Windows 10 is fast shaping up to be one of the greatest Windows releases with numerous consumer facing changes and behind the scenes improvements. Whilst Microsoft has been struggling somewhat to deliver on the rapid pace they promised with the Windows Insider program there has been some progress as of late and a couple new features have made their way into a leaked build. Technology wise they might not be revolutionary ideas, indeed a couple of them are simply reapplications of tech they’ve had for years now, but the improvements they bring speak to Microsoft’s larger strategy of trying to reinvent itself. That might be awfully familiar for those with intimate knowledge of Windows 8 (Windows Blue, anyone?) so it’s interesting to see how this will play out.
First cab off the ranks in Windows 10’s new feature set is a greatly reduced footprint, something that Windows has copped a lot of flak for in the past. Now this might not sound like a big deal on the surface, drives are always getting bigger these days, however the explosion of tablet and portable devices has brought renewed focus on Windows’ rather large install size on these space constrained devices. A typical Windows 8.1 install can easily consume 20GB which, on devices that have only 64GB worth of space, doesn’t leave a lot for a user’s files. Windows 10 brings a couple improvements that free up a good chunk of that space and bring with it a couple cool features.
Windows 10 can now compress system files saving approximately 2GB on a typical install. The feature isn’t on by default, instead during the Windows install the system will be assessed to make sure that compression can happen without impacting user experience. Whether current generation tablet devices will meet the minimum requirements for this is something I’m a little skeptical about so it will be interesting to see how often this feature gets turned on or off.
Additionally Windows 10 does away with the recovery partition on the system drive which is where most of the size savings comes from. Now instead of reserving part of the disk to hold a full copy of the Windows 10 install image, which was used for the refresh and repair features, Windows 10 can rebuild itself in place. This comes with the added advantage of keeping all your installed updates so that refreshed PCs don’t need to go through the hassle of downloading them all again. However in the advent that you do have to do that they’ve included another great piece of technology that should make updating a new PC in your home a little easier.
Windows 10 will include the option of downloading PC updates via a P2P system which you can configure to download updates only from your local network or also PCs on the Internet. It’s essentially an extension of the BranchCache technology that’s been a part of Windows for a while now but it makes it far more accessible, allowing home users to take advantage of it. If you’re running a Windows home (like I am) this will make downloading updates far less painful and, for those of us who format regularly, help greatly when we need to get a bunch of Windows updates again. The Internet enabled feature is mostly for Microsoft’s benefit as it’ll take some load off their servers but should also help out users who are in regions that don’t have great backhaul to the Windows Update servers.
If Microsoft continues to release features like this for Windows 10 then it definitely has a bright future ahead of it. Things like this might not be the sexiest things to talk about but they address real concerns that have plagued Windows for years. In the end they all amount to one thing: a better experience for the consumer, something which Microsoft has fervently increased its focus on as of late. Whether they’ll amount to the panacea to the ills of Windows 8 remains to be seen but suffice to say I’m confident that it’ll line up well.
I’ll be honest, hack ‘n’ slash games aren’t really my forte. Sure I’ve played a couple in the past and enjoyed them (like Infinity Blade) but I was never able to get into the big titles like God of War, Bayonetta or Darksiders. I think it comes down to the (usually) rather thin plots and lack of hooks early on in the game that fail to grab my attention, making them rather easy to put down. Still on recommendations from my friends and family I purchased a copy of Warhammer 40K: Space Marine and was pleasantly surprised by how gripping this hack ‘n’ slash game was.
You play as Captain Titus of the Ultramarines, an elite super-human soldier who serves the Imperium of Man. One of the Imperium’s forge worlds, a planet dedicated solely to the manufacturing of the Imperium’s armaments, has come under attack from an Ork invasion. Titus is then sent to the planet in order to delay the invasion for as long as possible in order for an Imperium fleet to arrive. Of course the Ork invasion isn’t the only thing out of the ordinary on this forge world as Titus finds out as the game progresses.
Space Marine does an excellent job of incorporating the vast lore that exists within the Warhammer 40K world. Way back when I was a big fan of nearly all of the Games Workshop games and I’m sure I’ve still got one of the boxed 40K sets sitting up in my parent’s attic somewhere. Right from the start you get the feeling that this particular story is just a sliver of the giant universe in which it is set. Thankfully most of the details of the story aren’t hidden text dumps scattered around the place, with most of the important details being revealed in dialogue exchanges between the characters.
