The current torrent of AAA releases makes for an overwhelming selection for a reviewer like myself. There are titles that we’re simply expected to play, like one I shall not mention until this time next week, and others which only appeal to a very certain demographic. Indeed that’s exactly why all these games can all launch at the same time and still find the financial success they were looking for. However most of these games are incredible time sinks and my one review a week schedule simply can’t accomodate them. Thus I look to the poor indies who found themselves in the mix with the giants of the industry to fill the gap with their shorter, more concise experiences. Refunct certainly fills the first requirement aptly clocking in as probably the quickest game I’ve ever fully completed.
Refunct is a first person platforming game, something which I’m sure strikes fear into the hearts of all gamers. You see platforming in first person has always been somewhat of a hit and miss affair, both in the literal and figurative sense. Judging distances in first person mode is a flawed endeavour as there’s no real way (apart from trial and error) to figure out how far your character can move or whether or not you jumped too early. Refunct however has billed itself as a game that everyone can play, meaning that the developer must think they’ve addressed the first person platforming problems. To an extent they have, but not because of any new or clever mechanics.
Instead Refunct is incredibly generous with its hit detection when it comes to near misses on ledges and the height that you character can jump. For the first few jumps I was expecting the normal platforming behaviour, you don’t make it you fall flat on your face, however if you’re within a certain tolerance your character will pull themselves up. Later on, when its revealed that you can push yourself off walls, you can exploit this somewhat as even full misses can result in a successful jump if you bounce yourself off the wall. For new players this means that jumping puzzles, which typically rely on pinpoint precision, are much more forgiving. For power players like myself though it’s an easily exploitable system that significantly reduces the play time of Refunct.
Refunct uses the Unreal engine and, judging by the world effects it makes generous use of, must be running on the latest version of said engine. Whilst it’s one of the most basic games you’re ever likely to come across, pretty much everything is a block or cylinder, it does look incredibly nice. The subtle day/night cycles, clouds gently passing by in the background and the accompanying soundtrack do make for a rather pleasant experience. That being said in terms of graphics it’s not much more than a demonstration of Unreal’s inbuilt capabilities. I guess where I’m going this is: I like the way Refunct looks but it feels like a low amount of effort went into making it look that way.
From a game play perspective Refunct is pretty seamless with the generous platforming mechanic smoothing over what could have been many frustrating moments. At the same time however this means that for any kind of regular gamer Refunct is likely to be little more than a curious distraction as I was able to complete the whole thing, to 100%, in no less than 22 minutes. For some this might be a problem, especially in the age of numerous other $2 games that give many more hours of play time, so it’s something to bear in mind if a simplistic first person platformer is sounding like something you’d like to play.
Refunct is a succinct first person platformer that is far more forgiving than its genre would lead you to believe. The generous platforming mechanics means that a wide variety of players would be able to play it start to finish without the frustration that accompanies nearly every other title that incorporates such mechanics. It simple and clean aesthetic does make for a kind of zen experience which is only heightened by it’s great soundtrack. However it is a brutally short experience, almost shorter than the time it will take many to download it. Overall I’d recommend it but only if you’re looking for an after-AAA mint to clean your pallet before you set yourself up for your next meal.
Refunct is available on PC right now for $2.99. Total play time was 22 minutes with 100% of the achievements unlocked.