For someone who’s stated repeatedly that open world games are not my thing I sure have played a lot of them this year, from 38 Studio’s swan song in Kingdoms of Amalur: Reckoning to Prototype 2 and Sleeping Dogs. I’ve come to appreciate the genre more since then as I really did enjoy Sleeping Dogs even if I avoided many of the repetitive side missions in favor of the more engrossing story missions. I had been planning to do a review of Far Cry 3 for a while now on the recommendation of several friends who have dozens of hours invested in it and, if I’m honest I wasn’t looking forward to it. I remember the original boring me rather quickly and the second was just such a mess I didn’t make it past the first hour. However this latest installment is a vast step up from either of its predecessors and I’d even go so far as to say it was rather enjoyable.
Far Cry 3 goes back to the original’s roots, putting you on the fictional Rook Island located somewhere between the Indian and Pacific oceans. You play as Jason Brody who, with a group of close friends including a couple of children of 1 percenters, have been enjoying a tropical vacation. The group decides to go skydiving together but they all land on different sections of an island which is controlled by the pirate lord Vaas. They’re then taken hostage and ransomed for their return but your brother is having none of that and breaks you both out. The ensuing escape goes terribly awry with your brother being gunned down by your captors and you falling unconscious in a river. You are rescued by the Rakyat, a group native warriors, and then swear vengeance against Vaas and his entire operation.
Whilst Far Cry might never have been the PC destroyer that Crysis was it did have a reputation for being on the upper end of the graphics scale and Far Cry 3 certainly doesn’t disappoint in this area. On first glance I was convinced that it was one of the Crytek engines but as it turns out it’s Ubisoft’s own in house engine called Dunia, made by a former Crytek employee. It features all the things we’ve come to expect from high end games like motion blur and depth of field but it also includes other impressive features like day/night cycles, dynamic weather and realistic fire simulation (which makes starting huge fires rather fun). One minor complaint I have about it is that enabling v-sync (I hate tearing) seems to make any system struggle. Taking it off and cranking up the anti-aliasing worked well to combat tearing however so its more of a FYI than a complaint.
Unlike the majority of open world games Far Cry 3’s core game play is good old fashioned First Person Shooting with an arsenal of weapons at your disposal. The whole combat system has a lot of polish to it with all the main weapons behaving how you’d expect them to and none of them glitching out in strange ways. There are a few quirks like the knife swings having a queue so if you mash the key a couple times he’ll keep on swinging that knife when you’re not pressing it. The aiming can also be a bit weird as like in say Call of Duty aiming down the sights guarantees the bullet will hit where the sites are targeted but that doesn’t appear to be the case in Far Cry 3. Everything else seems to work well though, especially the take down system.
Far Cry 3 includes a rudimentary stealth system that works on line of sight, distance and the amount of time you’re visible to an enemy. For its intended purpose it works well, allowing you to sneak up on people and take them out silently with your knife. However there are also silencer attachments for your guns that supposedly allow you to take people down without alerting others but I never found that to be the case as anyone who was shot down immediately triggered every guard to go into a panic. Realistically I get the feeling that it was primarily designed for the take downs with the weapons being something of an afterthought. This could possibly be due to my preferred weapons being assault rifles and SMGs as I didn’t really bother with sniper rifles at all.
Like most games these days there’s a talent/specialization system that allows you to craft Jason into the kind of character you want to play. There’s 3 different styles ranging from complete stealth to all out combat and many of the talents are synergistic across trees. Initially the points you choose will make a big difference to all your encounters as some of them will make certain situations a breeze whilst without them you’ll find yourself struggling to accomplish certain tasks. However as the game goes on you’ll find that most of them are more convenience factors than anything else, either allowing you to do things slightly faster or simply blunder your way through without having to think about the risks you’re taking.
