For some games mods are the lifeblood that keep them going for many years after their initial release. These mods add in things that the developers either didn’t think to create or simply wouldn’t, elevating the game well past its intended station. Some of these mods even take on a life all of their own with many of the most successful titles of all time being born out of mods, some of them even creating entire new genres as they rose to stardom. These mods were often born out of the free time and relentless dedication of their creators and provided free to gamers worldwide. Last week Valve announced a paid mod program for Skyrim, a natural extension of their other paid content programs, which has not been well received and, honestly, I think the community needs to stop drinking the haterade.
The system is pretty simple: mods that are on the Steam Workshop can now set a price for their mods which users can pay for if they’re so inclined. It’s not a mandatory system, Steam still supports modders who want to peddle their wares through the system for free, however if you want to you can set a price you can. Looking over the mods that have decided to do that most of the prices are what you’d expect to be typical prices for apps or cosmetics in other games (and indeed the most popular items are cosmetics) with a few content mods here or there. Of course this may be due to the program still being early days and the backlash that’s resulted from the announcement but it’s largely inline with what I expected a program like this to generate.
Generally I think this program is a great idea as it gives modders an easy way to monetize their content without resorting to begging for donations or trying to do something inane like streaming them creating mods over Twitch. Indeed it works much the same way as the app ecosystem does on mobile platforms today, with people who want to release a labor of love to the wild world for free doing so using the platform. On the flip side there are those who’d really like to put in a lot of effort but couldn’t justify doing so without some kind of compensation and it’s these people that I think this system was designed to attract. Sure you’ll get the scammers, plagiarizers and other unwanted people attempting to game the system but you get that with anything that relies predominantly on user submitted content so I don’t think that’s an issue worth discussing.
One thing I do disagree with is the rather unfair revenue distribution that the system current has with a whopping 75% of the total revenue going to Valve (30%) and Bethesda (45%). This means that for every dollar that the mod makes the vast majority of that doesn’t end up in the hands of the developer with them taking home a measly 25 cents. I think much of the criticism of this system would be much less severe if the revenue that the creators received was much higher, say in the 70% region that’s typical of most app store purchases, although I’m unsure as to whether Valve and Bethesda would be keen to take such a hit. Realistically for both of them it’s free money (well, for Bethesda anyway, Valve has to provide the infrastructure) so the hit they take would be small compared the goodwill they could win from the community.
The problem I see with most of the outrage is that it assumes that a system like this will inevitably lead to a split among the mod community, one of haves and have nots which is contrary to the ethos that the modding community holds. Sure, it may attract some unscrupulous individuals, but by and large modders are aware of the communities that they’ve helped develop and the last thing they’d want to do is alienate those who’ve made them so popular. Indeed if they did then free alternatives are far more likely to rise out of their ashes, providing the same service that those mods once did without the paywall. On the flip side if a mod is really worth it then I’m sure the community would be more than happy to support a modder in the quest to deliver something of value to the community, rather than them giving up all semblance of decency and going for a cash grab.
Suffice to say I think the program is a good idea from Valve, it just needs a little more tweaking to make it more fair to the modders and more palatable for the community. I know calling for rationality on the Internet is likely to be met with a blazing wall of silence but paid mods aren’t the devils that many would make them out to be and, if they are, then people will simply not pay for them. Those kinds of modders will quickly realise that this is a community that’s not ripe for exploitation and those who’ve served that community for years, for free in most cases, will continue to reap the benefits of the relationships they’ve created. To think that the opportunity to make money on a platform would somehow ruin that relationship is honestly hurtful to those who’ve put their hearts and souls into these mods and the community should be their advocates rather than their critics.
I’d like to say that I’ve never run ads on my blog out of a principled stance against them but the reality is I just wouldn’t make enough out of them to justify their existence. Sure this blog does cost me a non-zero sum to maintain but it’s never been much of a burden and I wouldn’t feel right compromising the (now) good look of the website just to make a few bucks on the side. This hasn’t stopped me from wondering how I would go about making my living as a blogger, although unfortunately pretty much every road leads back to advertising. However that model might be set to change with one of Google’s latest products: Contributor.
