My gaming life started with a mouse and keyboard.
It was the late 80’s and I, still a youngster in the low single digit age range, was thrust in front of a PC and taught how to access the one thing I’d be interested in: the games. For the most part these games were solely keyboard based affairs but as time went on more and more mousey titles made their way into my gaming library. Whilst I did spend much of my pre-adolescent life playing numerous games on consoles once I was granted my very own PC it became my gaming platform of choice and has been for the better part of 2 decades. This has meant that playing games on a console/controller has become somewhat foreign to me, feeling clusmy and awkward. However after spending an inordinate amount of time with a particular console based title I’ve managed to become quite competent, so much so that playing the same game with a mouse and keyboard felt incredibly weird.
The game is, of course, Destiny which is a first person shooter. FPS titles, whilst not being the worst games for controllers (I’d probably go with RTS for that one), are one of the games I feel are much better played on a mouse and keyboard. This is mostly due to the quick and precise movements you can accomplish with a mouse and keyboard, something you really can’t achieve on a controller. Whilst my feelings on this matter haven’t changed much after spending 150+ hours in Destiny I have come to appreciate the skills required to use a controller effectively and, more importantly, the design requirements for making a FPS title work well on a controller.
The fundamental difference between a controller based FPS and a mouse and keyboard one (apart from the obvious) stems from the difference in muscles required to perform the same functions. When you’re using a mouse and keyboard many of the motions are completed using your wrist and rest of your arm. By comparison the controller uses your thumbs, a drastically different set of muscles that share almost no function between the two platforms. This is why jumping between your preferred platform and the other feels so clumsy, you’ve lost all the muscle memory you’ve built up and have to redevelop all those habits all over again. Suffice to say the span of most games doesn’t give you enough time to accomplish this and I only found myself becoming competent after 40 hours or so of dedicated practice.
There are compensations made for the platform however, most notably in the form of the subtle (or sometimes not-so) auto-aim which attempts to smooth over the imprecision and slow response times of the analog thumbsticks. Over time you get to know when it will kick in and how to use it to maximum effect but it’s definitely one of the harder aspects to get used to if you’re transitioning from a mouse and keyboard. Each game implements their own version of this differently as well which can make developing proper muscle memory difficult if you’re playing a number of games. There are others of course (like deadzones and turn rates) which factor into it as well which, as I found out, can actually preclude a title from working well with a mouse and keyboard.
I know this because I bought myself a CronusMAX adapter which allows me to use my PC mouse and keyboard as an input to my PlayStation4. Since I have a capture card in my PC this allowed me to play Destiny like any other PC game, albeit with some noticeable ghosting in high action scenes, but it’s very playable. This was well after I had managed to become somewhat decent with the controller however and I quickly realised that attempting to transition to the mouse and keyboard at this point was likely a lost cause. I had simply gotten used to playing it a particular way and no matter how hard I tried to get the mappings and sensitivities just right I simply couldn’t do so. Once another console FPS comes out that, for some reason, doesn’t see a PC release I might give it a go again but for now I’m far more comfortable playing Destiny with a controller than I am with a mouse and keyboard.
It’s been interesting to see how my skills on the controller have developed over the past couple months as it was honestly something I’d never overcome and necessitated the purchase of the CronusMAX to alleviate it. The awkwardness I felt using my mouse and keyboard then was incredibly surprising and was what spurred me to continue plugging away with the controller in the hopes of getting better. Since then I’ve been able to compete quite well in all aspects of Destiny, even some of those which I thought were just going to be beyond me (read: PVP). So whilst I haven’t become a full convert to the controller world I do see where it fits into the grand scheme of things and appreciate it when it’s done well.
We PC gamers have been in the minority for quite some time now, just over a decade if my memory serves me. Whilst many, including myself, get all nostalgic for the days when the PC was the gaming king, being the de-facto platform for any developer the last decade hasn’t exactly been terrible as a PC gamer. Indeed many of the AAA titles still made the effort to create a PC release, even if it would only account for single digit percentages of their player base. There’s been rumblings about a PC resurgence for some time now, mostly on the backs of the aging previous console generation, but apart from some highly speculative numbers there hasn’t been much more to support this.
