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Posts Tagged ‘sony’

Sony Xperia Z Review: I Missed You, Android.

April 10th, 2013 No comments

When Google announced the Nexus 4 I was genuinely excited, my Lumia was showing its age and I was eager to get back to the platform that I loved, especially one delivered by Google. However month after of month of delays which had me hanging on the order page every day eventually wore my patience down and I swore that Google wouldn’t be getting any money from me this time around. Whilst I’ll admit that I almost caved when they finally became available I stuck to my guns and kept searching for a replacement handset.

Initially I was sold on the ZTE Grand S as it’s release date wasn’t too far off into the future and it’s specifications were really quite impressive. Still being an impatient, instant gratification kind of guy I kept searching for other phones that had similar specs but would have a release date sooner rather than later. It didn’t take long before I stumbled across the Sony Xperia Z which not only matched the ZTE in every way it was going to be available months earlier. Within a week I had dropped the requisite cash for one and not long after it arrived at my doorstep.

IMG_3059

The Xperia Z is by far the largest phone I’ve ever owned with a massive 5″ screen with an even more incredible 1080p resolution (yeah, that’s the same as my TV). For someone with large hands who struggled with the smaller screens on iPhones and my Samsung Galaxy S2 the increased screen real estate is just awesome, especially when it comes to typing on it. The screen itself is none too shabby either with that high DPI making everything look clear and incredibly detailed. It is a TFT screen which means that it’s viewing angle is somewhat limited (which is not usually a problem, but its certainly noticable) and it’s a little rubbish when used in sunlight. This can be combated somewhat by turning on auto-brightness adjustments which is strangely set to off by default.

Despite its size and glass casing the Xperia Z is quite light, especially when compared to the hefty Nokia device that I upgraded from. It’s not on the level of the Galaxy S2 where I’d sometimes forget I had it in my pocket, it’s far too large to forget about. I believe this is due to its rather unique construction where the glass layers are actually quite thin which, whilst reducing weight, does mean that when pressing on the screen you can sometimes cause the LCD to warp slightly which is a little disconcerting. Having said that though I’ve already managed to drop mine a couple times and it’s managed to survive with no noticeable consequences.

The hardware under the hood is great on paper (Snapdragon S4 Pro quad-core 1.5 Ghz processor with 2GB RAM, 16GB on board storage) and it doesn’t fail to deliver in the real world either. Out of the box all motions are buttery smooth with all applications reveling with the insane amount of grunt that the Xperia Z has behind it. The only time that I’ve seen it struggle is when I’ve started to make modifications (like a custom launcher and theme) but even that only seems to happen at very particular times and disappears as quickly as it started.

Surprisingly such grunt doesn’t come at the cost of battery life thanks to the massive 2400mAh battery that powers the Xperia Z. Whilst it will gladly chew through all that energy should you give it a reason to (like playing Minecraft on it, for instance) in its default state it’ll last for days on a single charge. I charge my battery every night but most of the time it’s above 50% when I do, showing that it’s quite capable of going for 2 days without requiring a charge. This is all without its crazy STAMINA mode enabled either which disables data connections when the screen is off which I can only assume would increase the battery life further.

Sony Xperia Z Camera Test Shot

The camera is none too bad either being a 13MP Exmor RS chip, similar to the ones that power Sony’s powerhouse pocket cams like the NEX-5. It’s capable of producing some pretty decent pictures, like the one you see above, however like all smartphone cameras it languishes in low light when it tries to ramp up the ISO and just ends up creating a noisy mess. The HDR video also seems to be something of a gimmick as turning it on doesn’t seem to have a noticeable impact on the result video produced. I haven’t done any conclusive testing with it however.

Sony took something of a light touch when it came to customizing the underlying Android OS with their mobile theme being a thin veneer over the default Jellybean interface. They’ve also favoured the in-built applications over developing their own versions of them which is great as whilst Samsung’s apps weren’t terrible they paled in comparison to others, including the stock Android versions. The only application that got a lot of work was the camera app and realistically all that was done to support the not-so-standard features that Sony packed into it. Overall I was quite pleased with Sony’s approach as it shows that they’re focused on providing a great experience rather than attempt to shovel crapware.

However I can’t really give Sony all the credit for that as it really comes down to Android and the third party application ecosystem that’s developed around it. Whilst I hadn’t been gone from Android for long the improvements in many of the applications that I used daily is really impressive and things that felt like a chore on other platforms are just so much better. That coupled with the insane amount of customizability that Android allows has enabled me to make my Xperia Z truly unique to me coupled with all the functionality I had been missing on my Lumia.

Sony has really come a long way with their line of phones, from way back in the day when they launched their first Xperia (which I still have in my drawer at home) to today when they’re building phones that are, in my opinion, best in class. I’ll admit that I was a little worried that I had jumped the gun when I heard the S4 was going to be out soon but the Xperia is not only comparable, it beats it in several categories. The fact that Sony was able to release a phone of this calibre ahead of the competition says a lot about Sony’s development team and I’m happy to say they’ve created the best phone I’ve ever used to date.

Surprising No One, Sony Announces The PlayStation 4.