The idea behind it is simple: you select a monthly amount you want to contribute to the sites you frequent and for sites participating in the Contributor program you’ll see no ads from Google AdSense. It’s a slight tweak on the idea of services like Flattr with a much lower barrier to adoption since most people have a Google account already and most sites run AdSense in some form. You also don’t have to specify how much goes to each site you visit, Google handles that by counting up the pageviews and dividing up your monthly contribution accordingly. In a world where AdBlock Plus has become one of the most installed browser extensions this could be a way for publishers to claw back a little revenue and, of course, for Google to bump up its revenue.
This isn’t Google’s first foray into crowd funding publishers as just a few months ago they released Fan Funding for YouTube channels. That was mostly a reaction to other crowd funding services like Patreon and Subbable whereas Contributor feels like a more fully thought out solution, one that has some real potential to generate revenue for content creators. Hopefully Google will be scaling the program into a more general solution as times goes on as I can imagine a simple “pay $3 to disable all AdSense ads” kind of service would see an incredibly large adoption rate.
On the flip side though I’m wondering how many people would convert away from blocking ads completely to using Contributor or a similar service. I know those AdBlock sensing scripts that put up guilt trip ads (like DotaCinema’s Don’t Make Sven Cry one) are pretty effective in making me whitelist certain sites, but going the next step to actually paying money is a leap I’m not sure I’d make. I know it’s nothing in the grand scheme of things, $36/year is a pittance for most people browsing the Internet, but it’s still a barrier. That being said it’s a lower barrier than any of the other options available, however.
I think Contributor will be a positive thing for both publishers and consumers in the long run, it’ll just depend on how willing people are to fork over a couple bucks a month and how much of that makes its way back to the sites it supports. You’ll still need a decent sized audience to make a living off it but at least you’d have another tool at your disposal to have them support what you do. Meanwhile I and all the other aspiring small time bloggers will continue to fantasize about what it would be like to get paid for what we do, even though we know it’ll never happen.
But it could…couldn’t it? 😉
The age of the Internet has broke down the barriers that once existed between Australia and the rest of the world. We’re keenly aware that there are vast numbers of products and services available overseas that we want to take advantage of but either can’t, because they don’t want to bring it to us, or won’t because it’s far too expensive. We’re a resourceful bunch though and whilst companies will try their darnedest to make us pay the dreaded Australia Tax we’ll find a way around it, legitimately or otherwise. Probably the most popular of services like this is Netflix which, even though it’s not available here, attracts some 200,000 subscribers here in Australia. That number could soon rocket skywards as Netflix has finally announced that they’ll be coming to our shores early next year.
Australia will be the 16th country to receive the Netflix service, 7 years after they originally launched in the USA. Whilst there’s been demand for them to come Australia for some time now the critical mass of semi-legitimate users, plus the maturity of the cloud infrastructure they will need to deliver it here (Netflix uses AWS), has finally reached a point where an actual presence is warranted. Details are scant on exactly what they’ll be offering in Australia but looking at the other 14 non-US countries to get Netflix we can get a pretty good idea of what to expect when they finally hit the go live button for the Australian service.
For starters the full catalogue of shows that the USA service has will likely not be available to Netflix Australia subscribers. Whilst original content, like House of Cards or Orange is the New Black, will be available the content deals inked by rights holders with other companies in Australia will unfortunately take precedent over Netflix. This doesn’t mean that this won’t change over time as it’s highly likely that rights holders will look to move onto Netflix as old contracts expire but it might put a damper on the initial uptake rate. Considering that there are numerous services to change your Netflix region to get the full catalogue though I’m sure the restriction won’t have too much of an effect.
The DVD service probably won’t be making it here either, although I don’t think anyone really cares about that anyway.
Probably the biggest issue that Netflix will face coming to Australia is the dismal state of the Internet infrastructure here. Whilst most of us have enough speed to support some level of streaming the numbers of us that can do anything above 720p is a much more limited market. As long time readers will know I have little faith in the MTM NBN to provide the speeds required to support services like Netflix so I don’t think this is a problem that will be going away any time soon. Well, unless everyone realises their mistake at the next election.
