Games, like all creative endeavours, are aspirational things. They all have a goal; some to tell a great story whilst others challenge you with mechanics and puzzles. One of the key things that I’ve come to judge games on is what their ambition is and how close they get to achieving it. Great games do this effortlessly whilst lesser ones struggle to realise the vision of their creators. Unravel unfortunately falls into the later camp, proudly announcing its intentions early on in the game but failing to evoke the kind of emotional response it was looking for. It is, however, one of the more beautiful and mechanically inventive games of recent memory.
You are Yarny, an adorable little creature woven out of red yarn. You find yourself in the home of an elderly lady, one filled with photographs and memories of years gone by. However it seems her most prized possession, a photograph album, has long since faded, its little woven decorations missing. So you take it upon yourself to explore the places where these memories were formed and to find those mementos of times long since past. Along the way you’ll encounter many challenges, all of which you’ll overcome using the one thing at your disposal: your yarn.
Unravel is an absolutely gorgeous game, having the same kind of “small person in a huge world” feeling that Little Big Planet did so well. The environments are incredibly detailed and are slathered in modern effects like depth of field, realistic weather and volumetric lighting. Whilst there’s some slight stylization here and there everything else aims to be far more realistic from the detail on the wood textures to the small flecks of rust on a metal bucket. All of this is amplified significantly by the beautiful original soundtrack. In terms of sheer craftsmanship there are few games, especially in the same genre, that can hold a candle to what Unravel’s team has created.
Mechanically Unravel is a 2.5D platformer, often putting you in a situation where the exit is just out of reach or hidden behind another obstacle. The novel mechanic comes from Yarny who is tethered to a specific point and only has so much length which can be used. All the other mechanics flow on from this principle, like being able to swing between points or building little yarn bridges which you can use to pull things across gaps. Like most platformers there’s also numerous secrets to be found, requiring either exploration or a keen understanding of the mechanics to unlock. It might not sound like much of a twist on the standard platform formula but it’s enough to keep things interesting over its 6 hour duration.
The puzzles start out being easy enough, usually just requiring you to pull something in one direction or get up enough momentum to leap across a gap. Where they start to get tricky is when the length of yarn you have is barely enough to make it, forcing you to optimize how you use it. For the most part this is obvious, untie knots you don’t need and find the shortest path possible, however some times it requires finding the other yarn stash which might not be immediately apparent. Probably the most frustrating ones are the timed, twitch based platforming sections which will inevitably require several tries to complete. I’m honestly not a fan of these kinds of challenges as they seem more anti-player than anything else, eliminating the skill requirement and requiring you to do it multiple times in order to progress.
Unravel also has some pretty rough edges, almost entirely brought about by the troubles that come from physics based game play. Objects will simply not behave themselves sometimes, often leading you to get stuck on a puzzle because something didn’t do the thing it was supposed to do. Quite often when you jump towards an anchor point Yarny will either not target it or will target another one. There’s also some puzzles which, if done in a certain way, will stop you from progressing leaving you with no option but to restart the entire level. Finally there are a few places where you can simply fall through the world completely, again requiring a restart. None of these issues will stop you from completing the game however they can add in enough frustration to warrant putting it down for the day.
At the beginning Unravel states, explicitly, that they’ve included a lot of mature themes in the game as that’s what they believe makes a good story. True to their word those themes are in there however they’re explored implicitly, dribbled out to you in the form of a few photographs in each level. It’s a story that everyone can relate to, sure, however Unravel is not a game that’s driven by its story. Instead it’s a beautiful platformer, one that relies on its mechanics to drive everything forward above all else. In that respect whilst it’s admirable that the Unravel team aspired to deal with issues that other games leave at the door it’s done in such a hand wavy fashion that I can’t really give them much credit for it.
Unravel is an exceptionally beautiful game, one that is complimented strongly by its inventive mechanics. The graphics and accompanying soundtrack are stunning being far above the average for other games in this genre. The platforming mechanics are done well with the additional yarn mechanic working pretty much how you’d expect it to. The experience is marred by the usual bevy of issues that come with physics based game play, not to mention a few glaring issues that will need patching sooner rather than later. The story, which is highly asiprational in nature, is too ethereal in nature to be of much impact, even if some of the themes will resonate universally. Still overall Unravel is a game that’s worth the short time it asks of you and is sure to delight those who find charm in Yarny’s cuteness.
Unravel is available on PC, XboxOne and PlayStation4 right now for $29.99 on all platforms. Game was played on the PC with 6 hours of total play time and 62% of the achievements unlocked.