February 21st, 2013 No comments

You don’t have to look far on this blog to know that I’m a Sony fan although my recent choice in products would tell you otherwise. I do genuinely appreciate them as a company as whilst they’ve made a whole bunch of mistakes they’ve also delivered some amazing products on the years, typically in industries where they’re far from being industry leaders. My relationship began with them many years ago when I first laid my hands on the original PlayStation console and has continued on since then.

Today they announced the next generation of their home entertainment systems: the PlayStation 4.

PlayStation 4 Announcement

Whilst the event is still unfolding while I’m writing this there’s already been a lot of rumours confirmed, surprises unveiled and of course a whole bunch of marketing blather that no one is interesting in hearing. Among the confirmed rumours are the fact that it’s an x86 platform under the hood, the controller has a touchpad on it (among several other features including a Kinectesque motion tracking system) and a customized PC GPU. Of course the really interesting things are the features that have managed to remain secret throughout the various leaks and speculative sprees that have been occurring over the past couple months.

For starters it appears that the PS4 will come equipped with a whopping 8GB of GDDR5 rather than the 4GB that was previously advertised. This is interesting because the Durango apparently faced issues trying to integrate that amount of memory due to the bandwidth requirements and thus opted to go with DDR3 and a speedy 32MB cache to counter-act that. Sony has either made a last minute change to the design to get specification parity (although 4GB GDDR5 is arugably much better than 8GB of DDR3) or had this planned for quite a long time, meaning that they overcame the engineering challenge that Durango couldn’t (or wouldn’t, for various reasons).

One of the much speculated features was the integration of streaming services allowing users to share screenshots, game clips and all manner of things. Part of the leaked specifications for both Durango and Orbis hinted at an external processing unit that would enable this without the main GPU or CPU taking a hit. This has come to fruition and it appears that Ustream will the the platform of choice. Whilst I know a lot of people aren’t particularly thrilled with this (it seems a lot of us gamers didn’t get out of the anti-social gaming box we cocooned ourselves in during our formative years) for someone like me who reviews games it’s an absolute godsend as it means that my convoluted recording rig won’t be required just so I can get a few in game screen shots. Realistically this is just an organic progression of features that have been present in some games to making them available natively in the platform, something I’m sure the developers are thankful for.

There’s also a swath of remote play stuff which looks like a natural progression of the stuff that’s already in the PS3/PSP combo. Some of the pictures shown during the stream indicate that it might extend further than just the Vita and that’d definitely be something as not everyone (not even me, shocking I know) wants to invest in a Vita in order to get that kind of functionality. With their acquisition of Gaikai, which was ostensibly for the streaming backwards compatibility that’ll come for PS1/2/3 games, they do have the opportunity to take that same streaming and let you play your games anywhere with your PS4 providing the underlying grunt. There’s no mention of that specifically but all the key parts are there and that’d certainly give them a leg up on Microsoft when it comes to delivering a ubiquitous platform.

Fanboyism aside the PS4 does genuinely look like a great piece of hardware and the services that are being built on top of it are going to be really competitive. Sony has been lagging behind Microsoft for a long time in the services space and it looks like for the first time they’ll at least be at parity with them. We’ll have to wait for the Durango announcement first before we can make true comparisons between the two but if the leaks are anything to go by it’s going to be a good time for us gamers, whatever our chosen platform is.

Now if only they gave us a release date. That one delicious piece of information is curiously absent.

1992-2013: So Long MiniDisc, You Will Be Missed.

February 5th, 2013 No comments

It was the year 2000, a time when Napster was still nascent and the Internet was still that esoteric play ground for nerds or those who dared to trudge through the horror that was GeoCities. By this time I was already fully set in my geek ways with my very own computer in my room that I’d while away countless hours on, usually on Dune 2 or Diablo. Of course the way of the geek isn’t exactly cheap, my new computer had set my parents back a rather pretty penny or two, and they had said in no uncertain terms that I was no longer allowed to spend their money any more. It was time for me to get a job.

I was apprehensive at first after the horror stories I had heard from friends working in various fast food restaurants and other entry level jobs but the motivation to be able to have my own capital, money that I couldn’t be told what do to with, was far too tantalizing to give up. As luck would have it I landed in what was then geek heaven of Dick Smith Electronics and whilst it wasn’t all roses from day 1 it certainly was the perfect place for me, allowing me to fiddle with gadgets endlessly without having to shell out the requisite dollars.

Sony MZR55 MiniDisc Player

Then one day a particular gadget caught my eye, the Sony MZ-R55. For those who aren’t familiar with this magnificent little beast it was one of the first MiniDisc players from Sony that you could truly consider portable as most of the models prior to that were rather large and bulky, even if they were “portable” in the true sense of the word. It’s size didn’t come cheap however as whilst CD players had become a commodity item at that point, with even the most expensive and lavish units costing under $100, the MZ-R55 was retailing for $500+ even with my ludicrous cost price + 10% employee discount. The price didn’t phase young me however, that MiniDisc player would one day be mine and that day did eventually come.

