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Posts Tagged ‘internet’

FYX, Global Mode and Geoblocking.

May 21st, 2012 No comments

Coding a location based service introduced me to a lot of interesting concepts. The biggest of which was geocoding, an imprecise science of transcribing a user’s IP address into a real world location. I say imprecise because there’s really no good way of doing it and most of the geocoding and reverse-geocoding services out there rely on long lists that match an IP to its location. These lists aren’t entirely accurate so the location you get back from them is usually only good as an initial estimate and you’re better off using something like the HTML5 location  framework or just simply asking the user where the hell they are in the world. Unfortunately those inaccurate lists drive a whole lot of current services, most of them with the intent of limiting said service to a certain geographical location.

I’ve written about this practice before and how it’s something of a hangover from the times of DVDs and region locking. From a technology standpoint it makes little sense to block access to certain countries (whether they block you is another matter) as all you’re doing is limiting your market. From a business and legal standpoint the waters are a little murkier as most of the geo-restricted services, the ones of note anyway, are done simply because it’s either not in their business interests to do so (although I believe that’s short sighted) or there’s a lot of legal wrangling to be done in order for it to be made available globally.

A clucky New Zealand ISP, FYX, was attempting to solve this problem of geoblocking and whilst they have withdrawn the service from the market (but are looking to bring it back) I still want to talk about their approach and why its inherently flawed.

FYX is offering what they call “Global Mode” for their Internet Services which apparently makes their users appear as if they’re not from any particular country at all. Their thinking is that once you’re a global user services that were once blocked because of your region will suddenly be available to you, undoing the damage to the free Internet that those inaccurate translations lists can cause. However the idea that no location = geoblocking services ineffective is severely flawed which would be apparent to anyone who’s even had a passing encounter with these services.

For starters most sites with geoblocking enabled do so by using a whitelist meaning that only people of specific countries will be able to access those services. For things like Hulu and netflix they are hard coded to IPs residing within the USA boundaries and anything that’s not on those lists will automatically get blocked. Of course there’s some in-browser trickery that you can do to get around this (although that’s not at the ISP layer) but the only guaranteed solution is to access them through a connection that appears to originate from an IP they trust. Simply not updating the location on those lists won’t do the trick so you’d need to do something more. It’s entirely possible that they’re doing something more fancy than this but the solution I can think of wouldn’t be very scalable, nor particularly proftiable.

It also seems that they might’ve got the attention of some rights holders groups who put pressure on their parent company to do away with the service. Legally there didn’t seem to be anything wrong with the idea (apart from the fact that it probably wouldn’t work as well as advertised) but that wouldn’t stop media companies from threatening to take them to court if such a service was continued to be offered. It really shows how scared  such organisations are of new technology if a small time ISP with a not-so-special service can be a big enough blip on the radar to warrant such action. I’ll be interested to see how FYX progresses with this, especially if they detail some more info on just how they go about enabling their Global Mode.

The reality of the situation is that we’re trending to a much more connected world, one where the traditional barriers to the free flow of information are no longer present. Companies that made their fortunes in the past need to adapt to the present and not attempt to litigate their way to profitability. Eventually that won’t be an option for them (think BlockBuster vs Netflix) and I really can’t wait for the day that geoblocking is just a silly memory of when companies thought that their decades old business models still worked in an ever changing world.

Convergence Review: A Unification of Australia’s Content Regulations.

May 11th, 2012 No comments

There’s little doubt that the past decade has brought upon us rapid change that our current legislature is only just beginning to deal with. One of my long time bugbears, the R18+ rating for games, is a great example of this showing how outdated some of our policies are when it comes to the modern world. Unfortunately such political antiquity isn’t just isolated to the video games industry it extends to all areas that have been heavily affected by the changes the Internet has brought, not least of which is the delivery of content such as TV programs, newspapers and radio. This rift has not gone unnoticed and it seems the government is finally looking to take action on it.

Enter the Convergence Review a report that’s was commissioned in 2011 to review the policy framework surrounding Australia’s media and communications. It’s a hefty tome, weighing in at some 176 pages, detailing nearly every aspect of Australia’s current regulatory framework for delivering content to us Australians. I haven’t managed to get through the whole thing but you don’t need to read far into it to understand that it’s a well researched and carefully thought out document, one that should definitely be taken into consideration in reforming Australia’s regulatory framework for media. There are a couple points that really blew me away in there and I’d like to highlight them here.

