Back in July David Cameron announced that he’d be ensuring that all ISPs within the United Kingdom would implement a mandatory filtering scheme. The initiative drew a lot of negative attention, including a post from yours truly, as the UK’s citizens were rightly outraged that the government felt the need to fiddle with their Internet connections. The parallels between Cameron’s policy and that of the Clean Feed here in Australia were shocking in their similarity and I, like many others, thought that it’d likely never see the light of day. Unfortunately though it appears that not only has Cameron managed to get the big 4 Internet providers on board he’s also managed to broaden the scope far beyond its original intentions, much to the chagrin of everyone.
The base principle behind this initiative appears to be the same as the Clean Feed: to protect children from the vast swaths of objectionable content that reside on the Internet. Probably the biggest difference between however stems from its implementation as the Clean Feed was going to be enforced through legislation (although that later changed when it couldn’t pass parliament) Cameron’s filter is instead a voluntary code of practice that ISPs can adhere to. If the same thing was introduced in Australia it would be likely that none would support it however in the UK nearly all of the major suppliers have agree to implement it. The problem with this informal system though is that the scope of what should and should not be blocked isn’t guarded by any kind of oversight and, predictably, the scope has started to creep far beyond it’s initial goals.
Among the vast list of things that are making their way onto the list of “objectionable” content are such legitimate sites including sex education sites and even the UK equivalents of sites like Kids Helpline. Back when Conroy first proposed the filter this kind of scope creep was one of the biggest issues that many of us had with the proposal as the process by which they made the list was secretive and the actual list itself, even though it was eventually made public, was also meant to be kept from the general public. Cameron’s initiative does the same and, just as everyone was worried about, the list of objectionable content has grown far beyond what the general public was told it would. It’s happened so quickly that many have said (and rightly so) that it was Cameron’s plan all along.
If you ever had any doubts about just how bad the Clean Feed would have been in Australia then the UK’s initiative should serve as a good example of what we could have expected. The rapid expansion from a simple idea of protecting children from online pornography has now morphed into a behemoth where all content either fits into someone’s idea of what’s proper and what’s not. It’s only a matter of time before some politically sensitive content makes it onto the objectionable list, turning the once innocent filter into a tool of Orwellian oppression. I’d love to be proved wrong on this but I can’t say I’m hopeful given that the slippery slope that many of us predicted came true.
Fight this, citizens of the UK.
I’m something of a quiet transhumanist, reveling in the ideas of elevating the human existence through the use of technology but staving off from raving about it whenever I get the chance. Whilst the idea of living longer appeals to many the idea of removing that inevitable end date, the one thing that has proved to be unavoidable for the vast majority of humanity to date, feels abhorrent to many and thus I leave the subject to one side. Still every so often a piece of science will make it into the mainstream media that brings with it some of the implications of transhumanist thinking and I feel compelled to comment on it.
A collaborative research effort between scientists in Australia and the USA has discovered a compound which, when administered to 2 year old mice, makes them appear to be as youthful as their 6 month old counterparts. The time line for the dramatic effects was also impressive with the reversal taking just under a week to occur. The compound acts on mitochondria, the energy generators of our cells, and appears to act directly on the muscle tissue of the mice. Whether that extends to other aspects of aging isn’t made clear (at least not that I can see, the article is behind a paywall) but the results have been impressive enough to warrant approval for human trials next year. Of course that means that a proper human model is some years off (with commercial production further still) but we should have some preliminary results in the not too distant future.
If this compound does pretty much exactly as advertised then it could mean a lot for our aging populace. Restoring muscle function is a key aspect in leading a healthier life as we age (which is why regular exercise is so important) and this could go a long way to making our golden years that much more enjoyable. At the same time it could also potentially help keep us in physical peak condition much longer, enabling us to be more active for an extended period of time. Whether this will translate to a bump in life expectancy and, more importantly, total longevity though will be something we won’t know for decades but it does sound promising.