It wasn’t just geek lust after the size that attracted me to MiniDiscs it was the audio quality coupled with the amazing ability to have tracks I could skip to that pushed me over the edge. My MP3 collection had just started to take shape and I wasn’t impressed with the quality I got when they translated to tape. Recording on MiniDisc however, which was done by a pure optical TOS-LINK connection from a SoundBlaster Audigy card, proved to be far superior in every respect. Plus having a remote and a rechargeable battery proved to be the ultimate of convenience features and my little MZ-R55 saw use every day.

The player also earned a special place in my heart when I journeyed to Japan in 2001. You see apart from myself and a close friend of mine there were no other MiniDisc users that I knew of and I certainly didn’t sell many of them at work. In Japan however they were far bigger than CDs and there were even terminals where you could choose a selection of tracks and then have them burnt to a MiniDisc while you were waiting. That wasn’t what won the MiniDisc a special place in my heart however, no it was something far more special than that.

The trip was part of a school excursion arranged my Japanese teacher and part of that was a home stay with a family. I was billeted with a family of 3 girls and their mother. My host sister’s name was Akiko and I spent 5 days in their house speaking horrific Japanese, enjoying their company and even putting on a “traditional” Australian barbecue at their house. At the end of it all, during a tear soaked farwell that had all of the home stay families gathered together to see us off, she handed me a single MiniDisc with all her favourite songs on it. I had been fairly stoic up until that point but it was then that I lost it and spent much of the rest of the trip listening to it. Maybe that’s why I love Utada Hikaru so much.

And then today news reached me that Sony was stopping production of all MiniDisc systems next month.

You’d think that I’d be upset about this but MiniDisc had been an also ran for some time now; I had already mourned its death a long time ago. Instead when I heard about that today all I remembered was that amazing piece of technology that found its niche in a couple places, one of them in my home. Sure it had its share of problems and no one in their right mind would spend as much as I did in order to use them but it was like the vinyl of my geek generation, it just felt all over better. Whilst other manufacturers might continue to make MiniDiscs and their associated systems Sony was the original and them shutting down production signals the end of its era, even if it had technically happened years ago.

For those of us who had MiniDisc players we loved them to bits, sometimes literally with later models that had a tendency to shake screws loose. They were a stop gap technology that was the first to bridge the gap between the digital and physical world without having to resort to analogue means and the format itself was something of a technical marvel to with the discs being almost archival levels of quality thanks to them being based on Magneto-Optical technology. I really could go on for hours about how good they were and all the fond memories I had with my MZ-R55 but I’m already emotional enough as it is.

Here’s to MiniDisc. You might not have been the raving success that the WalkMan was but you were everything that it was and more to me. You won’t be forgotten, that I can assure you.

Consoles Aren’t Going Away and Mobiles Won’t Take Over.

January 15th, 2013 No comments

You wouldn’t have to be a reader for long to know that my preferred gaming platform is the PC but I’m pretty sure it comes as no surprise that I have all of the current generation consoles (apart from the WiiU, but I do have a Wii). I grew up with both platforms and arguably I was more of a console gamer when I was younger but as time went on I found that PC gaming just sat better with me. What I’m getting at here is that whilst I might be a PC gamer I’m certainly not one to call for the demise of the consoles and indeed believe that the platform will be around for quite a long time to come.

Current Gen Consoles Playstation 3 Xbox360 Wii

Others don’t share that view, in particular Ben Cousins who wrote this article on Kotaku outlining the reasons why consoles are going away:

Many people (me included) have been saying publicly that they think the ‘console’—dedicated hardware designed primarily for gaming—is on its way out.

I used to keep a list of famous developers and executives who shared my view, but it got too big to maintain!

Anyway, here’s just two whom you might care about: David Jaffe and Hideo Kojima.

He then goes on to list 5 data points and 2 assumptions that back up his claim and on the surface they appear plausible. Indeed many of the supporting points are based at least partially on ideas that everyone involved in the games industry knew about but I feel the conclusions drawn from them are a little over-reaching, enough so that his idea that consoles are going away is at the least premature and at the worst grossly misinformed.

Take for example the first data point about consoles being sold at a loss. This is no revelation as console makers have been doing this for decades prior and have still managed to turn a profitable business from them. Indeed while Nintendo might be breaking its usual rule of not selling consoles at a loss it doesn’t take much for them to become profitable with the sale of a single title enough to push it over the line. In fact if you look at the past 5 years things look pretty good for the major consoles, especially for Microsoft and Nintendo. I believe Cousins is being slightly unfair by going back further than that because those years were right at the beginning of the current generation console’s life and that’s arguably the point at which the greatest losses will be incurred.

 

I’m also not sure how 40% of the sales occurring after the price drops supports his idea that these people are somehow the mainstream gamers. Taken literally that means that the majority, I.E. >50% of current gen console owners, bought their console before these price drops/product revisions occurred. I’d also argue that a portion of those new sales were also current owners upgrading older consoles as in the case of the Xbox the original was something of a jet engine when used and the subsequent iterations vastly improved that experience. I’ve heard similar tales from PS3 Slim owners as well so I don’t feel the “mainstream gamer” argument holds up with console sale figures alone.