That was until today.
DFC Intelligence, a video game and entertainment research/reporting company, recently released a report stating that PC games had overtaken consoles in terms of revenue. Considering that PC games rarely make it into any top sales charts this does seem somewhat counterintuitive but according to DFC much of this revenue is due to an explosion of interest in the MOBA (DOTA2, League of Legends, etc.) genre. Other than that there’s still a healthy mix of your typical kinds of PC games: MMORPG, FPS, RTS, etc. but the resurgence of PC gaming is almost entirely due to the popularity of MOBA titles. There’s also apparently more overlap between PC and console gamers with the console now being seen more as the secondary system to the PC. All of this bodes well for PC gaming but for long time veterans like myself the PC gaming of today is much different to the one of the past.
Whilst I knew that the MOBA genre had seen a massive amount of growth in recent times, mostly due to League of Legends, I had hardly thought it was enough to push PC revenues past that of consoles. This is mostly likely due to the incredible number of monthly active users that the top 2 MOBAs have with 67 million League of Legends and 6.5 million DOTA2 players respectively. Compare that to say Call of Duty which has 40 million and it’s easy to see why the PC platform would be making a resurgence, especially considering that their free to play nature usually means a reliable revenue stream. Hell I avoid most free to play games like the plague (and even I do play them rarely do I spend any money on them) but DOTA2 has managed to make me part with a decent chunk of cash over the 1600 or so hours I’ve spent with it. I know I’m not unique in this either but it does say something about what the PC platform has become.
Those of us who wished for the second coming of PC were looking for it to become the primary development platform, the one all developers targeted first. Whilst the consolization of PC games has improved significantly (and is likely to get even better now that consoles and PCs share the same underlying architecture) I still think that the trend is unlikely to change any time soon. Whilst the PC as a platform might be bringing in more revenue than consoles it’s primarily limited to a single genre, one that’s already dominated by 2 massive titles. In terms of AAA title development I get the feeling that consoles are still the prime target for developers, at least those who are playing outside of the MOBA space. I’d love to be wrong on this but it really does look like these numbers are skewed by the phenomenon that is League of Legends more than PCs in general.
Still this could be the catalyst required to vault the PC platform back to the top, especially considering how blurry the lines are now between consoles, PCs and even mobile (to some extent). Most of us PC die hards have made our peace with our console brothers but there’s always that lingering desire to want the platform you prefer to be the one on top. Realistically it doesn’t matter as long as you get to play the games you want to play but that competitive spirit that’s instilled in you from the time when you get your first gaming platform is hard to let go.
Ever since Steam reached a certain level of functionality any game that was distributed on it was kind of expected to make use of it. This isn’t a hard requirement from Valve or anything like that, no more it was an expectation from gamers that should Steam provide some services, like user login and what have you, then any game requiring them to do that again would be met with derision and, in my mind, rightly so. Whilst there were numerous examples of different game developers using their own login systems (Ubernet being one of the first to come to mind) by far the worst offender in this category was the Games for Windows Live service which would always manage to weasel its way into any game that came out or was published by Microsoft Studios.
Games for Windows Live got the most negative attention due to the fact that it directly replicated Steam’s technology, including things like the screen overlay, which meant that the user experience became somewhat confused. Additionally the benefits it provided were pretty slim as the only thing I could see was integration with my Live account, giving me achievement points, but considering most of those such games were cross platform intrepid achievement point hunters would likely prefer their Xbox. This was made all the more worse as since most PC gamers didn’t use it often the client usually needed to update itself, requiring multiple game restarts in order to get it working.
So you can imagine that there was no love lost when rumors started circulating that it was to be shut down next year.
