort, currently only delivers 17Gb/s with the future 1.3 version is slated to deliver 34Gb/s. On its own that might not be exactly groundbreaking news for consumers, who really cares what the raw numbers are as long as it displays the pictures, but combine that with the fact that Thunderbolt 3 can deliver 100W worth of power and suddenly things are a lot different. That means you could run your monitor off the one cable, even large monitors like my AOC G2460PGs, which only draw 65W under load.

Like its predecessors Thunderbolt 3 will be able to carry all sorts of signals along its wires, including up to 4 lanes worth of PCIe. Whilst many seem to be getting excited about the possibility of external graphics cards, despite the obvious limitations they have, I’m more excited about more general purpose stuff that can be done with external PCIe lanes. The solutions available for doing that right now aren’t great but with 100W of power and 4 PCIe lanes over a single cable there’s potential for them to become a whole lot more palatable.

Of course we’ll be waiting quite a bit of time before Thunderbolt 3 becomes commonplace as manufacturers of both PCs and devices that have that connector ramp up to support it. The adoption of a more common connector, along with the numerous benefits of the Thunderbolt interface, has the potential to accelerate this however they still have a mountain to climb before they can knock USB down. Still I’m excited for the possibilities, even if it will mean a new PC to support them.

Who am I kidding, I’ll take any excuse to get a new PC.

Windows 10 29th July 2015

Windows 10: Coming July 29th.

The date for the final version of Windows has been set: July 29 of this year.

The announcement comes as a shock to no one, Microsoft had repeatedly committed to making Windows 10 generally available sometime this year, however the timing is far more aggressive than I would have expected. The Windows Insider program was going along well although the indications were that most of the builds still had a decidedly beta feel to them along with many features being missing. Indeed the latest build was released just three days ago indicating that a full release was still some time away. Microsoft isn’t one to give soft dates, especially for their flagship OS, so we can take the July 29 date as gospel from here on out.

Windows 10 29th July 2015Since everyone in the Insider program has had their hands on Windows 10 for some time now the list of features likely won’t surprise you however there were a few things that caught my eye in Microsoft’s announcement post. By the looks of it Office 2016 will be released alongside the new version of Windows including a new universal app version that’s geared towards touch devices. Considering how clumsy the desktop Office products felt on touch screens this is a welcome addition for tablet and transformer devices although I’d hazard a guess that the desktop version will still be the preferred one for many. What’s really interesting though is that OneNote and Outlook, long considered staples of the Office suite by many, will now be included in the base version of Windows for free. It’s not a big of an upset as including say Word or Excel would be but still an unexpected move none-the-less.

Many of the decidedly lacklustre default metro apps will get some new life breathed into them with an update to the universal app platform. On the surface this removes their irritating “takes over your entire desktop when launched” behaviour and makes them behave a lot more like a traditional app. Whether or not they’ll be improved to the point of usable beyond that is something that I’ll have to wait and see although I do have to admit that some of the built in apps (like the PDF reader) were quite useful to have. How the well integration between those apps, the cloud and other devices that can run universal apps, works remains to be seen although I’ve heard positive things about this experience in the past.

It seems that Microsoft has had this date in mind for some time now as all my home Windows 8.1 installs last night chirped up with a “Reserve your free Windows 10!” pop up late last night. This is the realisation of the promise Microsoft made back at the start of the year to provide a free Windows 10 update to all current consumer level customers, something I thought would likely be handled through a redemption portal or similar. However, based on the success Microsoft had in getting people to upgrade from 8 to 8.1 with a similar notification, I can see why they’ve taken this approach as it’s far more likely to get people upgrading than a free Windows 10 serial would.

What will be truly interesting to see is if the pattern of adoption continues with major Windows versions. Windows 7, which is now approaching middle age, still remains unchallenged by the previous two upstarts. The barriers to transitioning are now much lower than they once were, however customers have shown that familiarity is something they value above nearly everything else. Windows 10 has all the makings of a Windows version that consumers want but we all know that what people say they want and what they actually want are two different things.