Relic has also done a fantastic job with the set pieces that you’ll come across during you’re adventures in Space Marine. All of the environments have a sense of epicness about them, from the wide open spaces that are filled with countless enemies to the underground tunnels that seem to go on for forever. Yet again this reinforces the larger than life feeling that this game seems to convey, constantly reminding you that you’re but a small cog in the giant wheel of the Imperium of Man.
The graphics as well, whilst nothing spectacular, work quite well within the context. I was never good at painting my collector of miniatures but I always loved seeing the ones which people had done right. Space Marine then evokes that same feeling as they’re extremely well done in true Warhammer styles. This extends to all the additional things like the foley, camera work and use of slow motion to really round out that epic movie feeling. Overall the look and feel of Space Marine is just exquisite, but that would be for nothing if the game wasn’t fun to play.
Combat in Space Marine is meaty, fast paced and just plain fun. There are 2 distinct modes of combat that you’ll use extensively throughout the game. The first is standard 3rd person shooter style which is your standard cover based affair. I’ll be honest and say that this was probably my least favourite aspect of the game as the shooter sections always felt like a distraction from true base of a hack ‘n’ slash game: the melee combat. Still there’s a variety of weapons to choose from (usually placed in piles in front of you) and your choice will determine how easy or hard a particular section is so there’s a definite bit of strategy in Space Marine that traditional hack ‘n’ slashers lack.
However the melee combat is really what makes Space Marine just so fun to play. Initially it’s somewhat of a chore as you’re just set up with a tiny combat knife but you’re quickly paired up with the iconic Space Marine weapon: the Chainsword. After that point it’s just simply glorius as you carve your way through untold hordes of enemies. They also change it up a bit when they introduce two other weapons (the Power Axe and Thunder Hammer) which breaks up the monotony considerably. The fury bar also makes for some interesting moments as once this bar is full you can unleash it, increasing your damage considerably and enabling you to regenerate health as you fight.
Of course this is all taken to a whole new level when you’re given a jet pack which allows you to rocket skyward and then charge back down to earth, devastating anyone who’s in your landing zone. These sections always felt way too short but they are by far the most fun sections in an already amazingly fun game. There’s not much strategy to it but anyone can find the fun in rocketing around the place whilst laying waste to legions of foes.
The multi-player in Space Marine is unfortunately a somewhat mixed affair. The core game play takes all the things you encountered in the single player and mixes them up into the now familiar persistent levelling multi-player experience. You start off with a few basic classes, weapons and perks available to you and as you level more of them are unlocked. The weapons, unlike other similar systems in say Call of Duty: Black Ops, can be somewhat game breaking in certain combinations. This is alleviated by the fact that you can copy an enemies load out when they kill you (for 1 life only) but the balance seems to kick in around the level 10~20 mark, which might be off putting to some players.
The most unfortunate part about the multi-player in Space Marine is the lack of dedicated servers for hosting. This means that you have no choice of who you’re paired up with and all it takes is one player on the other side of the world to start making the game laggy. On the first game that I played it was completely unplayable with me and my fellow LANers being matched to people that were no where near us at all. Changing this up to just us (plus a few other locals) alleviated the lag completely, but getting this in a public game seems to be nigh on impossible.
I played some more multi-player last night just to see if the issues were still occurring and whilst it was no where near as bad as it originally was there was still several occasions when it would starting lagging considerably or delay the game for 10 seconds whilst it waited for the current host to catch up. Talking this over with one of my mates who was a long time player of Dawn of War (another Warhammer based Relic game) this should have come as no surprise as they’ve had a history of atrocious netcode in nearly all of their games. Honestly when all the big names gave up quickly on the idea of serverless multi-player after one iteration you have to wonder why Relic went down this path as it basically ruins what could be an extremely fun and captivating multi-player experience.
