I can remember my first experience with PC multi player game. I can’t remember exactly what game it was but I do recall running a 5 meter serial cable from my room across into my brother’s and then clicking the connect button frantically in the hopes that we could play together. Alas we never managed to get it working and resigned ourselves to play our game individually. Over the years my multiplayer experience would be mostly limited to bouts on the various Nintendo consoles we purchased over the years with my most fond memories being the countless hours we whiled away on Goldeneye 007.

Online multiplayer was something that eluded me for quite some time. Being stuck out in the sticks of Wamboin my Internet connection lagged behind the times considerably, seeing me stuck on dialup until I switched to a rural wireless provider sometime in 2005. I’d make do by finding servers that were sympathetic to my HPB ways but even then the experience wasn’t particularly stellar. It then follows that I found solace in good single player games much more often than I did with ones that required me to find someone else to play with (with World of Warcraft being the notable exception). 

The games industry however has been trending in the opposite direction. It’s increasingly rare to find a game that doesn’t have some token form of multiplayer in it, especially those ones that are part of a long running series. Indeed many recent titles that found their success as single player only titles have since found their sequels with some form of multiplayer attached to them. The trend is somewhat worrying for long time gamers like myself as many of these efforts appear to be token attempts to increase the games longevity. Whilst this usually wouldn’t be a problem it seems that in some cases the single player has suffered because of it and this is why many gamers lament the appearance of multi player in games.

Personally though, I really haven’t seen much of a decline in game quality with the addition of multiplayer to new games. Indeed looking back at two sequels that found their feet in solid single player experience which had multi player added afterwards (Bioshock 2 and Portal 2) shows that it is possible to make a game with a token multiplayer aspect that doesn’t detract from the main game. It’s worth mentioning however that I didn’t bother to play the multiplayer at all in Bioshock 2 nor did I engage in the most recent effort of token multi playerism found in Rage. Had I done so I might have been telling a different story, one I might endeavour to investigate in the future.

All this being said however I did cringe a bit when two of my favourite titles from Bioware, namely Mass Effect and Dragon Age, both recently announced that their upcoming titles would include some form of multiplayer.  Now these are two titles that have managed to go two releases without having multiplayer and no one can deny the success that both of them have had. The question then becomes “why now?” as they’d both have enough momentum to be successful just off their existing fan base. It would appear that there’s a perception that some form of multiplayer is now a required part of a game and not developing it could adversely affect the games future. There’s a decent amount of evidence to argue to the contrary however, like Skyrim selling a whopping 7 million copies already (and all their past success, of course). 

The proof will be in the pudding as it’s rather unjust to judge a game before it’s released to the public and those games will be a good indicator of just how much a multi player section impacts on the single player experience. Whilst I can’t recall any games that were noticeably worse off because of multi player being tacked on I do understand the community’s concerns about how good, solid single player games could be ruined by focusing on something that, for a lot of people, adds no value to the game. I’ll make a point to give the multiplayer a good work over for these titles when their released in the future, just to see if it was worth the developer’s time of including them in.

About the Author

David Klemke

David is an avid gamer and technology enthusiast in Australia. He got his first taste for both of those passions when his father, a radio engineer from the University of Melbourne, gave him an old DOS box to play games on.

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