For starters the review recommends that the licensing of broadcasting services be abolished in its entirety. In essence this puts traditional broadcasters on a level playing ground with digital natives who don’t have the same requirements placed upon them and their content. Not too long ago such an idea would seem to be a foolish notion as no licensing means that anyone could just start broadcasting whatever they wanted with no control on how it was presented. However with the advent of sites like YouTube such license free broadcasting is already a reality and attempting regulate it in the same fashion as traditional methods would be troublesome and most likely ineffective. Abolishing licensing removes restrictions that don’t make sense anymore given that the same content can be delivered without it.

Such a maneuver like that brings into question what kind of mechanisms you would have to govern the kind of content that gets broadcasted. The review takes this into consideration and recognizes that there needs to be some regulation in order to keep in line with Australian standards (like protecting children from inappropriate content). However the regulations it would apply are not to every content organisation. Instead the regulations will target content organisations based on the size of the organisation and the scope of their audience. This allows content organisations a lot of flexibility with how they deliver content and will encourage quite a bit of innovation in this area.

The review also recommends that media standards apply to all platforms, making the regulations technology agnostic. Doing this would ensure that we don’t end up in this same situation again when another technological breakthrough forces a rethink of our policy platform which as you can tell from the review is going to be a rather arduous process. Keeping the standards consistent across mediums also means that we won’t end up with another R18+ situation where we have half-baked legislation for one medium and mature frameworks in another.

The whole review feels like a unification that’s been long coming as the media landscape becomes increasingly varied to the point where treating them individually is complicated and inefficient. These points I’ve touched on are also just the most striking of the review’s recommendations with many more solid ideas for reforming Australia’s communications and media policies for a future that’s increasingly technologically driven. Seeing reports like this gives me a lot of hope for Australia’s future and I urge the government to take the review to heart and use it to drive Australia forward.

Will The Cloud Kill The IT Admin?

March 7th, 2012 No comments

IT is one of the few services that all companies require to compete in today’s markets. IT support then is one of those rare industries where jobs are always around to be had, even for those working in entry level positions. Of course this assumes that you put in the required effort to stay current as letting your skills lapse for 2 or more years will likely leave you a generation of technology behind, making employment difficult. This is of course due to the IT industry constantly evolving and changing itself and much like other industries certain jobs can be made completely redundant by technological advancements.

For the past couple decades though the types of jobs you expect to see in IT support have remained roughly the same, save for the specializations brought on by technology. As more and more enterprises came online and technology began to develop a multitude of specializations became available, enabling then generic “IT guys” to become highly skilled workers in their targeted niche. I should I know, just on a decade ago I was one of those generic IT support guys and today I’m considered to be a specialist when it comes to hardware and virtualization. Back when I started my career the latter of those two skills wasn’t even in the vernacular of the IT community, let alone a viable career path.

Like any skilled position though specialists aren’t exactly cheap, especially for small to medium enterprises (SMEs). This leads to an entire second industry of work-for-hire specialists (usually under the term “consultants”) and companies looking to take the pain out of utilizing the technology without having to pay for the expertise to come in house. This isn’t really a surprise (any skilled industry will develop these secondary markets) but with IT there’s a lot more opportunity to automate and leverage economies of scale, more so than any other industry.

This is where Cloud Computing comes in.

The central idea behind cloud computing is that an application can be developed to run on a platform which can dynamically deliver resources to it as required. The idea is quite simple but the execution of it is extraordinarily complicated requiring vast levels of automation and streamlining of processes. It’s just an engineering problem however, one that’s been surmounted by several companies and used to great effect by many other companies who have little wish to maintain their own infrastructure. In essence this is just outsourcing taken to the next level, but following this trend to its logical conclusion leads to some interesting (and, if you’re an IT support worker, troubling) predictions.

For SMEs the cost of running their own local infrastructure, as well as the support staff that goes along with it, can be one of their largest cost centres. Cloud computing and SaaS offers the opportunity for SMEs to eliminate much of the cost whilst keeping the same level of functionality, giving them more capital to either reinvest in the business or bolster their profit margins. You would think then that this would just be a relocation of jobs from one place to another but cloud services utilize much fewer staff due to the economies of scale that they employ, leaving fewer jobs available for those who had skills in those area.

In essence cloud computing eliminates the need for the bulk of skilled jobs in the IT industry. There will still be need for most of the entry level jobs that cater to regular desktop users but the back end infrastructure could easily be handled by another company. There’s nothing fundamentally wrong with this, pushing back against such innovation never succeeds, but it does call into question those jobs that these IT admins currently hold and where their future lies.

