The past 2 Call of Duty games weren’t really up to the standard that I’d come to expect from the franchise. Part of this can be attributed to Black Ops 3 being my favourite in the series, the multiplayer keeping me going for a good 150+ hours before I decided to call it quits. So my expectations were probably higher than they’d otherwise be for Black Ops 4, hoping to rekindle that love of the COD multiplayer which I’d lost for the last couple years. Whilst on one hand all the ingredients are there for that to happen again there’s been some glaring omissions and strange launch-day decisions that have marred what could’ve otherwise been yet another solid COD game from Treyarch.

This is typically where I’d give a brief synopsis of the initial plot for the game but since Black Ops 4 lacks a single player campaign I have none to give. Sure they’ve buried some meagre bits and pieces on the specialists training modes, giving you a brief cutscene here or there that speaks to why each of the character classes have their abilities, but that does not a single player campaign make. After it was announced that this was the case Treyarch confirmed unequivocally that they never intended to put a single player campaign in, citing the fact that most players simply jump straight into the multi. I have no reason to doubt that but out of the 3 Call of Duty developers they were always the ones who made the most interesting and engaging stories. Leaving that out seems like a missed opportunity, one that this reviewer certainly laments. Of course it wasn’t taken away for just any old reason as it was replaced with Blackout although whether or not the trade off was worth it will be entirely up to you. For me it certainly wasn’t (more on that later).

The Call of Duty games were never known for their cutting edge visuals, instead favouring higher performance to go along with the game’s rapid pace of combat. This trend continues with Black Ops 4 with the game striving to maintain a smooth, high frame rate experience over providing Crysis-like eye candy. There’s also less opportunity for level and set designers to showcase what the engine is capable of doing due to the game being multiplayer only. All things considered though the game looks perfectly fine for what it wants to be: a fast paced shooter. I will admit though that I figured that for the handful of cutscenes they created they would’ve spent a little more of their ridiculous budget on making them a little more cutting edge.

Black Ops 4 retains its 2 core game modes that most players will know, regular multiplayer and zombies, along with the new Battle Royal mode called Blackout. The base multiplayer games don’t deviate from the COD formula much, retaining the same Pick 10 system alongside a familiar cast of weapons. Some weapons now have the option of an Operator Mod which will significantly change the way the gun operates from simple things like massive rates of fire increases to strobe lights for one of the shotguns. Deviating from the last few titles as well is the lack of loot boxes with the only microtransactions in sight being used for buying different cosmetic skins for the specialists. Perhaps the biggest change though is the lack of automatically regenerating health, instead relegated to a piece of equipment which you’ll have you manually trigger to regenerate health. Most interesting of all is that the stim pack is actually a choice, you can replace it with another piece of gear if you so wish. For those who are really at the top of their game this gives them a very high risk/reward balance to play with, one I’ve seen used to both great and ill effect. Suffice to say the core of Black Ops 4 doesn’t deviate too much from the formula with the exception of Blackout.

To be completely open here I’m not the biggest fan of the Battle Royal format. I’ve played my share of PUBG, both on PC and mobile, and it can be enjoyable with a bunch of mates. However I like my FPS games fast and furious, something which the COD franchise has supported me with for many years. Battle Royal on the other hand is very much a slow and considered game, one that favours being patient and formulating a strategy if you want to win. Sure I could just parachute into a hot zone and likely die in the first couple minutes if I wanted to speed things up a bit but honestly, given that there’s a much more capable TDM and other modes available right there I’m far more likely to want to play that. Still in the interests of seeing everything that Black Ops 4 had to offer I figured I should give Blackout a try and, well, it’s pretty much as you’d expect: PUBG with COD weapons. I’ve heard from many that it’s a pretty great experience (which is likely given that Black Ops 4 has seen incredible sales) but for me, as a rusher type player in these kinds of games, it’s the antithesis of what I want from this kind of game. Your mileage may vary, though.