Overall this is good news for Australia as it has the potential to break the iron grip that many of the pay TV providers have on the content that Australians want. It might not be the service that many are lusting after for but over time I can see Netflix becoming the dominant content platform in Australia. Hopefully other content providers will follow suit not long after this and Australia will finally get all the services it’s been lusting after for far too long. Maybe then people will realise the benefits of a properly implemented FTTP NBN and I’ll finally be able to stop ranting about it.
I’m a big lover of Steam. Whilst it had a rather rocky start, something that was exacerbated by the fact that I was still on dial up, since then the platform has managed to make me part with many of my dollars and I have done so gladly. Sure part of this is due to me moving up in the world, no longer being a poor uni student whose only indulgence was his World of Warcraft subscription, however Steam providing titles at a very reasonable price has also led me to spend more than I would have otherwise. So when rumours start to spread that Steam might be bringing things like music, TV shows and movies to the platform you can imagine the excitement I have at that prospect.
There’s been talk of Steam expanding beyond it’s current games and software market for some time now, ever since Valve announced the Steam Music overlay at the beginning of this year. There’s also already a few movies on the platform, like Free to Play and Indie Game: The Movie, and whilst they’re specifically about games it’s not much of a stretch to think that they’d extend the platform further. The only precedent not set so far is for TV shows however it’s not much of a stretch to see the same system working for that kind of content. There’s still a few questions to be answered about the service (When will it debut? How will its costs compare to other services? ) however if Steam can do for what it did for games for movies, TV and music you can bet your bottom dollar that it will be an incredibly positive thing for consumers.
The reason, for me as an Australia at least, is that there’s really no other alternative available to us. I was excited when Dendy Direct was announced, mostly because I’m a fan of their cinemas, however their pricing is nothing short of insane with a single season of a show costing anywhere from $20 to $40. Other services available here are either similarly priced or simply don’t have the catalogue of shows that many of us want to watch. Even if the services available here do have the shows they’re either significantly delayed or released in such a way that’s incongruent to the way they were released overseas, like Netflix original series being released weekly instead of all in one hit.
There’s always the geo-unblocking tools to get us Netflix of course but that’s really only a stopgap to a better solution.
We’re getting closer to a proper solution though as there’s been at least one notable entrant into this field that’s not completely bullshit. AnimeLab, run by Madman (the Australian anime distributor), offers up complete anime series for any and all to watch for free, including ones that are only just being released in Japan. Whilst I’m sure the free ride won’t last forever it does show that there’s demand for such a service in Australia, even within the niche interest area that is anime. I’m hopeful that this will encourage other services to start considering branching out into Australia sooner rather than later as it honestly can’t come fast enough.
I’m something of a collector of failed MMORPGs. Every since my addiction began with World of Warcraft it seemed I was forever doomed to roam the genre in search of that same feeling that World of Warcraft inspired in me. Let’s just say that in my travels I’ve seen nearly everything, from inventive PvP systems to epic grinds that required almost more time than I had invested in World of Warcraft just to reach the end game content. Over time I’ve started to notice the patterns of what causes some MMORPGs to carry on whilst others struggle to keep their users just months after release. The answer is quite simple but it seems some academics might have a different idea.
Take Ramin Shokrizade, a self proclaimed virtual economy expert who’s latest piece takes aim at Star Wars: The Old Republic’s decision to convert their MMORPG into a free to play model in order to try and get people back into the game. Whilst he does make some good points regarding how TOR felt like a massively single player game (as the campaign was arguably the best thing about it, even though it was a lot more fun to do with friends) the main point of his article, that the monetization strategy was the primary cause for failure, is ultimately only a side issue to the bigger issues at hand.
Shokrizade makes the point that the value players generated, judged by looking at auction house prices and the cost of purchasing credits from real money trading sites, decreased rapidly over the first month. He lays the blame for this specific decline at an instance reset exploit that allowed users to generate quite a lot of credits and whilst this might be a factor in the decline his analysis also fails to include the fact that in any new MMORPG in game currency attracts a high premium at the beginning, usually due to the fact that there isn’t that much of it in circulation. Indeed if you tracked the same statistic for other virtual worlds you would see identical declines as the currency generating capacity of the wider player base and the gold farmers increased significantly. This is not a new phenomena as I’ve seen it happen in nearly every MMO that I’ve played to date.