 

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At The Quantum Level Measurement is Everything.

As we go further and further down into the world of infinitesimally small physics the rules we use at the macro level start to break down. Where once we had defined rules that governed the behaviour of bodies interacting with each other we quickly end up in the realm of possibilities rather than definites, something which causes no end of grief to those seeking to understand it. Indeed whenever I feel like I’m getting close to understanding a fraction of what quantum mechanics is something else comes out of left field that ruins it, leaving me with a bunch of disjointed pieces of information that I try to make sense of yet again. Today I bring you one such piece which both makes complete sense yet is completely nonsensicalfarnsworth not fairPhysicists at our very own Australian National University designed an experiment to test the wave/particle duality that single atoms can exhibit. Their experiment consisted of a stream of single helium atoms that were fired down an apparatus that contained 2 light gates which, if activated, would cause a interference pattern when measured (indicating a wave). However should only one of the gates be open then the particle would travel down a single path (indicating a particle). The secret sauce to their experiment was that the second gate, the one which would essentially force the particle to travel as a wave, was turn on randomly but only after the particle would have already traversed the gate. This essentially proves the theory that, when we’re operating at the quantum level, nothing is certain until measurements are made.

Extrapolating from this you can make some pretty wild theories about the mechanism of action here although there are only a few that can truly make sense. My favourite (and the one that’s least likely to be real) is that the information about the gate activation travelled back in time and informed the particle of the state before it traversed them, meaning that it was inevitable for it to be measured that way. Of course the idea of information travelling back in time violates a whole slew of other physical laws but if that proved to be correct the kind of science we could pursue from it would be straight out of science fiction. I know that’s not going to happen but there’s a part of me that wants to believe.

The far more mundane (and more likely) explanation for this phenomena is that the atom exists as both a particle and a wave simultaneously until it is observed at which point it collapses down into the only possibility that make sense. Whilst some may then extend this to mean things like “The world doesn’t exist unless you’re looking at it” it’s actually a far more nuanced problem, one that requires us to understand what constitutes measurement at a quantum level. At a fundamental level most of the issues arise out of the measurement altering the thing you’re trying to observe although I’m sure there’s far more to it than that.

I’m honestly not sure where these results will take us as whilst it provides evidence for one interpretation of quantum mechanics I don’t know where the future research might be focused. Such an effect doesn’t appear to be something we can make use of, given the fact that measurement needs to take place for it to (in essence) actually happen, but I’ll be the first to admit that my knowledge of this area is woefully limited.

Perhaps I should take a wander down to the university, although I fear I’d only walk out of there more confused than ever…

 

Unium Review Screenshot Wallpaper Title Screen

Unium: So Many Lines!

I used to be spoken for when it came to short time waster puzzlers as none to could topple the venerable 2048. You see it’s not so much that the game itself is that challenging or intriguing (although I will admit it too me far too long to get my first 2048 block) more that I had seen others get really high numbers and I wanted to do that to. So, whenever I found myself with 5 minutes to burn there I’d be, combining blocks together, trying to get my score higher. Since changing phones however I’ve lost my score and this has opened up the opportunity for another contender to take its place. Unium, with it’s deceptively simple concept, is one I’ve lost a decent amount of time to over the past couple weeks and could very well be a contender for my time waster of choice.

Unium Review Screenshot Wallpaper Title Screen

The objective is simple: you have to fill in all the black blocks on the screen and can only do so by drawing a line. If the line crosses itself it’ll turn black and you can only cross another line perpendicularly, meaning any corner square is essentially fixed as you left it. There are well over a hundred different grids for you to try your hand at with a limitless supply of new puzzles now being delivered through the Steam Workshop, created via the in game editor. As a concept it’s very easy to grasp however the puzzles, even when they look simple, are anything but requiring either a lot of trial and error or a laterally thinking mind to complete.