It’s not a secret that mobile devices are pervasive but it’s also quite known what they’re capable of and what their primary use is. Indeed console makers are aware of this and have been working to expand their console experience onto the mobile platform. Microsoft has long been working towards achieving their Three Screens idea which would see the experience between Xbox360, Windows Phone 8 and Windows 8 unified together enabling developers to provide the same experience regardless of the platform. We’re still a long way from achieving that and whilst smartphones do a good job of getting close to the console experience they’re still not in the same league, something which console owners are acutely aware of.

The rest is speculation based off those points which I won’t bother digging into but suffice to say I don’t get the feeling that consoles are going to go anywhere in a hurry and I’m willing to say that there’ll definitely be several more generations to come. The mobile market might be growing but I believe it’s an additive market, one that’s bringing more gamers in not one that’s cannibalizing gamers away. There’s also the fact that consoles are increasingly becoming the media centre of the house, something that smartphones are going to have a hard time replacing. Still we’re both deep in speculation territory here so the only way to settle this will be to wait it out and hope that both our opinion pieces are still online in a decades time.

Intel Could Be Your Next Pay TV Provider.

January 3rd, 2013 No comments

One thing that not many people knew was that I was pretty keen on the whole Google TV idea when it was announced 2 years ago. I think that was partly due to the fact that it was a collaboration between several companies that I admire (Sony, Logitech and, one I didn’t know about at the time, Intel) and also because of what it promised to deliver to the end users. I was a fairly staunch supporter of it, to the point where I remember getting into an argument with my friends that consumers were simply not ready for something like it rather than it being a failed product. In all honesty I can’t really support that position any more and the idea of Google TV seems to be dead in the water for the foreseeable future.

Intel Smart TV

What I didn’t know was that whilst Google, Sony and Logitech might have put the idea to one side Intel has been working on developing their own product along similar lines, albeit from a different angle than you’d expect. Whilst I can’t imagine that they had invested that much in developing the hardware for the TVs (a quick Google search reveals that they were Intel Atoms, something they had been developing for 2 years prior to Google TV’s release) it appears that they’re still seeking some returns on that initial investment. At the same time however reports are coming in that Intel is dropping anywhere from $100 million to $1 billion on developing this new product, a serious amount of coin that industry analysts believe is an order of magnitude above anyone who’s playing around in this space currently.

The difference between this and other Internet set top boxes appears to be the content deals that Intel is looking to strike with current cable TV providers. Now anyone who’s ever looked into getting any kind of pay TV package knows that whatever you sign up for you’re going to get a whole bunch of channels you don’t want bundled in alongside the ones you do, effectively diluting the value you derive from the service significantly. Pay TV providers have long fought against the idea of allowing people to pick and choose (and indeed anyone who attempted to provide such a service didn’t appear to last long, ala SelecTV Australia) but with the success of on demand services like NetFlix and Hulu it’s quite possible that they might be coming around to the idea and see Intel as the vector of choice.

The feature list that’s been thrown around press prior to an anticipated announcement at CES next week (which may or may not happen, according to who you believe) does sound rather impressive, essentially giving you the on demand access that everyone wants right alongside the traditional programming that we’ve come to expect from pay TV services. The “Cloud DVR” idea, being able to replay/rewind/fast-forward shows without having to record them yourself, is evident of this and it would seem that the idea of providing the traditional channels as well would just seem to be a clever ploy to get the content onto their network. Of course traditional programming is required for certain things like sports and other live events, something which the on demand services have yet to fully incorporate into their offerings.

Whilst I’m not entirely enthused with the idea of yet another set top box (I’m already running low on HDMI ports as it is) the information I’ve been able to dig up on Intel’s offering does sound pretty compelling. Of course many of the features aren’t exactly new, you can do many of the things now with the right piece of hardware and pay TV subscriptions, but the ability to pick and choose channels would be and then getting that Hulu-esque interface to watch previous episodes would be something that would interest me. If the price point is right, and its available globally rather than just the USA, I could see myself trying it out for the select few channels that I’d like to see (along with their giant back catalogues, of course).

In any case it will be very interesting to see if Intel does say anything about their upcoming offering next week as if they do we’ll have information direct from the source and if they don’t we’ll have a good indication of which analysts really are talking to people who are involved in the project.

Improving the PS3 Experience.

February 2nd, 2012 No comments

I love me some Sony products but I’m under no delusion that their user experience can be, how can I put this, fantastically crap sometimes. For the most part their products are technologically brilliant (both the PS3 and the DSC-HX5V that I have fit that category) but the user experience outside that usually leaves something to be desired. This isn’t for a lack of trying however as Sony has shown that they’re listening to their customers, albeit only after they’ve nagged about it for years before hand. After spinning up my PS3 again for the first time in a couple months to start chipping away at the backlog of console games that I have I feel like Sony needs another round of nagging in order to improve the current user experience.

The contrast between Sony’s and Microsoft’s way of doing consoles couldn’t be more stark. Microsoft focused heavily on the online component of the Xbox and whilst there might be a cost barrier associated with accessing it Xbox Live still remains as the most active online gaming networks to date. Sony on the other hand left the access free to all to begin with and has only recently begun experimenting with paid access (the jury is still out on how successful that’s been). One of the most notable differences though is the updating process, major source of tension for PS3 owners worldwide.