The news comes from an unwitting source, Age of Empires Online, who mistakenly made the announcement as a courtesy to users who’d no longer be able to use the game after that point. The announcement was taken down almost immediately, although of course in the age of the Internet there’s always someone with a screenshot, which would seem to add a little credence to the idea that this was something Microsoft didn’t want everyone to know right now. Indeed in a strange coincidence it was also announced today that Arkham Origins would not be using the Games for Windows Live framework, strange considering that the previous two installments in that franchise did. Indeed looking at the list of Games for Windows Live games reveals that there’s been something of a dearth of titles released using the platform this year which would seem to confirm its imminent demise.
If the title of this post wasn’t a dead giveaway as to my feelings about this I’m honestly glad to see it go. The service never provided me any value and only served to get in the way of me playing the games, something which I don’t take kindly to. I’m sure this sentiment is shared by a lot of gamers, especially those who’ve made huge investments in the Steam platform like I have. Whilst I’m always wary of monopolies I’d hope that game developers took note of this and eschewed their own login systems in favor of something more standard and accepted.
Of course there’s also a dark side to this as Games for Windows Live going down will mean that games which rely on those services will simply stop working. Whilst I’m somewhat hopeful that the bigger titles might see a patch come through to remove it, at least enabling single player, I can’t imagine every title will see the same amount of effort put into it. There is a slim hope that Microsoft might make a general patch available however since a lot of the CD key authentication stuff was tied up with those servers I’m not too hopeful.
There is every chance that the Age of Empires guys got this wrong and Games for Windows Live will be sticking around but the evidence seems to say otherwise. Whilst I believe this is an overall positive for PC gamers the downsides to losing a hosted service like this are a painful reminder of the trade offs that coming with using them. We all like to believe that Steam is invincible, immune to things like this happening to it, but there’s every chance that in the future the same will happen to it. How the companies deal with this situation will be telling for the future as I’m sure this won’t be the last time we see such a service go down.
There was an awful lot of noise last month around the whole XboxOne DRM/features/whatever debacle that ended up with Microsoft doing a 180 on their often-on DRM stance. Ostensibly it was reactionary due to the amount of praise that Sony was getting at Microsoft’s expense, even though they’d managed to hold fast during the initial PR stampede. There were a few though, certainly not the majority but a non-zero amount, who lamented this change by Microsoft, saying that they had capitulated to the crowd and were essentially keeping gaming services in the dark ages. There’s a little meat to this story as the removal of the daily check-in requirement meant that some of the features that came along with it had to go away. Initially the things people were talking about didn’t require a daily check-in to achieve (like worlds that “live on” between game sessions, I think Animal Crossing had that covered pretty well) but there was one that was so revolutionary that I thought people were just making it up.
That was the ability to sell your digital only games.
Now as someone who’s got a massive library of these kinds of games on Steam (last count was in the realm of 300+) the ability to sell, or even just transfer, these games would be a pretty great feature. It’s possible that residents of EU countries might end up getting this by default thanks to a 2012 CURIA ruling but the idea that this could come to the XboxOne, regardless of territory, would be very appealing to a lot of gamers. The often on check is then required to make sure you haven’t sold the game through one channel and then continue to play it offline, which makes some sense in context, although I’d argue that the number of people who’d do such things would be in the minority (and you could just check whenever they did eventually get online anyway). However all that still has the one enormous caveat that I think was the crux of the issue for everyone: you have to rely on a service that may or may not be there in the future.
“Ah ha”, I hear you say, “but that’s the same for Steam and everyone just accepts it there!” and you’re right, to a point. That was probably the biggest thing that Steam had going against it at the time as PC gamers were most certainly not welcoming of it, I know I certainly wasn’t. However once the value proposition became very attractive, mostly through the sales, ease of use and increasing broadband penetration we started to warm to the service. There was also the assurance from Gabe Newell (although trying to source a direct quote relating to this is proving elusive) that should Steam have to shut down there’ll be a patch issued that would free your game library from its decaying hands. With Microsoft’s announcement there wasn’t, or at least it wasn’t communicated well, an equivalent assurance that would allow gamers to continue to play such games past the time when the Xbox Live service disappeared.
