Deus Ex: Human Revolution was met with much trepidation when it was first released. Whilst many (like myself) enjoyed Invisible War the wider gaming community didn’t, wanting to banish it from their collective memories. The fear was that another game in the series wouldn’t be able to capture the essence of what made it good and, should it bomb, that would be it for the series forever. Thankfully that wasn’t the case and Human Revolution brought both new fans to the series and old fans back from their remastered versions of the original Deus Ex. So expectations are somewhat high for Mankind Divided, putting Eidos Montreal in the unenviable position of having to yet again improve on the Deus Ex formula whilst keeping the game fresh and interesting. Mankind Divided also comes in the midst of a small bit of controversy around it’s micro transactions and tie-ins to other parts of the franchise. Although, if I’m honest, I’m struggling to think of any AAA title that hasn’t been embroiled in some kind of online fracas.
Spoilers ahead for Human Revolution.
Mankind Divided takes place two years after the events of Human Revolution. The world has been ravaged by the Aug Incident whereby all augmented humans flew into a rage and viciously attacked anyone at random. This has set the stage for a kind of mechanical apartheid, augmented humans now being segregated away from naturals for fear of what they might do. You’re back in control of Adam Jensen, one of the few people in the world to know the truth behind the incident. With Sarif Industries no more you’re now under the employ of Interpol as part of an elite team that responds to a myriad of different threats. You are also the only member of your team who is augmented, something which comes up far more often than you’d like. Working for Interpol isn’t just a job however, it’s your in to find out more about the Illuminati as part of the Juggernaut Collective, a group of hacktivists who are hunting down those invisible men who would dare to try and control the world. Your base of operations is in Prague however your journey will take you all over the world.
The iconic visual style of Human Revolution makes a return in Mankind Divided, albeit with the yellow hues toned down to a more realistic levels. The graphics come to us via the Dawn engine, a proprietary technology stack developed by Eidos Montreal that was based on the Glacier 2 engine which was used in Hitman: Absolution. It’s a significant step up in terms of graphical fidelity as the screenshots in my reviews will attest. The automatic graphics settings err a little cautiously so you’ll likely be able to bump up a few settings without a huge impact to your frame rate. Whilst the overall aesthetic is largely the same Mankind Divided makes far better use of secondary colours than its predecessor did, the yellow hues still present but not washing everything out. This coupled with the better lighting effects, soft shadows and all the other current generation trimmings makes Mankind Divided one of the best looking games of this year.
Mechanically Mankind Divided is very similar to its predecessor, retaining nearly all of the original augs, combat mechanics and progression systems. The first mission gives you a taste of all the base augs, allowing you a bit of a trial run of everything before they get taken away from you and you have to decide which ones you want to keep. In true Deus Ex fashion you have a choice between stealth/guns blazing and lethal/non-lethal combat. I personally favoured the stealth, hacker and non-lethal approach which seems to be the key in finding most of the secrets in any Deus Ex game. Your weapons are also upgradeable and modifiable although the variety of firearms at your disposal feels somewhat limited. Levelling comes via the tried and true XP/levels system however it can be sped up significantly by finding or buying praxis kits, many of which are hidden in various parts of each level you’ll traverse through. The main differences between Human Revolution and Mankind Divided though are in the form of the experimental augs, both of which open up a myriad of new possibilities when it comes to sneaking around or destroying numerous enemies in one fell swoop.
Mankind Divided does a good job of making your talent choices mean something, both in terms of feeling like you’re more effective at what you’ve chosen to do and being utterly useless as what you haven’t. As someone who invested a lot of points into hacking, stealth and abilities to help me find secrets in levels I had basically no points in health, armour or any kind of survivability. This meant that, unlike Human Revolution, when I went in guns blazing I’d get shredded almost instantly. Honestly I liked that as it forced me to be far more considered in my approach than I otherwise would have been. Indeed I think that by comparison that made Human Revolution a bit too easy, giving me an out when I simply didn’t want to figure out the best stealth approach. This does mean however that my experience of run and gun combat was extremely limited, usually reserved for the last enemy standing when I couldn’t find an easy, or simple, way to take them out.