He also makes the mistake of saying that “As combat in SWTOR was balanced for PvE, PvP combat balance was never attainable”. Nearly all MMORPGs tend to focus on one of these two aspects in order to attract players to the game. SW:TOR focused heavily on the PvE aspect as that’s where BioWare’s strengths are and indeed by all accounts they succeeded at doing so. Whilst the PvP wasn’t as balanced in the beginning saying that because of the PvE focus PvP balance was unattainable is laughable as balance is an ongoing process that evolves with the game. Indeed when I left the PvP balance was far better due to the 50 only arenas, more people having better gear and vast improvements in game code to make the world PvP areas much more playable. The items were comparable to their PvE counterparts however they had PvP stats on them which meant for guilds who were tackling high end content on the hardest difficulties they were unfortunately useless as you couldn’t achieve the stats required.
However Shokrizade’s biggest blunder is when he lays blame at SW:TOR’s monetization scheme for its current troubles. He posits that the unlimited model, the one where you pay a monthly fee and get access to the entire game, encourages people to pay through all the content as fast as possible before dropping it for the next game. Now whilst I won’t discount the fact that there were many a hardcore friend of mine who took time off work to reach level 50 in the space of 4 days or so this was by far not the norm with many players taking at least a month to reach max level (I would know this, I was among them). Even then those who did reach max level would usually roll another character straight afterwards to level with the others who were still catching up mostly because the single player lines for each archetype are unique. He then goes on to peddle his ideal solution and then decries that the monetization scheme is the ultimate factor in deciding a MMORPGs success.
This is as far from the truth I’ve seen anyone get. Anyone who’s played MMORPGs knows that there’s one thing and one thing only that decides whether a game in this genre will be successful or not. That thing is the content.
Of all the failed MMORPGs I’ve played over the years the reason that they struggled can always be tracked back to problems with content. Age of Conan is probably the best example I can think of as it promised a large world, shaped by your actions, with content all the way up to a staggering level 80. This would have been all well and good except the fact that once you hit level 50 there wasn’t any content to speak of until level 80. Warhammer Online had the same issue as people quickly tired of the warzones and many servers locked themselves in a stalemate for the end game PvP, leaving them to turn away. Indeed the biggest problem that SW:TOR had was the fact that the end game content was just so gosh darn accessible, meaning that within the first month or two anyone could see the entire game if they were so inclined.
This was the exact reason why so many people decided to leave SW:TOR when they did. My guild mates and I managed to blast through all the end game raids in just under a week once we were all level 50 thanks to the normal level of difficulty which made the encounters quite easy by end game standards. After that point it’s hard to motivate people to redo content they’ve done before especially when the rewards are only incremental upgrades. Then the only thing left is to grind PvP or flash points in order to get better gear and only the hardcore will keep on doing that after a month or so.
So why does Shokrizade believe that monetization, above all else, is the key to MMORPG success? At the risk of stumbling into ad-hominem territory the reason seems pretty obvious: he’s a self proclaimed expert on virtual economies even though his only experience in economics comes from playing EVE Online (and I’m struggling to verify his claims of leading a 5000 strong corporation in there). It’s then prudent to take what he says with a grain of salt as he has a vested interest in saying things like this, even if they don’t gel so well with reality.
MMORPGs are hard things to create and maintain and it’s a testament to companies like Blizzard and BioWare who’ve managed to actually release one and not go bankrupt in the process. Whilst SW:TOR might be struggling to keep people going so are nearly all MMORPGs, even the mighty World of Warcraft is back to 2008 subscription numbers (is their monetization strategy the problem, Shokrizade?) and that shows just how hard it can be to get people coming back time and time again. The one secret though is the content and there is no doubt that Blizzard has mastered that art and for all it’s successes with the campaign missions BioWare unfortunately missed the mark and they’re paying the price for it now.
