In the middle of last year I commented on some rumours that were circling around the Internet about how Xbox Live was coming to Windows 8 and along with it the ability to play some Xbox titles. The idea would have seemed to come out of left field for a lot of people as there’s no real incentive to enable such functionality (especially considering just how damn hard it would be to emulate the Xbox processor) but considering it alongside the Three Screens and a cloud idea it was just another step along the platform unification path. Since then however I hadn’t seen much more movement on the idea and instead figured that eventually everything would be united under the WinRT platform and was waiting to see an announcement to that effect.
The lion’s share of the titles that will be released on the Windows 8 platform are from Microsoft Studios with a couple big name developers like Rovio and Gameloft joining in the party. All of the first wave of titles will be playable on any Windows 8 platform and a few of them (most notably the relatively simple titles like Solitaire and some word games) will stretch onto Windows Phone 8 with things like resuming games that you started on another platform. Looking at the list of titles I can’t help but notice the common thread among them and I’m not quite sure to make of it.
For many of the third party titles its quite obvious that their release on Windows 8 (ostensibly on WinRT) is just yet another platform for them to have their product on. Angry Birds, for instance, seems to make it a point of pride that they’re on pretty much every platform imaginable and the fact that they’re on Windows 8 really shouldn’t come as much of a surprise. Indeed quite a lot of them are already multi-platform titles that cut their teeth on one mobile platform or another and realistically their move onto the Xbox (and from there to Windows 8) will just be another string in their bow. I guess what I’m getting at is that many of these titles already had the hard work of getting ports working done for them and it’s less indicative of how flexible the underlying WinRT platform really is.
Indeed the most innovative uses of WinRT come from the first party Microsoft titles which, whilst being unfortunately bland, do show what a truly agnostic application is capable of. They all feature a pause/resume function that works across platforms, ability to work with both touch interfaces as well as traditional mouse and keyboards and lastly some of them feature cross platform competitive play. It’s unfortunate that the third party developers didn’t look to take advantage of these capabilities but I can understand why they didn’t for these first wave of games; the investment would be too high for the potential pay off.
What I think really needs to be done is to bring the WinRT platform to the Xbox360 via a system update. Whilst its all well and good to have some Xbox titles ported to Windows 8 its really only a stopgap solution to bringing a unified platform to all of the three screens. Right now the only platform that’s lacking some form WinRT is the TV screen and that could be remedied via the Xbox. Whether that comes in the current generation or in Durango though will have to remain to be seen but it would be a great misstep from Microsoft to ignore the fact that the final piece of the puzzle is WinRT in the living room.
Microsoft really is onto something with the unified experience between all their available platforms and they’re really not that far off achieving it. Whilst it will take a while for third party developers to come out with apps that take advantage of the platform the sooner that it’s available across all three screens the sooner those apps will come. This first wave of games from Xbox live gives us a tantalizing little glance of what an unified platform could bring to us and hopefully subsequent waves take inspiration from what Microsoft has been able to do and integrate that into future releases.