Stealth is done exceptionally well, as we have all come to expect from the Deus Ex franchise. You’ll have numerous different ways to approach problems with nearly all areas having some kind of vent system that you can crawl through to get the drop on your quarry. The detection system works well although there are times when enemies will sometimes inexplicably become aware of your presence. Usually this is due to some kind of trigger event which the game could do a better job of warning you about before it happens. There’s also no clarity given over what constitutes an alarm or detection (for the Ghost achievement and XP) as you can be seen by a guard and take him out before he alerts others. The system seems relatively lax in that requirement though as I seemed to have gotten it more often than not. The additional tools you have at your disposal, like the tesla upgrade, make stealth a much more varied experience than it has been in previous games. Overall the likely default mode of play is well catered for in Mankind Divided which I’m sure is to the delight of all the fans.
Hacking has seen a small revamp although it retains the same node capture mechanics as its predecessor. Now you can run afoul of firewalls when attempting to capture a node, both delaying your hack attempt by one second and alerting the subroutine to your presence. You also have a bunch more tools at your disposal though so the hacking mini-game is far more involved than it used to be. Admittedly it does get a little tedious after you’ve done it 20+ times which, thankfully, the game designers have taken into account. You see in Mankind Divided you’ll actually get more XP for finding a way to open doors or login to terminals without hacking them. Whilst this often means you’ll have to hack something else in order to do so it does mean you don’t feel like you’re missing out if you don’t hack something.
Mankind Divided retains the same mission layout as its predecessor, putting you in a large overworld that has lots of missions for you to do and places to explore. Interestingly whilst running around and talking to everyone who will listen is a good way to get side quests it won’t get you all of them. Instead some of them are found through exploration. For instance I found the Neon quest chain by accidentally stumbling on the impromptu rave in one of the back alleys. I didn’t follow up on it much but walking through the sewers I eventually came across the end part of the quest and, not even knowing much beyond the rudimentary parts of the story that I’d picked up from conversations I’d overheard, managed to finish the mission then and there. Indeed it seems there are many missions which are found in a similar way as I had barely anything to do with the cult of the machine god or Divali, but it was obvious there were missions with them when I went through their areas later on in the game.
Now since I’d avoided much of the conversation around Mankind Divided until just before release I wasn’t aware that it’d contain microtransactions or links to other games in the universe like Deus Ex: Go. The fear that many had was that you wouldn’t be able to build your character the way you wanted to without spending real money. Having played through the entire game I can say unequivocally that is not the case as my nearly end game screenshot of my character can attest to. Sure you can’t max out every skill but that’s honestly not the point; your talent choices should be meaningful and tailored to how you want to play the game. If you’re someone who doesn’t want to seek out the secrets and wants to be a wrecking ball from the very start of the game sure, go ahead and spend the requisite cash, it doesn’t affect the way I play the game at all. If it really burns you that much then feel free to not pay and use something like CheatEngine to edit your praxis to max.
Mankind Divided, whilst a very polished and highly refined experience, isn’t free of game breaking issues. I was one of the unfortunate souls who couldn’t play for about 3 days due to a bug which would crash when I used the subway during my third visit back to Prague. The only fix available at the time was to restart at a previous save point and not do a particular mission, something I didn’t really want to do. Thankfully Eidos was very responsive to it and managed to get a fix out in short order, allowing me to finish off my play through shortly after. There were also a few niggling little issues, many of which are detailed in the Steam community forum, which for the most part have been fixed. Suffice to say that if you’re playing Mankind Divided now rather than at launch your experience is likely to be far smoother than mine was.
I’m in two minds about Mankind Divided’s story. To be sure the world they’ve created is expansive and there’s numerous avenues of intrigue that you’re able explore fully within the confines of this game. However there’s also tons of world building they’ve done for things that are obviously going to be explored in DLCs which makes a lot of Mankind Divided feel really hollow. Indeed this is the first game I’ve played in a long time where I felt it was far too short, even at some 21 hours of play time for my first run. If the previous DLCs for Human Revolution are anything to go by there’s at least another 10 hours to come and that will, hopefully, fully explore the various story threads that are left dangling at the end of the main campaign. The story that is explored and completed within Mankind Divided is engaging and well thought out however, it’s just a shame that it’s not fully fleshed out in the retail release.