3 years and 15 posts have all been leading up to this: In a little under 2 weeks the House of Representatives in Australia will sit down to vote on the bill to introduce a R18+ rating for games into Australia:
The first parliamentary session in the new year is set for the 7th February – giving the poor fellas a nice long break – where the bill to introduce the new age rating will be voted on by the lower house. If it passes there, it will go on to the senate, which has the ability to pass it into law.
Current minister for human services and ex federal minister for home affairs, Brendan O’Connor, is the man behind the bill and he’s been pushing it forward for quite some time according to Games Industry (requires free account sign up). Thanks to his vocal public support, it is believed the bill will pass easily in its first parliament debate, though the outcome of the senate hearing is still up in the air.
I can’t tell you how happy this makes me. Whilst I’m grateful for the Australian government giving me a near endless stream of blog fodder over the years I’ll be far more happy to see this changed than have to write another article telling you why Australia needs it. At the moment everything is looking pretty good for the R18+ rating to make it through the lower house without too many troubles. What’s still something of mystery is how the bill will go in the Senate as whilst there are some supporters like Senator Kate Lundy and Senator Stephen Conroy I couldn’t dredge up anyone else who’s gone on record supporting it.
Theoretically there’s not much to oppose in the bill, especially with the final draft of the guidelines being fairly in line with what we have currently and just including the provision for content that’s already acceptable in other mediums. How this is viewed by the senators though remains to be seen but should it get through we could see many of the previously banned titles making their way onto our shelves before the end of the year. Whilst I’m sure none of them will enjoy the retail success that they would have if they weren’t blocked in the first place it’s better than getting nothing from Australia at all.
It’s been a long time coming but we’re finally on the cusp of seeing real change that was heavily influenced by the grass roots efforts of the gaming community in Australia. I’m so glad I count myself amongst the teaming masses of people who put their support behind getting a R18+ rating into reality and this shows that given enough time and effort we really can effect change in Australia. The fight’s not over yet, but it’s a hell of a lot closer to being won than it is to being lost.
It’s no secret that I’m not a believer in the iPad (or any tablet for that matter) as the herald of a new era in the world of media. Whilst I now have to admit that Apple has managed to take a product that’s already been done and popularise it to the point of mainstream I still remain wholly unconvinced that this new platform will change the way the media giants operate. Thus far all experiments with launching on this platform haven’t done well but this could be easily due to them not working well in their traditional forms either. Then comes along The Daily, the brainchild of media giant Rupert Murdoch which be almost wholly confined to the iPad. With $30 million spent on research and development and a budget of $500,000 a day you’d think that this publication would have a real chance at beginning the media revolution, but I’m still not convinced.
You see whilst I might be coming around to the idea that this whole tablet craze might actually have something to it (I’m really taking a shine to the Motorola Xoom) the media industry has an absolutely terrible track record when it comes to adopting new forms of media. Whilst a new platform might be extremely popular if it conflicts with their way of doing business they are more likely to fight it than they are to try and innovate with it. Heck many of the traditional media outlets are still struggling to make their subscription based model work on the Internet and that hasn’t enjoyed the success they thought it would. Why then would the same model work for the iPad? From what I can see it doesn’t.
But don’t take my word for it (since I’m a biased source on this subject) take it from the many other people that are under whelmed by Murdoch’s latest offerings. From the videos and initial user reports it seems like The Daily is much like its print cousins, delivering news the day after it happens. They have managed to blend in a lot of social media elements (like Twitter streams and Facebook sharing) but the integration appears to be very weak with the Twitter streams being half a day old and the link sharing giving only a small part of the article. In an age where social media thrives on the latest information even being a day behind in the news¹ means you’re way behind what everyone is interested in. There’s still a place for good journalism however I don’t believe it’s on the iPad, at least not in the form that has been presented to us thus far.
One good thing to come out of this though is the addition to iOS SDK that allows app developers to make use of the subscription framework that The Daily uses. It’s not a major change to the SDK but it does allow other publications and apps the ability to deliver additional paid content to an iOS device without prompting having to prompt the user or sending them through some weird web work flow.