As I sat down to play my copy of Uncharted 3: Drake’s Fortune I first greeted with the “A system update is required” message in the top right hand corner of my TV. Since I wasn’t really planning to go online with this one just yet I figured I could ignore that and just get to playing the game. Not so unfortunately as it has been so long since I last updated that Uncharted 3 required an update to be applied before I could play it. Fair enough I thought and 15 mins later I was all updated and ready to go. Unfortunately the game itself also had an update, pushing back my game time by another 5 minutes or so. This might not seem like a lot of time (and I know, #firstworldproblems) but the time taken was almost enough for me not to bother at all, and this isn’t the first time it has happened either.

Nearly every time I go to play my PS3 there is yet another update that needs to be downloaded either for me to get online or to play the game that I’m interested in playing. My Xbox on the other hand rarely has updates, indeed I believe there’s been a grand total of 1 since the last time I used it. Both of these approaches have their advantages and disadvantages but Sony’s way of doing it seems to be directly at odds with the primary use case for their device, something which doesn’t necessarily have to be that way. In fact I think there’s a really easy way to reduce that time-to-play lag to zero and it’s nothing radical at all.

Do the updates while the PS3 is turned off or not in use.

Right now the downloading of updates is a manual process, requiring you to go in and agree to the terms and conditions before it will start the downloads. Now I can understand why some people wouldn’t want automatic updating (and that’s perfectly valid) so there will have to be an option to turn it off. Otherwise it should be relatively simple to periodically boot the system into a low power mode and download the latest patches for both system and games that have been played on it. If such a low power mode isn’t possible then scheduling a full system boot at a certain time to perform the same actions would be sufficient. Then you can either have the user choose to automatically install them or keep the process as is from there on, significantly reducing the time-to-play lag.

I have no doubt that this is a common complaint amongst many PS3 users, especially since it’s become the target of Internet satire. Implementing a change like this would go a long way to making the PS3 user base a lot happier, especially for those of us who don’t use it regularly. There’s also a myriad of other things Sony could do as well but considering how long it took them to implement XMB access in games I figure it’s best to work on the most common issue first before we get caught up in issue paralysis. I doubt this blog post will inspire Sony to make the change but I’m hopeful that if enough people start asking for it then one day we might see it done.

The Future of Console Gaming.

December 7th, 2011 No comments

Even though in my heart I’m a PC gamer I was never without a console growing up. For the most part I was a Nintendo kid, seeing every console from the NES upwards making its way into my family’s living room. That changed when I had my own job and enough money to buy a PlayStation 2, secluding myself away in my room to play Gran Turismo for hours on end trying to justify the $700 odd sum I had spent on this magnificent piece of hardware. Nowadays you’ll find every major console lining up beside my TV so that I can indulge myself in any title regardless of its platform. 

The past couple decades has been quite an interesting time for consoles. They really came into prominence after the release of the Nintendo Entertainment System back in 1985 (2 years later for us Australians) and Nintendo continued to be highly successful with it’s successor. Their reign as the king of consoles came to an end with the release of the original PlayStation back in 1994 which saw Sony catapulted to the top of the console kingdom. Microsoft, seeing a great opportunity to compete in the gaming market, released the Xbox back in 2001 and whilst it didn’t dethrone Nintendo or Sony it enjoyed some mild success in the market, even if it wasn’t a success financially. The release of the PlayStation 2 kept Sony at the top for quite a while as neither the Xbox nor Nintendo’s GameCube could hold a candle to it.

The current generation of consoles saw another shift in the king of consoles crown, but not for the traditional reasons that gamers had come to expected. Whilst the PlayStation 3 was a technical marvel the Xbox360 hit the trifecta of price, performance and catalogue of good platform exclusives that helped build it up to the success it is today. Neither of them however could hold a candle to the success that is the Nintendo Wii. Aiming at their largest untapped market Nintendo created a console that appealed to non-gamers and gamers alike. The result being that they couldn’t manufacture the things fast enough, seeing wide spread shortages for the console that only helped to sustain the fever pitch surrounding it. With a grand total of 90 million consoles sold to date it’s well on its way to be the most successful console ever released, although it still has a long way to go to match the PlayStation 2 (coming in at a whopping 153 million).

The next generation of consoles is still some ways off however. Traditionally you’d see a new console generation every 5 years but the only ones with any official plans so far are Nintendo with their Wii U console which isn’t slated for release until sometime next year. Granted the current generation of consoles has aged far better than any of their previous generations what with developers finding all sorts of optimizations to squeeze extra performance out of them but even the best programming can’t hide the aging hardware that’s running in these consoles. It is then up for debate as to what the next generation of consoles will look like and there’s speculation that it may be the last.

Richard Garriott AKA Lord British, games industry celebrity and space tourist, has gone on record that he believes that the next generation of consoles will be the last:

IG: It’s always tough to completely change the way you look at things. The bigger the company, the more conservative they tend to be. Do you think consoles as we know them are doomed, or are we going to get a new generation, or is it just becoming irrelevant?