Deus Ex: Mankind Divided retains the high standards that was set in Human Revolution. Yet again it stands out as a graphical marvel, the same iconic visual style making a comeback with all the trimmings we’ve come to expect of current generation games.The mechanics that made the franchise great are retained with the addition of new mechanics enough to keep the game play fresh and engaging. The controversy around microtransactions seems to be no more than a storm in a tea cup, not being required to fully explore the game. Its initial release into the world was plagued by some game breaking issues but Eidos was quick to respond, ensuring that we weren’t without our Deus Ex fix for long. Where Mankind Divided stumbles is in its length and exploration of its main story lines with much of it being left to the two planned DLCs which are slated for release over the coming months. To be sure Mankind Divided is still worth playing today in its current form but its definitely going to be one of those games where the director’s cut will likely surpass the original in terms of an overall experience.
Deus Ex: Mankind Divided is available on PC, PlayStation 4 and Xbox One right now for $59.99, $69 and $69 respectively. Game was played on the PC with 21 hours of total play time and 36% of the achievements unlocked.
The number of games that were mobile exclusives that make the transition to another platform, whether that’s PC or consoles, is vanishingly small. It’s obvious to see why this is as many of the concepts used in mobile gaming like, touch input and interface design, simply don’t translate readily between those platforms. Platform transition issues have always been a problem for developers, as was shown with the consolization of PC games, but the problem space has been well mapped out over the course of the past decade. Mobile games still struggle with this unfortunately and whilst I really wanted to like Deus Ex: The Fall it was a glaring example of the struggles that developers face when doing mobile to PC transitions.,
You are Ben Saxon, an ex-military agent who served with the Belltower corporation during the Australian civil war. Your career with them was ultimately cut short when bad intel sent you straight into the middle of war zone, your entire team lost when your transport was shot down. However in the midst of all the chaos you managed to meet with someone, Jarron Namir, who recruits you into his special operations team called The Tyrants. With your new augs and all the resources you could ever want at your disposal the future looks good, that is until you uncover the truth about why you were sent into Australia.
Deus Ex: The Fall is a game based on the Unity engine and in that regard it’s actually quite impressive. The graphics are comparable to Deus Ex: Invisible War with a few lighting and rendering tricks helping it to feel a little more modern. Compared to Human Revolution though, a game that was released 3 years ago, it looks like a bad rip off. On a smaller screen, say a tablet or your phone, they’d look a little bit more impressive but on a PC it just feels streets behind everything else. This would mean that if you were craving a taste of the new Deus Ex universe and couldn’t run Human Revolution, for some reason, then it’d be a good place to start.
The Fall essentially a cut down version of Human Revolution in almost every sense, from the skill trees to the weapons to the environments that you’ll be playing in. It’s very clear that everything about The Fall was designed with the mobile market in mind with most of the levels and missions broken down into chunks that can be completed in 5 to 15 minutes. The core game mechanics are still there with the stealth functioning largely the same and the gun combat comparable but, again, modified for the mobile interface. Whilst there’s definitely been a non-zero amount of work done on the transition from mobile to PC the unfortunate reality is that The Fall still contains numerous glitches, bugs and weird quirks on game play mechanics that heavily mar the overall experience.
Human Revolution really got the stealth mechanic nailed down tight and it was nice to see that the majority of mechanics had made their way into The Fall. Most of the levels have numerous different pathways snaking through them allowing you to sneak up on nearly every enemy and take them out silently. However there’s a discrepancy between what you can see in first person mode and what the NPCs can “see”, allowing them to sometimes detect you through walls when, from your point of view, there’s nothing that can be seen. Once you’re aware of this it’s not too hard to work around however it’s a glaring reminder of the limitations of mobile as a gaming platform as I’ve never had this kind of issue with other stealth games on PC.
