I really shouldn’t be making a habit of posting these 2 months after the previous year has finished…
Despite my best efforts to really, truly, get back into the 1 game per week rhythm I still managed to only play 43 games last year (1 up from last year). My list of games I didn’t get around to is about as long as it was the years previous although, to be honest, most of them were missed deliberately. Unlike like the last few years I really don’t have a problem with crowning this year’s winner, even with 4 titles vying for the top spot. However it wasn’t always so as I went back and forth over which title should take the crown for a good part of last year. In retrospect now, and by looking at the scores it’s quite clear that there’s only one title it could be.
For reference here’s the list of every game I played last year in chronological order:
It is my not-so-guilty pleasure to assign last year’s worst game to none other than Space Hulk: Deathwing, my second game for last year. I went into that game with no real expectations; I simply hoped for another semi-decent Warhammer 40K game. What I got instead was a slow moving borefest that made the ultimate 40K fantasy, the one of being a Space Marine, a tiresome affair. I’m definitely not alone in thinking this either with 43% of owners simply not playing it and, for those who do, half of them have played less than 2 hours. Coming in at a very close second was STRAFE which proved that nostalgia can only take you so far, especially with “old school” 3D graphics. Thankfully both these titles have been overshadowed by the numerous better games I played last year and there’s a couple that fit into the honourable mention category.
This is likely going to land me in some very hot water but Star Wars Battlefront 2, yes that one, gets a mention as since it’s released I’ve poured some 100+ hours into the multiplayer. A small chunk of that came during the review and I was almost set to put it down until the holiday period came along. It was then that the Christmas Noobs flooded the servers, providing an incredible hunting ground for those like me who had unlocked some decent star cards. That then grew into a love for the base game and I’ve since unlocked all heros and topped the servers dozens of times over. To be sure the issues around microtransactions and progression tied to loot boxes still exist however, now that I’ve basically got everything I need, it’s a non-issue for me. Funnily enough had I shelled out cash to get to this point earlier I probably wouldn’t have enjoyed it as much. Still it remains one of my guilty pleasures, much like Call of Duty used to be.
I also want to mention Pyre as it’s a rare example of a company taking a massive risk when it comes to changing what they do. Whilst I didn’t score it as highly as Transistor it did stick in my mind as one of last year’s more unique experiences. For Supergiant games it signals something of a turning point, one which frees them from the shackles they so lovingly crafted for themselves. Their future is incredibly bright and I can not wait to see what comes from them next.
But enough beating around the bush, my Game of the Year for 2017 is:
Zelda: Breath of the Wild was destined for great things right from the beginning. A new Zelda game on a new Nintendo console is basically guaranteed to be a hit but the changes to the core Zelda formula could have swung either way. Thankfully what we got was an absolutely amazing game, one that managed to grow the franchise beyond the constraints that came from the decades of titles that preceded it. The fact that even after some 30+ hours the game could still surprise me says a lot about the game as there aren’t many that can remain new and fresh for that long. There are some small chinks in its near-perfect armour however, namely the weapon durability system which made some of the game’s more interesting and unique finds less useful and enjoyable than they could have been. Even that small flaw melts away in the face of the grander experience that the game puts forward. Honestly whilst my Nintendo Switch may sit not 3 feet away from me, still unused since I played Zelda last, I still consider it money well spent simply for the purpose of playing Zelda: Breath of the Wild.
Coming in at a very close second was Horizon: Zero Dawn. Given that I played it immediately after Zelda it could have easily have been overshadowed but it managed to shine extremely brightly. For a long time after I finished it I was tossing up which of them was the better of the two games. On a raw score perspective Zelda wins, so you’d think that would seal it, but Horizon is a completely new IP and doing something new like that (and doing well at it) could be argued is the greater achievement. In the end Horizon had a few more black marks against in terms of overall experience but make no mistake, it’s still one of last year’s top tier games.
In third place is Wolfenstein II: The New Colossus, which continued the series’ trademark classic shooter experience in a modern context. It also gets extra points for presenting the most captivating story experience in the series to date. Some of the mistakes of the past still haunt it but, at least for this old reviewer, it proved itself to be the best game in the series to date.
If my list of games to review is anything to go by 2018 is shaping up to be quite the year. Many of the developers who I’ve previously given Game of the Year to are releasing new titles this year and I’m eager to see how they all stack up.
The Wolfenstein series’ soft reboot with The New Order back in 2014 was a gamble for then nascent developer MachineGames. The previous instalment in the franchise hadn’t performed well and many were left wondering if it would have a future at all. However they managed to release a game that was good in its own right, keeping the core old-school FPS feel and integrating it with modern-day improvements. The Old Blood was seen as a small stumble by most, the stand-alone prequel story not bringing enough to the table and being released barely a year after its predecessor. Suffice to say feelings were mixed around the announcement of The New Colossus as history showed that this game could potentially be a return to form or a continuation of its slow downwards trajectory.
For this writer, I’m glad to say, The New Colossus signals a big step forward for the franchise.
SPOILERS FOR PREVIOUS WOLFENSTEIN GAMES BELOW
You return again as B.J Blazkowicz, lying broken and bloody atop Deathshead’s fortress after defeating him. As your world darkens you give the order to fire on your position, hoping to rid the world of the foul technology that helped the Nazis conquer the world. However before you black out you see that your friends of the Kreisau Circle have come to rescue you, taking you away before they lay waste to the Nazi stronghold. Your recovery is long and just as you awake your location comes under attack by Frau Engel. With your broken body you haul yourself into a nearby wheelchair and return to what you do best: killing Nazis by the truckload. From here you continue your journey to free the world from Nazi rule.
