One of my favourite games to play on my PlayStation Portable back in the day was Lumines. Something about the combination of pop hits with an easy to understand but hard to master block dropping mechanic made it the perfect little time waster game. I haven’t gone back to the series in a long time however and until I opened up Sayonara Wild Hearts I didn’t know how much I missed these kinds of games. You see, whilst there is very much a challenging game to master under the hood, the overall experience itself is enough to carry the game along. Indeed much like Lumines, which took me forever to get through all of its songs, I doubt I’ll ever master what Sayonara Wild Hearts has to offer but that doesn’t mean I didn’t have a great time playing through it.

As the heart of a young woman breaks, the balance of the universe is disturbed. A diamond butterfly appears in her dreams and leads her through a highway in the sky, where she finds her other self: the masked biker called The Fool. To restore balance you’ll have to do battle with the elements of the universe that seek to disrupt order and bring chaos. You’ll do this through riding motorcycles, skateboarding, dance battling, shooting lasers, wielding swords, and breaking hearts at 200 mph.

Sayonara Wild Hearts’ visuals are a striking combination of low-fi textureless models and a colour palette* that shifts and morphs as you play through each of the levels. It almost feels inspired by the early days of 3D graphics in games with some of the models feeling like they were ripped out of Star Fox 64. These low poly visuals ensure that the game will run lightening fast on pretty much any platform which is likely going to be a necessity if you’re playing it on an iOS device. You’re not going to have much time to gawk at the visuals though as they’re going to fly by you at a rapid clip.

At its core Sayonara Wild Hearts is a rhythm game, its pace directly tied to the game’s pumping soundtrack. Now it’s been some time since I’ve played a game in this genre as I’m not usually a fan of them but it feels like Wild Hearts has taken a grab bag of basically every single mechanic in the genre and smashed them together. I don’t think this is a bad thing as it keeps you engaged and challenged throughout the game’s short play time. Of course just completing all the levels once is probably doing the game a disservice as it’s very much designed to be mastered over the course of multiple playthroughs.

The developers went to great lengths to ensure that the game’s pace didn’t slow down, even if you failed a certain challenge. I was really impressed with how rapidly it put you right back in the action and how little progress you lost when you failed. There’s even a built-in skip mechanic that’ll trigger after a certain number of failed attempts, ensuring that pretty much anyone will be able to make it through to the end. Couple that with the concise level segments it makes it very easy to pick the game up for 10 minutes or so and come back to it later, something I’m coming to appreciate a lot more of late.

Sayonara Wild Hearts reminded me of the joy I had playing games that based themselves around a solid pop sound track. It’s a short, well crafted experience that anyone should be able to get through in an hour or two. Indeed if I had an iOS device I’d likely have it installed there as my go-to time waster game for a while to come. Really there’s not much more that needs to be sad about it as if you’re not sold already you’ll know either way 5 minutes into your first playthrough.

Rating: 8.25/10

Sayonara Wild Hearts is available on PC, Nintendo Switch and iOS right now for $18.50. Total play time was 68 minutes with 4% of the achievements unlocked.

* Reading into the game’s development it appears that the colouring comes from the Bisexual Lighting palette, something I was not aware of before writing this review!

About the Author

David Klemke

David is an avid gamer and technology enthusiast in Australia. He got his first taste for both of those passions when his father, a radio engineer from the University of Melbourne, gave him an old DOS box to play games on.

View All Articles