There’s almost no need to introduce No Man’s Sky, the game that was catapulted to stardom the second its concept trailers hit the Internet. The fervour surrounding it is easy to understand as it taps into that oh-so-popular survival genre that Early Access games are known for whilst upping the stakes significantly, giving you an entire universe to explore and play in. I had long been wanting a game that did full, proper space exploration for some time and so was sold on the concept early on. Then I do what I usually do, ignore any news of the game until it finally gets released and then play it with no expectations.
It seems that I might be the only person on the Internet who’s done that.
The game that No Man’s Sky teases you with is one of infinite adventure. There are quintillions (literally) of worlds to explore, each with their own unique flora and fauna. You are The Traveller, an explorer who finds themselves wrecked on a planet far from the galactic core. For some reason you’re drawn there, wanting to make your way to the centre to see what awaits you there. However it doesn’t take long for that plan to go off the rails with various threats, distractions and curiosities getting in your way. How you journey through the galaxy is up to you though and the stories you create will be yours and yours alone.
No Man’s Sky isn’t exactly the most high fidelity game out there but that’s likely due to its procedural origins. Initially my system appeared to struggle with it, the not-so-great graphics seemingly able to bring my beast to its knees. As it turns out No Man’s Sky, for some inexplicable reason, caps your FPS at 30 on PC by default. Changing that and maxing out the settings made for a much better looking and running game. The visuals themselves are passable, better than what I’ve come to expect from most games in the genre but falling short of some of the stunning masterpieces I’ve played of late. No Man’s Sky does manage to produce some screenshot worthy moments but most of the time you’ll be in an endless expanse of more of the same. This is par for the course with procedural generation as sure, you get a lot of variations, but those variations are often not that far away from each other.
No Man’s Sky is a survival exploration game on a galactic scale. Initially you’ll travel around your spaceship, looking for the parts you need to fix it. Then you’ll travel between planets, searching out different kinds of wildlife, plants and resources. Finally you’ll be able to travel between systems, each of which has its own set of unique features. When you’re planet side you’ll spend most of your time exploring the landscape, mining for minerals and cataloguing the various plants and animals you come across. When you launch into space you can trade with alien races, mine asteroids and engage in space based combat. You’ll also be presented with a few story related choices along the way: either you journey to the centre of the galaxy or you’ll follow the Atlas path. I couldn’t tell you how either of them pan out however as I gave up long before I reached the end but if you’re a die hard survival exploration fan there’s more than enough to keep you going here for quite some time.
Exploration typically takes the form of landing somewhere on a planet, checking out what minerals are common and then cataloguing the various bits of wildlife if you’re so inclined. Initially it’s amazing to see the variety in this game, from the different wildlife, planets and alien races that you come across. However it quickly starts to become repetitive after you’ve visited a dozen planets or so as many of the basic things are the same (like the habitats the aliens use) and the procedural components start to become obvious. Still for a long time I was still motivated to follow the Atlas path as that seemed genuinely interesting. However there are, of course, barriers to your progression and that’s when you’ll start looking around for upgrades.
Like many I began farming resources in order to earn the cash required to upgrade my ship, something that takes quite a bit of time if you do it the “legit” way. After getting frustrated with my progress I took to the Internet and found there was numerous ways to get ship upgrades without paying for them. Indeed this way was also one of the best ways to get rare materials for crafting so I spent a couple hours churning through ships. I tried to do the same with my multitool but, for one reason or another, RNGjesus simply didn’t smile on me and I maxed out at a 10 slot tool after numerous hours. This is eventually what ended up killing No Man’s Sky for me as I just couldn’t be bothered trying to farm the required upgrades to get to the next point. At least with the ships I felt like I was making some slow progress.
The combat, both ground and space based, is barely worth talking about. Your multi-tool is more than capable of taking out most foes with just the mining laser with the combat upgrades just making the process slightly faster. Space combat is janky at best as the flight model just doesn’t feel right. Even with a bunch of upgrades my weaponry didn’t feel anymore effective, probably because I seemed to get matched up against more foes to compensate for it. Since there’s really no penalty for death (if you can get your grave back, which you always can) it’s usually better to just die instead of trying to fight anymore than a couple foes. It’s a shame really as that would’ve been a great progression mechanic, one that I might’ve stuck around for if it was any good.
