Posts Tagged‘sim city’

Cities: Skylines: I am a Generous Mayor.

There are some genres in which few dare to tread for fear of being crushed by the long reigning champion. For city building games there was really no comparison to Sim City, a game that had been around for decades and had captured the hearts and minds of a generation of gamers. However their last release, Sim City 4, showed that even the mighty can fall and the community began looking for alternatives. There have been others that have recieved some praise, like Banished and Anno 2070, but they never tried to beat Sim City at its own game. Cities: Skylines is a new entrant into the city building genre and it takes direct aim at the crown, going right at the foundation of what made Sim City great.

Cities Skylines Review Screenshot Wallpaper Title Screen

Despite its namesake Skylines is not the next instalment in the Cities series of games (which are developed by Focus Home Interactive) instead it comes to us care of Colossal Order who’s previous titles are the Cities in Motion series. Essentially these were cut down versions of what Skylines looks to achieve, being focused solely on the deployment and maintenance of subway systems in famous locations. Skylines is then a natural progression for Colossal Order, taking their lessons learnt from the mixed reviews their games received and aiming high in the wake of Sim City’s failures.

Skylines is built on the ever popular Unity engine which means, as usual, it has a very similar look and feel to other titles that have been released on it. For a city building simulator this isn’t much of a bad thing as you’ll spend the vast majority of your time at a birds eye view. That being said close inspection of my screenshots from both games shows a pretty similar level of detail with the main difference being Sim City favours a light and bright colour palette whilst Skylines is a bit more muted. Indeed comparing both of them it feels like Skylines simply directly ripped off most of the visual and interface elements from Sim City as even the order of the bottom row is identical. The layout works however so it’s hard to fault the imitation but usually it comes with just a touch more subtly.

Cities Skylines Review Screenshot Wallpaper Big Old Smoker

As you’d expect Skylines is a city building game, one where you start out with nothing and have to build your way up to a grand town with thousands of citizens. The controls and mechanics will be instantly familiar to anyone who’s played their fair share of games in this genre, especially anyone who’s spent even a small amount of time with Sim City. You’ll drop down roads, zone areas for certain types of development and deploy services that your citizens needs. Interestingly most of it isn’t accessible to you right at the start, instead the game slowly unlocks things as your population increases. Considering there’s no real tutorial to speak of (those hints don’t really count) this helps in understanding what each of the services does and where the best place is to place them. On top of this Skylines boasts an AI that doesn’t do the things that made Sim City 4 such a chore to play however it still has its own set of quirks, some of which are fun and others which are downright confusing.

Like all city building games Skylines has an optimal configuration for the roads, facilities, zoned areas and transportation but what that is can be a tricky thing to decipher. My first couple towns, which were centred on a main arterial with small roads coming off it, worked reasonably well at the beginning but quickly fell apart once the population started ramping up. The configuration below seemed to be the best one I could come up with, using long main roads without many intersections and having side roads come off them. The main limiting factor is the fact that zoned areas need to be next to roads so there’s only so much space you can pen in. I wholly admit that this was me trying to solve the transport problem with roads alone as once I added in metro lines things seemed to get a lot better.

Cities Skylines Review Screenshot Wallpaper Zones

There’s a few quality of life features in Skylines that makes your time a little easier, like power jumping from adjacent buildings so you don’t have to run power lines all the way through your city to get it going. The same can’t be said for other services though and so you’ll spend much of your time laying water pipes and other various bits of infrastructure to expand your city. That’s not terribly laborious however it does start to lose its lustre after a little while. It would be nice to be able to create patterns that you could stamp down, something which would form its own little mini-game of developing the best city cells to use for your larger deployments. Thankfully that’s something that might end up happening thanks to the already thriving modding community that’s sprung up around this title.

The city simulation seems fairly robust with things behaving how you’d expect them to. It’s a little more logical than what I remember Sim City being with things like the size of the road mattering when you place down a fire station or university. This adds a little more complexity to the city planning aspect of the game but it’s also far more rewarding when you manage to place a single building that then covers your entire city for that particular service. The AI actors are also not functionally retarded and perennially homeless like their Sim City brethren were, going back to the same homes each night and not taking the least cost path to everything all the time. This means that you can stack certain services on top of each other to service a particular need, something you just couldn’t do in Sim City 4.