A good chunk of content for Black Ops 4 comes from 3 so right off the bat you’re going to be back in familiar territory. The same goes for the character classes with half of them being direct copy and pastes of their former selves. At first I was a little miffed at that, wanting a whole new experience, but I got over that relatively quickly as I realised it gave me a headstart on knowing the maps and which character classes I’d fit best into. A lot of the weapons have been changed around and there’s a much more wide variety of mods to choose from, making a great deal of the game’s weapons viable in PVP (so long as you can get the right unlocks done, of course). The starter classes are also well rounded as well, one of them coming with a fully kitted out gun that you won’t be able to get until level 50 or so. I’ve found the most success running with the Spitfire SMG, a bullet hose of a weapon that feels like a long range shotgun when you upgrade it with laser sights 2 and the extended mag. The ARs and shotguns were also somewhat viable depending on the map but SMGs felt like the better all round weapon if I wasn’t quite sure what I was getting into.

The class abilities are a bit of a mixed bag given that they all seem to have rather lengthy cooldowns and can be real hit and miss affairs. The shock drone, radar beacon, assault pack and razor wire ones seem to be the most useful, having a direct impact on your performance in a match. Other ones like the cluster grenade and trip wire feel hit or miss, unlikely to provide a consistent boost to your ability to win matches. For some of the ultimate abilities you’ll be lucky to get 1 off per game (like the vision pulse one) whereas the other, less impactful ones (like Crash’s overheal) you’ll likely be able to get off 2~3 times easily. I’m sure this is going to be a boon for competitive teams as there’s a clear delineation between support and offensive ultimates, allowing them to fine tune team comps quite well. For pub players like me though it’ll just come down to whichever one feels best to you. I’ve standardised on Crash for the most part since that seems to help my team out the most.

I couldn’t do this review without talking about the current state of the multiplayer networking, specifically the 20hz server debacle. To put it simply the Black Ops 4’s server engine runs at 20hz, meaning all in-game events are updated 20 times per second. That sounds plenty fast enough however most modern games run at double or triple that and even Black Ops 4 itself ran at 60hz during its beta phase. The problem with this is that it leads to really inconsistent play with players able to one shot kill each other, seemingly land shots on you when you’re around a corner or, if you’re lucky, seemingly grant you super powers with the ability to kill anyone before they have a chance to react. This issue only seems to be amplify the host advantage problem as well, making some games an absolute nightmare for the opposing team. Treyarch has said that the limit on server tick rate was done to ensure that they could maintain the service during the initial rush and that it would eventually be put back up to 60hz. If they stay true to their word then Black Ops 4 might actually be a great game to pick up around the holiday season but for now, if you’re someone who’s interested in playing competitively, it may be best to give it a miss until 60hz makes a return.

The lack of single player and the 20hz servers might not sound like big issues but for someone like me, who really enjoyed Treyarch’s cerebral plots and glass smooth multi, they’re huge marks against the best Call of Duty game I’ve played in the last 3 years. To be sure I still feel that Treyarch is the one the others should follow but even this instalment feels like the weakest one from the developer to date. Perhaps I’ve begun to outgrow the series or maybe it’s taking a new direction that leads it away from me, I’m not sure, as all I really know is that the near unmitigated fun I found in previous titles has been gone for some time. Black Ops 4 has a potential redemption story ahead of it in the form of better multiplayer servers but I’ll still have that hole in my heart which only a Treyarch COD story can fill.

Call of Duty: Black Ops 4 retains the trademarks of the Treyarch style that, in my opinion, makes their version of the IP the best. The combat is still great, the various weapon options still a joy to fiddle with and the familiarity of old maps made the transition in that much smoother. Blackout is something that I personally could do without but it’s likely to be a drawcard for the numerous players out there who love the format and have tired of current offerings. The lack of a campaign is certainly disappointing and the inclusion of a token effort felt more insulting than if they had just left it out completely. The 20hz server issue is certainly annoying but I’m hopeful that it will be fixed as the player base declines from its launch highs. For what it’s worth I’m still enjoying the multi and I’ll probably put a few more good hours into it before I call it quits completely. Perhaps the residual hype from Black Ops 3 is what has doomed me here but I can’t help feeling that I wanted just a little bit more from Treyarch this time around.

Rating: 8.0/10

Call of Duty: Black Ops 4 is available on PC, Xbox One and PlayStation 4 right now for $89.95. Game was played on the PC with a total of 8 hours of play time.

About the Author

David Klemke

David is an avid gamer and technology enthusiast in Australia. He got his first taste for both of those passions when his father, a radio engineer from the University of Melbourne, gave him an old DOS box to play games on.

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