Of course such life extension technologies always beg the question of how we’d deal with a larger population that’s living longer. Currently the world’s population is expected to peak around 2050 at roughly 8.3 billion, about 1.3 billion above what it is today. Technology like this wouldn’t immediately mean everyone suddenly starts living an additional 20~30 years, due to cost and adoption rates, so it’s far more likely that you’d see a gradual increase in average lifespan over the course of a couple decades. Indeed I believe this is true for all life extending technologies and thus their effects would be far more subtle and would be highly unlikely to lead to an unsustainable population of people who live forever.
It’s my hope that this line of research paves the way for more studies into what causes aging and what we can do to treat it. Whilst I will always support people’s decisions to live their lives the way they choose I believe that medical science can do a lot to help improve it and, one day, make death a choice rather than an inevitability.
You’d think that since I have something of a obsession with competitive style games, ones that often require fast reflexes, would lead to an appreciation for other twitch based games. In general though I don’t find that’s the case as more often than not I find myself feeling drained by the experience, wondering why I’m giving myself RSI just to get to the next level. I am a sucker for unique takes on traditional game mechanics though and Race The Sun, the first PC game from independent studio Flippfly and hot off their Kickstarter campaign, manage to bypass much of the anxiety I felt with other similar styles of games whilst still providing a challenging experience.
You’re a solar powered craft, gliding peacefully across the planet. The problem is though that you have a limited life as you can only move when the sun is shining down of you. This presents something of a problem as the sun is going down…fast. The race is on then for you to catch up with it, extending what short life you have so that you can continue your journey across this spartan world. It’s not that simple of course as the way is covered with obstacles and shiny trinkets, things that can lead to your untimely demise should you break your concentration for a split second.
Race The Sun utilizes incredibly simple graphics with the vast majority of detail in the world being provided by the shadows cast from all the untextured objects. It’s something that you’ll be thankful for as you progress through the game as later levels will be littered with innumerable objects, all of which are capable of putting an end to your short journey. Thus the simple visual style allows you to determine safe paths very far out although being able to stick to them is another matter entirely. Whilst Race The Sun is only available on PC currently I could easily see the game running very well on a wide range of mobile devices something which I’m sure is in the works considering Flippfly’s previous title.
The mechanics of Race The Sun are simple in essence, you simply have to keep going forward and avoiding any obstacles along your way. The further you go the more points you get and you can boost your score even higher by collecting “Tris”, small pyramid structures that dot the landscape. In principle this would make for a pretty straightforward game, very similar to other games like BIT.TRIP Runner, however Race The Sun throws in a bunch of other mechanics to ensure that your journey is never quite the same nor as simple as you might first think.
Initially all you do is avoid obstacles and in doing so you’ll earn yourself points, eventually levelling you up. As you level up you’re granted more and more powers such as being able to collect jump power ups or be able to equip your ship with new powers to make certain aspects easier. These challenges, whilst starting off simple, rapidly turn into the game’s main source of replayability as they encourage you to attempt behaviour that is antithetical to your main goal of moving forward to increase your score. The most memorable one by far was the one where I could only turn left through 2 whole regions, something which proved to be incredibly difficult given the fact that one mistake can lead to your downfall.
The powers also help spice things up a bit as they enable you to do things that you otherwise wouldn’t be able to. The magnet for instance, the first power you get, allows you to collect Tris from further away than normal. It doesn’t seem that noticeable at first but you’ll be able to do things like saddle up next to Tris that are on high platforms to collect them without having to use a ramp or jump power up to do so. Whilst I’ve yet to unlock more than the first 2 powers suffice to say that they can be game changing and I’m sure the ones I haven’t unlocked yet are.
Race The Sun’s world is also regenerated every 24 hours, giving you enough time to become familiar with it but not long enough that you’d be able to write a strategy guide for it before the world shifted again. Due to its procedural nature some of the worlds are more conducive to certain types of play than others so if you’re finding yourself being unable to complete a certain challenge it’s probably worth your time to wait until tomorrow to give it another go. Of course it can also be somewhat frustrating to get a great strategy down only to have it dashed by the world remaking itself but for the most part any tactics you come up with in one world will be transferable to the next.
