It might surprise you to know that I have a pretty keen interest in the realms of psychology. I’m not exactly sure where the interest comes from but I think it has something to do with me viewing the human mind as an incredibly complex machine, one that we’re only just beginning to decipher the inner workings of. Primarily I’m interested in what motivates people to do certain things so I can understand where they’re coming from. Thinking back to my university years I can see that this interest probably stemmed from my obsession with trying to understand the everyman, figuring that I was so far removed from normalcy that I had to undertake such tasks. That interest has of course lead me to try and figure out why people keep coming back here to read my writing and I recently uncovered some interesting facts that might shed some light on that.

I’ve known for quite a while that I’m not particularly good at judging what articles of mine will be popular and ones that won’t. I’ve tried to crack that secret formula of writing something that will be an instant success but realistically the most popular articles I’ve written have always been slow burners, coming into fame a long time after I wrote them. Still I noticed an interesting trend after each of those hits took off on their own accord: more people would start visiting. Not just from random searches but also returning visitors and each new hit would build on the last one. I put it down to simple network effects (I.E. one new reader usually entails more readers as they share the posts around) for the most part, but something I read yesterday changed my view on this.

B.F Skinner was an American behaviourist who’s research into cognitive processes spans a good 5 decades from 1938 to 1989. He was also somewhat of an inventor, building several contraptions to test his various theories. One such device was the Operant Conditioning Chamber (or Skinner Box) a simple device designed to test the link between behaviours and their link to rewards both positive (reinforcement) and negative (disincentive). They’re usually quite simple devices consisting of some kind of operandum (say a lever or button) that the subject has to activate in order to receive a reward.  Despite being so simple they can be used to study a wide range of behavioural mechanisms and one of them is particularly intriguing. 

Given a direct relationship between the operandum and the reward (press button, receive bacon) subjects in the box will make the association and would operate it when they wanted said reward. However should the relationship be indirect, say the reward only comes randomly, then the subjects began to develop behaviours that they believed were consistent with the reward. Examples of this were birds performing such unusual behaviours as bowing or dancing before pressing a button as they associated that behaviour with the completely random reward. With that in mind I started thinking about where I’d seen this behaviour elsewhere and pennies started dropping.

Games, especially casual and MMORPGs, are heavily based around this concept of random rewards. MMORPGs are probably the best example of this when they follow the usual formula of “kill baddies, they drop loot” but the best rewards don’t drop often. Indeed back in the beginning days of World of Warcraft one of the end raid bosses, Onyxia, had an ability called Deep Breath that, from a scientific point of view, was triggered completely at random. However guilds attempting this boss would employ crazy strategy after crazy strategy to stop her from using said ability, with some swearing by its effectiveness. It got to the point where it became a meme for each new patch that players would observe “Onyxia deep breathes more often” or someone would discover yet another mechanic that apparently affected the frequency.

For bloggers the effect is somewhat similar, although it usually takes a slightly different form. I know for myself that if I find a blog post that I really like I’ll usually end up subscribing to the author’s RSS feed, hoping to get more of the same. Of course not everything they put out will be gold but day after day I’ll find myself coming back hoping to see the writing that captured me in the first place. Every so often they’ll hit on it again and I’ll be hooked again for however long, but usually long enough that they’ll strike gold again.

And that, my readers, is probably why you keep coming back. I don’t know what post brought you here or what may have made you subscribe to me but undoubtedly the reason you keep coming back is that you’re hoping to see something along those lines again. I hope I can deliver on that often enough to be worth your while and indeed, since so many of you do come back I get the feeling I do that often enough to keep reinforcing that behaviour. Not that I’m actively trying to condition you though, although now that I think of it the prospect of doing so is rather tempting… 😉

About the Author

David Klemke

David is an avid gamer and technology enthusiast in Australia. He got his first taste for both of those passions when his father, a radio engineer from the University of Melbourne, gave him an old DOS box to play games on.

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