RGC: I think we might get one more generation, might, but I think fundamentally they’re doomed. I think fundamentally the power that you can carry with you in a portable is really swamping what we’ve thought of as a console.

IG: If we’ve got a smartphone that can do Xbox level graphics, which we’ve almost got, and I can hook that up to a TV and use a controller, what’s the difference between that and a console? It’s just whatever games are available.

RGC: Yes, exactly. That’s why I think there may be one more round of consoles left, but not many.

The idea of consoles going away isn’t a new one, hell there was a time when everyone thought the PC would be the dominant platform for all time, but them being replaced outright by mobile devices is a new one on me. For starters whilst you can get current Xbox level graphics on a handheld it’s always going to be a game of cat and mouse as to how far ahead the consoles are. Realistically current smart phones capabilities are only catching up to what was possible 5 years ago, not what’s possible today. Indeed once the next generation of consoles is released the smart phones (and other portable entertainment systems) will again be behind in terms of technology. The fact of the matter is you can’t shoe horn current generation technology into a portable form factor so I doubt we’ll see the loss of consoles after the next generation.

Although there is potential for the console market to be shaken up somewhat by the portable industry. The Wii showed that a console can succeed without having cutting edge technology in it (the Wii is basically a GameCube on the inside) and it’s that same market that gobbled up the Wii that will turn to other places for their gaming fix. Whether this will make the transition into some form of home based entertainment like consoles currently do remains to be seen however, but there’s definitely potential for it to happen.

As for the the future of console gaming? More of the same I believe. Whilst we may have seen some technical marvels in the form of the Wii, PlayStation Move and Kinect the bread and butter of these consoles doesn’t appear to be going anywhere, even in the face of challengers like the iPhone. For the non-gamer market however there’s a strong possibility that they’ll shift away from their Wiis in favour of their smart phones or tablets but there’s still a massive market that will crave the better graphics and performance that can only come from a console. 

Was That Really Necessary, Sony?

September 22nd, 2011 No comments

Whilst I might be an unapologetic Sony fan boy even I can’t hide from their rather troubled past when it comes to customer relations. Of course everyone will remember their latest security incident which saw millions of PSN accounts breached but they’ve also had other fun incidents involving auto-installing root kits as copy protection and suing people into silence. Of course every corporation has its share of misgivings but Sony seems to have somewhat of a habit of getting themselves into hot water on a semi-regular basis with their actions. This week brings us another chapter in the saga that is the people vs Sony corporation, but it’s not as bad as it first seems.

Last week saw Sony update their PSN agreement which happens with nearly every system update that the PlayStation 3 receives. However this time around there was a particular clause that wasn’t in there previously, specifically one that could prevent class action lawsuits:

Sony has been hit with a number of class-action lawsuits since the launch of the PlayStation 3, mostly due to the decision to retroactively remove Linux support from the console and losing the data of users due to questionable security practices. Sony has another solution to this problem beyond beefing up security (and it’s not retaining the features you paid for): if you accept the next mandatory system update, you sign away your ability to take part in a class-action lawsuit. The only option left for consumers if they agree is binding individual arbitration.

ANY DISPUTE RESOLUTION PROCEEDINGS, WHETHER IN ARBITRATION OR COURT, WILL BE CONDUCTED ONLY ON AN INDIVIDUAL BASIS AND NOT IN A CLASS OR REPRESENTATIVE ACTION OR AS A NAMED OR UNNAMED MEMBER IN A CLASS, CONSOLIDATED, REPRESENTATIVE OR PRIVATE ATTORNEY GENERAL LEGAL ACTION, UNLESS BOTH YOU AND THE SONY ENTITY WITH WHICH YOU HAVE A DISPUTE SPECIFICALLY AGREE TO DO SO IN WRITING FOLLOWING INITIATION OF THE ARBITRATION. THIS PROVISION DOES NOT PRECLUDE YOUR PARTICIPATION AS A MEMBER IN A CLASS ACTION FILED ON OR BEFORE AUGUST 20, 2011.

Accompanying that particular section is a clause that allows you to opt out of this particular section of the agreement but you have to send a snail mail letter to what I assume to be Sony’s legal department in Los Angeles. On the surface this appears to rule out any further class action suits that Sony might face in the future, at least in the majority of cases where people simply click through without reading the fine print. Digging through a couple articles (and one insightful Hacker News poster) on it however I don’t think that this is all it’s cracked up to be, in fact it might have been wholly unnecessary for Sony to do it in the first place.

The clause explicitly excludes small claims which can be up to thousands of dollars. Now I’ve never been involved in any class action suits myself but the ones I’ve watched unfold online usually end up with all affected parties receiving extremely small pay offs, on the order of tens or hundreds of dollars. If you take Sony hacking case as an example a typical out of pocket expenditure for a victim of identity theft is approximately $422 (in 2006), much lower than the threshold for small claims. Considering that Sony already provided identity fraud insurance for everyone affected by the PSN hack it seems like a moot point anyway.

Indeed the arbitration clause seems to be neither here or there for Sony either with the new clause binding both parties to the arbitrator’s decision, rendering them unable to contest it in a higher court. The arbitration can also occur anywhere in the USA so that people won’t have to travel to Sony in order to have their case heard. The clause also doesn’t affect residents of Europe or Australia further limiting its reach. All in all it seems like it tackles a very narrow band of potential cases, enough so that it barely seems necessary for Sony to even put it in.