Outside of high tech and recently established businesses the adoption rate of cloud services hasn’t been that high. Whilst many of the fundamentals of the cloud paradigm (virtualization, on-demand resourcing, infrastructure agnostic frameworks) have found their way into the datacenter the next logical step, migrating those same services into the cloud, hasn’t occurred. Primarily I believe this is due to the lack of trust and control in the services as well as companies not wanting to write off the large investments they have in infrastructure. This will change over time of course, especially as that infrastructure begins to age.

For what its worth I still believe that the ultimate end goal will be some kind of hybrid solution, especially for governments and the like. Cloud providers, whilst being very good at what they do, simply can’t satisfy the need of all customers. It is then highly likely that many companies will outsource routine things to the cloud (such as email, word processing, etc) but still rely on in house expertise for the customer applications that aren’t, and probably will never be, available in the cloud. Cloud computing then will probably see a shift in some areas of specialization but for the most part I believe us IT support guys won’t have any trouble finding work.

We’re still in the very early days of cloud computing and its effects on the industry are still hard to judge. There’s no doubt that cloud computing has the potential to fundamentally change the way the world does IT services and whatever happens those of us in IT support will have to change to accommodate it. Whether that comes in the form of reskilling, training or looking for a job in a different industry is yet to be determined but suffice to say that the next decade will see some radical changes in the way businesses approach their IT infrastructure.

The Business Benefits of the National Broadband Network.

January 18th, 2012 No comments

There’s little doubt in my mind that the National Broadband Network will be a major benefit to Australia, way past the investment we’re making in it. It’s one of those rare pieces of legislation that will almost certainly outlive the government that started it and the Labor government should be commended for that. Indeed something like the National Broadband Network is almost a necessity if Australia wants to keep pace with the rest of the world in a technological sense as otherwise we’d be stuck on aging copper infrastructure that really doesn’t have any legs left in it. Still whilst anyone in the IT or related sectors would agree that the NBN will be good for business it’s not entirely clear what those benefits will be.

News.com.au ran a story this morning that pointed to research showing only 30% of Australian businesses had a “medium to high” understanding of the benefits available to them through the NBN. Making a few assumptions here I’m guessing the survey didn’t ask actual questions to gauge their true understanding so it’s likely that that number is actually a lot lower than the survey lets on. I’ll admit that for a non-technical person, who was likely the one answering the survey, the benefits of ubiquitous high speed Internet for your business are not entirely clear especially when the Internet they have now is probably doing them well enough.

The businesses geared to make the most of the NBN are ones with multiple offices spread throughout Australia. Right now getting a good inter-office connection, whether a full WAN or just some trickery using VPN tunnels and a regular ADSL, is either an expensive or complicated affair. The NBN will provide high speed interconnects at prices that many businesses will be able to afford. This means you’ll be able to get almost 100MB connections between offices giving you LAN like speeds between disparate offices. It might not sound like much but even small government agencies currently struggle with this (I’ve worked for more than one) and the boost in productivity from better connections between regional offices is very noticeable. This would also extend to remote workers as well, since it’s highly likely that they’ll have NBN access as well.

Having a large connection also enables businesses to move services out of expensive hosted data centres and onto their own premises. Right now it’s nigh on impossible to host client facing services internally unless you want to shell out a lot of money for the business type Internet plans. The NBN will bring data centre level speeds to almost every home and place of business in Australia enabling current businesses the opportunity to migrate inwards, saving on rental and administration costs. Sure the facilities they have might not be as good as what they can get elsewhere but the cost savings of not using a co-located service (believe me, they’re not cheap) would be more than worth it.

There’s also a host of services that are currently infeasible to operate, due to their high bandwidth use, that would become feasible thanks to the NBN. Such services won’t be available immediately but as the NBN reaches a threshold of active users then we can expect either local innovators to create them or for current Internet giants to localize their services for Australia. Predominately I see this taking the form of cloud based services which are accessible from Australia but have yet to have local nodes due to the lack of supporting infrastructure. This would also help cloud providers crack into that ever elusive Australian government sector which has remained resistant due to the restrictions placed on where their data can be stored.

The NBN will also bring about many other ancillary benefits due to the higher speed and ubiquitous access that business will be able to take advantage of. Indeed the flow on effects of a fully fibre communications network will have benefits that will flow on for decades for both businesses and consumers alike. Realistically this list is just the tip of the iceberg as over time there will be numerous services that become available in order to take advantage of our new capabilities. I personally can’t wait to get onto it, enough so that moving to one of the fibre enabled locations is tempting, albeit not tempting enough to make me move to Tasmania.

iiNet Buys Internode, Australia’s Broadband Future Looks Brighter.