The game itself though stands well enough alone though that a bad multi-player experience really can’t detract from the sheer enjoyment I had during my time with Warhammer 40000: Space Marine. The settings are amazing, the lore deep and thoroughly engrossing and the characters believable and aptly voice acted. Space Marine hits all the right buttons and there was never a time when I found myself wanting to put the game down out of frustration, instead feeling myself improve gradually as I mastered all aspects that the game presented to me. For fans of the Warhammer lore I’m sure they’ll enjoy this faithful experience and for regular gamers there’s enough action and thrills to keep you interested right up until the final crescendo.
Warhammer 40000: Space Marine is available on PC, Xbox360 and PlayStation 3 right now for $88, $108 and $108 respectively. Game was played on the hardest difficulty with around 8 hours in the single player and 3 hours in multiplayer.
I’ve been on these Internets long enough to have seen my share of pyramid schemes masquerading themselves as something “revolutionary”. Back in the early 2000’s I can remember getting swept up in all sorts of “make money online” things that promised to pay you big bucks if you did surveys, clicked on links and some for just simply browsing the web. I also had a hand in bringing a few of these down, like many users of it did, when the system only did minimal checks on new users making it quite easy to make 1 person look like 200. I still keep a couple trophies of that time (a couple CDs I bought with Beenz) mostly for the sick pleasure I get in knowing that those companies were doomed from the start.
Over the years many other forms of alternate currencies came and went as did the venture capital dollars that had been invested in them. I think the last one I ever tried was EmailCash which has managed to survive by not trying to become an alternative currency, preferring to stay in the lucrative world of rewards programs. After I realised the effort I was putting into the schemes was netting me a return of much less than $1/hour I gave up on them completely and spent more time at my real job.
The idea of a inventing a currency is a tantalizing one though and the most recent addition to the long list of alternative currencies is becoming a hot topic amongst the tech community. I am of course referring to the BitCoin sensation, a decentralized peer to peer currency that allows users to “mine” BitCoins by acting as part of the payment network. It’s a very interesting idea especially when it adopts many characteristics of the platform its built on, allowing for truly anonymous transactions and a currency that can’t be controlled by any government. However, whilst I love the core idea behind BitCoin, I can’t help but feel this is an extremely elaborate pyramid scheme, and I’ll explain why.
Take a look for instance at this graph detailing the predicted number of BitCoins over the coming years:
BitCoins have an upper limit on how many can be produced, approximately 21 million if we take the creator’s word for it. BitCoins are almost infinitely divisible however so they can still be used quite extensively once the upper limit on the number has been reached. However the complexity in mining a BitCoin increases considerably over time as they start to become mined out and is accelerated by the number of people participating in the network. Thus the true benefactors of the BitCoin system are those who were in it from the beginning as back then it was relatively easy to generate BitCoins and thus they could amass quite a large amount of wealth in a short amount of time.
Like any alternative currency however BitCoins are completely useless if you can’t exchange them with other people for goods and services. It is then in the best interests of the early adopters to get other people to accept them as a legitimate form of currency. This means getting more people on the BitCoin network which, strictly speaking, doesn’t have a traditional referral system in place so it usually passes the pyramid scheme sniff test of most people. Still every additional member that joins and participates in the network is generating value for all of those that came before them, thus it is better for someone to “get in now” before the gold rush hits and the potential wealth disappears.
Also BitCoin, whilst being quite resilient to most exploitations, is still a computer system that can be manipulated. Most recently it came to light that one of the pools, DeepBit, managed to reach the critical 50% threshold of computing power that would make exploitation possible. Whilst it quickly sank back down in order to avoid such a scenario such a situation and no exploits were detected such a situation had only been “theoretically” possible until it actually happened. If BitCoin garners mass adoption you can bet there will be bot herds targeting the network in an attempt to exploit it. Whether they will be successful or not remains to be seen.
Given the rather checkered history that alternative currencies have I’ve been casting a sceptical eye over anyone who thinks that they’ve got this problem space solved, and BitCoin is no exception. Sure I was little excited about being able to generate some cash with spare CPU cycles but that feeling that this whole thing is just an elaborate pyramid scheme was too hard to shake and I’ve left it by the wayside. As a payment system it might not be a bad idea but the whole idea behind mining coins just means you’re paying to make the early adopters rich and that’s the main reason I take issue with the BitCoin system. It’s really hard to trust something when its structure too closely follows that of the ye olde pyramid scheme.