Race The Sun is a great little distraction, offering up intense twitch based game play coupled with a minimalistic style and intriguing game mechanics. The daily world regeneration and leaderboards will ensure that anyone with a competitive bent will find a lot of enjoyment out of it, attempting to find the best path through Race The Sun’s world in order to maximise their score. It might not have the staying power of similar games in its genre but it’s very enjoyable, offering up a challenge that’s both unique and refreshing.
Race The Sun is available on PC right now for $10. Total game time was approximately 1.5 hours with 24% of the achievements unlocked.
As many know my experience with 3D printing has come with mixed results, as the kit I bought with 3 friends required more calibration than I was willing to do and my friend’s Solidoodle proved to be a reliable way to create the objects I needed. I’m still highly interested in the area (I was going to post a review of Microsoft’s 3D Builder but just never found the time to hook it all up) and I strongly believe that the commoditization of manufacturing at the small scale will prove to be revolutionary. One area of particular interest was the idea of a food printer, something that could potentially make a meal out of some base nutritional components.
As it turns out this might be closer than I first imagined (skip to 1 minute in for the good stuff):
NASA stated investigating the idea of 3D printing food a little while ago, investing a small amount of money into research to create a device capable of creating edible foodstuffs on the International Space Station. Primarily this was to fuel a longer term goal to provide food for an interplanetary trip to Mars as its believed that 3D printed food could dramatically reduce waste and improve efficiency with transported materials. Whilst this current demonstration appears to be limited to producing pizza (something which seems a perfect fit for a first run) NASA’s vision is for something far more general and it looks like they’re well on their way to achieving that.
It’s a big step considering that we’ve had printers capable of producing chocolate models for some time, but the leap to other food has proved somewhat elusive. It will likely be quite some time before it gets much more general than your run of the mill pizza however although some of the designs making the rounds are really quite impressive. Time will tell if they’ll ever become mass market devices but I can definitely see themselves finding a home in space stations and high end restaurants looking to create truly unique dishes.
Whenever the idea of establishing a colony off-world comes to mind the first place many think of is Mars. Primarily this is due to Mars being the most similar of all the other planets to ours, having an atmosphere and land features that look very similar to some of our own. However that’s where the likeness ends as its lack of magnetic field has meant that its atmosphere has been stripped bar to a thin layer of carbon dioxide, taking all of the surface water along with it. Thus whilst it would seem like the best candidate for humans to establish themselves elsewhere in this solar system there are other potential sites that have distinct advantages over what Mars can provide.
One surprisingly good candidate for a potential human colony is Mercury. Now initially this would seem like a pretty bad idea as its surface temperatures regularly exceed several hundred degrees celsius and the only atmosphere to speak of is a tenuous layer is mostly made up of solar wind and vaporized surface material. However it’s close proximity to the sun gives it access to abundant solar power, orders of magnitude more than what is available on the surface of Mars. Considering that power is probably one of the biggest limiting factors for a colony and the size it can grow this advantage could prove invaluable, so long as the initial challenges could be overcome.
Probably the biggest thing that Mercury has going against it is the time it would take to get a mission there. Whilst we’ve got craft today capable of covering the distance in under 40 days or so its tight orbit around our sun makes it incredibly difficult to get into orbit with it. It’s not so much that it’s hard to do, more that the time typically required to transit to there with an approach that will get you into orbit takes on the order of years, not days. This would mean the development of systems to support humans for a sustained period in space which would open up other alternative locations for a human colony.
Interestingly such systems could be used to establish a colony on Venus, although not the type you’d think of. Whilst Venus’ surface is a hellish place where it rains metal it would be quite possible to create cloud cities that float around an area that’s much more hospitable to humans. Indeed the pressure at 50KM above the surface is the same as Earths and thanks to the dense, mostly carbon dioxide atmosphere a lifting gas that’s simply breathing air has a lifting power of 50 times that of helium on earth. The protections required then are far less strenuous than those required to get to Mercury initially and the dangers posed by the atmosphere are far less severe than that of a harsh vacuum.