The New Colossus is the second game to come to us via the id Tech 6 engine, the first being the DOOM reboot of last year. You’d be forgiven for thinking it was developed on a completely new engine as the graphics are a massive leap forward in almost all respects. However the release day version of the game was plagued with performance issues, something I noted early on after attempting to tweak my settings. After reading some forum posts I found that my drivers were 1 version out of date and, upon updating them, everything improved dramatically. The game still suffers greatly in outdoor areas, an ailment that seems to plague all id Tech games. Still this is one of the few games where I’ve been unable to max all the settings lest I turn the game into a slideshow. Kuods to MachineGames for continuing the trend of high quality visuals.
The core game play mechanics of The New Colossus remain largely the same as its predecessors being your typical mix of FPS and light-RPG elements. You’ll spend the majority of your time gunning down all sorts of different Nazis and their contraptions but how you go about that will be shaped by how you play and what upgrades you choose. The perk upgrade system is mostly the same, requiring you to perform certain actions in order to unlock them. Weapon upgrades are streamlined significantly, allowing you to unlock up to 3 upgrades for all of the normal weapons. Later on in the game you get access to contraptions which are another set of upgrades that unlock various areas of the game that are otherwise inaccessible. This then dovetails into the Ubercommander missions, which are essentially replays of missions you’ve already completed, allowing you to tackle them again with your newfound powers. All in all it feels like a tighter, more concise game overall which is saying something given that my campaign-only playthrough clocks in at just under an hour shorter than my The New Order playthrough.
Combat is mostly mid-paced, often starting with a stealth section followed by your typical corridor shooter affair once you are inevitably detected. There are some high action scenes where you’ll just be sending endless streams of lead down range but for the most part you can take your time when it comes to engaging The New Colosuss’ enemies. The shooting does feel a little on the rough side, the generosity of previous game’s hit boxes reduced somewhat requiring a greater level of skill on the player. Some of the guns feel completely ineffectual until you get one or two of their upgrades which, thankfully, won’t take too long if you take some time to explore a little bit. The game isn’t stingy with ammo drops either so no matter what gun you prefer you’ll most likely be able to use it as often as you want. Despite the slightly slower pace and less polished feel overall I’d rate the combat as equal to its predecessors.
Progression is broadly broken up into 2 main systems, perks and weapon mods, but you’ll also change the mix of your base stats as you progress through the game. Initially you’ll have a max of 50 health and 200 armour which, after a certain mission, will change to 100/100. This might not sound like much but it does change the flow of the game significantly, especially considering the game’s focus on over-charging your health rather than allowing you to increase it permanently. Thus the start of the game actually feels a lot easier than it does towards the end since you won’t be able to overcharge your health to 200 and also run around with 200 armour. If this is your first foray into Wolfenstein it might actually be a great way to ease you into the flow of the game.
The perks level up as you perform various feats and, curiously, don’t reset their counter upon death. This does mean that, if you’re so inclined, you could grind them out by save scumming but honestly most of them will come easily as long as you know which one to go for. They don’t provide massive benefits, usually just small benefits that will make your life a little easier, but all of them together do make a noticeable impact. The weapon mods are much, much more impactful often turning lacklustre guns into absolute beasts. The Sturmgewehr for instance when upgraded fully is by far the fastest way to take out armoured enemies and the Pistole is really the only gun that can be used in stealth when you get its suppressor. Progression stalls a bit towards the end since you’ll have upgraded your weapons of choice and unlocked most of the perks that aligned to your playstyle. The contraptions do add a little bit more flavour there but I didn’t bother unlocking the other 2 as I didn’t want to grind out the ubercommander missions. I’m sure if I did though I’d feel a little different about the progression stalling at 2/3rds through the game.
Whilst there are still some performance issues, predominately in outdoor environments, The New Colossus also seems to suffer from some weird bugs either due to running in borderless window mode (something which it natively supports), the Steam overlay or being alt-tabbed. Essentially whenever focus was taken away from the game and then returned to it there was a 50/50 chance of a crash happening. Often this wasn’t too much of an issue, the checkpoint system working well, however a few times it got me stuck in unskippable moments which I’d have to repeat a few times over to get past. Unfortunately I couldn’t figure out the cause of these errors as the crash reporter always alerted me that it couldn’t write the crash dump. I’m sure there’s a simple explanation to this and it will likely be patched in the future. Still if you’re wanting to avoid this it’s probably worth running it in exclusive fullscreen for now.
The New Colossus’ story telling feels head and shoulders above its predecessors, giving many of the characters and their relationships ample time to develop. To be sure the plot follows your typical action movie trope with few, if any, real surprises to be had. However there’s some great moments of levity and self-awareness showing that the writers knew that they were making yet-another Nazi story that needed something to liven it up. There is a bit of an obsession with long, drawn out scenes where you’re basically locked in place, some of which could have been trimmed down a bit and still had the same amount of impact. Still for a series where I used to rate the story as “interesting but forgettable” The New Colossus is one that I think I’ll remember fondly for some time.
Wolfenstein II: The New Colossus is a big step forward both for the franchise and MachineGames as a developer. The core of what made the original great is still there, retaining much of that old-world FPS charm whilst including modern mechanics to amplify that experience further. The game still suffers from some of the issues that seem to plague all id Tech based games but these are things that will hopefully be fixed in future patches. Over the top of all this, and likely the reason why I feel this particular game is a step ahead of its predecessors, is the story which does a great job of giving all the characters time to shine whilst steering clear of all too popular LOOK OUT FOR A SEQUEL cliffhanger. If Call of Duty: WWII left me wanting Wolfenstein: The New Colossus has me wanting for more.
Wolfenstein II: The New Colossus is available on PC, Xbox One and PlayStation 4 right now for $59.99. Game was played on the PC with 9 hours of total play time and 38% of the achievements unlocked.