Way back at the very first PAX Australia (which was, gosh, 7 years ago now) I remember roaming through the indie booth and stumbled across FRAMED. I’m ashamed to admit that I never actually got around to playing it even though I was thoroughly intrigued by it’s panel puzzle design that was unlike anything I’d seen before. Since then there’s been a few imitators but none of them really caught my attention. That was until I stumbled across The Pedestrian in the Steam recommender and it’s combination of the panel puzzle design and absolutely fantastic background art design. That was enough to get my attention and keep my curiosity for a little while after however unfortunately I didn’t find much to keep bringing me back after just an hour or so of play time.
The premise of the game is pretty easy to understand: you’re a little man trapped inside the various signs , drawings and other wall coverings that are part of our everyday life and you want to travel through them. It starts off easy enough, you just need to run from one side of the screen to the next, but you’ll quickly find yourself needing to rearrange panels in certain ways to make sure you can progress. Initially this is just a simple task of not dead-ending yourself but it’ll quickly turn into a problem of figuring out which order events can happen and when they need to happen. It’s kind of hard to explain via text but you’ll immediately understand the premise when it’s first presented to you.
The Pedestrian’s graphics are, put simply, wonderful. A lot of attention has been paid to the smallest of details like the metal grains you can see on the outside of galvanised metal pipes, the various textures of the different kinds of signs you find yourself in and even the vast detail in areas that the camera whips past in just a few seconds. That kind of dedication to detail is, to be honest, quite astonishing and reflects the high level of craftsmanship that’s gone into developing this game. It does make you wonder what kind of person loves the minor details of the mundane world so much that they want to make a game that’s ostensibly honouring it in this way. Possibly someone who’s able to see the joy in the little things… 😉
The puzzle mechanics build up over the course of the game, starting as a simple platformer (with an extra step or two) but quickly adding in more and more mechanics as the levels go by. There are some really clever ones in there, like the puzzles where you have a hole through the card that you go through, but for the most part they’re the standard 2D puzzle tropes that you’ve seen before. The rearranging frames part is the game’s main claim to fame and it uses it to good effect, often making you wonder just how the heck things are meant to go together and forcing you to just try things out.
However past a certain point I just lost interest in seeing more puzzles as, whilst the game does add more mechanics and challenge, I just didn’t feel motivated to go back. Part of this could be because of the lack of story, although there seems to be some narrative around somewhere if the achievements are to be believed, as once I’d lost interest in the puzzles themselves there wasn’t anything to fall back on. That’s saying something given the fact that I think the game is probably only 2 hours long total, and really I could probably slog through it, but I just don’t feel like going back to it. Perhaps if I’d played it through to the end in one sitting I’d be singing a different tune.
The Pedestrian is a well crafted game with it’s beautifully realised renditions of the everyday world around us. The mechanics are a solid blend of the traditional and the new, slowly building the challenge as you tick over each of the levels. However for me it just failed to capture my attention much beyond the first hour, the repetitive nature of the puzzles and lack of any other driving factor (such as a story) making it far easier for me to put it down than to pick it back up again. All this being said I still think The Pedestrian is worth playing for those who enjoy these kinds of games, and those with perhaps a little more patience than I.
The Pedestrian is available on PC right now for $28.95. Total play time was 78 minutes with 40% of the achievements unlocked.
I missed the boat on many of Tim Schafer’s games. Whilst I was aware of the titles that rocketed him to game developer stardom (Monkey Island, Manic Mansion and Psychonauts) I never ended up seeking them out, even more recently when I’ve been told I have to play them. You can probably attribute that to the fact that many of my friends had Apple IIs or other similar Mac computers and as such weren’t able to share games with me, the primary one being the original Monkey Island series. Still his games seem to have something of a following and if the Kickstarter for the Doublefine Adventure was anything to go by I figured their latest release, The Cave, would be worth playing.
Upon starting up The Cave you’ll be greeted by a smooth talking narrator who introduces himself as the cave you’re about to dive into, something we’re told just to go along with. After a short setting of the scene you’re then introduced to the 7 playable characters that you can choose to bring with you on the journey. They are (in no particular order): The Knight, The Adventurer, The Monk, The Twins, The Time Traveler, The Scientist and The Hillbilly. Each of them has their own little story which you’ll dive into as you venture deep into the cave, revealing their troublesome past and hopefully work towards making their present a little better.
