Ah Crysis, one of the few games that basically dared anyone with a top of the line PC to try and run it max settings only to have it bring it down in a screaming mess. I remember the experiences fondly with many machines coming up against the Crysis beast only to fall when things were turned up to the nth degree. To it’s credit though it aged quite well, meaning that unlike other games like Far Cry 2 that chugged for seemingly no reason Crysis was really a generation ahead of itself. I only managed to get a full play through of it done after I upgraded in mid-2008 and I can remember it being quite a beautiful game even then. It’s been a long time between drinks for the Crysis series but last week, after over 3 years since its first release, Crysis 2 debuted to much fanfare and the lament of those who had not upgraded.
I was amongst those who had upgraded just after the original Crysis came out and haven’t done so since. Apart from upgrading the graphics card once my machine is still a Core 2 Duo E8400 with 4GB RAM and a Radeon HD4970 graphics card. You can then imagine my anxiety as I booted up the game for the first time and seeing the game choosing a somewhat less than optimal display resolution for my widescreen monitors. Still I figured I should at least give it a go at native resolution before turning it down again, figuring it would be fun to see my beast struggle under the load of the next generation of Crysis, something which I haven’t really seen in years.
You can then imagine my surprise when everything ran, for want of a better phrase, fucking brilliantly.
Whilst the first 15 minutes of the game aren’t much more than a glorified movie quite a lot of it is done in game. Whilst I was first taken a back by how smooth it was running I figured it was because of the limited scenery and effects, thinking that once I was out in the urban jungle of New York my PC would begin crying under the load. But still the whole way through the game from wide open scenes with explosions going off everywhere to the various underground passages I spelunked the game ran incredibly smooth with the only signs of the framerate dropping when my PC decided it really needed to do something on my games drive.
It’s at this point that I’d usually make some quip about how all games run well on old hardware since they’ve all been primarily designed for consoles first but looking at Crysis 2, even though it’s on all major platforms, I couldn’t really pick any areas that suffered because of this. The graphics are phenomenal, easily trouncing everything I’ve played through this year. This is even after they’ve included all the goodies like volumetric lighting, realistic fog and awesome effects like the cloaking transparency. Truly Crytek have outdone themselves with CryEngine 3 bringing great graphics to the masses.
After all that gushing about the graphics, I suppose I should say something about the game 😉
Crysis 2 is set entirely in New York City where the Ceph, an alien race that players of the original Crysis will be familiar with, have begun their invasion of earth. It appears to be a 2 pronged invasion with them releasing a virus that seems to be randomly striking down all of the burrow’s denizens as well as flooding the streets with their cyborg warriors. You play as Alcatraz a marine who’s being sent into New York to extract Dr. Gould, a scientist who may have information regarding the alien invasion. Unfortunately your submarine is taken out by a Ceph ship and you’re seemingly left to die until Prophet (again a familiar face for original Crysis players) rescues you and bestows his nanosuit upon you.
Game play has been refined and streamlined from the original Crysis. Instead of picking a particular mode for your suit (speed, strength, cloak, armor) most abilities will automatically engage when you do something that requires it (like sprinting or holding down the jump to do a super jump). You still have cloak and armor modes which have to be actively enabled but thankfully they’re mapped by default to E and Q respectively, making the transition quite easy. Additionally the suit can be upgraded through a very similar interface to the gun modification menu, requiring you to collect Nano Catalyst which drops from Ceph enemies when you defeat them. This allows you to change the way you play the game quite significantly, giving you the choice between your typical run and gun FPS to an entirely stealth game with only smatterings of toe-to-toe combat.
Indeed unlike many of the more recent cinematic shooters we’ve seen released over the past year or so Crysis 2 doesn’t have that feeling of being totally locked to the one path the game designer had in mind. Nearly every encounter can be completed through the use of stealth or just as easily by jumping into the thick of battle and blasting your way through the waves of enemies that come at you. This is also complemented by the range of weapons the game throws at you, leaving you the choice to take the most appropriate one for your particular play style. Of course there are some encounters where doing it in a particular way with a certain weapon will be an order of magnitude easier than the other choices but it’s still much better than have no choice at all, like we’ve become accustomed to with the recent influx of AAA FPS titles.