No Man’s Sky is riddled with the issues that comes with procedural generation, namely all the edge cases which you simply can’t account for until people start encountering them. I’ve come across buildings that were embedded in mountains, inaccessible unless you had a good supply of grenades handy to blast your way in. Falling through the world is quite possible and easily doable if you land in a semi-awkward position. Similarly the physics engine sometimes freaks out if you clip terrain in a certain way, flinging you away with enough speed for the game to think you’ve engaged the pulse engines. There was also a couple times my frame rate dropped to slideshow levels which I could only attribute to some poorly optimised particle effects which were thankfully gone when I reloaded my last save. I’m sure some of the more egregious issues have been fixed in the weeks since I finished playing No Man’s Sky but they certainly did nothing to endear it to me.
No Man’s Sky strives to inspire a feeling of awe in you through the act of exploration. The base game does a good job of that however the ancillary plot, where The Traveller tells you that its feeling awe, is less convincing. Since there’s not a lot of build up as to why you’re trying to get to the centre (or follow the Atlas path) it’s hard to empathise with The Traveller’s varying emotions. I honestly wasn’t expecting much though, this is a procedurally generated game after all, but the disjoint between the potential of the emergent stories versus the curated plot was somewhat jarring.
Now whilst I may have avoided the hype I’m not ignorant to the controversy that’s surrounded the release of No Man’s Sky and I do believe it merits addressing. As a standalone game No Man’s Sky is a good, but not great, title that I’m sure would appeal to certain niche. Not knowing of potential features I felt no loss at them not being there and so harbour no ill will for Hello Games. Indeed I feel like we, the gaming community, need to temper our expectations for any game lest we set ourselves up for Molyneux levels of disappointment. Sure Sony and Hello Games are partly to blame for this, whipping the community into a frenzy with teasers and interviews and whatnot, but we gamers are better than that. We’ve all been here before, with promises of games that would redefine genres or push them to new heights, only to be disappointed when the reality did not meet our expectations. If No Man’s Sky was released on Steam Greenlight for $30 and spent the next 2 years in Early Access no one would be shouting “BROKEN PROMISES” as loudly, yet because it had a full release it seems everyone feels entitled to voicing just how angry they are.
TL:DR, stop getting so hyped. It never works out how you’d expect it to.
Good but not great is the tagline I’d go with to sum up my experience with No Man’s Sky. I know of a few friends who’d love it as they’ve sunk many hours into similar games like Terraria or The Forest. For others, like me, it was an interesting aside but quickly became repetitive and so I left it behind. This isn’t unusual, indeed there have been many higher budget games which I’ve done the same with, and shouldn’t count against it if the concept interests you. Even looking back, after getting burned by the grind/upgrade cycle, I still think it’s worth playing, even if it’s just to see a few different planets and systems before it gets shelved. That might not be worth the asking price for you but that’s not a judgement I’ll make for everyone. For me, someone who got 15 hours of game time out of it, No Man’s Sky was worth it, even if I may never go back to it again.
No Man’s Sky is available on PC and PlayStation 4 right now for $59.99 and $99.95 respectively. Game was played on the PC with 15 hours of total play time and 45% of the achievements unlocked.
Cryptocurrencies and I have a sordid history. It began with me comparing BitCoin to a pyramid scheme, pointing out the issues that were obvious to many casual observers and receiving some good feedback in the process. Over time I became more comfortable with the idea, although still lamenting the volatility and obvious market speculation, and would go as far to say I was an advocate for it, wanting it to succeed in its endeavours. Then I met the community, filled with outright hostile individuals who couldn’t tolerate any criticism and acted like they were the victim of the oppressive government regime. I decided then that I wouldn’t bother blogging about BitCoin as much as I had done previously as I was just sick of the community that had grown around it.
Then came Dogecoin.
Dogecoin, for the uninitiated, is a scrypt based cryptocurrency (meaning that it’s a memory-hard based currency, so the ASICs and other mining hardware that BitCoiners have invested in is useless for mining it) which bears the mark of the Internet meme Doge. The community that sprung up around it is the antithesis of what the BitCoin community has become, with every toxic behaviour lampooned and everyone encouraged to have fun with the idea. Indeed getting into Dogecoin is incredibly simple with tons of guides and dozens of users ready and willing to help you out should you need it. Even if you don’t have the hardware to mine at a decent rate you can still find yourself in possession of hundreds, if not thousands, of Dogecoins in a matter of minutes from any number of the facet services. This has led to a community of people who aren’t the technically elite or those looking to profit, something which I believe led to the other cryptocurrency communities to become so toxic.
I myself hold about 20,000 Doge after spending about a week’s worth of nights mining on my now 3 year old system. Whilst I haven’t done much more than that it was far, far more than I had ever thought about doing with any other cryptocurrency. My friends are also much more willing to talk to me about Dogecoin than Bitcoin with a few even going as far to mine a few to fool around with on Reddit. Whether they will ever be worth anything doesn’t really factor into the equation but even with their fraction of a penny value at the moment there’s still been some incredible stories of people making things happen using them.