Indeed this problem faces all gamers as many titles move towards a more connected model which could mean that core features become unusuable the second the developer can no longer support running the back end infrastructure. For some times, ones that are traditionally multiplayer only, this is kind of expected but the difference between Diablo and Diablo III for instance is that in 20 years I can almost guarantee the former will still be able to be run by anyone with the disc, the latter I’m not sure will see the end of this decade. Sure the number of people doing this might not be in the majority but they’re a vocal one and the sole reason why services like GoG exist. Had Microsoft given some assurances to the contrary they might not be in the position they are today and those features might still be available to Xbox customers.
It may seem like we’re just being backwards Luddites bent on keeping the status quo but it’s far more than that, we just want to be able to play our games long into the future like we can do with so many titles we grew up on. I see no technical reason why systems can’t be built to enable both sides of the equation, one that allows us to sell/trade digital games whilst also giving the opportunity to play offline whenever we want, but the reasons are far more likely business in nature. It’s a real shame as Microsoft could have really outdone Sony on this particular front but it seems like they’re instead gearing up for being second place, capitulating just enough so they don’t end up competing with the Wii U for scraps of market share.
This year was already shaping up to be a great run for gamers, what with all the new IP heading our way and multiple high quality sequels, and the next console generation will likely be upon us before the year is out. Had you asked me last year what my predictions were I would’ve told you that we’d be lucky to see the next generation Xbox this year and it was far more likely that we’d see both of them sometime in 2014. I’m quite glad to be wrong in this instance however as whilst I might still be primarily a PC gamer I grew up on consoles and will always have a soft spot for them.
Today Microsoft officially announced their successor to the Xbox360: the XboxOne. If you’ve been following the rumours and leaks like I have there’s nothing too much surprising about the console itself as it sports the exact specs that have been floating around for a while. However there are still a few surprises from Microsoft’s next generation console and the launch event clarified some of the more controversial rumours that had been flying around. Suffice to say that Sony and Microsoft have very different audiences in mind for their next gen offerings, meaning that the choice between the two might no longer be based on platform exclusives alone.
Whilst I won’t go over the hardware specifications as they’re near identical to that of the PS4 (although I can’t find a confirmation of DDR3 vs GDDR5) there were a couple surprises under the hood of the XboxOne. For starters it’s sporting a BluRay drive which was kind of expected but still up in the air thanks to Microsoft initially throwing its support behind HDDVD, giving a little credence to the rumour that they wouldn’t incorporate it into their next gen offering. It also brings with it a HDMI in port, allowing those with set top boxes to run their TV through it. Whilst that doesn’t sound like much it’s telling of the larger strategy that Microsoft has at play here: they’re marketing the XboxOne as much more than a games console.
Indeed all the other features that they’ve included, like Snap Mode and the upgrades to their SmartGlass app, are all heavily focused on media consumption and making the XboxOne the central point of your home entertainment setup. Considering that current generation Xboxs are used to watch media more than they are to play games this change in direction is not surprising however it could alienate some of the more hardcore games fans. It seems Sony was well aware of this as their launch focused far more heavily on the gaming experience that their console could deliver rather than its additional media capabilities. The delineation then seems clear: if you want a gaming machine go for the PS4, but for everyone else there’s XboxOne.
The Xbox had always been Microsoft’s last piece in the Three Screens puzzle and it appears that the XboxOne will in fact be running a version of windows under the hood. In fact it’s running 3 different operating systems: Windows 8/RT, a second Xbox OS that’ll remain largely static (for developers) and the third layer sounds more like a hypervisor, managing access to resources for the 2 main operating systems. I speculated last year that Microsoft would be looking to bring WinRT to the next gen Xbox and that appears to be the case although how much of the functionality is directly compatible is still up for question as Microsoft has stated that you’ll “need to do some work” to port them across.