Honestly I feel that it’s more that given their track record Sony has to be extremely careful with anything they do that could be construed as being against their consumers. The arbitration clause, whilst looking a lot like a storm in a teacup, just adds fuel to the ever burning flamewar that revolves around Sony being out to screw everyone over. Hopefully they take this as a cue to rework their PR strategies so that these kind of incidents can be avoided in the future as I don’t think their public image can take many more beatings like this.

Samsung’s Galaxy S2: Powerful, Elegant, Sublime.

July 27th, 2011 No comments

I’m pretty fiscally conservative when it comes to my own cash, agonizing over purchases for sometimes weeks at a time before I take the plunge. It’s enough to outright kill some purchases entirely like the Motorola Xoom that I was convinced was worth at least having around just for the “tablet experience” but couldn’t seem to pass my financial filter. There are however times when my inner geek becomes so impressed with something that it overwhelms any sort of fiscal responsibility and I’ll find myself in possession of my object of desire well before I realize that I’ve taken my credit card out of my wallet. The Samsung Galaxy S2 is a brilliant example of this as I had been looking for a new phone for a while (and the Windows Phone 7 handsets available weren’t wowing me) and a quick trip to the specification sheet had me deep in geek lust, and 3 days later I had one in my hands.

The Galaxy S2 is really another world away from any other handset that I’ve had the pleasure of using. It’s quite a wide unit with the main screen measuring an impressive 4.3″ (10.92cm) across the diagonal but it’s also incredibly slim, being only 8.49mm thick. It’s also incredibly light weighing in at a tiny 116g which you’d think would make it feel cheap when compared to other similar handsets (the iPhone 4 is much more meatier) but the construction of the handset is very solid despite it being entirely plastic. The front screen is Gorilla glass which is incredibly resistant to scratches. I haven’t had a single scratch on it despite dropping it a couple times and putting it in my pocket with my keys by accident, something that would’ve ruined a lesser phone. To say that the first impressions of just holding the handset are impressive is putting it lightly, it’s simply an incredible device to hold.

In fact coming directly from an iPhone to the Galaxy S2 I can see why Samsung is in hot water with Apple over this particular device. I’ve covered the TouchWiz interface being strikingly similar to iOS in my Android review but the handset itself is also very Applesque, sporting the same single physical button on the front right in the same location that Apple has. Although its hard to accuse them of outright copying Apple since you can only get so creative with large touchscreen devices, especially when some of the required buttons are dictated by the underlying OS.

Under the hood of this featherweight device lies immense processing power, a multitude of connectivity options and enough sensors to make privacy nuts go wild with lawsuits. To give you an idea of just how jam packed the Galaxy S2 is here’s a breakdown of the specifications:

  • Compatible networks: GSM/GPRS/EDGE: 850, 900, 1800, and 1900; MHz UMTS: 850, 900, 1700, 1900, and 2100; MHz HSPA+: 21 Mbit/s;  HSUPA: 5.76 Mbit/s
  • CPU: 1.2 GHz dual-core ARM Cortex-A9 SoC processor; Samsung Exynos (GT-i9100)
  • GPU: ARM Mali-400 MP (GT-i9100)
  • Memory 1 GB RAM
  • Storage: 16 GB flash memory expandable with microSD (up to 32 GB)
  • Data inputs: Multi-touch touch screen, headset controls, proximity and ambient light sensors, 3-axis gyroscope, magnetometer, accelerometer, aGPS, and stereo FM-radio
  • Rear camera: 8 Mpx with auto focus, 1080p HD video, LED flash; Front camera: 2 Mpx for video chatting, video recording (VGA)
  • Connectivity: 3.5 mm TRRS; Wi-Fi (802.11a/b/g/n); Wi-Fi Direct; Bluetooth 3.0; Micro USB 2.0; Near field communication (NFC); DLNA; MHL; HDMI; USB Host (OTG) 2.0
  • Screen: 800×480 px at 218 ppi WVGA Super AMOLED Plus
It’s this very list that sold me on the phone initially. In terms of computing power the Samsung Galaxy S2 is roughly equivalent to a full PC I owned just 8 years ago, except that this one fits in my pocket and can also make calls. The in built storage is extremely generous, even if 5GB of it isn’t really available to you. What really impressed me was the inclusion of an 8 megapixel camera that was also capable of recording in full 1080p HD, something I had only just recently been able to do after shelling out $400 on my Sony DSC-HX5V. There’s also a pretty decent camera on the front of it too, although I’ve yet to use that for anything. You might then be wondering how the picture and image quality stacks up against my little pocket camera, well I did a quick comparison video below showcasing both of them side by side:
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As you can see it actually stands up quite well when compared to my Sony. The video and picture quality is very comparable, especially in well lit situations. However it does fall down in low light and any time there’s motion due to the smaller CMOS sensor and lack of image stabilization. The LED flash on it is also incredibly harsh and will likely wash out any low light photo you attempt to take with it, but it does make for a decent little flash light. It won’t outright replace my little pocket cam any time soon but it’s definitely a good stand in when I don’t have (or don’t want to carry) it with me.