Combat is extremely clunky which, when coupled with the extremely rudimentary AI, makes it unchallenging and ultimately not satisfying. The recoil mechanic functions by zooming your view in and moving it up slightly, something which is horrifically jarring and doesn’t really add any challenge. Now I played Human Revolution as a primary stealth character and I played The Fall in much the same way however the times when I felt like it’d be fun to run and gun instead were stopped dead in the tracks because of how bad the mechanics are. It’s for that reason that I never really ventured into the buy screen as I could get past every section without using a single weapon.
The talent trees contain familiar upgrades including all the hacking and stealth upgrades from Human Revolution. They pretty much all function pretty much the same as they did previously with the main difference being just how quickly you’ll be able to unlock most of them. Much Human Revolution The Fall seems to be optimized for hacker/stealth players as the majority of things are hidden behind hackable panels and in long air ducts.I have no doubt that if you took the time to thoroughly investigate all of the levels you’d be able to unlock every ability without too much trouble as I managed to get ~60% of them before I got bored and just bypassed everything.
As I alluded to earlier The Fall suffers from many issues due to its transition from the mobile version of Unity to the PC. The first issue I noticed was that sounds just refused to play which also meant the subtitles didn’t stay up either. I traced this back to my headphones (a pair of Logitech G35s) as once I unplugged them everything seemed to work fine. It wasn’t limited to that either as the hacking screen would simply refuse to be moved around which was something of a necessity considering how limited the zoom was. I’m pretty sure this is due to the way you’d handle input on mobile (with DragStart and DragEnd events) which doesn’t directly translate to how PCs with mice work (MouseClick even and then track pointer movement). There were also some rendering issues apparent in a couple levels which wasn’t game breaking but was rather annoying.
The story was semi-interesting although it was so simplistic that it was hard to get into it. There are some familiar faces that appear in the previous games which I thought would be a cool way to give some more backstory on them. However they’re really only there to show their faces before the real meat of the game continues so it just feels like a tease to those who enjoyed the story of Human Revolution. Probably the worst part about it is the huge, glaring TO BE CONTINUED at the end which means seems to indicate that this is going to be an episodic adventure although we’re fast approaching a year since its initial release with no more content in sight.
Deus Ex: The Fall is yet another unfortunate example of how mobile-first games simply don’t translate well into the PC world. It feels like the same amount of time and effort could have been dedicated to implement this as a DLC for Human Revolution, something which I think would’ve seen this story done a lot more justice than what it was on the mobile platform. I may be singing a different tune if I had played this through on my phone but the fact is this was made available through Steam as a game for the PC. In that regard it’s hard to not call it as it is, a bad port that needed a lot more work to even be mediocre.
Deus Ex: The Fall is available on Android, iOS and PC right now for $10.49, $7.49 and $9.99 respectively. Game was played on the PC with 4 hours of total play time with 57% of the achievements unlocked including the pacifist one even though I killed multiple people.
In the interests of full disclosure (and those who are new to the blog) it needs to be known that I’m a pretty big fan of Deus Ex: Human Revolution. So much so it managed to take out my nomination for Game of the Year for 2011, a pretty amazing feat considering the competition it was up against. Still even though my fan boy-ness might be at levels to rival that of my other passions I still couldn’t bring myself to spend the $15 on the Missing Link DLC that was available shortly after. No it would take a heavy discount to $5 in a recent Steam sale to bring me over to the DLC bandwagon but suffice to say, I’m glad I did.
The Missing Link takes place during part of the game where the main character, Adam Jensen, goes off the grid for 3 days. During Human Revolution Pritchard’s enquiries into what happened in the intervening 3 days are brushed off by Jensen and it was very easy to miss this gap in the original game. Indeed the experience would seem to be something he’d want to forget after being taken captive, having all of his augmentations reset to nothing and then having to fight his way out again. It’s a good premise for DLC as the experience plays like a short episode in the bigger Deus Ex world without having to rely too heavily on the original game.