Past these planets though are options start to get limited as whilst many moons of the gas giants of the outer solar system have an abundance of things like water or other useful materials they’re typically quite harsh environments, either being flooded with ionizing radiation or lacking any kind of atmosphere without the benefit of having high amounts of light to take advantage of. They’re essentially equivalent to space itself in that regard and whilst I love the idea of large human colonies in space there’s really no substitute for colonizing another planet.
For what its worth we’re likely going to see a Mars colony within our lifetimes, one that will likely be limited to a few one way pioneers or entrepreneurs looking to take advantage of the first new frontier in a century. The other options, whilst being only slightly more fantastical than that of a Mars colony, aren’t likely to happen any time soon as there needs to be much more ground broken in engineering terms before they become viable. Regardless of where it happens a human colony off our planet is fast becoming a necessity if we want to ensure the human race doesn’t have a single point of failure in our own planet.
Governments often avoid long term policy goals for fear of never seeing them completed. This unfortunately means that large infrastructure projects fall by the wayside as it’s unlikely that they’ll be finished in a single term, leaving a potential political win on the table for an incoming government. The National Broadband Network then was something of an oddity, forced into being due to the lack of interest the private sector showed in building it (despite heavy government funding) it was one of the few examples of a multi-term policy that would have tangible benefits for all Australians. Like any big project it had its issues but I, and many others, still thought it was worth the investment.
If you were to believe the Liberal’s rhetoric of the past couple years however you’d likely be thinking otherwise. Whilst the initial volleys launched at the NBN were mostly focused on the fact that it was an expensive ploy by Labor to buy votes it soon metastasised into a fully fledged attack that had little rhyme or reason. It’s ultimate form was the Liberal’s FTTN NBN, a policy which many saw as a half hearted attempt to placate Liberal voters who saw the NBN as an expensive Labor policy whilst trying to retain the tech vote which they had spent so many years losing. After they got into government however many of us, myself included, thought that it was all a load of hot air and that they’d simply continue with the current NBN plan, possibly with someone else building it.
Oh how wrong we all were.
I mentioned last week that Turnbull needed to start listening to the evidence that was piling up that the FTTP NBN was the way to go, figuring that the unbiased strategic review would find in favour of it given the large body of evidence saying so. However the report was anything but saying that the current NBN plan was woefully behind schedule and would likely end up costing almost 50% more than it was currently expected to. The new NBNCo board then recommended a plan of action that looked frightfully similar to that of the Liberal’s FTTN NBN, even touting the same party lines of faster, cheaper and sooner. Needless to say I have some issues with, not least of which is the fact that it seems to be wildly out of touch with reality.
For starters I find it extremely hard to believe that NBNCo, a highly transparent company who’s financials have been available for scrutiny for years, would be unaware of a cost blow out exceeding some $28 billion. The assumption for the cost blow out seems to stem from an ill formed idea that the cost per premise will increase over time, something which is the exact opposite of reality. There also seems to be a major disconnect between the Liberal’s figures on take up rates and plan speeds which makes it appear like there’s a huge hole in the revenue that NBNCo would hope to generate. Indeed if we look at the 2013-2016 corporate plan the figures in there are drastically different to the ones the review is using, signalling that either NBNCo was lying about it (which they weren’t) or the strategic review is deliberately using misleading figures to suit an agenda.
I won’t mince words here as it’s clear that many aspects of the review have a political agenda behind them. The $28 billion blowout in the FTTP NBN seems to have been calculated to make the $11 billion increase in peak funding for the Liberal’s NBN seem a lot more palatable, even though its cost is now basically the same as the original costings for the FTTP NBN. Honestly we should have expected this when the majority of the new NBNCo board is staffed with former executives from telcos who have large investments in Hybrid Fiber Coaxial networks, something which the new NBN will be on the hook for (even though the Liberals seem to think they’ll get those for free).
In short the review is laughable, an exercise in fudging numbers to suit a political agenda that has absolutely zero groundings in reality. The end of it is that we, the Internet users of Australia, will get horrendously screwed with outdated technology that will have to be replaced eventually anyway and at a cost that will far exceed that of a pure FTTP solution. Of course it’s now clear that it was never Turnbull’s intention to do a fair and honest review and was only interested in being given evidence to support his skewed view of technology.
