It’s nearly 2 decades ago and 10 year old me has found a new game to obsess over: The Incredible Machine. For a little while I’m captivated by the puzzles, trying to figure out the multiple ways in which I can solve the problem put before me. However it’s not long until I discover the real fun that this game contains: the free form creative mode. Soon I’m creating dozens of horrendous devices, most hellbent on inflicting as much torture as is humanly possible within the game’s confines. This debauchery was only exacerbated by the presence of friends with numerous hours being spent building all manner of wicked contraptions. So you can imagine when I heard that some of the developers of that game were out to make a spiritual sequel, called Contraption Maker, I was suddenly hit with a wave of nostalgia that wouldn’t go away until I hit the purchase button.
Contraption Maker has actually been available for quite some time now through Steam’s Greenlight program but it only just recently hit version 1.0. The result is a product that’s been heavily influenced by the community, being put through the wringer by some of the most die hard Incredible Machine fans for the past year. The result as it stands today certainly has the same feel about (at least that’s what the remains of the 10 year old me is saying, anyway) with all of the modern flair you would come to expect from a game of this calibre. However whilst I do appreciate that they chose the PC as their preferred platform I can’t help but feel that its place might no longer be with this platform.
Visually Contraption Maker really does feel like the Incredible Machine, just berthed in this time instead of 20 years ago. For me it felt a lot like a Flash game that had received a lot of love as the animations and art styling all had that Flash-y appearance to them. It also helps that the vast majority of the parts used in Contraption Maker had their mirror within the Incredible Machine, something which I’m sure was done on purpose. Still it’s to the developers credit that they’ve managed to capture that same feeling that I experienced so long ago whilst also modernizing the look and feel dramatically.
For those who remember The Incredible Machine the game play will be instantly familiar as Contraption Maker’s game play is pretty much identical to its spiritual predecessor. You’ll be given a scenario, a short blurb about what’s going on, what the goals are and a set of tools with which to make everything happen. From there you’re left to your own as to how to figure everything out which can be as simple as knocking something over to far more elaborate puzzles that can have multiple different solutions, depending on which behaviours you exploit. There’s also the creative mode which hooks into the Steam Workshop, allowing you to create and share puzzles with everyone else around the world.
Whilst I haven’t made my way through all 140 or so puzzles (I’m about half way through them) I’m glad to say that the difficulty ramp is quite well done, with the progression from Easy to Medium to Hard done well enough that you’ll likely find yourself challenged but rarely ever struggling for minutes on end. Should you find yourself breezing through everything Contraption Maker has to throw at you then dozens of incredibly obtuse puzzles await you care of the community, ensuring that you’ll likely never run out of new content to explore. If the current community is anything to go by Contraption Maker will have a long future ahead of it, fuelled by endless community challenges.
However the 1.0 version moniker is really only in spirit as Contraption Maker still seems to suffer from a few teething issues. Certain key combinations will inexplicably force you to desktop (copying and pasting is fraught with danger), usually erasing any progress you had made or anything you were working on at the time. The physics engine also appears to be a little bit selective in its behaviour with things not behaving exactly how you’d expect them to, something which I think was likely done in the aid of simplicity and limiting emergent behaviour. Considering the amount of development this game has seen over the past year I’m sure these issues will be resolved eventually (I submitted crash reports for everything I encountered) so I’d check the discussion forums to see how the latest build is faring.
What Contraption Maker really needs though isn’t so much an improved version, or even more puzzles, more I think it needs to find its way onto a tablet sooner rather than later. 20 years ago The Incredible Machine really only had one platform it could ever find itself on and thus no one would’ve ever considered putting it anywhere else. Today however games like this have a home that’s far more welcoming to it, one that is perfect for Contraption Maker’s innate pickup/putdown play style. Thankfully it looks like the developers are working on this and honestly if you’re thinking about getting Contraption Maker and don’t want to play it on PC I’d highly recommend waiting for the future release.
Contraption Maker is everything you would expect a modern version of The Incredible Machine to be, taking the original premise and thoroughly modernizing it for today’s market. The puzzles, parts and free form creative mode will all be instantly familiar to long time fans with newcomers to this series being able to pick it up in no time. It’s still shaking off it’s beta status with crashes and funky behaviour peppering it’s otherwise solid execution, something that I hope to see remedied in the not too distant future. Personally I think it will make an absolutely fantastic tablet game, one that the current generation of 10 year olds will remember as fondly as we do when it comes to The Incredible Machine today.
Contraption Maker is available on PC right now for $14.99 (although you get 2 copies for that price). Total play time was 2 hours.