As to be expected all the core aspects of the game: the graphics, gameplay and so on are identical between Human Revolution and The Missing Link. This works well for The Missing Link as all of these things were done extremely well in the original leaving little much room for improvement. That being said that also means the few quirks of the game like the ones I mentioned in the original review are still there. None of them are game breaking but you still need to be aware of them either to avoid getting trapped by them or to use them to make your life easier.
The Missing Link starts you off as a fairly advanced character except that all your mod points are unspent (except for the default ones). What this means is that you can craft your character anew, avoiding some mistakes you might have made. I’m on the fence about this as whilst it makes sense in the story I remember my character being a lot further ahead than the one in The Missing Link was. The choices you then make heavily impact what your experience of The Missing Link will be like (I.E. if you want to hack everything you’re going to have to spend most of your initial points to do that). With the total number of additional praxis points being relatively low you’ve got to make your choices wisely as every single aug can be used within The Missing Link’s short play time.
However The Missing Link heavily encourages you to play a certain way: mostly stealth. Now for most Deus Ex players this will be second nature as it’s pretty much the default play style and indeed Human Revolution heavily favoured this way of playing as well so it really should come as no surprise. It’s slightly disappointing as I attempted to make a run and gun character but ended up having to stealth most sections anyway, rendering those points I spent useless. It’s not a terribly huge deal, but I feel like my time with it would have been a lot better had I opted to spend my points differently.
I need to point out here that The Missing Link’s level design seems to be somewhat lazy compared to that of Human Revolution. Whilst I can understand that the setting doesn’t lend itself well to a large sprawling environment the running back and forward between sections, with the seemingly way too long scanner sections depicted in the screenshot above, doesn’t make for great game play. Indeed you’ll spend much of your time clearing sections you had already cleared previously. It’s a dreadful form of asset reuse and not something I had come to expect from the guys who had made Human Revolution.
Thankfully though the story (and the developer’s humour, as you can see above) is what makes The Missing Link worth playing. Whilst I can’t go too deep into it without spoiling everything for you suffice to say that in the short time you’ll spend with The Missing Link you’ll still be gripped by the story, one that has all the trademark elements that we’ve come to expect from a Deus Ex plot. One criticism I’ll level at it though is the incorporation of what is seemingly an arbitrary decision at one point that only seems to affect some dialogue between Jensen and another character. Had The Missing Link been integrated into the main Human Revolution game this could have been alleviated somewhat, but I can see why this didn’t happen.
For someone who usually avoids DLC like the plague Human Revolution stands out as one that I’ll heartily recommend to anyone who’s played through Deus Ex: Human Revolution and wants to dive back into it. Whilst it may not stand up to the high standards that Human Revolution set for it The Missing Link is still a great story accompanied by intricate and nuanced game play, aspects that many games struggle to pull off individually. Thinking back on it now I still stand by decision to wait though as whilst $15 is fair value (going on a $/hour of game play perspective) I’d still probably hold off on this until there’s another sale just because The Missing Link isn’t exactly required playing unless you’re a completionist.
Deus Ex:Human Revolution The Missing Link DLC is available right now on PC, Xbox360 and PlayStation 3 right now for $15 (or equivalent points). Game was played entirely on the PC on hard difficult with around 5 hbours played and 30% of the achievements unlocked.
Like many gamers of my age I’m a big fan of the Deus Ex series, but my experience with it is somewhat backwards to the norm. You see I missed the release of the original Deus Ex, due to me not being involved in the games community very much at the time, but instead my first experience with Deus Ex came from its sequel Invisible War. Now while the sequel was recieved well critically it didn’t fair so well with the rest of the community. Personally I loved it, giving it 2 solid play throughs tackling it a different way each time. I was so hooked by the story that I went ahead and played through the original, clocking up a good 50 hours on it and finally understood what everyone was talking about. I knew a third had been in the works for a while but I hadn’t heard much about it until the start of this year when I first heard about Human Revolution and I pre-ordered my copy as soon as I was able.
