Posts Tagged‘dishonored’

Dishonored: Death of the Outsider: My Name Was Taken From Me.

I have to give it to those behind the Dishonored series as it really doesn’t take much from them to bring me back. I played the Knife of Dunwall expansion based on a single screenshot, the sequel simply because it’d been too long between drinks and, most recently, because of the name of the next instalment. For those familiar with the series the title “Death of the Outsider’ is an incredibly provocative one, almost begging to be played just so you can see if that title is justified. Whilst the game doesn’t bring anything particularly revolutionary or unique to the series or stealth games in general it is, for this writer at least, the best experience to be had in the Dishonored series.

Taking place shortly after the events of Dishonored 2 Death of the Outsider puts you in control of Bille “Lurk”, the right hand of The Knife of Dunwall: Daud. You awake aboard the Dreadful Wale, moored just outside of Karnaca, armed with the information that your former master is being held captive by a cult called the Eyeless. After you free him you learn that he is not long for this world and he has one last task for you: put an end to the outsider and the chaotic influence he has on the world. The plan is simple: find the knife that created him all those years ago and use it to end him. Of course things like this aren’t always as simple as they sound.

As you’d expect from a game released not a year after Dishonored 2 Death of the Outsider doesn’t bring with it massive improvements in the graphics department. The game’s big vistas and open environments are definitely its strongest point but the sheen wears off when you start to get up close and personal. This is also when the asset reuse starts to become painfully apparent with everyone have the same kind of cabinet, the same bathroom layout and a myriad of other things that are repeated ad-nauseam everywhere. Typically this wouldn’t be much of an issue as you’d be switching up scenes every mission but the majority of Death of the Outsider takes place in the same location. This issue isn’t unique to this instalment however so there won’t be much to be disappointed here for long time Dishonored fans.

Whilst Death of the Outsider retains most of the core game play aspects of the Dishonored franchise pretty much all of them have been streamlined considerably. No longer do you have the choice of what powers you get or upgrade; you get 3 and that’s it for the game. You no longer need to manage your mana closely as it regenerates back to full over time. Bone charms are still around but you can’t craft them until late in the game and the various “mechanical” upgrades are still available through the black market. Side missions are now contracts which you’ll gather off a sign outside the black market as well. There’s a grand total of 5 missions, each of which will probably take you around 2 hours (give or take) which puts it as the shortest of the stand alone Dishonored titles by a small margin.

As you’d expect everything about Death of the Outsider will familiar to those who’ve played any of the previous Dishonored titles although it is closest to Dishonored 2. Whilst you don’t have an extreme amount of flexibility in how you build your character your bone charms will dictate whether you’re a fighter or a stealth based player. I, of course, chose the stealth route for the most part although there was one contract which required me to literally kill every hostile in the level which put my stealth-first build to the test. Since there’s no levelling or chaos system to speak of the stealth/guns blazing kill/no-kill choice is largely symbolic however (save for a few achievements). The new powers aren’t different enough to set the game apart from its predecessors but, for me at least, that wasn’t really an issue.

Stealth and exploration is as good as ever, if a bit more involved than I would have liked. Instead of having a heart to squeeze and follow around (you still have one, it just lets you listen to rats instead) one of your powers is dedicated to marking things whilst your in a stopped time ghost form. No matter the mission there’s several ways to approach it, both from a physical and logistical perspective. A lot of these choices are lot more involved than I first expected too, sometimes finding what was the shortest route to finish a section only to backtrack “just to check” only to find what was essentially an entire other level. Interestingly I never found a route that required violence, instead all of them allowing a full stealth approach. Sure some of them would’ve been easier had I started killing right off the bat but I would’ve thought at least a few options would’ve forced my hand.

Some of the side missions are a bit buggy, two of which come to mind immediately. The first was one where you’re supposed to kidnap a bar tender then put him in a box somewhere. After spending far too long knocking out everyone in the bar I took my leave of it, bartender slung over my shoulder. However when I got to the area to drop him off a cutscene began playing and, I’m guessing here, in the interim I dropped him off the roof to his doom. No problem I can just load up my last save, except the game saved immediately after, obliterating my chances at a retry (without investing another hour at least). The second was the mime suicide one where, for some reason, it’d fail the mission randomly. I still had his unconscious body but it was simply not registered as the NPC I needed and the contract was failed. These are both minor glitches which can be circumvented with good old save scumming but it can be a rather frustrating thing to have to deal with multiple times over.

