Time waster style games were once the bastion of Flash games hosted on sites like Newgrounds. Since the introduction of smartphones they’ve slowly transitioned themselves away from the web and instead found a comfortable home on everyone’s mobile device. Thus it seems kind of odd these days to play a time waster style game on the PC as they’re no longer the platform of choice for this genre. Still when deciding on whether or not I should get Hook on my mobile or my PC I opted for the latter, if only because I rarely find time to play games on my mobile these days. Interestingly though Hook seems simple enough that it can service both platforms without needing to make any concessions with either.
Hook has a very simple premise: you have to pull all the wires back without any of them colliding with each other. You do this by pushing a trigger that initiates the pulling and, if you done everything in the correct order, it’ll slide all the way back. Other than that there’s not a whole lot more to speak of and the base game comes with a grand total of 50 levels to make your way through. If you’re a power gamer this won’t take you much longer than an hour to accomplish although I’m sure if you got this on the mobile you could stretch out that play time over the course of weeks if you were so inclined.
Hook, like many other minimalistic puzzlers, has a very clean and simple aesthetic. I’m sure part of this was an artistic choice but later on it becomes obvious that the lack of distinction between visual elements is actually a key element of the game play. The background music is similarly simplistic, swelling and fading as you solve puzzles or make a mistake that triggers the level to refresh again. I’m sure some would like the option to change the colour palette but in all honesty I don’t think I’d bother.
As I described before the mechanics of Hook are pretty simple, pull all the wires back without any of them colliding with each other. The puzzles start out pretty simple, literally just clicking any of the buttons in any order will solve them, but after that new mechanics start getting dropped in every 10 puzzles or so to spice things up a bit. Most of these additional mechanics come in the form of ways to block off paths however there’s also a few that break the line, forcing you to retrace the paths again. It would be easy enough to brute force the puzzles however if you make one mistake (or 3 in the later ones) the puzzle refreshes, forcing you to restart from the beginning.
There’s a pretty simple algorithm you can use to beat every one of the puzzles contained within this game although executing it may be a little easier said than done. What you first need to do is find the line that can be moved first, usually one without anything blocking it. Then you need to block off all other paths so that only it gets moved. Then from there it’s simply an iterative process to eliminate the rest of them. Using this process I was easily able to breeze through all 50 puzzles in just over an hour, something that many other reviewers have been able to do. This is probably one of those games that could benefit immensely from a level editor and Steam Workshop integration as I’m sure the community would be able to come up with infinite puzzles that would be orders of magnitude more difficult than the default set.
Hook is a great little puzzler with an unique mechanic. The puzzles, whilst not especially challenging, are rewarding enough that I felt compelled to blast through them all in one sitting. It’s shortness is something of a detraction, especially considering that the addition of a level editor and a way to share user created levels would ensure a near endless supply of content. Still for the asking price I don’t think anyone will really mind the lack of content as $1 for 1 hour of entertainment is pretty good by anyone’s standards.
Hook is available on iOS, Android, Windows Phone and PC right now for $0.99 on all platforms. Game was played on the PC with a total of 1 hour playtime.
Microsoft has been pursuing its unified platform strategy for some time now with admittedly mixed results. The infrastructure to build that kind of unified experience is there, and indeed Microsoft applications have demonstrated that it can be taken advantage of, but it really hasn’t spread to third party developers and integrators like they intended it to. A big part of this was the fact that their mobile offering, Windows Phone, is a very minor player that has been largely ignored by the developer community. Whilst its enterprise integration can’t be beaten the consumer experience, which is key to driving further adoption of the platform, has been severely lacking. Today Microsoft has announced a radical new approach to improving this by allowing iOS and Android apps to run as Universal Applications on the Windows platform.
The approach is slightly different between platforms however the final outcome is the same: applications written for the two current kings of the smartphone world can run as a universal application on supported Windows platforms. Android applications can be submitted in their native APK form and will then run in a para-virtualized environment (includes aspects of both emulation as well as direct subsystem integration). iOS applications on the other hand can, as of today, be compiled directly from Objective-C into Universal Applications that can be run on Windows Phones. Of course there will likely still be some effort required to get the UX inline but not having to maintain different core codebases will mean that the barriers to developing a cross platform app that includes Windows Phone will essentially drop to nothing.
Of course whether or not this will translate into more people jumping onto the Windows Phone ecosystem isn’t something I can readily predict. Windows Phone has been languishing in the single digit market share ever since its inception and all the changes that Microsoft has made to get that number up haven’t made a meaningful impact on it. Having a better app ecosystem will be a drawcard to those who like Microsoft but haven’t wanted to make the transition but this all relies on developers taking the time to release their applications on the Windows Phone platform. Making the dev experience easier is the first step to this but then it’s a chicken and egg problem of not having enough market share to make it attractive for both ends of the spectrum.