Deus Ex: Human Revolution is a prequel to the original game, set 25 years prior to it in the year 2027. You play as Adam Jensen, the head of the security for an augmentation company called Sarif Industries. The initial mission sets the scene as you’re walked slowly through the scientist’s labs, show casing all the technology they’ve been able to create in order to enhance the human race. Megan Reed, one of the lead scientists and former love interest, tells you about her latest discovery that could allow artificially controlled evolution. Not long after the building is attacked by an unknown group of assailants and with Jensen mortally wounded he is forced to be augmented extensively to save his life. The game then revolves around finding out who was responsible for the attacks and what their motives are.
The Deus Ex series has been known to push the limits of the technology of the time and Human Revolution is no exception. The entire game is just simply gorgeous with the colour palate that gives the whole world a kind of neon-noir feeling about it. It’s a very cyberpunk setting with technology infiltrating every corner of the world and yet still it feels like some post-apocalyptic world, especially when you take a detour off the beaten track and see that not everywhere is as rosy as it could be.
The initial impression I felt when playing Human Revolution is just how much it felt like the original Deus Ex. Invisible War was definitely not in the same league as either which I feel can be blamed wholly on its heavy ties to the consoles which it was designed for. The others have a certain feel about them, something in the way the game is played that triggered the same feelings for both of them. I’m probably not doing a great job of describing just what that feeling is, but I know a lot of others are experiencing the same thing.
One feeling that I can easily describe is the engrossing cinematic feeling that Human Revolution manages to capture. From the levels in game to the in game clips to the full motion videos everything has an extremely high quality production feel about it. Take for instance the city of Hengsha pictured below, this scene literally sent shivers down my spine at not just how amazing it looked but the sheer concept as well. My inner cyberpunk fan that had laid dormant all those years since finishing Neuromancer back in college was woken up, and boy was he delighted with what he saw.
The game play in Human Revolution is very fluid and nuanced enough that everyone’s initial play through will have some unique aspects to it. I played the majority of the game as a non-lethal stealth operative, favouring the old fashioned air duct escapades that the original Deus Ex was so famous for and taking down my enemies swiftly and silently. However there were several points I find myself bristling with weapons and ammunition so I would instead take the easy way out and blast my way through to the end. Both ways were equally challenging and rewarding when completed and I never once felt shoe horned into a certain way of playing.
Like its predecessors Human Revolution makes heavy use of dialogue between characters in order to move the plot forward. Whilst not all interactions are as deep as they are in say Mass Effect there are several key times when you’ll be deep in conversation with other characters which can alter the course of the game dramatically. In fact if I’m entirely honest the first couple hours of Human Revolution failed to grab me like its predecessors did, right up until the first conversation I had with one of my former colleagues at the police station. The level of emotion in that conversation hooked me immediately and I revelled in the fact that I could talk my way through a situation (for the record I never got the social aug).
The hacking mini-game is an interesting one and is definitely a step up from the old days of progress bar watching or other simple mini-games. Now whilst you will be able to complete the game without spending a single point in hacking (all the story blocking terminals are level 1) it would seem like a good chunk of the game would be unavailable to you. Also apart from the stealth hacking aug, the ability to control turrets/robots and levelling up the terminals you can hack all the other augs seem rather pointless in comparison. The number of attempts left seems rather pointless as well since any long time player will be quick saving like a madman and will simply reload if they can’t hack a specific terminal in the given number of tries. Still it was an interesting distraction, especially when you came up against the terminals littered with rewards.
Combat in Human Revolution is an interesting beast as with the seemingly endless number of options available to you each combat encounter can be tackled in numerous ways. For starters there’s the easy way out by simply finding the nearest vent and high tailing it out of there. Depending on what augs you have this will sometimes be your only option as some enemies are darned near impossible to go toe to toe with and their pathing never quite leads them to a place where you can silently take them down without being spotted by one of their friends.