Unfortunately it does look like Microsoft wants to take an axe to the second hand games market as whilst the rumours of it needing to be always online have turned out to be false (although games can make use of Azure Cloud Gaming services which would require an online connection) installing a game to a hard drive locks it to that particular Xbox account, requiring a fee to do it on another. Whether or not you can play games without installing them is still up for debate however and the answer to that will make or break the second hand games market.
Additionally there’s going to be no backwards compatibility to speak of, save for transferring of licenses for media and your gamer score. Whilst this was not unexpected this combined with the lack of a second hand games market might be a dealbreaker for some. Whether this will push more people to Sony remains to be seen though as whilst they’ve alluded to backwards compatibility possibly coming via some kind of cloud gaming service that won’t be something former Xboxers will care about. It’s far more likely that the decision will be made on what the console will primarily be used for: gaming or media.
I’ve been something of a stalwart “buy all the things” consumer ever since I had a job that would allow me to do this but with the announcement of XboxOne I’m not sure if that will be the case anymore. I say this because I believe that the vast majority of titles will be cross platform, thanks to the x86 architecture, and as of yet there hasn’t been any compelling exclusives announced for either platform that would draw me to it. The Xbox360 landed a purchase solely for Mass Effect but I get the feeling that we won’t see another title that’s bound to a single platform like that again. With that in mind it’s highly likely that my current console collection will be slimmed down to one, and the last man standing will be the PS4.
I would love to be convinced otherwise though, Microsoft.
The current norms for games consoles are going to be flipped on their head when the next generation comes online. There are some things we could argue that are expected, like the lack of backwards compatibility, but the amount of change coming our way really doesn’t have any comparison in previous console generations. In nearly all respects I believe this is a good thing as many of the decisions made seemed to be born out of a mindset that worked 2 decades ago but was becoming rapidly outdated in today’s market. However one significant change could have a detrimental impact on consoles at large and could open up an opportunity for the PC (and by extension the SteamBox) to make a comeback.
The next generation of games consoles are shaping up to be some of the most developer friendly platforms ever created. Not only are they x86 under the hood, allowing many frameworks developers for regular PC games to be ported across with relative ease, many of the features that they have are a direct response to the requests from developers. This means that developers will be able to make use of the full power of these consoles from much earlier on and whilst this will make for some great launch titles that will be leaps and bounds above their previous generation predecessors it does mean that they’ll reach their peak early, and that might not be a good thing.
It was always expected that the best games of a console generation would come out towards the end of its lifecycle. This was due to games developers becoming far more familiar with the platform and the tools reaching a maturity level that made creating those games possible. The current generation, with its record breaking longevity, is a great example of this with the demos of current and next gen titles running on both platforms being very comparable. With the next generation being so developer friendly however I can’t imagine it taking long for them to be able to exploit the system to its fullest extent within a short time frame. Couple this with the next gen expected to have a similar life to the current gen and you’ve got a recipe for console games being stagnant (from a technology point of view) for a very long time.
Granted there will always be improvements that can be made and I’d still expect the best titles to come towards the end of its lifecycle. However the difference between first year and last year titles will be a lot smaller and in the case of the end user I doubt many will notice the difference. With the shared x86 base however there’s a big potential here for the PC versions of the games to start out pacing their console counterparts much earlier on as some of the optimizations will translate readily across, something which just wasn’t possible with previous platforms.
Indeed due to the current gen limitations we’ve already begun to see something of a resurgence in PC gaming. Now its likely that this could be dampened when the next gen of consoles get released however due the reasons I’ve outlined I’d expect to see the cycle begin again not too long afterwards. I do doubt that this will see PCs return to the glory days of being the king of gaming but there’s a definite opportunity for them to grab some significant market share, possibly enough to be elevated past their current also-ran status.
Of course this is wild speculation on my part but I do believe that the next generation of consoles will peak much earlier in its lifecycle which, as history has shown us, will usher people back towards the PC as a platform. With the SteamBox readying itself for release around the same time there’s ample opportunity for current gen console customers to be swayed over to the PC platform, even if it’s camouflaged itself as one of the enemy. In the end though the next gen consoles will still represent good value for money for several years to come, even if they’re quickly outpaced.