Cities Skylines Review Screenshot Wallpaper Leisure

As to whether Skylines is “the game Sim City should have been” well in all honesty they both play very similarly, Skylines just has the benefit of the hindsight gleaned from the last failed release of its competitor. The main gripes (poor AI, can’t expand, always online, etc.) have all be addressed but they were things that weren’t above being fixed in Sim City anyway. I do like the potential the modding community has though as that could extend the life of this game well past anyone’s current expectations. Indeed just looking through the mods now shows many solutions to the issues currently plaguing players and some interesting concepts for improving some of the core game mechanics.

Which, if I’m honest, are where Skylines is the weakest. Try as I might to understand why certain things are happening in my game, like below where there are dozens of buildings lying abandoned, I can’t for the life of me figure out what’s going wrong. Sim City got around this problem somewhat with the advisors, something Skylines attempts to do with the tweet roll at the top, however it’s hard to trace problems to their root cause when all the information you get is “This building is abandoned!”. I know its hard for smaller developer houses to invest heavily in tutorials or helpers like this however this was what made me stop playing as I really could not be bothered hunting around forums to figure out how to stop buildings from being abandoned, make commercial places produce more goods or the bloody lumber yards from burning down even though they had 2 fire departments right next to them.

Cities Skylines Review Screenshot Wallpaper Build Em Big

Cities: Skylines does a great job of taking the fundamental ideas that Sim City 4 attempted and addressing every issue that the community had with it. The resulting game is something that has the same look and feel of its elder genre brethren but has many of the features the community wanted in it. That doesn’t necessarily make it the game that Sim City should aspire to be, indeed Skylines lacks any real originality or direction to where it might be going in the future. It’s a solid title, one that plays a heck of a lot better than Sim City 4 did, however it’s derivative and the onus is on the community to take it in new and strange directions to help differentiate it from its main competitor. That being said it’s still enjoyable to play and most certainly worth its current asking price.

Rating: 8/10

Cities: Skylines is available on PC right now for $29.99. Total play time was approximately 8 hours with  36% of the achievements unlocked.

SimCity: Build It And They Will Come (And Complain, A Lot).

You don’t have to look far to know what the greater gaming community thinks of the latest installment in the SimCity series. The first couple weeks were plagued with issues with many people being simply unable to play while the lucky few who got in experienced multiple, game breaking bugs. Accusations flew left and right with Maxis eventually stating it was all their fault although it was hard to deny that EA had a hand in it as well. It was so bad that EA even offered all purchasers another free game in order to compensate for it (even if you bought after they announced this offer, which I did). Still with all that in mind I tried to approach SimCity with an open mind as possible, hoping to see the game outside of all the teething issues that have plagued it relentlessly.

Sim City Screenshot Wallpaper Title Screen

SimCity is, just like all its predecessors, a game that revolves around building and improving your very own city. You’re given a small amount of cash and your choice of various plots of land to begin with and after that its up to you to make it on your own. There are numerous factors that influence how your city develops, from your layout to natural resources and even how well developed the greater region is. There’s no in built narrative to speak of but the story of each individual city will be different which leads to some great conversations about how you overcame the various adversities sent your way.

Graphically SimCity is very reminiscent of other Maxis games in that they’re not exactly cutting edge but that has the advantage of running on pretty much everything. The use of tilt-shift perspective for when you’re zoomed in quite far is a nice touch although it doesn’t help hide some of the extremely low poly models used. A quick bit of searching reveals this isn’t the first 3D SimCity and its predecessor, SimCity Societies, looks pretty similar. Considering that game was released over 5 years ago now I would’ve expected a much bigger jump up, especially considering neither of those titles were available on consoles (and before you ask why they’d release it on consoles they did exactly that with SimCity2000).

Sim City Screenshot Wallpaper Creating Your World

You begin by either joining someone else’s region or creating one of your own. Joining someone else s has the advantage of potentially giving you a lot of benefits if they’ve got some big cities set up already, like access to upgraded buildings before you’d have the capability to build them, but like most people I chose to start out on my own. After creating your region you’re then sent to select a section of it to begin building your town in, and thus your journey begins to becoming the world’s best mayor.

