I’m in something of a love/hate relationship with online co-op games. On the one hand I think they’re amazing as some of the best times I’ve had in gaming have come from the times when a bunch of us have got together and just smashed out a couple hours on a game. Notable examples of this include Dead Island, Borderlands and Left 4 Dead. At the same time however it can be pretty difficult to get everyone online at the same time or, worse still, if you have more people who want to play than there are spots in the game it inevitably means it’ll never get played. Thankfully developers have noticed this and designed systems to alleviate at least the former of those issues. Payday 2 is one such game that lives and dies by its co-op experience but thankfully it’s a rather seamless experience, even if you can’t find any friends to play with.
You’re a career criminal who’s been on the lamb for a while. Your old friend Bain has got into contact with you as he’s in need of your skills again. He’s set you up with a safe house, some cash and a cache of weapons to get you started. From there he leaves the rest up to you, allowing you to pick and choose through various heists, purchase additional weaponry and develop your skills in whichever way you see fit. You’re not the only criminal out there however and more often than not you’ll be working side by side with many others, some who might not share your view of how these things ought to go down.
Everything about Payday 2 is optimized for fast paced action and that includes the graphics. Whilst they’re not exactly bad it’s clear that they’ve been done with FPS in mind first and since it’s a multiplatform release the limitations from the consolization are quite apparent. I had every setting set to maximum (with v-sync on) and never once saw any slow down, even in the most heavy action scenes. I don’t expect Crysis level graphics from everyone but if you’re playing Payday 2 on a PC the limitations are going to be quite apparent, but they are there for a reason.
Payday 2 plays out through various different “heists” which are essentially short, usually no longer than 30mins long but can be as short as 1 min, missions which have varying degrees of risk and reward associated with them. You have little control over all these parameters however, instead you’re given an interface where you can choose from a multitude of available heists with various properties. The more white dots something has the bigger the reward for completing it is and the yellow dots denote additional risk (which appears to translate into a tougher mission, although not always). There are also Pro Jobs which have to be comepleted in one attempt otherwise you’re sent back to crime.net to search for another one.
The jobs will be different each time you play them as pathways will be opened/closed, resources required to complete them in different areas and, if its a multi-day heist, the outcome of the previous days will determine what options are available to you. It usually comes down to a choice between maximising your profit or shortening the amount of time you need to spend on that particular mission. One of the most popular heists, the Ukrainian Job, can be done in 30 seconds although you can loot the jewelry store for extra cash which, potentially, can make you miss the early escape that’s available.
There’s 4 different character classes in Payday 2 and which one you choose will drastically alter the potential ways you have to finish a heist. Early on there isn’t much choice as the game changing skills don’t come until much later however the different equipment available to each class can be the make or break for those early level heists. I had initially chose the Enforcer class, which is essentially a soldier who deals out and soaks up damage, since all the heists I was in never worked out when we attempted to do stealth. I’ve since changed to the Technician almost exclusively for the shaped charge equipment (which allows you to blow open most things that would otherwise take ages to drill) but even then I’m still eyeing off the sentry gun tree as something that could be quite viable.
The leveling system is made up of 3 different components. The first is straight up experience, granted to you on the completion of every day of a heist, and every level grants you a skill point (and ever 10 levels gets you 2 bonus points). The higher up the skill tree the more points a particular skill costs so those top tier abilities require quite a heavy level of investment. The second is cash which is used to purchase skills, weapons and also to customize your mask. Past a certain point cash usually isn’t much of an issue, you’re never more than a mission or two away from buying anything you want, however the 3rd part of the leveling system, the unlocks, severely limits how far a large cash reserve can go.
You see whilst you’re able to buy every weapon once you reach the right levels the modifications to those weapons come as part of the “payday” you get at the end of every heist. Essentially it’s a random chance to get a drop which can be anything from mask components to weapon mods or even just additional cash. Problem with this is that it means once you get to say level 45 or so you’ll have the best weapon you can get and the only way to progress further is to get more unlocks. This is why you’ll see people preferring the single day heists that can be completed quickly and honestly its at this point that the replay value of Payday 2 diminishes rapidly as grinding out those unlocks just isn’t fun.
Payday 2 is also has quite a few quirks, one of which is pictured above. Other player characters don’t walk particularly smoothly on screen, usually twitching between walk cycles randomly. There’s also a lot of jitter on player models, almost as if the physics engine is buffering them around, which is most notable on the lobby screen before you commence a job. The hit detecting also seems to be a little weird as there were times I could nail people with a shotgun from 100m away only to have that same weapon miss when they were at point blank range. They’re not exactly game breaking issues but they are things that can cause additional frustration, something which can tip you over the edge if the heist isn’t going particularly well.
Payday 2 feels like one of those classic LAN games, one where you can just pick it up and bash it out with a couple friends for however long you feel like. The fast paced action and rudimentary level strategy is enough to make Payday 2 interesting whilst not overly complicated, significantly reducing the barrier to entry for those who want to play it. It’s not without its quirks however although I have to say that it’s probably one of the most polished games I’ve played that’s cost me less than $30. So if you’re a fan of cooperative styled games then Payday 2 has quite a lot to offer, especially if you have a few friends who have it already.
Payday 2 is available on PC and Xbox360 right now for $29.99 and $39.99 respectively. Game was played on the PC with around 10 hours played and 33% of the achievements unlocked.