Maybe I’m getting older or more lenient on the Dishonored franchise as a whole but I felt that both the story and its delivery were the strongest yet. Dishonored’s voice actors typically delivered their lines flat and the story’s predictable nature didn’t help. This time around however the voice acting feels a lot better and the story, whilst still being somewhat predictable, was a lot more engrossing than I remember its predecessor’s being. Seeing as this might be the last instalment in the franchise, at least in this timeline with these characters anyway, it does feel like a fitting send off.

Should Dishonored: Death of the Outsider be the last we see of this series in its current state it will be a grand farewell, being the series’ best instalment to date. It’s not a perfect game by any stretch of the imagination, still retaining some of the issues that have plagued the series from day 1. However the streamlined game play, better story telling and overall tighter implementation (bar a few issues with some of the side missions) means that it’s much more easier to gloss over those rough edges than it ever was. Even if you haven’t played a Dishonored game before Death of the Outsider could be a great introduction into the franchise. Although if you do that know that it’s only downhill from here.

Rating: 9.0/10

Dishonored: Death of the Outsider is available on PC, Xbox One and PlayStation 4 right now for $29.99. Game was played on the PC with a total of 10 hours playtime and 50% of the achievements unlocked.

Dishonored: Knife of Dunwall: What Happens to Scary Monsters?

Long time readers will know that I’m not much of a fan of DLC as those little extra tid bits of gameplay are rarely worth the price of admission, usually only adding small amount of extra game time and little more to the overall story. Still there are some that capture my attention like the Missing Link DLC for Deus Ex and the Knife of Dunwall DLC for Dishonored is another. This can wholly be attributed to the single image they used to market it, showing a view from a rooftop showing the main character of Dishonored in the pivotal opening scene. Since that whole side of the plot remains something of a mystery to you during the main game the possibility of playing the other side was just too good to resist and I snapped it up on release.

But there’s a reason why I’m only getting around to reviewing it today.

Dishonored Knife of Dunwall DLC Screenshot Wallpaper Title Screen

The events of Knife of Dunwall take place alongside those of Dishonored, telling the story of Daud the master assassin who is responsible for killing the Queen and stealing her daughter away. The DLC starts just after that pivotal scene where it’s revealed that Daud is one of the Outsider’s chosen, just like Corvo, except that his powers differ slightly from that of protagonist from the main game. The Outsider also reveals that Daud’s life will soon come to a close but before that will happen he is given a clue, a single word “Delilah”.

Now I’ll be completely honest here, when I first saw the screenshot that announced the Knife of Dunwall DLC I figured that it would centre around the events that lead up to the Queen’s death, letting you plan out your route and ultimately deal the final deadly blow. Instead you’re dumped in right after those events, with the introduction being one of a myriad of comic book panel styled cut scenes that depicts your role in Dishonored’s key moment. I will admit that this disappointed me greatly as whilst it’s cool to see part of the story that you didn’t really have an insight into I really wanted to play that particular scene from the other side, as I’m sure anyone who played Dishonored would.

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Like most DLCs Knife of Dunwall doesn’t deviate too much from its parent game, keeping the vast majority of key mechanics whilst introducing some new powers and reworking other elements to fit Daud’s story. All of the core abilities are still there, like blink and most of the mechanical arsenal you had, but there’s also the addition of new skills and weapons that can change the gameplay significantly. Again you can make the choice of playing it as a guns blazing ruthless killer or a hide in the shadows humanist who doesn’t kill anyone. If I’m honest Knife of Dunwall seemed to urge you to be more of a killer than anything else, but that could just be due to my frustration with some of the other elements.

Since there’s no hometown for Daud like there is for Corvo in Dishonored you’re instead presented with an upgrades screen before every mission. This means you’re essentially picking your play style before you start which is probably a good thing considering how short the DLC is and forcing you to do the same level of work in order to get the same upgrades as you had in Dishonored would just be tedious. You also have the option of purchasing favours which will make certain sections of the missions easier or provide you with upgrades. They’re usually worth it too, save for one in the last mission that didn’t seem to help at all.