More it seems that people are interested in crafting their own news feed based around their mediums of choice. Twitter is arguably the medium for breaking news with blogs coming in close second and traditional media sources serving as verification once the story has been broken. This is one of the core principles of the Internet in action and no matter how hard you try time has shown that free access to a service is wildly more successful than a walled garden with a ticket price. Of course it’s still very early days for The Daily and the next few months will be crucial in terms of judging the viability of the publication. Right now it doesn’t look good for them but since they’re already $30 million in the hole I figure Murdoch is watching the reaction to his new publication closely and if he’s smart there’ll be some radical changes coming soon.
¹Yes yes, it’s quite obviously that I’m usually several days (or weeks) behind when it comes to reporting stuff. This isn’t a news blog though so being in the midst of media storms isn’t my thing so you can keep your “how ironic” comments to yourselves 😛
One of the first things you’ll come across after starting a website is the wonderful world of search engine optimization. In essence it’s the idea of making your website more appealing to search engines by following certain sets of guidelines in the hopes of getting your site higher up in the search ranks. Whilst I won’t go as far to call it black magic (search engines are by definition deterministic) there’s still enough mystery about how search engines work for the snake oil peddlers to work their craft in this field. If you see any of those “Mum makes $70/hour online! Find out how today.” type of ads on websites I can almost guarantee they’re some kind of SEO based idea that more than likely ends up being a scam or fails to deliver on any one of their promises.
This is not to say that I don’t employ SEO techniques on this site though, far from it. I run a couple WordPress plugins to make my site easier for search engines to crawl so that my posts appear in Google no more than 5 minutes after they’ve been posted. Additionally many of my articles have been written in such a way as to ensure that they’re more favourable to certain search terms. Indeed I’m guilty of writing articles specifically for people who land on my blog with certain search terms, mostly because I know how frustrating it can be trying to find something so simple yet be lead up the garden path repeatedly by countless blogs.
Those SEO experts amongst you would also point out that this blog is not the only one running on The Refined Geek domain, in fact there’s 26 more of them! Why would anyone have these if not in an attempt to try and boost the primary site search listings? Well I can’t deny that they’re part of an experiment I started over a year ago to see how one particular SEO technique faired, mostly to see if a blog that’s automated (read: none of the articles on them are written by me) could garner a higher readership than one from a genuine person. The result was mixed as for the longest time none of them attracted more than a casual passer by but at the beginning of the year at least 4 of them soared past this blog in terms of readership. More recently however this blog has overtaken them yet again and whilst no hard evidence of the cause (the experiment has been woefully unscientific) I believe it’s because Google has figured out how to track down blogs of this nature and is beginning to punish them in the search results.
However whilst I might be doing quite a bit of SEO based work there are some techniques I just can’t make myself do. Take for instance Tim Ferriss’ (of Four Hour Work Week fame) guide to writing titles for articles that will get you retweeted:
Into trapeze or German techno? Our starting headlines might be “How to Perform 5 Tricks on the Flying Trapeze” or “German Techno 101.” That’s just a starting point. Then we expand to what your wider circle of friends or co-workers might be interested in. For example:
“How German Techno Can Make You a Better Agile Programmer”
“5 Principles of Flying Trapeze for Better Hiring Decisions”
See how that works? This recipe works, and it’s a plug-and-play format for getting started, and getting traffic.
Once you’ve had a bit of practice, it’s oftentimes easier — and more scalable — to imitate what works elsewhere.
In essence this one of the more classic SEO techniques of putting the search term you’re targetting at the start or early in the title of the blog post. I’m guilty of doing this too, most notably with my most visited posts in the forms of game reviews. However those kinds of titles actually suit the articles that follow them since they first tell you what I’m going to be talking about usually followed by a somewhat whimsical statement that reflects my overall feelings about the game¹. Ferriss’ idea of creating these kinds of titles for posts, whilst nothing new to the SEOs out there, still managed to rub me the wrong way.
