There seems to be two major camps of thought when it comes to levelling in MMORPGs. The first are those who like to take their time with it, soaking in the experience of the vast world presented to them and diving deep into the story elements. The others are fiercely focused on the end goal: get to max level and begin attacking end game content to create the most powerful characters possible. Both are legitimate forms of play and indeed a good MMORPG caters to both players but no matter which camp a player belongs to they will all ask the same question of a new game before they dive into it.
How long does it take to get to max level?
The reasons for asking the question differ significantly between both camps. For those who enjoy the levelling experience (I count myself as being primarily in this camp, although a little more on that later) the time to max level is a signifier of how much content they can expect to see before their preferred experience comes to an end. Heavily story based MMORPGs like Star Wars: The Old Republic the answer comes back as varied range depending on how far you want to dive into a particular story arc. End game raiders typically want to know the minimum amount of time required, often shortcutting past story elements and less efficient levelling zones, as the game for them doesn’t really start until they reach max level.
After you’ve done the levelling once though it’s often not the same when you go through and level again. Whilst many recent MMORPGs have made significant inroads to delivering unique experiences to different character classes, factions and whatever delineations they might have it’s almost inevitable that there will be some overlap between them. Thus levelling another character, referred to as an alt (alternate), can often be seen as something as a chore. Indeed for my first alt in World of Warcraft the game played out almost identically with the only difference being how combat evolved and my place in the various dungeons. It’s quite different now though and indeed the time taken to reach max level has been drastically reduced so when an item like the above shows up, allowing you to reach max level instantly for a price, the reaction has been somewhat mixed although I feel it’s overwhelmingly a positive thing.
I’ve been the proud owner of at least one max level character (usually 2) in every World of Warcraft expansion that’s come out. Whilst I’ve thoroughly enjoyed the levelling process on every occasion I rarely want to go through it again. Indeed nearly every time I’ve come back to World of Warcraft there’s been some kind of incentive program that made my levelling life a whole lot easier and the thought of having to redo it, for real this time, often doesn’t appeal enough. Something like this which would allow me to try out a character class which I’d otherwise have to slog through for countless hours for seems like a good deal to me, even if I feel the asking price is maybe a smidge above what I’d be willing to pay. I think that’s the point though and the next expansion comes with a free level up anyway.
I would put one caveat on it, if I could, and that would be that you would need at least 1 max level character before being able to purchase additional ones. This is something that the World of Warcraft forums have long debated over, often wanting the ability to boost their alts up to a certain level once they have a single character at max. I think the idea has merit as those who truly enjoy the levelling experience will do it regardless and those who are seeking end game content, the ones who usually spend the most time with the game by far, will always have at least a single max level character before they seek out another.
For me though things like this present a chance to reinvent myself every time a new expansion comes out. Whilst I’ve been an on again, off again player for the better part of 10 years now there are still classes I’ve yet to play in any meaningful sense and the allure of starting completely fresh in a new world is always enticing. I may never purchase one of these level boosts but I’m glad they exist as they would give me the opportunity to play with others who don’t have the time to invest in levelling.
It’s a sad truth that once a company reaches a certain level of success they tend to stop listening to their users/customers, since by that point they have enough validation to continue down whatever path suits them. It’s a double edged sword for the company as whilst they now have much more freedom to experiment since they don’t have to fight for every customer they also have enough rope to hang themselves should they be too ambitious. This happens more in traditional business rather than say Web 2.0 companies since the latter’s bread and butter is their users and the community that surrounds them, leaving them a lot less wiggle room when it comes to going against the grain of their wishes.
I recently blogged about VMware’s upcoming release of vSphere 5 which whilst technologically awesome did have the rather unfortunate aspect of screwing over the small to medium size enterprises that had heavily invested in the platform. At the time I didn’t believe that VMware would change their mind on the issue, mostly because their largest customers would most likely be unaffected by it (especially the cloud providers) but just under three weeks later VMware has announced that they are changing the licensing model, and boy is it generous:
We are a company built on customer goodwill and we take customer feedback to heart. Our primary objective is to do right by our customers, and we are announcing three changes to the vSphere 5 licensing model that address the three most recurring areas of customer feedback:
We’ve increased vRAM entitlements for all vSphere editions, including the doubling of the entitlements for vSphere Enterprise and Enterprise Plus.
We’ve capped the amount of vRAM we count in any given VM, so that no VM, not even the “monster” 1TB vRAM VM, would cost more than one vSphere Enterprise Plus license.
We adjusted our model to be much more flexible around transient workloads, and short-term spikes that are typical in test & dev environments for example.
The first 2 points are the ones that will matter to most people with the bottom end licenses getting a 33% boost to 32GB of vRAM allocation and every other licensing level getting their allocations doubled. Now for the lower end that doesn’t mean a whole bunch but the standard configuration just gained another 16GB of vRAM which is nothing to sneeze at. At the higher end however these massive increases start to really pile on, especially for a typical configuration that has 4 physical CPUs which now sports a healthy 384GB vRAM allocation with default licensing. The additional caveat of virtual machines not using more than 96GB of vRAM means that licensing costs won’t get out of hand for mega VMs but in all honesty if you’re running virtual machines that large I’d have to question your use of virtualization in the first place. Additionally the change from a monthly average to a 12 month average for the licensing check does go some way to alleviating the pain that some users will feel, even though they could’ve worked around it by asking VMware nicely for one of those unlimited evaluation licenses.
What these changes do is make vSphere 5 a lot more feasible for users who have already invested heavily in VMware’s platform. Whilst it’s no where near the current 2 processors + gobs of RAM deal that many have been used to it does now make the smaller end of the scale much more palatable, even if the cheapest option will leave you with a meagre 64GB of RAM to allocate. That’s still enough for many environments to get decent consolidation ratios of say 8 to 1 with 8GB VMs, even if that’s slightly below the desired industry average of 10 to 1. The higher end, whilst being a lot more feasible for a small number of ridiculously large VMs, still suffers somewhat as higher end servers will still need additional licenses to fully utilize their capacity. Of course not many places will need 4 processor, 512GB beasts in their environments but it’s still going to be a factor to count against VMware.
The licensing changes from VMware are very welcome and will go a long way for people like me who are trying to sell vSphere 5 to their higher ups. Whilst licensing was never an issue for me I do know that it was a big factor for the majority and these improvements will allow them to stay on the VMware platform without having to struggle with licensing concerns. I have to then give some major kudos to VMware for listening to their community and making these changes that will ultimately benefit both them and their customers as this kind of interaction is becoming increasingly rare as time goes on.