Graphically Unium is very simple with the colour palette limited to just the gradient between black and white. For games like this simplicity in the presentation is something I’ve come to appreciate as it means that details aren’t lost in seas of colour or other visually confusing elements. Apart from that there’s really not a lot to say about it how it looks as once you’ve seen the first puzzle you’ve seen all the game has to give you visually. The minimal soundtrack in the background is a nice touch however, even if the menu sounds seem like they were sampled at bitrate far below what they should have been.

Unium Review Screenshot Wallpaper Solved!

The puzzles start off pretty simple, showing you the basics of how to fill in all the blocks and throwing you a few curve balls every now and then to get you thinking differently. Once you’re past the initial set of easy puzzles however things start to get really interesting as you’ll often not be able to just figure it out as you go along. Indeed it’s past that point when Unium starts to show its chops as a real puzzler as the puzzles no longer accommodate a range of solutions, instead only allowing a few ways for the puzzle to be solved. I have to admit that there were a few puzzles that stopped me dead cold for quite a while although now I figure I’ve cracked the secret for puzzles like this (for the most part).

The two most important aspects I found for solving any of the harder puzzles was the start and end of the line and the direction in which you were solving the puzzle (which could be roughly described as clockwise or anticlockwise). There are some puzzles that, unless you pick the right start and finish positions, are simply unsolvable as those two blocks have unique properties that the rest of them don’t. The direction has less of an impact as any puzzle should be solvable in forward or reverse, however I often found that if I was tackling a problem in one direction switching it to the other side would usually trigger an insight into how the puzzle was meant to be solved. That might just be how my brain works however but it’s definitely something I’d recommend trying if you’re struggling.

Unium Review Screenshot Wallpaper This Didn't Work

Unium is a great little puzzler, presenting an extremely simple concept that’s easy to grasp yet incredibly challenging to master. It might not be the most visually interesting game around however it’s minimal aesthetic means you’ll be keenly focused on the problem at hand rather than ogling all the pretty colours. The now limitless stream of puzzles is sure to give Unium staying power far beyond its original station and I’m sure there are going to be some incredibly frustrating puzzles coming out of the community. If, like me, you were looking for a replacement time waster then you won’t be disappointed with Unium.

Rating: 8/10

Unium is available on PC, iOS and Android right now for $1.99, $2.49 and $2.49 receptively. Game was played on the PC with a total of 2.4 hours total playtime.

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The Burden of Efficency.

Today’s workplaces value the appearance of being productive rather than actual productivity. This seemingly nonsensical behaviour stems from the inability of many companies to accurately define performance metrics or other assessable criteria on which to judge someone’s productivity and thus they rely on the appearance of someone being busy as a judge instead. This is what leads many to engage in activities which, on the surface, make you appear busy but are either outright wasteful or horribly inefficient. As someone who has spent the vast majority of his professional career working himself out of a job I’ve found this behaviour particularly abhorrent, especially when it comes back around to bite me.

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You see for anyone who is highly effective at their job there’s a tendency to get through your work faster than what would be usually expected and, consequently, they will often seek additional tasks to fill the rest of their working week. The trouble is that once their baseline job functions have been satisfied the tasks remaining are usually the low priority ones that either don’t really require the attention of a highly effective worker or won’t produce any meaningful outputs. Indeed I found this out the hard way many times as my investment in automating many of my routine tasks would often see me doing mundane things like updating documentation templates or reorganising file structures. Such tasks are a killer for highly effective workers and new research from Duke University, University of Georgia, and University of Colorado finally adds some scientific evidence to this.

First the researchers looked at how people would assign tasks to different workers based on a single attribute: self control. Predictably the participants in the study assigned more work to those with better self control with the rationale that they would be more effective at completing the work. Whilst that might not be a revolutionary piece of research it sets the foundation for the next hypothesis: does that additional work burden said efficient worker? Because for a work environment where all are rewarded at the same level doing more work for the same benefit is a burden to efficient workers and that’s what the second piece of research sought to find out.