I won’t lie that getting people to read your blog is the main reason why a lot of us bloggers do what we do. For many of us the main source of readers are search engines so it makes sense to try and sculpt your posts in a way that will push them up the rankings. For this site the breakdown is about 41% from search engines, 47% from referrals and the remaining 12% coming from bookmarks or typing the address into the bar. Still writing just for the purposes of running up the search rankings never feels quite right as the titles always feel sub-par and don’t match my style. I will admit that they are quite effective but that doesn’t stop it from feeling like selling out.
I guess my feelings stem from the idea that the title is just that, barely even a begging to the actual content. An article or post should really stand on its own with its success being determined by the content not by the way in which its title was crafted. Unfortunately while search engines continue to value titles over content this kind of behaviour will continue. Sure you can still be creative within the bounds of certain rules but for myself it still just doesn’t sit right and I’ll continue writing just the way I’ve always done.
¹I often wonder if anyone picked up on this as no one ever commented on them. People have commented on some of my other post titles though (usually when I’m trolling). I’ll bet you’ll notice now! 😛
I try to keep resemblance of what could be likened to journalistic integrity on this blog. I usually only write about things that I believe I have something worthy to say on the topic and I think it shows when I’ve forced out a post just to satisfy my obsessive-compulsive side. Still the temptation is always there to take the latest hot headline in one of my areas of interest and just parrot the popular sentiment as it’s an almost guaranteed way to drive people to this site. Sometimes I’m lucky enough that these two worlds collide and I get to write about something I like that brings people to my blog. One example of this was my reaction to the iPad which, whilst I knew was going to be all over the press, was an honest reaction to the product’s announcement and saw quite a few people coming here to get whatever details they could on Apple’s latest toy.
In the professional blogging world things aren’t quite so freeform.
You see, despite efforts to the contrary, the best way to make money off your online content is advertising. Depending on who you’re dealing with these can be cost per thousand impressions (CPM), cost per click (CPC) or some other variety. No matter what kind of advertising you end up slathering all over your content the amount you make will still be directly proportional to the number of users that you receive on your site. The best ways to do this usually involve breaking a story (although that doesn’t last that long in our Internet world), writing on the topic de’jeur or playing on people’s loyalties by taking a controversial stance on a subject. Take a look at any blogging site and you’ll see a combination of all of these, usually right there on the front page. All of this is done in aid of driving users and their respective advertising revenue to the site.
As always this post was inspired by an example of such behaviour that I saw on the Internet. Currently one of the hot topics amongst the tech crowd is the issue of the iPhone 4’s antenna which can be shorted out if held in a certain way. I’ve steered clear of the topic mostly because I don’t have anything useful to say on the matter and it’s already been beaten to death in the headlines over the past couple weeks. To give you an idea of just how absurd this whole situation is getting take a gander at this post over at TechCrunch:
But the thing is, that trust that my mom gives to Consumer Reports was hard earned over decades of obsessive use. She trusts Consumer Reports. And if I read it I might trust it too. If they rated stuff on shininess I’d definitely subscribe. Or if they rated robots.
But suddenly Consumer Reports is crazy for the link bait. This iPhone 4 antenna problemhas them going absolutely batshit crazy, and nearly every day they’re firing off a new set of recommendations, or demands, that conflict with the old recommendations and demands.
Ironically¹ Arrington is also guilty of the same things that he criticises Consumer Reports of doing. The post is a classic traffic driver attempt: he’s taken a rather controversial stance on something (no one else has criticized Consumer Reports to my knowledge), he’s talking about one of the hottest topics today and for what it’s worth he’s breaking the story. The post is just aching for Consumer Reports to post a response back to his claims and should they actually do that he’s got another in to write yet another trolltastic article.
For me since my blog is primarily personal and nets me zero in the ways of revenue I don’t usually have any desire to write those kinds of articles. That’s not to say I haven’t, in fact I’ve done quite a few of them. However I never really felt that good about them afterwards and talking it over with my fellow bloggers they agreed they weren’t really of the standard they’d come to expect from me. I am human however so there are times when my stance on something will go against the grain of what’s currently socially acceptable but those posts will (hopefully) contain reasoned, logically constructed arguments so at least if you don’t agree with me you understand how I came to my conclusions.