There’s also a heavy distinction between lethal and non-lethal take downs which and Human Revolution is heavily biased (as in, double the XP) towards taking them down via non-lethal means. At the start this seems like a strange distinction to make since it’s just as easy to take them out either way but as the game progresses the skill required to take down someone non-lethally starts to increase quite dramatically, especially if you’re trying to stay undetected. Still there are times when taking down an enemy lethally is quite difficult and the less than half XP reward feels a little cheap. There might have been lethal kill bonuses and I just never saw them thanks to my “sniper in the trees” style of play however.
It seems that Eidos Montreal has a good sense of humour about them too with the game not always being completely serious. Hacking into computers leads to find little gems like people playing office pranks on each other, 419 scams and good old fashioned spam for various pharmaceuticals. The radio show that plays in the background in various locations is also quite a lark with my favourite line being “that would be like getting the pope to ride a float in the gay pride parade”. There are also some quintessential bits of geek humour in there like this monitor bridge in Frank Pritchard’s room (which begs the question, who still has CRTs in 2027?).
For the most part game play is smooth and bug free, but there are some notable exceptions to this case. I found myself at one point stuck at the other end of a very long hallway with a guard standing at the other end who was refusing to patrol anywhere. Try as I might to find another way around him I couldn’t find one and was thus either doomed to alert him (and possibly trigger an alarm) or find a more creative solution. Thinking I’d be able to skirt around this by some clever line of sighting I picked up a nearby container and walked it up to him. That didn’t work initially but I found that if I instead pushed the crate to him rather than picking it up he didn’t twig that this giant container was screeching its way over to him. In fact he only reacted when I pushed the container into him, but quickly reloading I was able to skirt around the side and promptly take him out.
There are also some combinations of mods/weapons and/or decisions in the game that can make certain encounters completely trivial or damned near impossible. This is not a bug per say, more an aspect of the Human Revolution’s openness. Just like hacking might make your life easier in some aspects the game developers had to put in an out for those who didn’t want to hack everything in sight, so technically the points spent in hacking are a waste from that point of view (negating the massive amount of XP that’s available doing it). There’s also many parts of the game that are only available to those with certain augs (jump height, breaking through walls, etc.) which isn’t a bad thing either, just that Human Revolution really demands multiple play throughs, even if you think you’ve done the majority of it already.
Like all Deus Ex stories the plot of Human Revolution is a deeply engrossing narrative that is the main driver for playing the game, rather than being an aside to the action. Whilst not all the voice actors are as good as the main plot characters are (all Hengsha natives that speak English are bordering on being racist stereotypes) the interactions between Jensen and everyone else feels genuine and there’s all his emotions come across extremely well. It’s extremely satisfying to be deep in conversation with some of the characters and you can see their expression change as you talk to them. Whilst its not on the level of L.A. Noire it’s still enough to know if you’re going down the right path, usually unlocking something valuable at the other end of the conversation.
The ending is a strange beast which Yahtzee Crowshaw summing it up perfectly. Don’t get me wrong the essence of Deus Ex is that you can have a real impact on the world with the choices that you make throughout the game. However, whilst there is a choice as to how Human Revolution wraps that is completely under your control, the choice seems rather arbitrary as the ending is just another version of the same thing. It’s entirely possible that a future sequel will use your choice in this game to influence events (or even possibly the upcoming Missing Link DLC) but that hasn’t been announced anywhere so the ending, whilst a decent way to wrap up the story of Human Revolution, is somewhat confusing in its execution.
However all these quibbles pale in comparison to the magnificence that is Deus Ex Human Revolution. It’s so awesome to see a community that was so burned by the sequel coming back to the sequel with a vengeance and I’m happy that I can count myself amongst them. Still even for people who haven’t played any of the other games in the Deus Ex series Human Revolution still has a lot to offer in the ways of a freeform FPS RPG with gorgeous graphics and a gripping storyline. I really can’t recommend this game enough.
Deus Ex: Human Revolution is available on PC, PS3 and Xbox360 right now for $89.99, $98 and $98 respectively. Game was played on the PC with the difficulty set to “Give Me Deus Ex” (hardest) with around 22 hours of total game time and 67% of the total achievements unlocked.