I honestly couldn’t tell you how long I’ve been hearing people talk about Apple getting into the smartwatch business. It seemed every time that WWDC or any other Apple event rolled around there’d be another flurry of speculation as to what their wearable would be. Like most rumours details on it were scant and so the Internet, as always, circlejerked itself into a frenzy about a product that might not have even been in development. In the absence of a real product competitors stepped up to the plate and, to their credit, the devices have started to look more compelling. Well today Apple finally announced their Watch and it’s decidedly mediocre.
For starters it makes the same mistake that many smartwatches do: it follows the current design trend for nearly all other smartwatches. Partly this is due to the nature of LCD screens being rectangular, limiting what you can do with them, however for a company like Apple you’d expect them to buck the trend a bit. Instead you’ve got what looks like an Apple-ized version of the Pebble Steel, not entirely unpleasing but at the same time feeling incredibly bland. I guess if you’re a fan of having a shrunken iPhone on your wrist then the style will appeal to you but honestly smartwatches which look like smartwatches are a definite turn off for me and I know I’m not alone in thinking this.
Details as to what’s actually under the hood of this thing are scarce, probably because unlike most devices Apple announces you won’t be able to get your hands on this one right away. Instead you’ll be waiting until after March next year to get your hands on one and the starting price is somewhere on the order of $350. That’s towards the premium end of the smartwatch spectrum, something which shouldn’t be entirely unexpected, and could be indicative of the overall quality of the device. Indeed what little details they’ve let slip do seem to indicate it’s got some decent materials science behind it (both in the sapphire screen and the case metals) which should hopefully make it a more durable device.
Feature wise it’s pretty much as you’d expect, sporting the usual array of notifications pushed from your phone alongside a typical array of sensors. Apple did finally make its way into the world of NFC today, both with the Apple Watch and the new iPhone, so you’ll be able to load up your credit card details into it and use the watch to make payments. Honestly that’s pretty cool, and definitely something I’d like to see other smartwatch manufacturers emulate, although I’m not entirely hopeful that it’ll work anywhere bar the USA. Apple also toutes an interface that’s been designed around the smaller screen but without an actual sample to look over I really couldn’t tell you how good or bad it would be.
So all that blather and bluster that preceded this announcement was, surprise, completely overblown and the resulting product really does nothing to stand out in the sea of computerized hand adornments. I’m sure there’s going to be a built in market from current Apple fans but outside that I really can’t see the appeal of the Apple Watch over the numerous other devices. Apple does have a good 6 months or so to tweak the product before release so there’s potential for it to become something before they drop it on the public.
This year was already shaping up to be a great run for gamers, what with all the new IP heading our way and multiple high quality sequels, and the next console generation will likely be upon us before the year is out. Had you asked me last year what my predictions were I would’ve told you that we’d be lucky to see the next generation Xbox this year and it was far more likely that we’d see both of them sometime in 2014. I’m quite glad to be wrong in this instance however as whilst I might still be primarily a PC gamer I grew up on consoles and will always have a soft spot for them.
Today Microsoft officially announced their successor to the Xbox360: the XboxOne. If you’ve been following the rumours and leaks like I have there’s nothing too much surprising about the console itself as it sports the exact specs that have been floating around for a while. However there are still a few surprises from Microsoft’s next generation console and the launch event clarified some of the more controversial rumours that had been flying around. Suffice to say that Sony and Microsoft have very different audiences in mind for their next gen offerings, meaning that the choice between the two might no longer be based on platform exclusives alone.
Whilst I won’t go over the hardware specifications as they’re near identical to that of the PS4 (although I can’t find a confirmation of DDR3 vs GDDR5) there were a couple surprises under the hood of the XboxOne. For starters it’s sporting a BluRay drive which was kind of expected but still up in the air thanks to Microsoft initially throwing its support behind HDDVD, giving a little credence to the rumour that they wouldn’t incorporate it into their next gen offering. It also brings with it a HDMI in port, allowing those with set top boxes to run their TV through it. Whilst that doesn’t sound like much it’s telling of the larger strategy that Microsoft has at play here: they’re marketing the XboxOne as much more than a games console.
Indeed all the other features that they’ve included, like Snap Mode and the upgrades to their SmartGlass app, are all heavily focused on media consumption and making the XboxOne the central point of your home entertainment setup. Considering that current generation Xboxs are used to watch media more than they are to play games this change in direction is not surprising however it could alienate some of the more hardcore games fans. It seems Sony was well aware of this as their launch focused far more heavily on the gaming experience that their console could deliver rather than its additional media capabilities. The delineation then seems clear: if you want a gaming machine go for the PS4, but for everyone else there’s XboxOne.