December 23rd, 2011 No comments

Ever since I’ve been able to get broadband Internet I’ve only had the one provider: Internode. Initially it was just because my house mate wanted to go with them, but having zero experience in the area I decided to go along with him. I think the choice was partially due to his home town being Adelaide, but Internode also had a reputation for being a great ISP for geeks and gamers like us. Fast forward 6 years and you can still find me on an Internode plan simply because the value add services they provide are simply second to none. Whilst others may be cheaper overall none can hold a candle to all the extra value that Internode provides, which I most heartily indulge in.

In Internode’s long history it’s made a point about being one of the largest privately owned Internet service providers (ISPs) in Australia. This is no small feat as the amount of capital required to become an ISP, even in Australia, is no small feat. Internode’s reputation however afforded it the luxury of many geeks like myself chomping at the bit to get their services in our area, guaranteeing them a decent subscriber base wherever there was even a slight concentration of people passionate about IT and related fields. In all honestly I thought Internode would continue to be privately owned for a long time to come with the only possible change being them becoming publicly traded when they wanted to pursue more aggressive growth strategies.

Today brings news however that they will be bought out by none other than iiNet:

In a conference call this afternoon discussing the $105 million takeover announcement, Hackett said that because of NBN Co’s connectivity virtual circuit charge, and the decision to have 121 points of interconnect (POI) for the network, only an ISP of around 250,000 customers would have the scale to survive in an NBN world. With 260,000 active services, Internode just makes the cut. He said the merger was a matter of survival.

“The size of Internode on its own is right on the bottom edge of what we’ve considered viable to be an NBN player. If you’re smaller than that, the economics don’t stack up. It would be a dangerous thing for us to enter the next era being only just quite big enough,” he said.

Honestly when I first heard the news I had some very mixed feelings about what it would entail. iiNet, whilst being a damn fine provider in their own right, isn’t Internode and their value add services still lag behind those offered by Internode. However if I was unable to get Internode in my chosen area they would be the second ISP that I would consider going for, having numerous friends who have done so. I figured that I’d reserve my judgement until I could do some more research on the issue and as it turns out I, and all of Internode’s customers, really have nothing to worry about.

Internode as it stands right now will continue on as it does but will be wholly owned by iiNet. This means that they can continue to leverage their brand identity (including their slightly premium priced value add business model) whilst gaining the benefit of the large infrastructure that iiNet has to offer. The deal then seems to be quite advantageous for both Internode and iiNet especially with them both looking towards a NBN future.

That leads onto another interesting point that’s come out of this announcement: Internode didn’t believe it couldn’t economically provide NBN services at their current level of scale. That’s a little scary when one of the largest independent ISPs (with about 3% market capture if I’m reading this right) doesn’t believe the NBN is a viable business model for them. Whilst they’ll now be able to provide such services thanks to the larger user base from iiNet it does signal that nearly all smaller ISPs are going to struggle to provide NBN services into the future. I don’t imagine we’ll end up in a price fixing oligopoly but it does seem to signal the beginning of the end for those who can’t provide a NBN connection.

Overall the acquisition looks like a decisive one for iiNet and the future is now looking quite bright for Internode and all its customers. Hopefully this will mean the same or better services delivered at a lower price thanks to iiNet’s economies of scale and will make Internode’s NBN plans look a lot more comepetitive than they currently are. Should iiNet want to make any fundamental changes to Internode they’re going to have to do that softly as there’s legions of keyboard warriors (including myself) that could unleash hell if they felt they’ve been wronged. I doubt it will come to that though but there are definitely going to be a lot of eyes on the new iiNet/Internode from now on.

So Long Flash and Thanks for all the Vids.

November 22nd, 2011 No comments

You’d be forgiven for thinking that I was some kind of shill for Adobe what with all the pro-Flash articles I’ve posted in the past. Sure I’ve taken their side consistently but that’s not because of some kind of fanboy lust for Adobe or some deep rooted hatred for Apple. More it was because the alternatives, HTML5 with CSS3 and JavaScript, are still quite immature in terms of tooling, end user experience and cross platform consistency. Flash on the other hand is quite mature in all respects and, whilst I do believe that the HTML5 path is the eventual future for the web, it will remain as a dominant part of the web for a while to come even if it’s just for online video.

Adobe had also been quite stalwart in their support for Flash too, refusing to back down on their stance that they were “the way” to do rich content on the Internet. Word came recently however that they were stopping development on the mobile version of Flash:

Graphics software giant Adobe announced plans for layoffs yesterday ahead of a major restructuring. The company intends to cut approximately 750 members of its workforce and said that it would refocus its digital media business. It wasn’t immediately obvious how this streamlining effort would impact Adobe’s product line, but a report that was published late last night indicates that the company will gut its mobile Flash player strategy.