In a study of 400 employees it was found that effective employees were not only aware of the additional burden placed on them they often felt that their boss and fellow employees weren’t aware of the burden that it placed on them. The end result of this study was to conclude that efficient workers should not be rewarded with additional work but instead with opportunities or better compensation. Engaging in the other behaviour instead encourages everyone to do the least amount of work required to fulfill their duties as there’s no incentive to be efficient nor productive beyond that. Again this might seem like an obvious conclusion but the current zeitgeist of today’s working environments still runs contrary to this conclusion.

I do feel incredibly lucky to be working for a company which adheres to this ethos of rewarding efficiency and actual productivity rather than the appearance of being busy. However it took me 7 years and almost as many jobs to finally come across a company that functions in this regard so the everyman’s workplace still has a long way to go. Whilst research like this might not have much of an effect on changing the general workplace environment hopefully the efficient workers of the world can find solace in the fact that science is on their side.

Or, at the very least, realise that they should work that system to their advantage.

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PowerPoint Doesn’t Need to Die, Bad Communicators Do.

Ah PowerPoint, the thing that everyone seems to loathe when they walk into a meeting yet still, when it comes time for them to present something, it’s the first tool they look to for getting their idea across. Indeed in my professional career I’ve spent many hours standing in front of a projection screen, the wall behind me illuminated by slide after slide of information I was hoping to convey to my audience, jabbering on about what the words behind me meant. It seems that every year there’s someone calling for the death of the defacto presentation tool with them lamenting its use in many well publicised scandals and failures. However like the poor workman who blames his tools PowerPoint is not responsible for much of the ills aimed at it. That, unfortunately, lies with the people who use it.

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PowerPoint, like every Microsoft Office product, when put in the hands of the masses ends up being used in ways that it never should have been. This does not necessarily mean the tool is bad, indeed I’d like to see a valid argument for the death of say Word given the grave misuses it has been put to, more that it was likely not the most appropriate medium for the message it was trying to convey or the audience it was presented to. When used in its most appropriate setting, which I contend is as a sort of public prompt card for both the speaker and the audience, PowerPoint works exceptionally well for conveying ideas and concepts. What it’s not great at doing is presenting complex data in a readily digestible format.

But then again there are very few tools that can.

You see many of the grave misgivings that have been attributed to PowerPoint are the result of its users attempting to cram an inordinate amount of information into a single panel, hoping that it somehow all makes its way across to the audience. PowerPoint, on its own, simply does not have the capability to distill information down in that matter and as such relies on the user’s ability to do that. If the user then lacks the ability to do that both coherent and accurately then the result will, obviously, not be usable. There’s no real easy solution to this as creating infographics that convey real information in a digestible format is a world unto itself but blaming the tool for the ills of its users, and thus calling for the banning of its use, seems awfully shortsighted.

Indeed if it was not for PowerPoint then it would be another one of the Microsoft Office suite that would be met with the same derision as they all have the capability to display information in some capacity, just not in the format that most presentations follow. Every time people have lamented PowerPoint to me I’ve asked them to suggest an alternative tool that solves the issues they speak of and every time I have not recieved a satisfactory answer. The fact of the matter is that, as a presentation tool, PowerPoint is one of the top in its class and that’s why so many turn to it. The fact that it’s found at the center of a lot of well publicised problems isn’t because of its problematic use, just that it’s the most popular tool to use.

What really needs to improve is the way in which take intricate and complex data and distill that down to its essence for imparting it on others. This is an incredibly wide and diverse problem space, one that entire companies have founded their business models on. It is not something that we pin on a simple presentation tool, it is a fundamental shift away from thinking that complex ideas can be summed up in a handful words and a couple pretty pictures. Should we want to impart knowledge upon someone else then it is up to us to take them on that journey, crafting an experience that leaves them with enough information for them to be able to impart that idea on someone else. If you’re not capable of doing nor PowerPoint nor any other piece of software will help you.

Chemistry major Stephan Kudlacek and professor Greg Weiss have developed a way of unboiling a hen egg.

Steve Zylius/UC Irvine Communications

Egg “Unboiling” Process Significantly Improves Cancer Drug Effectiveness.

