It’s been 2 years since I reviewed Mass Effect 3 and whilst the burning need I once had to spew forth vitriol has long subsided there’s still a part of me that can’t let go just how badly they handled the way the game ended. I’ve been told several times over that the subsequent DLCs made significant inroads to improving the situation however, for me, the damage was done and I felt it was better to put the series to rest in my mind. Overall it was still a wonderful game experience, one I do not regret playing at all, and it was my fervent hope that Bioware (and the game developer community at large) took the criticism to heart and would do everything to avoid such a situation again.
Turns out, they just might.
I managed to get into the Bioware panel at PAX Australia last year and it was interesting to see what the panelists, most of whom were writers and producers for the Mass Effect series, had to say for themselves. It was clear that the room was much of the same mind as I was regarding the ending, much to the chagrin of the person who was asking the question, and it was somewhat disappointing to hear them write off the reaction as mostly “you can’t please everybody”. It seemed then that the community’s desire for Bioware to take the criticism in stride had been met with deaf ears even if the DLC response had been somewhat positive. However recent news, whilst not been a direct apology from Bioware, might be their way of admitting a mea culpa on this part by allowing the player to heavily influence their next title’s ending.
News comes through today that Dragon Age: Inquisition will heavily incorporate the player’s choices into the ending. Interestingly the span of choices isn’t simply from a couple of distinct endings it will in fact include minor tweaks dependent on your choices in the game (and previous ones too), major changes depending on choices made within the game (of which there are 40 or so) and a handful of completely unique endings. If memory serves me Dragon Age wasn’t exactly the heavily player driven narrative like Mass Effect was, although the heavy variation in the origin stories was amazing, so the inclusion of so many different factors does seem like a reaction to the community’s reception of Mass Effect 3.
This was the kind of variation that players were expecting for Mass Effect 3. So much of the game was predicated on choices that you made, many of which had lasting consequences that shaped the world to be uniquely your own. To have all that choice boiled down to a modifier on the RGB spectrum felt like all those choices were essentially meaningless, stripping any feeling of agency you may have built up through each of the titles. With Dragon Age: Inquisition Bioware might be on the right path to restoring some of the community’s faith in them delivering a player sculpted narrative, one that feels unique to them. Whilst I, as always, try to avoid the hype for things like this news of this nature does make me excited for what Bioware has in store.