The everyday usability of the Galaxy S2 is also quite good for someone like me who has large hands (…ladies ;) and used to struggle somewhat with the smaller screens on other handsets. However one gripe I do have with the handset is the lack of physical buttons for the options and back buttons for Android. The Galaxy S2 opts instead for 2 capacitive buttons either side of a the physical home button which does give the device a much sleeker look but can also mean accidental button touches should you brush against them. Samsung has also opted to put the power button on the side of the handset instead of the traditional placement on top near the headset port, which takes a little getting used to but is quite usable.

Where the stock Galaxy S2 falls down however is in its battery life. With moderate usage the battery wouldn’t make it through a second day requiring me to keep it plugged in most days whilst I was work lest it die on me overnight when I went home. This could have been the deal breaker for this phone as whilst I’m not the forgetful type I do like to be confident that I can make it through the day without having to watch the battery meter like a hawk. Thankfully the guys over at XDA Developers came to the rescue again with their custom ROM for the Galaxy S2 called VillainROM. After going through the process of doing the upgrade my battery now lasts about twice as long as it used to, only needing charging once or twice a week. I’ve yet to run Advanced Task Killer to attempt to squeeze even more battery life out of my handset, but it’s good enough for the time being.

It should come at no surprise then that this has been a wildly popular handset with both the tech and non-tech crowd a like. In the 3 months since its release the Galaxy S2 has sold a whopping 6 million units and just anecdotally it seems nearly every single one of my friends who was looking for a new phone has got one as well as almost half of my workmates. I used to laugh at anyone who touted any smartphone as an iPhone killer but with the Galaxy S2 not even being available in the USA yet and already garnering such a massive reception it might be the very first single phone that will be able to come close to touching Apple’s numbers. Of course I don’t believe for a second that any single Android handset will be able to take down the iPhone, not for a while at least.

The Samsung Galaxy S2 has set the bar as to what smart phones should be capable of and it will be the gold standard with which all are compared to for a long time coming. The combination of elegant design, incredible power and features galore make the Galaxy S2 stand out from the crowd in a big way, so much so that buying any other handset seems illogical. For many it has the potential to replace several other devices with its top notch multimedia components, further improving the overall value that you can derive from this handset. Overall the Samsung Galaxy S2 is a wonderfully impressive device and if you’re in the market for a new smart phone I really can’t recommend it enough.

The Rationalization of Consolization.

June 24th, 2011 3 comments

Any long time gamer (I’m talking about 10+ years here folks) will remember the time when the PC was the platform for all games to shoot for. It’s not that consoles weren’t good, by many standards the original Xbox and PS2 were quite capable machines at the time, it was more that PCs gave you the best experience and the limited input options for consoles made many games simply untenable on the platform. The next generation of consoles provided something different however, they were more than powerful enough to give a modern PC a run for its money at the time and the games on them were definitely a step up from their predecessors. What has followed is a massive boom in the world of console gaming and subsequently a decline in the world of PC gaming.

This is not to say that PC gaming is dead and buried, far from it. Whilst consoles might have taken the lion’s share of the gaming market there are still a great many titles that make their way onto the PC platform. For the most part however it is obvious that these games were developed with the console platform in mind first with paradigms that don’t necessarily make sense on the PC making their way into the final release. This process has become known as the consolization of PC gaming and it has been met with a lot of criticism by the PC gaming community. Whilst I don’t like what this means for PC gaming I do understand the reasons behind the shift away from the PC as being the primary platform.

Primarily it comes down to simple economics. Since the PC was the platform for so long many seem to think that it’s by far the biggest market. The truth is unfortunately that for the vast majority of the market the console reigns supreme with PCs making up a very small percentage of it. Take for instance one of the biggest recent retail releases, Call of Duty: Black Ops. Total units moved for this game in November last year were in the order of 8.4 million with only 400,000 of them being on the Wii, DS and PC platforms. Putting that in perspective that means that the PC release accounted for less than 5% of the total sales volume and data from previous years shows that this number is on the decline.

A single data point however isn’t enough to prove the theory and no one will argue that the Call of Duty series is a bit of an outlier in itself. However if you take a look at the sales charts for each platform it’s quite clear that PCs really are a niche market when it comes to games totaling around 3% of the total units moved. Of course 3% of a multi-billion dollar a year market is still a significant chunk of change but it’s comparable to say the difference in market share between Windows and Linux (and should provide some insight into why nearly no one bothers with developing games for Linux).

Just because PC gaming is becoming a niche market doesn’t mean it’s going to disappear anytime soon however. There are still many types of games, real time strategy being one of them, that just simply don’t work well in the console world no matter how much tweaking you do to the core game play. It does however mean that consolized games should be the expected norm for PC gamers and whilst that might mean a sub par experience it does have the added benefit of extending the life of our systems significantly, which I know is a small consolation. Still unless the PC somehow manages to draw crowds the size of any of the console platforms those of us who choose the PC as our platform will have to make do with what we’re given as the game developers of the world must give the crowd what they want.