Cancer drugs are, to be honest, a club being used where a scalpel is needed. Most modern chemotherapy treatments hinge on the principle that certain drugs will kill the cancer quicker than the patient as their indiscriminate nature makes no distinction between fast growing cancer cells and regular ones. Thus any form of treatment that can either reduce the amount of drugs used or get them to target cancer cells specifically is keenly researched as they can drastically improve the quality of life of the patient whilst increasing overall effectiveness. Such improvements are few and far between and rarely come hand in hand. A new development, coming off the back of the “unboiled” egg research announced earlier this year, however may improve both fronts for current cancer treatments.

Chemistry major Stephan Kudlacek and professor Greg Weiss have developed a way of unboiling a hen egg. Steve Zylius/UC Irvine Communications

Chemistry major Stephan Kudlacek and professor Greg Weiss have developed a way of unboiling a hen egg.
Steve Zylius/UC Irvine Communications

The initial research, which I refrained from writing on at the time, is pretty interesting even if the headlines don’t exactly match the reality. Essentially the researchers, based out of University of California (Irvine Campus) and chemists within Australia, have developed a process to take cooked egg protein and revert part of it back to its original form. The process they do this with is rather interesting and begins with them liquefying the egg using an urea based substance. This now liquid cooked egg, which at a protein level is still all tangled up, is then put into a machine called a vortex fluidic device (VFD) which applies an incredible amount of shear force to those proteins. This forces the proteins to untangle themselves and return to their original form. While this might sound like a whole lot of nothing it essentially allows for the mass manufacture of proteins that aren’t jumbled or misfolded which are invaluable to many areas of research.

More recent research however has employed the use of this device in conjunction with a widely used cancer drug, carboplatin. Carboplatin was introduced some 30 years ago and is favoured due to its reduced and more manageable side effects when compared to drugs that use a similar method of action. However that reduced effectiveness means that a higher dosage is required to achieve the same level of treatment, on the order of 4 times or so. Carboplatin is also a stable drug which doesn’t break down as rapidly as other drugs do, however this also means that it can readily pass through the body with up to 90% of the dosage being recoverable from a patient’s urine. Using the VFD however has the potential to change that dramatically.

The same researchers behind the original discovery have used the VFD to embed carboplatin in molecules that are called lipid mimics which are powerful antioxidants. This has done through previous methods however the use of the VFD has increased the rate at which the drug was embedded in the mimics, from 17% to 75%. This means that the drug will be about 4 times as effective in delivering its payload, allowing doctors to significantly reduce the amount used to achieve the same results. This will dramatically improve patient’s quality of life through better outcomes and significantly reduce side effects. Such a process could also be applied to other treatments as the lipid mimics are capable of storing water soluble active agents as well.

It might not be the most headline grabbing title however it has the potential to significantly increase the effectiveness of current cancer treatments whilst keeping the patient’s quality of life high. Like all improvements it’s likely going to be specific to certain treatments and types of cancer however it will likely lead onto further research that will hopefully improve all areas of cancer research.

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The Sorry State of Clickbait Research.

I don’t think I’m alone in feeling an almost irrational hatred towards clickbait headlines. It’s not the headlines themselves, per se, more the fact that they exist solely to trick you into clicking through by attempting to trigger your desire for closure rather than a genuine interest in the content. Indeed after being blasted with these headlines for years now I’ve found myself being turned off by the headlines, sometimes even stopping me from reading things that I would have otherwise been interested in. This got me thinking: have we reached the point of diminishing returns for clickbait? As it turns out this might be true but there’s not exactly a lot to go on in terms of research in this field.

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You don’t have to go far to find numerous articles which deride and lament the use of clickbait but they have existed since it first began its rise to infamy all those years ago. Certainly there’s a subsection of society which doesn’t appreciate the lowest common denominator style writing which clickbait headlines imply but you get that with almost any new trend, so the question then becomes one of magnitude of the resistance. In order to answer the question of whether or not we’ve reached peak clickbait I did my usual search through various sources but found myself coming up blank, even when I narrowed my view to scholarly sources only. The best I could find was this subject line report from ReturnPath which, whilst it provides some interesting insights, doesn’t speak to the larger question of whether or not we’re starting to get fed up with clickbait as a thing.