The Cave has gone for a stylized 2.5D environment, locking your movement to the traditional 2D platformer style which uses 3D models for everything on screen. Typically heavy stylization goes hand in hand with simplicity (as the choice to heavily stylize is usually done as a trade off for better performance) however The Cave’s various environments are drenched in detail with modern lighting effects, particle systems and intricate set pieces. All put together it works very well with each of the various sections of the cave having its own distinct feeling, especially the unique character rooms.
At the beginning you’re shown the group of 7 characters and you get to choose 3 of them to go along for the ride. The choice is arbitrary as no matter who you end up choosing you will be able to make it through to the end. Your choice of characters only affects the path you will take to reach the end although there are some sections which might go a bit quicker if you choose certain characters over others. In the end though due to the unfortunate choice of 7 characters rather than say 6 or 9 you’ll have to play the game through a full 3 times in order to see all of the character’s stories, if that’s of interest to you.
The Cave is your traditional puzzler/platformer, making you jump from platform to platform in order to find the right items to use in the right place or to pull various levers in order to progress to the next section. The twist comes from each of the characters that you choose to take on your journey as each of them has some kind of special ability that can be used to solve the puzzles. Now for the most part these abilities really only come into play during the character’s unique section of the cave but there are times during the intervening puzzles where these abilities might come in handy. The Knight for instance can go completely invulnerable which is kind of handy when you want to fall off ledges in order to descend quickly.
Thankfully there’s no real inventory to speak of so you won’t spend your time hoarding dozens of items in the hopes you’ll need to use them. Instead in The Cave each of your 3 characters can only hold a single item at a time. Whilst there are some puzzles that require all of your characters to have an item and be doing something with it most of the time it’s only the main character that needs to do so. However much like other puzzle games there’s no shortage of things which you can pick up and interact with which can sometimes have you holding things that serve no purpose what so ever. This is part of the challenge of course but its usually fairly obvious what goes where.
As for the puzzles themselves most of them are relatively obvious with solutions that come about organically or by trial and error should you get stuck. Usually frustration sets in when you’ve picked up an item at one place then placed it down to get another item that you need to use right then and there, forcing you to backtrack some distance to get it again. There were some puzzles which stumped me to the point of needing a walk through guide but most of them were me thinking a puzzle should was solved when it really wasn’t. There was one puzzle which I thought was a bit rough however (the final stage, very last puzzle if you’re wondering) which whilst not being rubber duck key sort of thing was still in the realms of “LOL DEVELOPER LOGIC”.
The Cave is well coded considering its simultaneous release across several different platforms however there was one quirk which proved to be endlessly frustrating and one hilarious bug (pictured above). The quirk seems to be due to the dual control scheme that The Cave uses, letting you control your characters with the keyboard or mouse (or both at the same time, if you’re so inclined). However if you click in a location and then try to use the keyboard, like I tended to do accidentally when resting my hand on the mouse, there’s a 3 second or so period where the keyboard just simply doesn’t respond. This isn’t due to my keyboard or mouse as I don’t have this problem in any other game and it caused no end of frustration when my characters wouldn’t move the way I told them to. It’s not exactly game breaking but it is incredibly frustrating so I hope it gets fixed soon.
The bug shown above is also nothing really serious, just a clipping issue where my character was able to swim through the ground, but there’s probably a quick fix to it that could be implemented without too much trouble.
I thought the story of The Cave was interesting but lacked any real depth to it. Sure the character’s backgrounds are explored decently through the cave paintings and their unique puzzle caves but none of them are particularly likeable or relatable. Now I get this is the point some what but their stories didn’t have any impact on me one way or the other. It’s made up for in spades by the fun and novel game mechanics so I guess what I’m getting at is that the story is serviceable but that’s not the reason I’d be playing the game.
The Cave is a solid platformer that brings in unique game mechanics and a pleasant art style to form a game that’s quite enjoyable to play. Many are seeing this as a teaser of things to come with the Doublefine Adventure and if this is true it should be shaping up to be something quite special, especially for fans of Schafer’s games. I had a good time with The Cave, although my second play through didn’t last particularly long (I stopped about half way through the first unique puzzle) but then again I’m the kind of player who gets rapidly disinterested in games I’ve already completed. The Cave is certainly worth a play through just for the unique experience it provides.
The Cave is available right now on PC, Xbox360, Playstation 3 and WiiU right now for $19.99 and an equivalent amount of points on the varying systems respectively. Game was played on the PC with 4 hours played and 19% of the achievements unlocked.