Dishonored Knife of Dunwall DLC Screenshot Wallpaper Story Screen

Knife of Dunwall plays somewhat similarly to Dishonored with the core mission structure and numerous possible paths to get to it being par for the course. As I mentioned before, and somewhat similarly to Dishonored itself, whilst you can do the entire thing without killing anyone (apart from a few at key points) Knife of Dunwall seems to try its darndest to get you to use lethal force most of the time. There are many sections where you’ll be confronted with a couple enemies that don’t move and you’ll be forced to either sleep dart both of them (something which you can only do a limited number of times) or go rambo and just mow them all down. Whilst I tried my best to be sneaky I got fed up with it after a while and just started going to town on everyone and I have to admit it was pretty fun.

The additional insight you gain into Daud’s motives and origins is nice however the plot is a little lackluster, possibly due to the heavy amount of foreshadowing that the Outsider gives you. It’s certainly not terrible and the voice acting is above games of similar calibre which helps it tremendously as even the best plot can be ruined by flat delivery. It’s quite possible that my impression is heavily tainted by my expectations of what the Knife of Dunwall would and wouldn’t include however.

Dishonored Knife of Dunwall DLC Screenshot Wallpaper It Starts

For a DLC Knife of Dunwall provides a decent extension to Dishonored, providing multiple hours of gameplay that’s different enough from the core game so that you don’t feel like you’re retreading the same ground again. Whilst I may have fallen prey to the hype machine of my own head I still can’t refute that it’s a solid addition to Dishonored, expanding on the idea and giving some insight into the main plot. It probably wasn’t worth the price I paid for it and whilst $10 is semi reasonable I’d probably recommend holding off until its on sale unless you’re desperate for more Dishonored action.

Rating: 7.0/10

Dishonored: Knife of Dunwall is available on PC, PlayStation 3 and Xbox360 right now for $9.99 or an equivalent amount of points. Total game time was approximately 3 hours.

Dishonored: Trust No One.

There are few games where I feel confident in saying that the stealth aspect was done well. For recent titles it has often felt like something tacked on at the end after everything else had been done; a mini-game that serves to break up the monotony. It’s a real shame as many of the games that I played during my formative gaming years like Deus Ex, Thief and the like, had stealth sections that were superbly done. It seemed as if the game developers who were behind those titles just simply up and vanished, leaving behind those with only a modicum of understand of how to make stealth games enjoyable. Dishonored isn’t one of these titles and it makes me incredibly happy to put it in the same category as those seminal stealth titles.

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Dishonored takes place in the Neo-Victorian steampunk world of Dunwall, a city that’s been ravaged by a plague of unknown origins turning many of the city’s districts into wastelands infest with rats and those on the brink of a gruesome death. You, as Korvo Attano, serve as the high empress’ body guard who was sent on a mission to get aid for the suffering town. However upon return the empress is murdered in front of you and her daughter taken away, leaving just you to take the fall for that horrendous deed. Dishonored then follows your story after your fall from grace as you fight to recover the empress’ daughter and clear your name.

To be completely honest I have to say that I was somewhat disappointed with the graphics of Dishonored. Whilst I had abstained from watching any gameplay videos so as to not taint my first impressions of it from the announcement videos I remember watching my expectations were built up around the idea that it would be a pretty modern looking title. This is not to say that they’re terrible graphics, far from it as you’ll see in many of the screenshots that follows, there were a few things that were so jarring that my immersion was broken completely. Talking to the NPCs comes to mind, although that could be from the camera locking to their face Oblivion style and having them death stare you down whilst you talk to them.

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As I alluded to in the opening paragraph Dishonored is one of the games that does stealth right. Realistically there’s actually 2 completely different games to be played here (maybe 3, even): the first is your typical hide in the shadows and make your way to the objective and the second is a RPG/FPS hybrid where you can run and gun your way through it (the third type would be a varying mix between the two). Both of these play styles are completely viable too and in fact it would seem that you’d actually have a much easier time playing as the run and gun style rather than taking the stealthier route. That being said I found the stealth to be far more rewarding than hacking my way through everyone, but at no time did I feel forced into taking one option over the other.

Stealthing around is quite fun as whilst you’re not given a completely open world to explore like in Thief the sections you’re let loose in are quite detailed with multiple pathways to goals and endless places to explore for additional treasure. The magical abilities you can unlock as well (by searching out runes scattered across the levels) can enable you to do some really amazing things like taking possession of rats and then using them to get into places that would be otherwise inaccessible. It’s also quite thrilling to be hiding just inches away from enemies, watching their movements, moving in to strike and then later hear their allies remarking about where they might have gone.