For most of its life though the structural issues that plagued BitCoin where also inherent in Dogecoin, albeit in a much less severe manner. The initial disparity between early adopters and the unwashed masses is quite a lot smaller due to Dogecoins initial virility but there was still a supposed limit of 100 billion coins which still made it deflationary. However the limit wasn’t actually enforced and thus, in its initial incarnation, Dogecoin was inflationary and a debate erupted as to what was going to be done. Today Dogecoin’s creator made a decision and he elected to keep it that way.
One of my biggest arguments against BitCoin was its deflationary nature, not because it’s not inflationary or whatever argument people think I have against it, more that the deflationary nature of BitCoin encouraged speculation and hoarding rather than spending. Whilst the inflation at this point is probably a little too high (I.E. the price instability is mostly due to new coin creation than much else) it does prevent people attempting to use Dogecoin as a speculative investment vehicle. Indeed the reaction from a lot of those who don’t “get” Dogecoin have been lamenting this change but in all honesty this is the best decision that could be made and shows the Dogecoin creators understand the larger (non-technical) issues that plague BitCoin.
Will this mean that Dogecoin will become the cryptocurrency of choice? Likely not as with most of these nascent technologies they’ll likely be superseded by something better that addresses all the issues whilst bringing new features that the old systems simply cannot support. Still the fact that there has been an explosion in altcoins shows that there’s a market out there for cryptocurrencies with feature sets outside of what BitCoin provides. Whether they win out all depends on where the market wants to head.
I’ve long heard tales of how profitable asteroid mining could be. This is because asteroids, unlike Earth, tend to have higher concentrations of rare minerals with some even being almost entirely metallic, in essence taking out all the hard work of digging it up out of the ground. However actually mining asteroids or other heavenly bodies is a devastatingly expensive exercise as you have to haul all your equipment up there, conduct the mining operation, and then safely get the minerals back to Earth. Nothing along the way is trivial and whilst there’s been a great number of advancements making the trip there and back easier no one has yet tried to tackle the problem of mining in space.
However news has started circulating of a new company that’s setting its sights on just such a lofty goal and its name is Planetary Resources.
Now any company with such a lofty goal would attract some attention from the press but Planetary Resources is doing so for additional reasons: the people who are backing this project. We can count amongst them people like Tom Jones (a former NASA astronaut), Larry Page and Eric Schmidt (Google co-founders) and none other than James Cameron himself. The list seems to go on and it’s clear that this company must have some concrete plans to actually achieve their vision in order to attract such talent and some of those plans have just come to light.
Planetary Resources has already done some of the groundwork required in order for their business model to work. They’ve set their sites initially on Near Earth Asteroids of which there are about 8,840 known (although more are discovered every year). Of those known objects approximately 150 of them are thought to be water rich and require less energy to reach than going to the moon. They are then going to launch a high powered space telescoped designed to prospect these asteroids from afar within the next 2 years. It is likely that they will attempt to find the largest of these asteroids that are close enough together, allowing one launch to reach multiple asteroids.
Part of Planetary Resources goal is to make accessing such asteroids cheaper and this will be accomplished by establishing orbital refuelling stations on the way to those near earth objects. I’ve written in the past how these kinds of stations are required if we want to be serious about exploring and establishing a human presence beyond that of our current planet and it thrills me to see a company making this idea a reality. Such stations will not only make their activities much more economically feasible it will also allow agencies like NASA to be far more ambitious with their future projects, something which they’ve been lacking of late.
Details beyond that however are somewhat scant. Planetary Resources has declined to say when they’ll be breaking ground on an asteroid so the only solid timeline we have from them is that they’ll launch a telescope in under 2 years. Whilst there’s been some research showing that a mission could potentially be done by 2025 that was entirely theoretical and put the cost somewhere north of $2 billion. Now that’s not out of reach of Planetary Resources, several of their backers have fortunes that amount to several times that, but there’s no indication that they’ll be able to meet that schedule. I’m hopeful that they’ll be able to reach their goal eventually but until we start to see some real progress from them it’s best to not speculate too heavily.
Regardless of my apparent scepticism I’m still very excited by this announcement. We’re starting to see the combined efforts of many disparate companies beginning to create a snowball effect, one that’s creating a flourishing private space industry that was only recently a science fiction fantasy. We are so incredibly lucky to be living in a time that’s akin to the aviation revolution of the last century. I’m a fervent believer that within our lifetimes we’ll see commodity level space travel and I cannot wait to be a passenger.