Google isn’t a company that’s known for curtailing its ambitions; starting off with its humble beginnings as the best search engine on the web to the massive conglomerate that it is today, encompassing everything from smartphones to robotic cars. In the past many of the ideas were the result of acquisitions where Google made strategic purchases in order to acquire the talent required to dominate the space they were in. More recently however they’ve started developing their own moonshot style ideas through their Project X labs, a research and development section that has many of the hallmarks of previous idea incubators. Their most recent acquisition trend however seems to be a mix of both with Google picking up a lot of talent to fuel a potential project that they’re being incredibly tight lipped about.
Now I’ll be honest, I really had no idea that Google was looking to enter in the robotics industry until just recently when it was announced that they had acquired Boston Dynamics. For the uninitiated Boston Dynamics is a robotics company that’s been behind some of the most impressive technology demonstrations in the industry, notably the Big Dog robot which displayed stability which few robots have been able to match. Most recently they started shipping out their Atlas platform to select universities for the DARPA robotics challenge program which hopes to push the envelope of what robots are capable of achieving.
Boston Dynamics is the 8th acquisition that Google has made in the robotics space in the past 6 months, signalling that they’ve got some kind of project on the boil which needs an incredible amount of robotics expertise. The acquisitions seem to line up in a few categories with the primary focus being on humanoid robots. Companies in this area include Japanese firm Schaft, who has created a robot similar to that of Atlas, and several more industrial robotics focused companies like Industrial Perception, Meka, Redwood Robotics. They also snapped up Bot and Dolly, the robotics company behind the incredible Box video, who’s technology provided some of the special effects for the recent movie Gravity. There were also 2 design firms, Autofuss and Holomni, who were also picked up in Google’s most recent spending spree.
At the head of all of this is Andy Rubin who came to Google as the lead of Android. It’s likely that he’s been working on this ever since he left the Android division at Google back in March this year although it was only recently announced that he would be heading up the robotics projects. As to what that is currently Google isn’t saying however they have said that they consider it a moonshot project, right alongside their other ideas like Project Loon, Google Glass and the Self Driving Car. Whilst it seems clear that their intention with all these acquisitions will be to create some kind of humanoid robot what kind of purpose that will serve remains to be seen, but that won’t stop me from speculating.
I think in the beginning they’ll use much of the expertise on these systems to bolster the self driving car initiative as whilst they’ve made an incredible amount of progress of late I’m sure the added expertise in computer vision systems that these companies have will prove to be invaluable. From there the direction they’ll take is less clear as whilst it’d be amazing for them to create the in home robots of the future it’s unlikely we’ll see anything of that project for at least a couple years. Heck just incorporating all these disparate companies into the Google fold is going to take the better part of a couple months and it’s unlikely they’ll produce anything of note for sometime after.
Whatever Google ends up doing with these companies we can be assured it’s going to be something revolutionary, especially now that they’ve added the incredible talent of Boston Dynamics to their pool. Hopefully this will allow them to deliver their self driving car technology sooner and then use that as a basis for delivering more robotics technology to the end users. It will be a while before this starts to pay dividends for Google however the benefits for both them and the world at large has the potential to be quite great and that should make us all incredibly excited.
It’s been a while since a good stealth game has crossed my path with many of the games that I’ve played recently including stealth as a tacked on aspect that doesn’t add much to the game play at all. Indeed stealth mechanics are notoriously difficult to get just right as it’s quite easy to make it completely ineffective or, by virtue of making the stealth so powerful, nullify other aspects of the game. The Splinter Cell series of games might never have been considered the pinnacle of stealth game play (I think Deus Ex and Thief take the cake there) but they were most assuredly one of the few games that got stealth mechanics right and Blacklist is no exception.
Splinter Cell: Blacklist puts you back in the shoes of Sam Fischer, long time black ops agent who’s regularly tasked with missions that require the utmost discretion. On what seems to be a routine trip out of Andersen Air Base quickly turns south as an unknown assailant lays siege to the entire base, taking down the chopper that Sam and his old friend, Victor Coste, were in. It’s soon revealed that the people behind the attack are calling themselves The Engineers and their goal is nothing short of the USA pulling all their troops out of every foreign country. Should the USA not comply they’ll have 7 days before the next attack will occur, that is unless Fischer can stop them.
