The hivemind of the gaming community collectively looks towards indie developers as the innovators. We praise them and put them up on pedestals because they dare to buck trends, trying out new concepts, mechanics and stories that big AAA developers would never touch. Sometimes this works out well, spawning new genres or revamping old ones, other times however the concept fails so hard to achieve its goals that the idea is burnt forever more. Indeed the risk is even higher when the developers attempt something that’s extremely high concept, much like what The Flock attempted to be. Unfortunately this time around the risk won’t be rewarded as The Flock is set to be a ghost town that will never achieve its vision.
The world is a shadow of its former self, great cities lie in disrepair and what remains elsewhere has been long abandoned. All that remains now is the Flock, a race of subhuman creatures who skitter through the darkness searching for one thing: the Artefact. It is that sacred thing that can transform a member of the Flock into a Carrier, able to wield the power of the light and bring about the next phase of this world’s existence. However creature of the Flock wants the Artefact and will do anything to obtain it, even kill their own. There is limited time left for members of the Flock as their population is dwindling, every murdered carrier putting their entire species one step closer to extinction.
The Flock might not be the most pretty game in the world, thanks mostly to its drab aesthetic, but it does manage to punch above average in the graphics department. For the most part things look great from afar, especially when you’re on top of a building in the city overlooking everything, but up close it’s clear that detail is scant. The various bright and shiny things help break up the visual monotony a bit, as well as provide visual cues for some of the game’s core mechanics. Apart from that there’s really not much else write home about as the game’s focus isn’t purely on graphics.
The premise of The Flock is an interesting one: you’re a member of The Flock’s race and you want to get The Artefact. Once you have it you’re transformed into The Carrier who can wield The Artefact’s power which is essentially a high powered torch. If another member of The Flock kills you they’ll then become The Carrier however if you shine the light on them, and they’re foolish enough to move even an inch while you have it on them, they’ll be burnt to cinders. It’s not as simple as standing still once you’ve got The Artefact however as you need to move to power it. There’s also objectives for you to complete, charging up blue glowing things with the light of The Artefact, which tempt you to come after them. Underpinning all this is the limited population that The Flock has and, once that’s exhausted, the game itself will no longer be on sale and only those who had purchased the game will be able to participate in the next stage.
In raw game terms The Flock is quite playable, that is if you can manage to scrounge together a game with more than just one other player. Each of the maps has numerous routes and places for The Flock to hide in, something which can make your life as The Carrier quite hard. The Artefact needing movement to be powered means that you’ll always be on the move, further increasing other Flock member’s chances of hunting you down. Indeed I can imagine that in a full game of 6 people it’d be quite the chaotic affair as even with just 3 it was hard to hold onto the artefact for any long stretch of time, especially if you went after objectives.
However the number of people playing The Flock is so abysmally poor that you’ll be lucky to ever see another person playing it. I spent probably half my time in game simply waiting for someone else to join me only to be disappointed nearly every time. Checking the population every 5 minutes or so revealed that yes, I was the only one playing since there were no other deaths happening anywhere else in the world. In the time I’ve been playing it the population has dropped by a paltry 1200 meaning, on average, there’s been one death every 30 seconds. At this rate the population will reach 0 sometime in the next 200 years, not exactly what the developers had in mind I’m sure.
This severe drop off in interest can probably be traced to The Flock’s lack of replayability. Those three maps in the screenshot below? Those are the only three maps you’ll have to play, meaning that after 3 games you’ve likely seen everything there is to see in The Flock. This would be fine if the game play was interesting enough however since all the objectives are the same and there are no different modes the longevity of The Flock is severely limited. Thus after the initial fervour there’s only going to be a handful of people playing at any moment. That’s not going to improve any time soon. especially with the developers being tight lipped about the whole thing.
The Flock will never achieve its ambition, the lack of variety in the game play not enough to sustain it until the huge population reaches 0. At a technical and mechanical level the game is sound, playable even at high pings that often happened due to the lack of players. However this game had grander visions, of enticing players in with the notion that they could be part of something exclusive. something that no game had attempted before. Unfortunately that vision will never be realised, the population set too high and the interest in the game too low. I would say I’m disappointed but, honestly, the developers grossly overestimated how popular their game would be and have been subsequently punished for their hubris.
The Flock is available on PC right now for $19.99. Total play time was 1 hour.