The Division Patch 1.8: The Game We All Wanted on Release.

The 1.0 version of The Division was a pretty great experience although its end game content was somewhat lacking. Indeed at the time of writing the review I was some 37 hours in and I only racked up another 8 before calling it quits altogether. Soon afterwards the incursion patch released but, frankly, there wasn’t enough in it to bring me back. Ever since then I’ve heard rumblings of the changes they’ve made, the content that’s been added and how all of that has resulted in a very well rounded game. With a couple of my friends recommending that I come back to give it a go I figured it’d be worth a shot and, honestly, if Massive Entertainment released this back in 2016 they would’ve been staring down the barrel of several game of the year awards.

The numerous patches since then haven’t expanded the story directly per se, however with the addition of new areas, encounters and whatnot the narrative world of The Division has expanded significantly. There’s a small amount of story explaining the background of the new additions to the game but you’ll likely miss most of it if you’re not paying attention. Like before a lot of the greater world building is done through the various kinds of collectibles you can find around the place, most of which will just build out the backstory of the main campaign a little more. It’d be nice to see some story focused DLC as I really did enjoy the campaign back on initial release but honestly with the rest of the changes that have come through I can see why it was probably left on the todo list.

The Division has retained its dedication to filling the world with incredible amounts of detail, something I had completely forgotten about in the near 2 years since I last played. Indeed that detail extends beyond just throwing random stuff everywhere as the level design itself is incredibly complex as well. I couldn’t tell you how many times me and my crew managed to get ourselves lost (in areas that we must have been through dozens of times before no less) when we’re on the hunt for an objective or similar. I’d usually chalk this up as a negative but it’s actually helped keep those same areas feeling fresh for much longer than you’d otherwise expect. Unfortunately I haven’t upgraded my machine since I last played (that’s probably coming next year) so I couldn’t really bump up any of the settings from their previous defaults. Maybe next time.

The amount of different activities that have been added, as well as the ones that have been revamped, are so numerous that returning players are likely to feel pretty overwhelmed. The good news is there’s really no required activity that you have to do, nor will you find yourself struggling to progress thanks to the tweaks to how enemies (and the loot they drop) scales. Essentially you have the ability to set the overall world’s difficulty as well as the challenge of the encounter itself. The first sets the level of the loot you’ll get and the latter the amount. This is great for gearing up as you can tweak the settings to get the most out of pretty much any encounter you’ll be doing. Loot drops aren’t restricted to any particular location either, meaning no matter what you end up doing you have a chance of getting the best gear. Of course the harder, higher end activities have better guaranteed loot to entice you to take on the challenge rather than just mindlessly farming.

Like all good loot treadmills the gear which allowed me to steamroll basically any encounter was made completely redundant upon logging in. My mix of high end and purple gear nowhere near the maximum attainable power level and so the loot grind began again in earnest. All in all though it only took me about 10 hours to get to the 270 range and from there it’s all about finding the gear with the right rolls to fill out whatever build you may be going for. Of course everything is about the sets and their bonuses now and whatever bonus takes your fancy will dictate the rest of your build. For now I’m still running with the best of what I have for the most part (I was lucky enough to get a Ninjabike bag which has made things easier) but am hoping to complete a full Predator’s Mark set in the not too distant future.

Thankfully not everything is left to just pure RNG and there are various ways in order to get the gear you want or, and this is definitely something I think all RNG loot games need, a way to optimise a drop to its ultimate potential. The Division isn’t shy with lavishing you with loot however it only does so because getting the right combination of stats and talents is infinitesimally rare. The recalibration station allows you to reroll a single talent on guns and a single stat on armour which sometimes can be enough to turn it from useable into a must-have. However the optimisation station means that a perfect set of stats with bad rolls can be brought up to the top tier rolls with enough farming. Sure, you don’t want to have to do this for every item, but for that one item which amps up your build significantly it’ll be worth the price of admission. Sadly I only realised that Ninjabike didn’t work for classified sets otherwise I wouldn’t have wasted my Division Tech on it.

However even with a rag tag bunch of armour pieces and weapons you’ll likely find that pretty much everything in The Division is available to you. Whilst my friend and I have been playing for a duo for the most part we only started to really hit the challenge wall past the 10 hour mark. At that point most of the higher end activities don’t appear to scale with group size and so are balanced for full teams of 4. Unfortunately it seems matchmaking at the moment isn’t all it’s cracked up to be as we’ve often gone through whole missions with it active before someone eventually joins. Still we’ve managed to farm in other areas without too much hassle so it’s not like we’re cut off from getting those shiny teal and red items.

The Dark Zone, which used to be this weird PVE but kind of PVP area, has now found its feet with the new changes to the zone. Previously it was pretty much just a high end gear farming place, one where someone going rogue was considered rude rather than part of the game. Now rogue agents are a real threat, one you have to be cautious of if you want to plunder the sweet loot in the area. I had many great encounters in the DZ, most of which ended with me and my team dead on the floor. However nothing is sweeter than the revenge you can take on them when they try to extract out with your loot. It might not be the most efficient way to farm items, especially if you’re actively looking for trouble, but it is one of the more enjoyable ones, especially with all the stories you’ll tell afterwards.

Some things haven’t received much love in the last 2 years though, namely the UI. Whilst I still love the aesthetic and simplicity of the UI when you’re run and gunning inventory management is something of a nightmare. Scrolling through dozens of items and trying to compare them to what you have is a real chore and the gear score really only tells half the story. If you’re min-maxing a particular build it’s easy to figure out what you need but even then you’re still likely to be carrying around a bunch of other items “just in case” you want to try a different one. There’s also other parts of the inventory that aren’t well described in-game (I have 6 different types of grenades? What do I need water for?) and honestly I can’t remember if they were even explained during the campaign. This doesn’t affect the overall enjoyment of the game too much but, given the amount of polish the rest of the game received, these parts do stick out more than they otherwise would.

The Division as it stands today isn’t the game I stopped playing all those years ago. The amount of diversity in terms of items, builds and activities is an order of magnitude above the game I remember. The core game play, which I quite enjoyed, remains mostly the same with the variety coming from the numerous gear sets which change the way the game plays out dramatically. Loot is plentiful but still a pain to manage, something I had hoped would have been improved over the years. All in all though it seems the rumours surrounding The Division being a game worth playing now are well justified and if you, like me, left it long ago now is definitely the time to jump back in.

Rating: 9.25/10

The Division is available on PC, Xbox One and PlayStation 4 right now for $89.95, $99.95 and $99.95 respectively. Game was played on the PC with 60 hours of total playtime (15 in patch 1.8).

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