Adobe is reportedly going to stop developing new mobile ports of its Flash player browser plugin. Instead, the company’s mobile Flash development efforts will focus on AIR and tools for deploying Flash content as native applications. The move marks a significant change in direction for Adobe, which previously sought to deliver uniform support for Flash across desktop and mobile browsers.

Now the mobile version of Flash had always been something of a bastard child, originally featuring a much more cut down feature set than its fully fledged cousin. More recent versions brought them closer together but the experience was never quite as good especially with the lack of PC level grunt on mobile devices. Adobe’s mobile strategy now is focused on making Adobe AIR applications run natively on all major smart phone platforms, giving Flash developers a future when it comes to building mobile applications. It’s an interesting gamble, one that signals a fundamental shift in the way Adobe views the web.

Arguably the writing has been on the wall for this decision for quite some time. Back at the start of this year Adobe released Wallaby, a framework that allows advertisement developers the capability to convert Flash ads into HTML5. Indeed even back then I said that Wallaby was the first signal that Adobe thought HTML5 was the way of the future and were going to start transitioning towards it as their platform of the future. I made the point then that whilst Flash might eventually disappear Adobe wouldn’t as they have a history for developing some of the best tools for non-technical users to create content for the web. Indeed there are already prototypes of such tools already available so it’s clear that Adobe is looking towards a HTML5 future.

The one place that Flash still dominates, without any clear competitors, is in online video. Their share of the market is somewhere around 75% (that’s from back in February so I’d hazard a guess that its lower now) with the decline being driven from mobile devices that lack support for Flash video. HTML5′s alternative is unfortunately still up in the air as the standards body struggles to find an implementation that can be open, unencumbered by patents and yet still be able to support things like Digital Rights Management. It’s this lack of standardization that will see Flash around for a good while yet as until there’s an agreed upon standard that meets all those criteria Flash will remain as the default choice for online video.

So it looks like the war that I initially believed that Adobe would win has instead seen Adobe pursuing a HTML5 future. Its probably for the best as they will then be providing some of the best tools in the market whilst still supporting open standards, something that’s to the benefit of all users of the Internet. Hopefully that will also mean better performing web sites as well as Flash had a nasty reputation for bringing even some of the most powerful PCs to their knees with poorly coded Flash ads. The next few years will be crucial to Adobe’s long term prospects but I’m sure they have the ability to make it through to the other end.

Lights on for the National Broadband Network.

October 7th, 2011 No comments

It’s been about 2 and a half years since we first heard about the National Broadband Network although back then it was a much different beast than what it has become. Initially the NBN was mostly going to be a project that was only given initial seed funding from the government with the rest to come from private industry backers. That proposal fell flat on its face when none of the bidders were able to provide a serious proposal and it then transformed into a fully government funded project, to the tune of $47 billion. Keeping the project alive was one of the key points in swinging the election towards Labor’s win, albeit at the cost of deploying to regional towns first instead of major cities as it was planned.

The initial stages in Tasmania have been rolling out for some time and the stage 2 deployments in select regional towns on the mainland have also started. Just last week however brings news that the first 14,000 residents who have been connected to the NBN can now sign up for plans with their respective ISPs, signalling the beginning of the commercial NBN:

From tomorrow, the 14,000 residents whose homes have been passed by the National Broadband Network’s first release site roll-out and aren’t already locked into alternate contracts with their internet service provider will be able to order an NBN service.

“The launch of commercial services over the fibre network in the mainland First Release Sites marks a significant milestone for the delivery of the NBN. It is the start of a new era of service and competition as providers begin to offer a range of different plans over our open-access wholesale network,” NBN Co head of product development and sales, Jim Hassell, said in a statement.

From just an idea to first light in under 3 years is pretty good by government standards, especially when the project is scheduled to run for at least another 5. The competition for consumers has also begun to heat up as well with iiNet undercutting Internode, forcing them to rework their plan (it now currently stands at the same price, but with 30GB of data). This is great news for us consumers because it means by the time the NBN is available to a much wider audience prices will probably be forced even lower once the economies of scale start to kick in.

Even at these early stages however the current plans available are quite comparable to their ADSL counterparts. For example I’m on an ADSL2+ connection with 250GB of data (one of their older plans I believe) with a $10 “power pack” that makes my uploads not count and gives me a static IP address. The NBN equivalent is their silver plan, which is 25 down/5Mbps up, comes in at $74.95 for 300GB a saving of approximately $20/month over what I’m currently paying. For the same price I can get the top tier of bandwidth along with an extra 50GB of data, which is quite amazing for a service that’s only available to 14,000 people.