Ever since the first console was released they have always been at arms length with the greater world of computing. Initially this was just a difference in inputs as consoles were primarily games machines and thus did not require a fully fledged keyboard but over time they grew into being purpose built systems. This is something of a double edged sword as whilst a tightly controlled hardware platform allows developers to code against a set of specifications it also usually meant that every platform was unique which often meant that there was a learning curve for developers every time a new system came out. Sony was particularly guilty of this as the PlayStation 2 and 3 were both notoriously difficult to code for; the latter especially given its unique combination of linear coprocessors and giant non-linear unit.
There was no real indication that this trend was going to stop either as all of the current generation of consoles use some non-standard variant of some comparably esoteric processor. Indeed the only console in recent memory to attempt to use a more standard processor, the original Xbox, was succeeded by a PowerPC driven Xbox360 which would make you think that the current industry standard of x86 processors just weren’t suited to the console environment. Taking into account that the WiiU came out with a PowerPC CPU it seem logical that the next generation would continue this trend but it seems there’s a sea change on the horizon.
Early last year rumours started circulating that the next generation PlayStation, codenamed Orbis, was going to be sporting a x86 based processor but the next generation Xbox, Durango, was most likely going to be continuing with a PowerPC CPU. As it turns out this isn’t the case and Durango will in fact be sporting an x86 (well if you want to be pedantic its x86-64, or x64). This means that its highly likely that code built on the windows platform will be portable to Durango and makes the Xbox the launchpad for the final screen in Microsoft’s Three Screens idea. This essentially means that nearly all major gaming platforms share the same coding base which should make cross platform releases far easier than they have been.
News just in also reveals the specifications of the PlayStation 4 confirming the x86 rumours. It also brings with it some rather interesting news: AMD is looking to be the CPU/GPU manufacturer of choice for the next generation of consoles.
There’s no denying that AMD has had a rough couple years with their most recent quarter posting a net loss of $473 million. It’s not unique to them either as Intel has been dealing with sliding revenue figures as the mobile sector heats up and demand for ARM based processors, which neither of the 2 big chip manufacturer’s provide, skyrockets. Indeed Intel has stated several times that they’re shifting their strategy to try and capture that sector of the market with their most recent announcement being that they won’t be building motherboards any more. AMD seems to have lucked out in securing the CPU for the Orbis (and whilst I can’t find a definitive source it looks like their processor will be in Durango too) and the GPU for both of them which will guarantee them a steady stream of income for quite a while to come. Whether or not this will be enough to reinvigorate the chip giant remains to be seen but there’s no denying that it’s a big win for them.
The end result, I believe, will be an extremely fast maturation of the development frameworks available for the next generation of consoles thanks to their x86 base. What this means is that we’re likely to see titles making the most of the hardware much sooner than we have for other platforms thanks to their ubiquity of their underlying architecture. This will be both a blessing and a curse as whilst the first couple years will see some really impressive titles past that point there might not be a whole lot of room for optimizations. This is ignoring the GPU of course where there always seems to be better ways of doing things but it will be quickly outpaced by its newer brethren. Combine this with the availability of the SteamBox and we could see PCs making a come back as the gaming platform of choice once the consoles start showing their age.
You wouldn’t have to be a reader for long to know that my preferred gaming platform is the PC but I’m pretty sure it comes as no surprise that I have all of the current generation consoles (apart from the WiiU, but I do have a Wii). I grew up with both platforms and arguably I was more of a console gamer when I was younger but as time went on I found that PC gaming just sat better with me. What I’m getting at here is that whilst I might be a PC gamer I’m certainly not one to call for the demise of the consoles and indeed believe that the platform will be around for quite a long time to come.
Others don’t share that view, in particular Ben Cousins who wrote this article on Kotaku outlining the reasons why consoles are going away:
Many people (me included) have been saying publicly that they think the ‘console’—dedicated hardware designed primarily for gaming—is on its way out.
I used to keep a list of famous developers and executives who shared my view, but it got too big to maintain!