Right off the bat Blacklist impresses with its top class visuals, easily surpassing many titles of the same generation. Whilst you’ll be predominately spending most of your time in the dark (should you choose to play that way) there are numerous times when you’ll find yourself gawking at the lush scenery or the incredible amounts of detail in the environments. This plays heavily into the fact that the environment is as much of a weapon against your enemies as your large arsenal is as these detail environments will provide you with dozens of paths and opportunities to complete sections as you see fit. This is only made better by the solid voice acting by all of the characters, adding another level of depth that I honestly wasn’t expecting from Blacklist.
Whilst Blacklist is primarily designed as a stealth action game its essentially 3 different games in one, all of which are available depending on how you want to play it out. Blacklist does encourage you to take the hardest road (fully stealth, don’t kill anyone) by making that the most rewarding path however if you’d prefer to play it a bit quicker by switching to lethal take downs that path is also quite viable. Then, should your inner Call of Duty fan be rattling his cage, you can then switch to full out run and gun mode leaving a trail of destruction in your wake. This path comes with the least rewards however but you’d rarely find yourself wanting should you decide to play it this way.
As a fan of the stealth genre I tried my best to stick to the fully undetected, non-lethal take down approach which is by far the most challenging way to play the game. It takes a little while to get used to the way enemies react to you, figuring out how long you can stay in their line of sight before you’ll be detected, but once you’ve got a feel for it the system provides enough challenge without making it feel like you’re against a race of super soldiers with heightened senses.However you’re more likely to make the game far more challenging if you’re trying to stick to a couple goals (no kill, completely undetected) as one mistake can lead to you needing to use tactics that will go counter to your plan.
Although your job does become a lot easier as you start to unlock better gear, especially when it comes to the tactical goggles on your head. They start off just being your run of the mill night vision goggles but after a couple upgrades they give you see-through-the-wall capability which turns you into a super hero like agent. It’s balanced by the fact that they don’t ping out when you’re moving, so you can get yourself into tight situations if you don’t take the time to stop and look around, but if your aim is to go full stealth then you’re best bet is to drop as much cash as you can into the goggles early and look to upgrading other things later.
If you’re going to take the Panther approach (stealth killing rather than stealth knock outs) then you’re probably better off investing in some of the more powerful weapons so that you can take out enemies more efficiently. It’s in this aspect that you’re somewhat spoiled for choice as there are literally dozens of alternatives for the 2 primary slots which will be candy to those achievement hunters who love to unlock everything. Personally since I was going for the min-max approach there was really only a couple weapons that would suit me and by far the best ones are the prototype weapons that are unlocked by upgrading the weapons lab. Some of the others might be better for other situations but considering how powerful the prototype assault rifle was you’d be hard pressed to find anything better, honestly.
I’ll admit that I skipped all but the story missions as they seemed to be the most interesting out of the lot. There’s a bunch of co-op and multiplayer missions that you can do for extra cash and gear unlocks however the gear I had as part of the game bundle I bought meant I didn’t find myself wanting for a lot of it. This is probably my main criticism I’ll level at Blacklist as the fact that I spent a couple extra bucks on the game meant I was able to skip a lot of content because I didn’t feel compelled to pursue any of the additional unlocks. I understand this won’t be the case for everyone however it does bring into the question of single player balance and the use of potentially game breaking rewards for those who elect to pay a company a few dollars extra.
The story of Blacklist isn’t going to win any awards but I did feel that it had a depth to it that many comparable FPS or stealth games lacked. Instead of simply being sent on a mission to take out person X or stop terrorist attack Y from happening all the missions have a wealth of background behind them, with many of the characters being acutely aware of the impact their actions could have on the wider geopolitical landscape. It’s probably even better for those who’ve played the previous Splinter Cell titles (I can only vaguely remember playing one, Pandora Tomorrow I think) as many of the characters were featured previously.