Essentially the report states that, for email subject headlines, clickbait style headlines are far less effective than they are on other mediums. Certainly in my experience this is somewhat true, clickbait in my inbox is far less likely to prompt me to click, however it’s a single data point in an area that should be flooded with data. This could be because that data is being held by those who are profiting from it and, by that token, since the main offenders are still engaging in such behaviour you’d hazard a guess that it’s still working from them. That doesn’t necessarily mean that it’s effectiveness isn’t waning but unless Buzzfeed or another clickbait site decides to open the doors to researchers we likely won’t have an answer for some time.

I must admit that this search was somewhat aspirational in nature; I wanted, nay hoped, that there’d be evidence that clickbait’s demise was just over the horizon. As it turns out while there are rumblings of discontent with the trend there’s very little evidence to suggest it will be going away anytime soon. Hopefully though more companies take a stance ala Facebook’s pushing these kinds of titles further down the chain in favour of more genuine headlines that rely on genuine interest rather than novelty or emotional responses. For now though we’ll just need to  keep applying our own filters to content of this nature.

Although I must admit whatever that one weird secret a stay at home mum has does sound rather intriguing… 😉

Technobabylon Screenshot Wallpaper Title Screen

Technobabylon: The Singularity We Deserve.

It’s been a while since I’ve had a good story first pixelart game come my way. It seems the indie scene has begun to move away from them as they seek out more profitable ground in zombies and survival simulators. That has left something of a void behind, leaving only those with a real passion for this particular style of games behind. So whilst I may not be spoilt for choice like I once was I can’t deny that the quality has definitely gone up a notch or two, especially from my favourite publisher in this genre. The latest title from Wadjet Eye Games, Technobabylon created by the developers at Technocrat Games, is no exception to this providing the kind of deep story and fanciful pixelart that has become a signature of all their published games.

Technobabylon Screenshot Wallpaper Title Screen

In the distant future of 2087 the world has changed dramatically with the wonders of science working their ways into our everyday lives. Genetic engineering is commonplace with children and adults shaped by gengineers, allowing them to sculpt their perfect human form. The story takes place in the City of Newton, the ultimate expression of a science based society that is controlled by a benevolent AI called Central who handles the daily machinations of the city. Many now choose to spend their days in the Trance, a fully simulated reality where ideas flow freely, consciousnesses meld and drift apart and, of course, anything goes. It seems like a picture perfect future but there are many actors that would upset the balance or turn it in their favour.

Technobabylon brings the standard pixelart affair making no use of modern graphics tricks to jazz up the visuals. It was interesting to see so many different rendering options available through the setup program however none of them seemed to make much of a difference to the graphics on screen. I’ll admit I only played with a few of them, mostly to see if I could get it out of the 4:3 aspect ratio it runs in (you can’t) so there’s potentially a setting in there that makes everything look amazing. Still Technobabylon has its moments where I was thoroughly impressed with what they managed to accomplish (the final 3D-ish scenes are a good example of this) with the pixelart medium, something I’ve come to expect from the games Wadjet Eye publishes.

Technobabylon Screenshot Wallpaper Synthetics Are Weird

Technobabylon is your typical pixelart adventure game, taking it’s cues from the multitude of titles of yesteryear and those from the renaissance period that pixelart games have recently enjoyed. At it’s core Technobabylon is a puzzler, challenging you to find the right thing to combine with the other thing, which dialogue options to choose to get someone to say the right thing and figuring out what you need to click on to make something happen. Like most modern incarnations of this genre Technobabylon has an improved and simplified inventory system making it a lot less of a bother to try item combinations than it once was. Unlike some previous titles though there’s no combat to speak of and any situation that may result in your untimely demise will simply respawn you right where you left off. So overall no real surprises here in terms of mechanics as is pretty standard for many games in this genre.