How long it will be before such services are available to a good chunk of the Australian populace remains a mystery however. The current rollout map only goes up to Stage 2 which is only a few dozen locations and I haven’t been able to source any rollout plans past that. From the rumours I’ve heard major cities should be the next stage after the current one, but even then rollouts in those areas will take a long time to complete, especially if the TransACT rollout in Canberra is anything to go by. 

All of this is pointing towards a very bright future for Australia and the NBN. No future government would risk cancelling a project that is this far under way, especially with the potential benefits for both consumers and business. The pricing being competitive with current ADSL plans means that there will be a real incentive for people to switch to the NBN once it becomes available and it will only get better in the future. I’m really looking forward to being able to be part of the NBN once it becomes available, even though I know it will be a long time coming.

Online Identity, Google+ and Anonymity.

August 29th, 2011 1 comment

Whilst we’re still in the very early days of Google’s latest attempt to break into the social networking scene they’ve still managed to create quite the stir, at least with the technically inclined crowd. The combination of a decidedly non-Google-esque interface coupled with the simple fact that it’s not Facebook was more than enough to draw a large crowd of people over to the service, to the tune of over 25 million in the short time its been made available to the public. The launch has been mostly trouble free for Google with their rock solid engineering providing a fast, bug free experience and its straightforward privacy policies. There has been one sticking point that’s been causing quite a stir however, enough so that some users don’t see it as a viable platform.

That issue is the fact that you have to use your real (legal) name on Google+.

Now for most of us this isn’t much a problem, especially if you’ve been on a social networking site before. For the past 4 years or so I’ve been using my real name or some abbreviation thereof online for the simple fact that it helped build my online presence, rather than hiding it behind a thin curtain of a pseudonym. That’s because for the most part I haven’t had the need to hide behind a curtain of anonymity (thanks to living in Australia, for the most part) since if I feel the need to express my opinion online I also feel the need to attach my name to it. Of course I still have pseudonyms that I use (Nalafang and PYROMANT|C are the 2 most prolific) but they’re more part of my gamer heritage than anything else, as I don’t really use them in any other context.

Still I understand that many people have built relationships and authority based upon their pseudonyms rather than their real names and this is where Google+ struggles. A great example of this is Digg’s top user MrBabyMan, who has quite the following thanks to his heavy involvement in the news aggregator, has a much smaller following on Google+ due to the restriction that he use his real name. Of course dedicated followers are able to suss this out but the point remains that people are far more aware of his online presence as MrBabyMan than they are as Andrew Sorcini. The question then is why is Google being so pedantic about real name use on their new social network?

You could trace it back to Google attempting to mimic what Facebook has, where it’s almost a given that anyone on there is using their real name. Of course many people don’t use their real name (for many reasons) but Facebook doesn’t seem to take much of a stance when they do, and will even let you change your name on a whim should you feel the need to do so. Google’s stance, at least according to CEO Eric Schmidt, is that they built Google+ primarily as an identity service not the social network that everyone is making it out to be. That’s an interesting notion but, for me at least, doesn’t answer the question of why Google won’t let people use pseudonyms on Google+.

There are many people who want to use Google+ as another platform for their online presence and for some this means using it under the guise of a pseudonym. Now whilst the case can be made that people will tend towards being fuckwads when given some degree of anonymity many have their online identities closely tied to the pseudonyms which they created. If Google was really serious about being an identity service then these sorts of people should have no issue since their identity, at least online, is their pseudonym. The question then becomes what’s the benefit of forcing them to use their real name rather than the one that they have so much invested in and whether this could become a big issue for Google’s new identity service.

For Google the benefits are pretty clear. Since your Google+ account is heavily intertwined with all other Google services the second you opt into their social network all those other services, nearly all of which are pseudonym supporting, now have your real name attached to them. Whilst Google already had a pretty good profile of you built up already thanks to those other services they now have a vastly more critical bit of information that ties them all together. There’s nothing particularly sinister about this motive however, it’s mostly so they can more expensive ads targeted at you, there’s a non-zero benefit to Google requiring your real name on their social network.

Those seeking to join the network under a pseudonym are at a distinct disadvantage however as they’re basically leaving their current online identity at the door. Of course the argument could be made that they’ll transition fine and it’s just that Google+ is still in its nascent stages, but that doesn’t detract from the fact that Google is doing potential users a disservice by not allowing pseudonyms. There’s a happy middle ground for both Google and potential users in the form of verified accounts (which they’re already doing for celebrities) or say letting users have a nickname displayed whilst having the real name hidden but Google doesn’t seem to be amenable to these ideas, at least not yet.