Alongside this Microsoft also announced the ability for web pages to use features of the Windows Phone platform, enabling them to become hosted web pages with enhanced functionality. It’s an interesting approach for enabling a richer web experience however it feels like something that should probably be a generalized standard rather than a proprietary tech that only works for one platform. Microsoft has shown that they’re willing to open up products like this now, something they never did in the past, so potentially this could just be the beachhead to see whether or not there’s any interest before they start pushing it to a wider audience.
This is definitely a great step in the right direction for Microsoft as anything they can do to reduce the barrier to supporting their ecosystem will go a long way to attracting more developers to their ecosystem. There’s still a ways to go to making their mobile platform a serious contender with the current big two but should this app portability program pay dividends then there’s real potential for them to start clawing back some of the market share they once had. It’s likely going to be some time before we know if this gamble will pay off for Microsoft but I think everyone can agree that they’re at least thinking along the right lines.
I was never really a big fan of doing books of puzzles, like crosswords or sudoku. I understand the attraction to some degree, once you’ve got a modicum of skill in doing them such puzzles can be relaxing as you don’t really think about much else while you’re doing them. Since I’m primarily an escapist when it comes games the idea of doing puzzle only games like Lyne didn’t really appeal to me at first but after playing for a couple hours it became more of an optimization problem, one which had a very simple set of rules that could create rather complicated problems.
The basic premise of Lyne is simple, there’s a bunch of different coloured shapes and all you need to do is connect them all together. All of the shapes of one colour must be connected together so you can’t be tricky and skip certain blocks to make your life easier. Additionally every path can only be crossed once which means that the path you take for one colour will determine what paths are left available for the remaining ones. The number of puzzles available in Lyne is rather staggering, on the order of 600 or more by my guess, which should be enough to keep even the most intrepid puzzle solver busy for a while.
Lyne is incredibly simplistic in its aesthetic, using solid colours and distinct shapes for everything. At first I thought the unlocking of additional colour palettes was a bit of a gimmicky way of getting you to play for longer but they actually function really well as a visual break. Since the style is so basic everything starts to blend into each other after a while so changing up the colours helps to stop that from happening. The pallette unlocks seem to be spaced out evenly enough so that you’ll get a new one before you get bored of your current one which, I admit, did make me play for longer than I’d first anticipated.
The puzzle sets are well thought out, starting out easy in order to introduce the concept for that set and then ramping up the difficulty as you make your way through each of the puzzles. For me personally the most challenging ones always seemed to be somewhere in the middle of the set, usually because I was missing some trick that would enable me to progress through it. Indeed the more puzzles you do the more patterns you’ll recognise , something which can both simplify and complicate a puzzle for you. For me some basic rules like finding out which paths must go somewhere and dividing the board up by colour helped to get me past some of the trickier puzzles although even those could some times leave me in a tizzy.
The daily puzzles were an interesting aside from the regular sets as, from what I could tell, they are generated on the day using some kind of algorithm. In fact I think this is how most of the puzzles were likely generated however the sets have been guided somewhat by the developer whilst these sets seem to be far more random, with some of them being incredibly easy whilst the others horrendously complex. Still if you’re the kind of person that likes doing a puzzle daily then this will be a brilliant little feature for you as it’s almost guaranteed that these puzzles will be unique every day.
Lyne is an interesting minimalistic puzzle game that looks deceptively simple on first look. The mechanics are simple enough that you can figure it out without instruction but, like many things with simple origins, mastering those rules will prove to be far more challenging. Like all games of this nature though it does tend to become somewhat repetitive after a while however if you’re the kind of person who thrives on technical challenges like this then Lyne will provide endless hours of enjoyment.
Lyne is available PC, Windows Phone, Android and iOS right now for $2.99, $2.49, $2.99 and $2.99 respectively. Game was played on the PC with4 hours of total play time and 27% of the achievements unlocked.
Ever since Microsoft and Nokia announced their partnership with (and subsequent acquisition by) Microsoft I had wondered when we’d start seeing a bevy of feature phones that were running the Windows Phone operating system behind the scenes. Sure there’s a lot of cheaper Lumias on the market, like the Lumia 520 can be had for $149 outright, but there isn’t anything in the low end where Nokia has been the undisputed king for decades. That section of the market is now dominated by Nokia’s Asha line of handsets, a curious new operating system that came into being shortly after Nokia canned all development on Symbian and their other alternative mobile platforms. However there’s long been rumours circling that Nokia was developing a low end Android handset to take over this area of the market, predominately due to the rise of cheap Android handsets that were beginning to trickle in.