The Xbox had always been Microsoft’s last piece in the Three Screens puzzle and it appears that the XboxOne will in fact be running a version of windows under the hood. In fact it’s running 3 different operating systems: Windows 8/RT, a second Xbox OS that’ll remain largely static (for developers) and the third layer sounds more like a hypervisor, managing access to resources for the 2 main operating systems. I speculated last year that Microsoft would be looking to bring WinRT to the next gen Xbox and that appears to be the case although how much of the functionality is directly compatible is still up for question as Microsoft has stated that you’ll “need to do some work” to port them across.
Unfortunately it does look like Microsoft wants to take an axe to the second hand games market as whilst the rumours of it needing to be always online have turned out to be false (although games can make use of Azure Cloud Gaming services which would require an online connection) installing a game to a hard drive locks it to that particular Xbox account, requiring a fee to do it on another. Whether or not you can play games without installing them is still up for debate however and the answer to that will make or break the second hand games market.
Additionally there’s going to be no backwards compatibility to speak of, save for transferring of licenses for media and your gamer score. Whilst this was not unexpected this combined with the lack of a second hand games market might be a dealbreaker for some. Whether this will push more people to Sony remains to be seen though as whilst they’ve alluded to backwards compatibility possibly coming via some kind of cloud gaming service that won’t be something former Xboxers will care about. It’s far more likely that the decision will be made on what the console will primarily be used for: gaming or media.
I’ve been something of a stalwart “buy all the things” consumer ever since I had a job that would allow me to do this but with the announcement of XboxOne I’m not sure if that will be the case anymore. I say this because I believe that the vast majority of titles will be cross platform, thanks to the x86 architecture, and as of yet there hasn’t been any compelling exclusives announced for either platform that would draw me to it. The Xbox360 landed a purchase solely for Mass Effect but I get the feeling that we won’t see another title that’s bound to a single platform like that again. With that in mind it’s highly likely that my current console collection will be slimmed down to one, and the last man standing will be the PS4.
I would love to be convinced otherwise though, Microsoft.
The technology blogosphere has been rampant with speculation about what the next iPhone would be for the last couple months, as it usually is in the ramp up to Apple’s yearly iPhone event. The big question on everyone’s lips has been whether we’d see an iPhone 5 (a generational leap) or something more like a 4S (an incremental improvement on last year’s model). Mere hours ago Apple announced the latest addition to its smart phone line up: the iPhone 4S. Like the 3GS was to the 3G the iPhone 4S is definitely a step up from its predecessor but it retains the same look and feel, leaving the next evolution in the iPhone space to come next year.
If you compared the 4 and the 4S side by side you’d be hard pressed to tell the difference between them, since both of them sport the same screen. The difference you’d be able to pick up on is the redesigned antenna which has been done to avoid another antennagate fiasco. The major differences are on the inside with the iPhone 4S sporting a new dual-core A5 processor, 8 megapixel camera capable of 1080p video, and a combined quadband GSM and CDMA radio. Spec wise the iPhone 4S is a definite leap up from the 4, but how does it compare to other handsets that are already available?
Siri is a personal digital assistant which is based around interpreting natural language. At it’s heart Siri is a voice command and dictation engine, being able to translate human speech into actions on the iPhone 4S. From the demos I’ve seen on the site it’s capabilities are quite high and varied, being able to do rudimentary things like setting appointments to searching around you for restaurants and sorting them by rating. Unlike other features which have been reto-fitted onto the previous generation Siri will not be making an appearance on anything less than the iPhone 4S thanks to the intensive processing requirements. It’s definitely an impressive feature, but I’m sceptical as to whether this will be the killer app to drive people to upgrade.
Now I was doubtful of how good the voice recognition could really be, I mean if YouTube’s transcribe audio to captions service is anything to go by voice recognition done right is still in the realms of black magic and sorcery. Still there are reports that it works exactly as advertised so Apple might have been able to get it right enough that it passes as usable. The utility of talking into your phone to get it to do something remains in question however as whilst voice commands are always a neat feature to show off for a bit I’ve never met anyone who’s used them consistently. My wife does her darnedest to use the voice command whenever she can but 9 times out of 10 she wastes more time getting it to do the right thing than she would have otherwise. Siri’s voice recognition might be the first step towards making this work, but I’ll believe it when you can use it when in a moving car or when someone else is talking in the room.
Will I be swapping out my S2 for an iPhone 4s? Nope, there’s just nothing compelling enough for me to make the switch although I could see myself being talked into upgrading the wife’s aging 3GS for this newer model. In fact I’d say 3GS and below owners would be the only ones with a truly compelling reason to upgrade unless the idea of talking at your phone is just too good to pass up. So overall I’d say my impression of the 4S is mixed, but that’s really no different from my usual reaction to Apple product launches.