For a social network that’s basically been issue free since day one it’s a real shame to see Google get stuck on something that’s been so ingrained in the Internet community since it’s inception. I don’t think it will be the nascent social network’s undoing, but it’s definitely not getting them any positive press and has the potential to keep many power users away from the service. It will be interesting to see how they deal with this going forward as right now their focus is (rightly) on growing their network, rather than dealing with edge cases like this. However they could win themselves a lot of good press by simply allowing pseudonyms on their network, whether they will do that or not is something only Google can answer.

Google+, 6 Weeks On.

August 17th, 2011 No comments

It’s no secret that I’m a fan of what Google’s done with their latest product, Plus. Initial impressions of the service were good with the interface being clean and apart from the Huddle app experiencing some technical difficulties it was essentially bug free. It also seemed to be quite the hit with it gathering 10 million users in just 2 weeks, no small feat even for a tech giant like Google. I’ve been using the service ever since it launched to the public and now that we’re starting to get to the tail end of the honeymoon period for Google+ I’m starting to see some similarities to other social networks I once used, and that’s not a good thing.

When I first saw Google+ the first thing I thought of, and I wasn’t the only one to think this, was how persuasive Google could be in order to drag my friends across from Facebook. Now initial numbers were pretty good, with about 20% of my friends signing up in the first few weeks. They were all my somewhat technically inclined friends and I had expected the majority to come across in the early adopter wave. However the rest of my social network hasn’t shown any traction at all and in fact mentioning the fledgling social network to them draws blank stares. Thus whilst I was quick to see a good chunk of people come across the inertia for the regular user to jump ship is, at least at this point in time, still way too high.

It’s also become apparent that even these early adopters seem to value Google+ as a second rate candidate for their social networking. Whilst both my Twitter and Facebook feeds see dozens of updates every day I can’t say the same for Google+, sometimes going days without seeing anything new on my front page. I’ll admit that I too barely post anything to the service as most of my activities are automatically syndicated by way of in built APIs. There are of course solutions to this but unfortunately unlike WordPress, Twitter and Facebook which have rather elegant solutions anything involving Google+ at this point feels rather hacky. This may change once Google releases an official API and allows native apps ala Facebook, but since all my other technical friends aren’t syndicating their streams it makes me wonder if they’re that engaged with Google+ in the first place.

My anecdotal experience however doesn’t explain why Google+ is seeing such explosive growth. They hit 10 million in just a fortnight and managed to more than double that to 25 million just two weeks after that. By all rights that would seem to be an impressive number of people who were looking for an alternative to Facebook (around 5% of their users, give or take) but still a tiny number comparatively. Realistically it’s still way too early as whilst such traction is impressive it’s still very early days for Google+ and the real test will be if they can capture any semblance of that exponential growth in the next 6 months.

Google, to their credit, hasn’t been resting on their laurels since launching just a month and a half ago. Just recently they launched the games section of Google+ which includes a fair number of familiar titles. Whilst I haven’t had a play around in that section yet it does seem to be an almost straight up port of the games section of the Chrome Web Store. This isn’t a bad thing as it means that those looking to develop for the Google+ platform can already do so, just that it seems like a bit of duplication of effort even if Google+ and Chrome target different markets. Still initial reviews of the games service aren’t entirely positive but there is hope for future iterations that have tighter integration with the Google+ platform.

Google+ also seems to be sticking to its guns when it comes to being clear of privacy with it managing to avoid any scandals in that area. There has been the rather sticky issue of those users who didn’t want to use their real name getting booted from Google+ and subsequently losing everything attached to that Google account. This is really the only major issue that Google has faced with their network and whilst I can understand their position their reaction to those users has been rather heavy handed. Considering nearly all other Google services allow you to operate under a nickname many were under the impression that they could do the same on Google+. Whether Google will change this policy in the future remains up for speculation.

The next few months are going to be crucial for the ongoing success of the Google+ platform. They’ve definitely managed to make a product that a lot of people want however the competition they are going up against has a long head start, enough that such explosive growth looks like a drop in the bucket to them. Fortunately Google does seem committed to the platform with it being under heavy active development and it’s those improvements and additions to the service that will determine whether or not it becomes a viable alternative to Facebook.

If you haven’t yet got an invite to Google+ you can click here to get yourself an invite. 

You Done Fucked Up Blizzard.