The game is unfortunately not without its faults however, as the screenshot above would allude to. Whilst this particular incident of tearing was isolated to a 30 minute section of game play (and no it was not overheating since it went away in the next scene) there were a couple other non-breaking issues that plagued my game time. Often I’d find a weapon I’d like to swap my current one for after seeing what’s coming up ahead only for the game to not register the gun’s existence, rendering me unable to pick it up. Reloading would usually fix this but since there’s no option to manually save your game this could sometimes send me quite far back in the game so most of the time I just went wanting. Additionally some of the scene geometry’s hit boxes would be bigger than they appeared on screen, getting my character stuck on invisible boxes. All these problems pale in comparison to the games biggest flaw: the multi-player.
Now I don’t do a whole lot of multi-player gaming unless it’s with friends but I really enjoyed the multi-player in Crysis and Crysis: Warhead so I figured I’d give it a go, thinking it would make good blog fodder. Hitting the multi-player link on the main screen I was prompted to enter in my game key again, strange since I was pretty sure I had to do that to play the game. Thankfully it came up with my pre-order bonuses so I figured it must’ve just needed it for the initial multi-player set up. After looking around the server list for a while I found one with some spots spare and clicked join, only to receive the error “Serial code currently in use”. Unphased I restarted Crysis 2 to attempt it again, only to be asked yet again for my serial key and receiving the exact same error upon attempting to join a server.
Strangely enough I could join empty games no problem so I figured it might be something to do with the way I was trying to join games. I hit up the quick match and chose Instant Action (everyone for themselves) and managed to get 2 games in. Those brief moments were quite fun as the games were chaotic with people appearing and disappearing everywhere. Satisfied that I wasn’t doing something wrong I tried yet again to join a server only to be greeted with the same errors. My frustrations were compounded by the fact that there’s no auto-retry function to attempt to join a server that’s full, leaving me the option of trying to find one that’s partially full (which doesn’t seem to happen very often) or waiting in an empty room for people to join (which also doesn’t happen). I tried in vain for another 30 minutes to get in one more game before giving up entirely and tweeting my frustrations at the Crysis team.
Like nearly all AAA titles Crysis 2’s ending also screams “OMG THERE WILL BE A SEQUEL” so loudly at the end that you’d have to leave the room not to know about it. Sure they made it clear at the start that Crysis was a trilogy so 2 sequels were a given but this almost felt like Crytek saying “Hey guys, guess who’s going to be the next Call of Duty franchise?”. I’m a fan of solid FPS action as much as the next guy but leaving the ending deliberately open just gives me the shits, even if the current story was wrapped up well enough.
Despite these problems the core of the game is good, extending on the success that Crysis enjoyed whilst showing off the capabilities of the CryEngine 3 magnificently. I’ve had several on the fence friends see me playing through the game on Steam ask me if it was worth the purchase and I’ve told them, even if you negate the multi-player (which in all honesty where the true replay value of games like this lie), the game is still good value for money. Whilst I haven’t been at a LAN in over a year I can still see Crysis 2 being a LAN favorite for some time to come with the extensive variety of multiplayer modes available along with numerous smaller maps to cater for smaller groups. Whilst the game ran incredibly smooth on my current rig I’m still excited at the prospect of upgrading yet again just to see how capable the game is when everything is driven to its absolute max as it was unabashedly gorgeous on my now 3 year old rig.
Rating: 9.0/10 (I’m being kind an excluding the multi-player snafu since I don’t usually include multi, but if you want to know I’d rate it 8 with it in).
Crysis 2 is available right now on PC, Xbox360 and Playstation 3 right now for $69.99, $108 and $108 respectively. Game was played entirely on the PC version on Hard difficulty with around 10 hours of game time total. Multiplayer was attempted on the 28th of March 2011 with 2 Instant Action games played totaling about 30 minutes.