He then goes on to list 5 data points and 2 assumptions that back up his claim and on the surface they appear plausible. Indeed many of the supporting points are based at least partially on ideas that everyone involved in the games industry knew about but I feel the conclusions drawn from them are a little over-reaching, enough so that his idea that consoles are going away is at the least premature and at the worst grossly misinformed.
Take for example the first data point about consoles being sold at a loss. This is no revelation as console makers have been doing this for decades prior and have still managed to turn a profitable business from them. Indeed while Nintendo might be breaking its usual rule of not selling consoles at a loss it doesn’t take much for them to become profitable with the sale of a single title enough to push it over the line. In fact if you look at the past 5 years things look pretty good for the major consoles, especially for Microsoft and Nintendo. I believe Cousins is being slightly unfair by going back further than that because those years were right at the beginning of the current generation console’s life and that’s arguably the point at which the greatest losses will be incurred.
I’m also not sure how 40% of the sales occurring after the price drops supports his idea that these people are somehow the mainstream gamers. Taken literally that means that the majority, I.E. >50% of current gen console owners, bought their console before these price drops/product revisions occurred. I’d also argue that a portion of those new sales were also current owners upgrading older consoles as in the case of the Xbox the original was something of a jet engine when used and the subsequent iterations vastly improved that experience. I’ve heard similar tales from PS3 Slim owners as well so I don’t feel the “mainstream gamer” argument holds up with console sale figures alone.
It’s not a secret that mobile devices are pervasive but it’s also quite known what they’re capable of and what their primary use is. Indeed console makers are aware of this and have been working to expand their console experience onto the mobile platform. Microsoft has long been working towards achieving their Three Screens idea which would see the experience between Xbox360, Windows Phone 8 and Windows 8 unified together enabling developers to provide the same experience regardless of the platform. We’re still a long way from achieving that and whilst smartphones do a good job of getting close to the console experience they’re still not in the same league, something which console owners are acutely aware of.
The rest is speculation based off those points which I won’t bother digging into but suffice to say I don’t get the feeling that consoles are going to go anywhere in a hurry and I’m willing to say that there’ll definitely be several more generations to come. The mobile market might be growing but I believe it’s an additive market, one that’s bringing more gamers in not one that’s cannibalizing gamers away. There’s also the fact that consoles are increasingly becoming the media centre of the house, something that smartphones are going to have a hard time replacing. Still we’re both deep in speculation territory here so the only way to settle this will be to wait it out and hope that both our opinion pieces are still online in a decades time.
It’s that time of year again when the Electronics and Entertainment Expo (commonly known as E3) brings about all sorts of tech demos, teaser trailers and usually a swath of speculation of what the upcoming year holds for the gaming community. Whilst I usually shoot a curious glance its way whenever a company I’m following announces something I tend not to talk about it too much lest I work myself up into a White Knight Chronicles-esque fervor only to be disappointed once again. Still with the drip feed of information that I’ve allowed myself I’ve noticed something of a trend in many of the news articles that I’ve been reading.
It seems that the latest round of games look too good for current gen consoles and people are wondering if they’re all destined for the next generation. Taken at face value the games do look a whole lot more impressive than most current generation titles and here’s a few examples from E3 that have got everyone’s tongue wagging about whether they’re next gen or not.
Last of Us:
Beyond: Two Souls:
They are quite impressive looking titles, especially Watch Dogs which has managed to steal E3 away from all of its competitors. However I personally didn’t think they were outside the capabilities of the PlayStation 3, mostly because even though we’re a almost 6 years into its life developers are still wringing good performance increases out of it. The Xbox360 on the other hand is starting to run up to its limits but its still quite capable of producing some pretty good graphics (see my Mass Effect 3 review to see some screens taken in-game). The kicker of course is the answer to the question that everyone on the floor asked “What’s this demo running on?”.
For all the games in question it was a high end PC. Cue raucous cheering from the PC crowd who can feel the crown of best platform being placed back on their heads.