You could write this whole tirade off as someone who’s just languishing in the dark recesses of the Internet casting an evil eye to anyone who’s got a whiff of success. The Australian blood that runs through me will always want to cut the tall poppies down but realistically it all comes back to my desire to give a little something to those who read my writings. Whilst I know that not everyone cares about why people write things for all to see I feel that knowing someone’s motivations helps me greatly in understanding their content and, should they attempt to convince me of their viewpoint, acknowledge any biases they have lest I take them on as my own.
¹It gets even more ironic if you consider that this post could be construed as falling prey to the same ideas I’m criticising. I knew that when writing this, just so you know 😉
I just don’t get books. There’s something inherently anti-social about picking one up and plonking yourself down to read a couple chapters as you’re publicly announcing “I’m doing something and I shouldn’t be disturbed”. Still the act of sharing that anti-social experience can be quite social as I’ve had many great experiences discussing the few books that I’ve read over my lifetime. Still I struggle to get through dead trees even when I make an active effort to get through them. My latest victim, The Four Hour Work Week, has been in my backpack for the past 6 months and the last 5 of that have been with around 100 pages to go. For some reason I just can’t be bothered with sitting down and slogging through page after page of the centuries old medium, but that doesn’t mean I don’t crave their content.
After I went through a long time of having not a whole lot to do whilst I was at work I discovered the wonderful world of RSS feeds. Gone was my endless list of poorly organised bookmarks and in its place was a lovely unified view of all those websites I loved to frequent. After fiddling around with a couple installed RSS readers I eventually turned to Google Reader and I haven’t looked back since. Every day I can spin through a couple hundred articles in quick succession with the better ones usually inspiring a blog post or two. I’d say that on average I read about 2~3 books worth of online content per week, possibly double or triple that if I’m elbow deep in research for a particular problem.
So the question remains, why don’t I get books? I know I have a pretty insatiable hunger for information on various subjects and the bite sized chunks I get online, whilst very well suited to my almost permanently Internet connected life, are usually too small to get a decent understanding of something. Additionally I remember one of my college English teachers telling me that my generation was apparently the last one that would have any respect for the medium as the generations who followed us would get all their information from online sources. Whilst I don’t agree with her vision completely (thanks in part to the whole Twilight phenomenon, I mean they did read the books right?) it does seem that when it comes to getting information on a particular subject I don’t even think about visiting a library, let alone picking up a book.
The answer then is most likely one of convenience. I can, on any device capable of browsing the Internet, open up a page with a dedicated stream of information tailored exactly to my interests. Books on the other hand are usually only aimed at one subject and unfortunately require me to carry them with me when I want to read them. I thought the answer would lie in eBooks but unfortunately they seem to suffer the same fate as their dead tree companions. You could probably put this down to a short attention span when it comes to absorbing information as all online content is aimed at being consumed in less than 5 minutes and trying to read a book like that just doesn’t seem to work for me (or anyone else I’ve seen read books for that matter).
There are some notable exceptions though. Way back in the middle of my time at university a good friend of mine handed me a copy of the first book in the Night’s Dawn trilogy by Peter F. Hamilton. After sharing a love for the revamped Battlestar Galactica he handed me the book saying that if I liked that kind of sci-fi, I’d love this. I hadn’t read an entire book in well over 3 years so initially I struggled to get into it. The entire trilogy took me a year to read but I savoured every last word of it, often stealing an hour away from my classes to sit on the university concourse to bathe in the warm summer sun whilst my mind was firmly planted in this epic space opera. I have yet to be that captivated by a book again as my last attempt to read another of Hamilton’s other works had me 20 pages in before I was told I was reading the wrong book in the trilogy (that’s the last time I trust you, Dave).
Maybe as I get more time to myself I’ll find the time for books. Right now though my life is filled with so many other activities that getting through a book always feels like a chore that doesn’t get me very far as it doesn’t usually satisfy a pressing want or need that I have at the time. With most of my subsequent free time spent playing through an enormous backlog of games (which just spurred an idea for a post tomorrow, stay tuned! 😉 ) books are one of those things that I’ll let slip by the wayside. Watching them rush past as the torrent of the Internet sweeps them away.