From a core game play perspective there’s not a whole lot that’s changed over the years. You build roads, which now come with handy guide lines so you don’t make odd sized sections, zone them up for Residential/Commercial/Industrial and then wait for people to arrive. As more people come into your town their requirements for various bits of infrastructure increase so you’ll quickly be adding things like water towers, power stations, sewage outlet pipes and so on. Unlike previous SimCity games you don’t have to lay each bit of connecting infrastructure separately as everything follows the road which makes things a heck of a lot easier. Eventually you’ll reach a point where you want to start attracting higher wealth individuals to your town and that requires some rather careful planning.

Sim City Screenshot Wallpaper City Hall

It’s all well and good to lay everything out in order to maximize the amount of space available for people to build on, and indeed that’s what will drive your population forward in the beginning, however you’ll eventually need to add additional services on which have circular areas of influence. This is somewhat at odds with the regular way of doing things, especially if you’re using the guide lines which can lead to some hard decisions. Early on its not too bad but later on when you’re dealing with giant skyscrapers the decision to knock one down in an attempt to make the rest of the region more desirable can back you into some painful corners. This is all part of the challenge however as your progression from a low density, low wealth town to a high density. high wealth one is predicated on how well you can make decisions like that.

Like I mentioned previously one city’s progress benefits the whole region and thus there’s really no shame in starting another town should you tire of your current one. Indeed I found my stride somewhere in the middle of my third city, one that was able to leverage off all the other upgrades my previous towns had. It’s also very clear that some locations are far more ideal than others as any place with hills in them is pretty much guaranteed to be unusable, so whilst choosing a lake frontage with mountaintop views sounds like a good idea initially you’ll likely hit its limit far faster than you would a boring, flat patch of dirt in the middle of nowhere.

Sim City Screenshot Wallpaper Approval Rating

Now I deliberately avoided playing Sim City until things had calmed down in the hopes that I could avoid some of the issues that causes such an uproar. I did have a few teething issues stemming from my Origin not being installed properly (although all other Origin games work fine, strangely) and the installer simply refusing to run but I was past that I was always able to login. Unfortunately I was unable to play with one of my friends due to him starting on region 2 and I on region 1, something which I thought wouldn’t be a problem but EA has locked those regions down to only those who’ve played on them before. Sure we could start over again but that’s not what we wanted to do, which was a little annoying.

Whilst that was irritating it was nothing compared to the dumb as a rock AI that SimCity uses. Now there’s been quite a bit of investigation into why this is but it all boils down to the pathfinding algorithm which is used for pretty much everything in the game. Sims, cars, electricity, etc. all use the absolute shortest path to get to a destination. Because of this you get a whole lot of really illogical, emergent behavior from various systems. The best (or worst, really) example I can come up with is in one of my towns there’s 2 garbage dumps, each with numerous trucks. However upon picking up rubbish they will all go back to the same garbage dump, even though it’s full and the other one is not much further away. The only way to get around this is to make them almost identical in length (I.E. right next to each other) which is a right pain in the ass. You’ll also find that this will affect things like buildings in certain areas (some commercial/industrial places will never get workers and be routinely abandoned). You can work around this with careful city planning but realistically you shouldn’t have to as the AI should be smart enough to apply costings to paths that would avoid those situations completely.

Sim City Screenshot Wallpaper Perfection Not Achieved

There also comes a time when your city has reached a certain point and there’s not much more you can do to it until you get more money or your population increases. When this happens you’re pretty much relegated to waiting out the clock which can get rather boring. Indeed I found that once I was getting around the 75,000 population mark there was little I could do to speed up the population growth as anything I did either did nothing or caused a dip before it recovered again. Now I just might not be getting it or reached the limitations of my current city design but since all my advisors weren’t saying anything productive and my approval rating was 85% I struggled to see what else I could do. Searching for some guides also didn’t really help out either, which just led to me giving up on the city and trying again.

I found it pretty easy to lose a lot of time on SimCity as the initial stages are always a fun little balancing act that drew me in much like Anno 2070 did. Still there was always a timer ticking in the background, counting down to the point where I’d be unable to see a way to grow my city further and would simply go again. I’m glad to say that the majority of the issues that plagued its launch are gone now but there are still some teething issues with the initial game process and the dumb as bricks AI can’t be updated quick enough. Overall it’s an average game which unfortunately falls short of many of the expectations placed on it, but none of them are beyond fixing. Well, apart from Maxis/EA’s reputation however.

Rating: 6.75/10

Sim City is available on PC right now for $99.99. Total play time was 9 hours.