The puzzles are pretty well done for the most part, ensuring that you soak up every skerrick of a clue to make sure you can progress to the next stage. Some of them require you to have a little bit of knowledge of how some kinds of systems would work (say for instance what security mechanisms a hand print scanner would employ) but for the most part you should be able to figure them out based on clues in the current room/level. I will admit that I got stuck about a half a dozen times, reaching for the walk through guide (which I honestly wish all review copies would come with) to get me past a section I just couldn’t seem to figure out. The puzzles I figured out on my own though were quite satisfying, especially when I felt I figured something out that the developer obviously thought would stump me for a while.

Technobabylon Screenshot Wallpaper ALL HAIL HAN

I can’t remember what the engine was that Technobabylon mentioned it used at the end however it suffers from probably one of the most annoying bugs I have ever come across. Should you use SHIFT + TAB to open up the Steam chat window whilst playing the game all the dialogue boxes from then on flit past, as if you’re holding down the space bar or left mouse button. This issue will persist for as long as you remain in the game and can only be fixed by exiting out and coming back in again. I first noticed this with A Golden Wake (although it was triggered by ALT + TAB) which, I’m guessing, uses the same engine. It’s not so much a critique of the game per se, the developers fixed numerous issues that I saw during my playthrough before release date, more something that budding indie devs might want to be wary of.

As is trademark for nearly all Wadjet Eye games Technobabylon carries with it a fantastic story, one that’s steeped in futurism and radical ideas about what technology can bring us. All the main characters are given plenty of time to develop their back story which are expertly intertwined with each other. Most characters have oodles of non-critical dialogue options which serve to build out the story. Even better still is the fact that the vast majority of content within Technobabylon is voice acted so you’re not going to be stuck reading walls of text for hours on end. The only fault with Technobabylon’s story is that it lacks a really deep emotional hook to draw you in, something like the opening minutes of Ori and the Blind Forest, which would really seal the deal on this otherwise great story.

Technobabylon Screenshot Wallpaper Merge All The Conciouses

Technobabylon is a great example of the modern pixelart adventure game, bringing along with it a great story that’s just oozing futuristic tones. It might not be the most revolutionary games, playing it safe by keeping the mechanics simple and the puzzles accessible, however the experience it provides is above many of its competitors. If, like me, you had been left wanting for a good adventure game for some time then you really can’t go past Technobabylon as it’s sure to provide you with many hours of enjoyment.

Rating: 8.5/10

Technobabylon is available on PC right now for $14.99. Total game time was approximately 7 hours. A copy of Technobabylon was provided to The Refined Geek for the purposes of review.

Chemical Evolution: Bridging the Gap Between Nothing and Life.

The question of where life came from on our Earth is one that has perplexed scientists and philosophers alike for centuries. Whilst we have really robust models for how life evolved to the point it’s at today how it first arose is still something of a mystery. Even if you adhere to the idea of panspermia, that the original building blocks of life were seeded on our planet from some other faraway place, that still raises the question of how that seed of life first came to be. The idea of life coming arising from the chemical soup that bathed the surface of the young earth is commonly referred to as abiogenesis but before that process took place something else had to occur and that’s where chemical evolution steps in.

We’ve know for quite a while that, given the right conditions, some of life’s most essential building blocks can arise out chemical reactions. The young earth was something of a massive chemical reactor and these such reactions were commonplace, flooding the surface with the building blocks that life would use to assemble itself. However the jump from pure chemical reactions to the development of other attributes critical to life, like cell walls, is not yet clear although the ever closing gap between chemical evolution and regular evolution suggests that there must be something. It’s likely that there’s no one thing responsible for triggering the explosion of life which is what makes the search for the secret all the more complicated.

However like all scientific endeavours it’s not something that I believe is beyond our capability to understand. There have been so many mysteries of the universe that were once thought impossible to understand that we have ended up mastering. Understanding the origins of life here on Earth will bolster our searches for it elsewhere in the universe and, maybe one day, lead us to find a civilization that’s not of our own making. To me that’s an incredibly exciting prospect and is one of the reasons why theories like this are so fascinating.