August 3rd, 2011 No comments

I’m a really, really big fan of nearly every Blizzard game that’s come out over the past 2 decades. Their dedication to releasing games when they’re done, whilst irritating to the extreme sometimes, means that they consistently deliver highly polished titles. They’re also extremely dedicated to their fans being deeply involved in the communities that surround their games, taking their suggestions and criticisms and using them to improve their games. I’ve gladly parted with many of my hard earned dollars for the privilege of enjoying their games, and I’ve gladly planned to part with a whole lot more in the coming months.

The next title that’s gearing up to part me with a good chunk of change is Diablo III, the next instalment in the Diablo series that I’ve been playing ever since its original release. The game play videos have captivated me and the continuation of the story that’s been on hiatus for over 11 years was more than enough to sell me on it long ago. I’m also very interested in some of the latest developments like the real money auction house which will allow players to sell in game items for cold hard cash. Sure it might look like a game breaking money grab but I’ve got every confidence that Blizzard knows what they’re doing and the actual impact on the every day game play will be minimal.

What does give me the shits however, is the price that we all have to pay as part of it.

Diablo 1 and 2 were, as many Blizzard games were, long time favourites because of their awesome multi-player experience, in particular the LAN play. Of course back in those days where Internet connections were no where near as good as they are today LAN play was critical, but today it’s much less of an issue. However there are still occasions where you might be without an Internet connection and still want to play the games you purchased, say when you’re moving to a new house or travelling. StarCraft II skirted around this requirement by allowing you to login as a guest when offline, which is an ok solution but a far cry from what it used to be. As it turns out Diablo III won’t even be offering any kind of offline play at all, requiring players to be constantly connected to the Internet:

Executive vice president of game design Rob Pardo notes that the wealth of improvements and features Diablo 3 brings to Battle.net necessitate the always-online requirement. Specific additions that he refers to include:

While Pardo recognizes that people sometimes want or need to play offline (such as internet outages, or playing on a laptop during an airplane flight), he notes that the increased security, plus benefits like the above, outweigh those other concerns. “I want to play Diablo 3 on my laptop in a plane, but, well, there are other games to play for times like that.”

Now this isn’t the first time a game developer has implemented an always online DRM system. Ubisoft implemented such a system with Assassin’s Creed II and the results weren’t pretty, with the game instantly booting you out the second it couldn’t communicate with Ubisoft’s DRM servers. This meant that issues on either the customer’s or Ubisoft’s end could trigger a swift boot out, losing all your progress since the last auto-save point (which could be quite a bit of game time). Initially Ubisoft had planned to roll this out to all their games but has since taken a more lax approach with the only other title to receive such restrictive DRM being Driver: San Francisco

Blizzard, for what it’s worth, has to put this kind of DRM into the game should they wish to implement features like the real money auction house. Honestly though I thought they had this problem all sorted with the Open/Closed Battle.net system¹ they had in Diablo 2 which worked quite well. The same system could have been integrated into Diablo 3 without too much hassle, making sure that the real money auction house wasn’t a hotbed for exploiters. Sadly this seems to be a trend for many larger game publishers and there are no signs of them changing their behaviour any time soon. 

As someone who’s lived with patchy Internet for many years I can attest to how irritating it can be if a game drops you out the second you lose your connection. I understand why it happens in online game modes but for a game that will (hopefully) have a great single player as its predecessors did my Internet connection shouldn’t have to matter at all. I gladly made the trade off back in Diablo 2 to play on the Open Battle.net because my connection was tenuous at the best of times and I’d gladly do the same with Diablo III should I be given the option (and find myself without Internet). Blizzard seems committed to this always online idea however, so I’m not hopeful that it will change.

Now usually I’d just vote with my wallet in this case, either buying another version of the game that didn’t require an Internet connection (like a console version) or just abstaining from it altogether. Problem here is that I don’t want to miss this release from Blizzard yet I don’t want to encourage them to continue down this restrictive DRM path. In the end I’ll probably end up buying it anyway but I’m not going to be as happy with it as I would’ve been otherwise.

DRM only hurts your honest customers and whilst I’m sure that Blizzard won’t suffer because of the DRM in Diablo III it’s definitely not doing them any favours. It’s worse than Ubisoft’s case as Blizzard has managed to work around these problems before, as recently as their latest release. It won’t take the crackers long to get passed it either thereby negating a good chunk of the benefits that Blizzard is spruiking. Hopefully they’ll provide some sort of compromise like that did for StarCraft II, but with the release date coming up fast I wouldn’t be holding your breath for it.

¹For the uninitiated the “open” Battle.net let you use characters that had been created offline. It was very well known that these characters could be hacked, items duplicated and game mechanics exploited when not tethered to Blizzard’s servers. The closed Battle.net kept all characters on their servers, ensuring that hacked items and characters wouldn’t be persistent in the game.