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Going toe-to-toe with every enemy you meet is surprisingly viable, something I didn’t really expect from a game that marketed itself primarily as a stealth based action game. The primary means of dealing out damage is a good old fashioned sword that comes hand in hand with the awkwardness that always plagues FPS games that try to include them. However you’re also given a great selection of other weapons to use such as a gun, crossbow, grenades and things that are essentially proximity mines that fling shrapnel everywhere. Considering the ridiculously plentiful ammunition that’s available everywhere you could very well play this entire game without having to bother with stealth at all and one of the achievements, Mostly Flesh and Steel (complete the game without any additional supernatural powers), seems to encourage this. There is the fact though that the more people you kill the more devastated the city becomes (and the darker the ending will be) so playing run and gun will have some consequences, but it does give Dishonored a decent amount of replayability.

There’s a 2 sided upgrade system that functions as Dishonored’s levelling system and up until a point it works quite well. The primarily upgrade system are runes which allow you to unlock and upgrade supernatural powers. Most of them are incredibly useful and primarily geared towards the players who prefer stealth over brawn. The second upgrade system is the mechanical one enabling you to improve all your non-magical powers as well as doing things like reducing the amount of noise your steps make. In the early game these upgrades can be the difference between finishing a mission and struggling with it endlessly but past a point there’s not much return on investment in tracking more runes or gold down.

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For instance  since I was playing as a stealth character nearly all the mechanical upgrades were pointless to me and since they use gold instead of runes I ended up having a pretty big surplus for most of the game. This is not because I tracked down all the gold I could find, far from it, its just that once you know what play style you’re going you can min/max your upgrades to make you perfectly fit for such objectives. For me this happened about half way through but a determined player could craft the ideal character after the first 3 missions or so. Sure I still invested in upgrades after that but they didn’t make a huge difference in how the game played for me and I could have just as easily left the runes and gold unspent.

Which brings me to another point. When I was first doing research on Dishonored (mostly looking for average play times) I found an article that said a direct run through would clock in at about 12~14 hours but also that players looking to explore would probably double that as there’d be a lot to find. Whilst the play time is incredibly inaccurate there is some truth to the exploration aspect as you can find many unique encounters if you’re willing to run, blink and jump all over the place. However most of the time the reward isn’t particularly worth it, usually being potions or ammo, and after a while I just stopped seeking them out as I was always maxed out on nearly everything and the only thing I couldn’t find I could buy in unlimited supply anyway. I’m sure there are many people who will get heaps of enjoyment out of seeking all these things out but for me it just didn’t feel worth it after about halfway through Dishonored.

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The story of Dishonored is better than most games of similar calibre even if it’s something of a rehash of the typical falsely accused man who’s out to clear his name and make everything right. You at least have some form of agency in that your choice of actions influences both the world around you and how certain characters react to you which is what puts it above other games in the same genre. That being said I didn’t really feel anything for the characters or have a deep emotional involvement in the plot and I think that’s because of one simple thing: the terrible voice acting.

Nearly all of the lines delivered are flat, read in an almost emotionless monotone. It’s rather confusing as the written passages and notes scattered everywhere are quite good, so the writing itself isn’t bad, just the delivery. This is made worse by the canned questions and responses that are obviously heuristically lined up (“Shall we meet for whiskey and cigars tonight?” “Indeed, I believe it is so.”) but never seem to work quite right. There are some stand outs like Lady Boyle’s playful banter and the final soliloquy by the captain but apart from that everyone else could just as easily be a text to speech generator given their delivery. I’m not asking for L.A. Noire levels of emotional craziness but a little more emotion in the lines might’ve made me a bit more involved in the story than I was.

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I was asked my opinion of the game several times over the course of playing it and it was interesting to see how it changed over the course of my play through. Initially I was disappointed, I had gotten swept up in the hype again and the initial impressions didn’t match up to my expectations. However as the game went on I found myself enjoying it more and really got into the stealth aspect of Dishonored. It’s probably not game of the year material as many of the major review sites would have you believe but it is an incredibly strong title and in a world where new IP is the hardest thing to market it’s really refreshing to see something like this come to market. For those of us who yearned for the return of the Thief era stealth games Dishonored pays excellent homage to them and is well worth the price of admission.

Rating: 8.75/10

Dishonored is available on PC, Xbox360 and PS3 right now for $79.99, $78 and $78 respectively. Game was played entirely on the PC on the second hardest difficulty with around 8 hours played and 40% of the achievements unlocked giving the Low Chaos ending.