The reason I say this is that whilst you can’t unlock all the talents from the get go (you can’t simply ignore the main story line and get everything) the pace at which next tiers are unlocked seems a bit off as I always found myself with extra points spare before the talents I wanted were available. Now this isn’t because I’m some kind of crazy quest nut, far from it, I in fact ignored many of the side quests in favor of the story line, only stopping to get radio towers and the occasional safe house so I didn’t have to drive so far. Still by doing that I was able to max out one tree (shown above) and was only 6 or so levels away from maxing all the others.
I guess where I’m going with this is that in Far Cry 3, like with nearly all the open world games I’ve played, the bevy of additional side missions and activities available are simply not required. Whilst some of them might be a fun distraction from the main plot line they are, for want of a better word, fluff that doesn’t really need to be in the game. Now I know that this is part of the appeal for a lot of people, being able to wander around to do whatever you want and I admit that not being on rails is quite refreshing but I’ve yet to see a game where these side missions aren’t repetitive wastes of time that don’t bestow any real benefit for the player. This is especially true in Far Cry 3 when you can make all the weapons free in a rather short space of time and upgrade all your other stuff through crafting.
That’s one thing that Far Cry 3 does do rather well actually as the upgrades really are completely optional but taking the, admittedly small amount of, time to go and find the right animals, skin them and then craft your upgrades is pretty cool. It does start to get a little ridiculous if you’ve got the fervent RPGer mindset though as there’s animals and herbs everywhere and your loot sack is only so big, usually meaning you end up with a lot of left overs. There is a quick sell button for the trash loot but it unfortunately doesn’t extend to skins that you have no use for anymore which can sometimes leave you with a surplus that you don’t need but don’t have an easy way of knowing that. This is only made worse if you get the double harvest talents so some inventory management is required.
Far Cry 3 also loses points for this kind of bullshit that Ubisoft has been renowned for: highly connected games that shit themselves whenever your Internet connection drops or the Ubisoft servers have a conniption. This particular error was coming from their end however as I was able to Google search and Steam chat with all my friends whilst it was deciding what to do and then when it timed out it said I could keep playing anyway. Now I’m not a professional coder but I definitely know that if you have a mechanism for allowing players to keep playing offline you can certainly do that check in the background without putting this prompt up in front of them. This is on top of the fact that even the Steam copies of the game come bundled with Ubisofts Uplay social gaming network thing which is just as bad as any game that bundles Games for Windows Live in the same fashion. Seriously just stop doing it guys, the “rewards” you offer us for playing your games aren’t worth the precious seconds we have to waste clicking past your crappy social networks.
Far Cry 3’s story is somewhat confused in its execution, starting off strong with Jason being a bewildered upper-middle class boy stuck in a woeful situation to this kind of fever dream sequence where its hard to understand whats real and what’s not. It’s not in a good way either as there are many sections where these dream sequences seem to happen only as a way to gloss over how things actually happened in that situation (the final knife fight being a great example of this). I’ll admit that one interpretation of this could very well be some kind of Fight Club-esque idea but in reality it seems more like there were many great disparate ideas that are linked together in really tenuous ways and just ends up feeling like a jumbled mess. At least the ending didn’t scream sequel, which would’ve had this review being a lot more ALL CAPS ragey.
Far Cry 3 is a beautiful game that pays homage to its roots, making up for the mistakes of the sequel in spades. Open world games aren’t usually my forte but I definitely enjoyed the majority of my time with it and this soared to new heights once my character achieved that broken state where I felt like I was invincible. There are still some niggling issues however with the pointless side quests, half baked stealth system and a story that does more to confuse than anything else. All that being said however it’s still a pretty good game, one that deserves much of the praise that’s been leveled at it and for those who love titles like Grand Theft Auto et. al. I’m sure there’s a lot for you to love in Far Cry 3.
Far Cry 3 is available on PC, Xbox360 and PS3 right now for $69.99, $68 and $68 respectively. Game was played on the PC on the Survivalist difficulty setting with 14 hours total play time and 60% of the achievements unlocked.