Splinter Cell: Blacklist is an excellent example of a modern day stealth title, giving the player a great degree of freedom in playing the game out how they see fit. The stealth is done exceptionally well with every level having dozens of alternative paths so that you can craft your own way through. Even the sections where you’re forced into run and gun combat feel great which leads me to believe that even if you played Blacklist as a traditional FPS it’d still rate up there as a great game. Blacklist then is a title I can help but recommend especially if you’re a fan of the stealth genre.
Tom Clancy’s Splinter Cell: Blacklist is available on PC, Xbox360, PlayStation3 and WiiU right now for $59.99, $78, $78 and $78 respectively. Game was played on the PC on Normal difficulty with 10.7 hours of total play time.
We’re all familiar with the concept of gravity: 2 bodies of mass, no matter how or small and regardless of the distance between them, are attracted to each other. As a force it’s pretty weak, even when the two bodies are close to each other, as you can overcome the gravitic forces of an entire planet by simply standing up. However the fact that its range is unlimited and that it doesn’t appear to discriminate as to what it acts on is what makes it such a fundamental force in our universe.
Whilst that understanding is probably good enough for a general understanding of its mechanism of action it in fact is far more complicated and interesting than that and the following video is probably the best way of describing it I’ve seen in a long time:
It’s not a perfect simulation, as they mention in the video, but it does give you a really great insight into how the general relativity way of explaining gravity works and how it works with other well known theories like orbital mechanics. I reckon with a little additional engineering you could make something that functioned like a nearly ideal gravity field something which would be awesome in a science museum like Questacon here in Canberra. It’s still great in its current form though and hopefully we see similar things make its way into the science labs at our schools.
Convincing the wider tech community that the the FTTN NBN is a bad idea isn’t exactly a hard task as anyone who’s worked in technology understands the fundamental benefits of a primarily fibre network over one that’s copper. Indeed even non-technical users of Australia’s current broadband network are predominately in favour of the fully fibre solution knowing that it will lead to a better, more reliable service than anything the copper network can deliver. The was a glimmer of hope back in September when Turnbull commissioned NBNco to do a full report on the current rollout and how that would compare to his FTTN solution however his reaction to a recent NBNco report seems to show otherwise.
The document in question is a report that NBNCo prepared during the caretaker period that all government departments enter prior to an election. The content of the document has been rather devastating to the Coalition’s stance that FTTN can be delivered faster and cheaper with NBNCo stating in no uncertain terms that they would not be able to meet the deadlines promised before the election. Additionally many of the fundamental problems with the FTTN solution were also highlighted which should be a very clear signal to Turnbull that his solution is simply not tenable, at least in its current form.
However Turnbull has done as much as he can to discredit this report, taking the stance that it was heavily outdated and written over 6 months ago. However this is clearly not the case as there’s ample evidence that it was written recently, even if it was during the recent caretaker period (where, you could potentially argue, that NBNCo was still under the influence of Labor). In all honesty though the time at which it was written is largely irrelevant as the criticisms of it have been echoed by myself and other IT pundits for as long as the Coalition has spruiked their FTTN policy.
Worse still the official NBNCo report, which Turnbull has previously stated he’ll bind himself to, was provided to him almost 2 weeks ago and hasn’t seen the light of day since. It was even brought up during question time during a recent sitting of parliament and Turnbull was defiant in his stance to not release it. We’ll hopefully be getting some insight into what the report actually contains tomorrow as a redacted version of the report will be made available to some journalists. For someone who wanted a lot more transparency from NBNCo he is being awfully hypocritical as, if he was right about FTTN being cheaper and faster to implement, would have supported that view. The good money is then on the fact that the report is far more damning about the Coalition’s policy than Turnbull had hoped it’d be.
If Turnbull wants to keep any shred of creditability with the technically inclined voters he’s going to have to fess up sooner or later that the Coalition’s policy was a non-starter and pursuing the FTTP solution is the right way to go. Heck he doesn’t even have to do the former if he doesn’t want to but putting his stamp on the FTTP NBN would go a long way to undoing the damage to his reputation as the head of technology for Australia. I guess we’ll know more about why he’s acting the way he is tomorrow.