Posts Tagged‘sam barlow’

Telling Lies: Water is Life.

Games that include full motion video are still an oddity with the video elements often feeling out of place in the game world. This has gotten better of time of course, with the games in the mixed-media genre (Quantum Break being the most recent example that comes to mind) combining elements in a way that highlights the best of both mediums. The newer genre of interactive fiction, which takes away most game elements in favour of a predominately FMV or cutscene based experience, has also started to find its feet over the past couple years. Her Story, which I unfortunately never got around to play (even though it was on my to review list), was widely acclaimed to be a standout example of that and so when I saw Telling Lies, done by the same developers, I figured that it’d be worth diving into this particular brand of interactive fiction. I have to admit that whilst it’s a novel way of telling a story there’s a lot of room for improvement in just the base story exploration mechanics which would make the whole experience just that much better.

Telling Lies puts you in charge of an unnamed person who’s gotten ahold of an intel dump relating to a particular case. What you’re given access to is a database of videos, each of them fully transcribed so that you can search for certain words and phrases to find new videos. These videos have mostly been captured from one side of the conversation, meaning you’re only going to hear what one person is saying at any given time. So in order to find all the videos you’re going to have to listen carefully for clues that will lead you to other snippets so you can piece together the multi-layered puzzle that has been laid out before you.

Since this is supposed to be a kind of “found footage” experience a lot of the visual aesthetic is grainy cell phone style videos with muted colours. This is part of the experience of course and there’s not a lot of room for creative cinematography when you’re supposed to be viewing video chats between two people or footage from a hidden camera. It’s quite obvious in some shots that the pictures aren’t coming from equipment that the characters in the game would have (the shot below being a good example of being far too wide for a standard laptop camera) but unless you’re a cinematography geek that’s not likely to impact on your experience. For what it seeks to recreate Telling Lies does a good job of giving you the feeling that you’re peering into parts of normal people’s lives, even if the drama has been amped up a bit for effect.

The searching interface you have to use is pretty basic, giving you a keyword search box, the ability to bookmark and a log of your search history and videos viewed. The search is artificially limited to 5 results which prevents you from using very broad terms like “the” or “hi” to get a long list of videos to chew through. Once you’ve picked up on a particular element it can be pretty easy to then follow it through for a fair while, utilising snippets from the conversation to branch out to other videos which, in turn, provide you even more search fodder.

The game does actually provide you a notepad to keep track of things but honestly I actually enjoyed keeping my own physical notes that I could flip through as I was playing. I’d keep track of people, key words and other interesting items as they cropped up, ticking them off as I ran a particular vein dry. This strategy got me through the bulk of the game, probably about 130 videos or so, before the clock got stuck at 4:45AM and I couldn’t find a way to progress further. If you happen to get to this point just know that you’re not doing anything wrong, it’s just that the game has a hard stop at a few points where the timer won’t progress until you find a specific video. For the first few stage gates finding them isn’t a problem but the last one can be a real pain in the ass to find if you don’t know what you’re looking for.

This also isn’t helped by the fact that the interface for watching videos is total ass. When you search for a video you’ll be taken to where in the video your search term appeared which could be anywhere in the timeline. If you’re like me (and most of the people on the Steam forum) you’ll want to go to the start of the video to watch it. You can do that but you’ll have to rewind the video like it’s a VHS tape in order to watch it all the way through. I’d hazard a guess I spent a good 2~3 hours just watching video rewind which honestly serves no purpose to the overall story.

There’s also a lot of videos that don’t have good keywords in them, meaning that to actually find them you’re going to rely on a hefty amount of guesswork in order to find them. For example in one video it’s clear that one character has made a comment like “You’re huge!” or “You look big!” but it’s actually nothing like that and the other keywords you might think will give you the other side of the conversation don’t work either. This starts to become quite a chore later in the game when you already have the overall narrative down and are just trying to get through to the end, ploughing through video after video just to move the time ahead.

Indeed this is the problem with games that present their narrative out of order like this as once you’ve got the general idea of what’s going on all the other scenes just end up feeling like filler. I stumbled across some very late in the timeline videos early on in the piece and so was pretty sure of what was going to happen after an hour or so. To be sure exploring some of the different character arcs was enjoyable but after a certain point I was done and just wanted the game to end. Thankfully the developers are pretty junior when it comes to actually structuring these games and all the videos in the game are helpfully available in a single folder in the game directory. So it was just a matter of cycling through those, finding the right keywords and watching the videos in game to finish it off.

As for the story itself? Certain aspects are done well, like giving each of the main characters enough screen time to truly develop them completely (if you invest the time to find the videos, of course). The choose your own path storytelling does mean that the pacing is all over the shop, some search queries leading to intriguing veins of information that keep you going down the rabbit hole for hours on end. Other times you just find video after video that reveals nothing new nor provides anything interesting to go on and you just feel bored with the whole experience. Honestly I’d love to see all the videos stitched together, both sides of the conversation included, in chronological order just to see how it’d stand up on its own. In this format it’s interesting but a bit all over the place. As a cohesively told narrative I feel like it’d probably be a lot more.

Telling Lies is an interesting piece of interactive fiction that’s predominately let down by its exploration mechanics and the inherent pacing issues with navigating your own path through a narrative. The team behind the creation of the videos, from the actors to the tech guys to the audio engineers, have all done well to create the experience in this way as I’m sure it was a real challenge to create and capture moments like this. It’s just a shame that the exploration isn’t a little more refined, needing a few touches and perhaps a few mechanics to push the story along when it’s clear that you’re not getting to the points that they want you to get to. I still think it’s worth playing but would love to see a few patches to really tighten up the rather mediocre mechanics.

Rating: 7.5/10

Telling Lies is available on iOS and PC right now for $28.95. Game was played on the PC with a total of 8 hours playtime and 64% of the achievements unlocked.