Of course many of the developers came out afterwards and stated that all the games would be running on current generation consoles. However the fact that they run on PCs doesn’t exclude them from running on at least 1 of the next gen consoles (Orbis, or the PS4) which will be sporting a good old fashioned x86-64 instruction set. Additionally any game that runs on a Windows PC and utilizes the Microsoft XNA framework has a very easy time being ported to the current Xbox and so it follows that the next gen would also have similar capabilities. So whilst these titles aren’t technically next gen they’re definitely indicative of what they’ll be capable of, at least at the beginning of their life cycle.
As for when those consoles will be making their debut I’d have to put my money on sometime next year for Microsoft’s Durango and the year after that for Sony’s Orbis. There’s not a lot of concrete evidence to back that up but with the Xbox360 approaching is 7th birthday soon I can’t see it hanging on for much longer after that. It then follows on that Sony wouldn’t want to be too far behind in its next gen console release although they’ve been very mum on whether or not they’re actually working on it yet. This is definitely a subject I’m going to have to revisit 6 months down the line.
One of my most hotly anticipated games for this year, and I know I’m not alone in this, will be Blizzard’s Diablo III. I can remember the days of the original Diablo, forging my way down into the bowels of the abandoned church and almost leaping out of my chair when the butcher growled “Aaaahhh, fresh meat!” when I grew close to him. I then went online, firing up my 33K modem (yes, that’s all I had back then) and hitting up the then fledgling Battle.Net only to be overwhelmed by other players who gifted me with unimaginable loot. I even went as far as to buy the only official expansion, Hellfire, and play that to its fullest revelling in the extended Diablo universe.
Diablo II was a completely different experience, one that was far more social for me than its predecessor. I can remember many LANs dedicated to simply creating new characters and seeing how far we could get with them before we got bored. The captivation was turned up to a whole new level however with many of us running dungeons continuously in order to get that last set item or hoping for that extremely rare drop. The expansion pack served to keep us playing for many years after the games release and I still have friends telling me of how they’ve spun it back up again just for the sheer thrill of it.
Amongst all this is one constant: the torturous strain that we put on our poor computer mice. The Diablo series can be played almost entirely using the mouse thanks to the way the game was designed, although you do still need the keyboard especially at higher difficulties. In that regard it seemed like the Diablo series was destined to PC and PC only forever more. Indeed even though Blizzard had experimented with the wild idea of putting StarCraft on the Nintendo64 they did not attempt the same thing with the Diablo series. That is up until now.
Today there are multiple sources reporting that Diablo III will indeed be coming to consoles. As Kotaku points out the writing has been on the wall for quite some time about this but today is the day when everyone has started to pay attention to the idea. Now I don’t think there’s anything about the Diablo gameplay that would prevent it from being good on a console, as opposed to StarCraft (which would be unplayable, as is any RTS on a console). Indeed the simple interface of Diablo’s past would easily lend itself well to the limited input space of the controller with few UI changes needed. What concerns most people though is the possibility that Diablo III could become consolized, ruining the experience for PC gamers.
Considering that we’re already got a beta version of Diablo III on PC it’s a safe bet that the primary platform will be the PC. Blizzard also has a staunch commitment to not launching games until their done and you can bet that if there were any hints of consolization in one of their flagship titles it’d be picked up in beta testing long before it became a retail product. Diablo III coming to consoles is a sign of the times that PC gaming is still somewhat of a minority and even titles that have their roots firmly in the PC platform still need to consider a cross platform release.
Does this mean I’ll play Diablo III on one of my consoles? I must say that I’m definitely curious but I’ve already put in my pre-order for the collector’s edition of Diablo III on the PC. Due to the tie in with Battle.Net it’s entirely possible that buying it on one platform will gain you access to another via a digital download (something Blizzard has embraced wholeheartedly) and I can definitely see myself trying it out just for comparison. For me though the PC platform will always be my primary means by which I game and I can’t deny my mouse the torturous joy that comes from a good old fashioned Diablo session.