Whilst I spent quite a lot of my childhood playing games like Raptor: Call of the Shadows I never really got into the whole bullet hell/twin stick shooter scene. Indeed my recent experience with bullet hell sections in Nier: Automata reinforced that as I didn’t find much to like in them there. However when scrolling through the popular new releases section on Steam Nex Machina caught my eye, both for it’s outrageously neon visuals and synthwave sound track. Whilst I may have once again affirmed my aversion for the genre it’s hard not to appreciate what Nex Machina brings to the table, especially for the fact that it heavily rewards those with skill.

If there’s a story in Nex Machina I can’t for the life of me remember what it was. As far as I can tell Earth is being invaded by an alien force and it’s up to you to push them back. You’ll do this by slaughtering untold numbers of aliens whilst rescuing what humans you can, progressing through each self contained level until you reach the final boss. The challenge comes from not dying, finding all the secrets and, of course, beating each section in as fast a time as possible. At its heart Nex Machina is a mechanically simple game but it does a great job of ensuring that you’re never left without another challenge, especially if leader boards are a motivator for you.

Initially I thought Nex Machina was just another indie game based on the Unity engine but, as it turns out, it’s from Housemarque, a veteran indie developer of over 20 years. Nex Machina is based on a reworked version of the Resogun engine which itself was based on the Super Stardust Delta engine. The visuals themselves are pretty simplistic with the environments utilising voxels for some interesting destruction physics. Where the game shines is in its lavish use of neon lighting effects often to the point of utter visual domination where it’s hard to figure out just where the hell you are. The aesthetic is well matched with its backing sound track however, giving the whole game this great retro-future vibe.

In terms of actual game play though there’s really not too much to talk about. It’s a twin stick shooter, meaning you’ll be surrounded on all sides by enemies which you’ll have to do your best at avoiding whilst you gun them down. As you kill enemies random power ups will drop, making the game ever so easier. If you die however you’ll drop one power up and if you don’t pick it up before you die or complete a section you’ll lose it forever. In this sense the game rewards those who are able to skillfully complete sections without dying, making it easier to do so in future sections. Indeed your first playthrough is likely to be a frustration ridden affair as you figure out what the environmental hazards are, how the different enemies behave and how you can use certain mechanics to your advantage.

However what Nex Machina is quite lacking in is variety. Whilst each different world has its own theme with accompanying enemies they really aren’t that all different when you sit down and compare them. The environmental mechanics are also pretty much all the same, even if they have slightly different triggers or look visually different. Thus, for someone like me, there’s really not a whole lot of replayability as it all starts to feel very samey quite quickly. If, however, mastering a game’s challenge completely is the kind of thing that appeals to you then I’m sure there’s endless hours of enjoyment in Nex Machina. It’s just not there for me.

Nex Machina is a solid twin stick shooter with an excellent retro-future vibe. Whilst this is a genre I’d typically not even bother foraying into the visuals and driving sound track were enough for me to want to give it a go. It might not have swayed me on the genre, indeed it reaffirmed it more than anything else, but I do feel like Nex Machina is a great example from a veteran developer in the genre. If you lust for the old days of twin stick arcade shooters then Nex Machina is right up your alley.

Rating: 7.5/10

Nex Machina is available on PC and PlayStation 4 right now for $19.99. Game was played on the PC with 1 hour of total play time and 21% of the achievements unlocked.

About the Author

David Klemke

David is an avid gamer and technology enthusiast in Australia. He got his first taste for both of those passions when his father, a radio engineer from the University of Melbourne, gave him an old DOS box to play games on.

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