The latest leaks from engineers within Nokia appear to confirm these rumours with the above pictures showcasing a prototype handset developed under the Normandy code name. Details are scant as to what the phone actually consists of but the notification bar in does look distinctly Android with the rest of the UI not bearing any resemblance to anything else on the market currently. This fits in with the rumours that Nokia was looking to fork Android and make its own version of it, much like Amazon did for the Kindle Fire, which would also mean that they’d likely be looking to create their own app store as well. This would be where Microsoft could have its in, pushing Android versions of its Windows Phone applications through its own distribution channel without having to seek Google’s approval.
Such a plan almost wholly relies on the fact that Nokia is the trusted name in the low end space, managing to command a sizable chunk of the market even in the face of numerous rivals. Even though Windows Phone has been gaining ground recently in developed markets it’s still been unable to gain much traction in emerging markets. Using Android as a trojan horse to get uses onto their app ecosystem could potentially work however it’s far more likely that those users will simply remain on the new Android platform. Still there would be a non-zero number who would eventually look towards moving upwards in terms of functionality and when it comes to Nokia there’s only one platform to choose from.
Of course this all hinges on the idea that Microsoft is actively interested in pursuing this idea and it’s not simply part of the ongoing skunk works of Nokia employees. That being said Microsoft already makes a large chunk of change from every Android phone sold thanks to its licensing arrangements with numerous vendors so they would have a slight edge in creating a low end Android handset. Whether they eventually use that to try and leverage users onto the Windows Phone platform though will be something that we’ll have to wait to see as I can imagine it’ll be a long time before an actual device sees the light of day.
I’ve been using my Nokia Lumia 900 for some time now and whilst it’s a solid handset Windows Phone 7 is starting to feel pretty old hat at this point, especially with the Windows Phone 8 successor out in the Lumia 920. However I had made the decision to go back to Android due to the application ecosystem on there. Don’t get me wrong for most people Windows Phone has pretty much everything you need but for someone like me who revels in doing all sorts of esoteric things with his phone (like replicating iCloud levels of functionality, but better) Android is just the platform for me. With that in mind I had been searching for a handset that would suit me and I, like many others, found it in the Nexus 4.
Spec wise its a pretty comparable phone to everything else out there with the only glaring technical fault being the lack of a proper 4G modem. Still its big screen, highly capable processor and above all stock Android experience with updates that come direct from Google make up for that in spades. The price too is pretty amazing as I paid well over 50% more for my Galaxy S2 back in the day. So it was many months ago that I had resigned myself to wait for the eventual release of the Nexus 4 so I could make the transition back the Android platform and all the goodness that would come along with it.
Unfortunately for me the phone went on sale at some ludicrous time for us Australians so I wasn’t awake for the initial run of them and missed my chance at getting in on the first bunch. I wasn’t particularly worried though as they had a mailing list I could join for when stock would be available again and I figured that after the initial rush it wouldn’t be too hard to get my hands on one of them. However the stock they got sold out so quickly that by the time I checked my email and found they were available again they had sold out, leaving me without the opportunity to purchase one yet again. Thinking that there’s no way that Google would be out of stock for long (they never were for previous Nexus phones) I resigned myself to wait until it became available again, or at least a pre-order system came up.
Despite stories I hear of handsets being available for some times and tales of people being able to order one at various times I have not once seen a screen that differs from the one shown above. Nearly every day for the past 2 months I’ve been checking the Nexus site in the hopes that they’d become available but not once have I had the chance to purchase one. Now Google and LG have been pointing fingers in both directions as to who is to blame for this but in the end that doesn’t matter because both of them are losing more and more customers the longer these supply issues continue. It doesn’t help when they announce that AT&T will start stocking them this month which has to mean a good portion of inventory was diverted from web sales to go them instead. That doesn’t build any good will for Google in my mind especially when I’ve been wanting to give them my money for well over 2 months now.
And with that in mind I think I’m done waiting for it.
For the price the Nexus 4 looked like a great device but time hasn’t made the specifications look any better, especially considering the bevy of super powerful smartphones that debuted at CES not too long ago. I, along with many other potential Nexus 4 buyers, would have gladly snapped up one of their handsets long ago if it was available to us and the next generation wouldn’t have got much of a look in. However due to the major delays I’m now no longer considering the Nexus 4 viable when I might only be a month or two away from owning something like the ZTE Grand S which boasts better specifications all round and is probably the thinnest handset you’ll find. Sure I’ll lose the completely stock experience and direct updates from Google but after waiting for so long the damage has been done and I need to find myself a better suitor.