The last 2 and a half years have seen the lack of a R18+ rating for games issue ramp up from just a few vocal supporters to an issue that now captures the attention of a good chunk of the nation. The movement has been heavily catalyzed by many notable releases being either outright banned in Australia or receiving significant changes, leaving many Australians to either acquire these through nefarious means or simply doing without. In both instances this robs the developers and publishers of a potential sale making Australia a somewhat hostile environment for games developers, especially those ones who like to flirt with the boundaries of what may or may not be acceptable. Thankfully it seems we’re on the right path now, but until the new rating system is implemented we’re unfortunately still in the same backwards state as we were when this movement started.

The latest casualty in the R18+ war is the reboot of the Syndicate franchise. Citing excessive and highly visceral violence the Australian Classification Board decided to slap the deadly NC rating on it, thereby making its sale illegal in Australia. “Bugger” I hear you saying, “But we’ll still get some nanny-state version to play right?”. I wish it were so, EA has decided to not pursue reclassification and is instead not going to release Syndicate to Australia:

 “The game will not be available in Australia despite its enthusiastic response from fans. We were encouraged by the government’s recent agreement to adopt an 18+ age rating for games. However, delays continue to force an arcane censorship on games – cuts that would never be imposed on books or movies,” EA Corporate Communications’ Tiffany Steckler wrote Joystiq in a statement. “We urge policy makers to take swift action to implement an updated policy that reflects today’s market and gives its millions of adult consumers the right to make their own content choices.”

Indeed ever since the tragedy that was the censored version of Left 4 Dead 2 (it’s predecessor had me captivated for months whereas it could barely hold me for a couple hours) the standard reaction to a NC rating has been to simply not bother with the Australian market. EA’s statement above shows that companies view Australia as a hostile environment and can’t be bothered to rework their product should it not meet our backwards standards. Until we have a really real R18+ standard things like this will continue to occur, and that isn’t going to help anyone.

This news coincides with some saber rattling from NSW Attorney General Greg Smith, the last of the AGs to hold out on the R18+ rating. He’s apparently all for a R18+ rating in Australia but wants particular games, he singled out Grand Theft Auto, to be outright banned. Forgetting for the moment that all of the GTA titles sailed through in the MA15+ category (minus a couple changes for GTAIV, but the content he was complaining about was still in there) Smith is basically attempting to force his own view of what’s appropriate on everyone else. The final guidelines for the R18+ rating are more than adequate at keeping out content that’s already banned in other mediums and provide enough freedom for developers to not have to worry about running afoul of the dreaded NC rating. Whilst Smith probably won’t do anymore damage than he already has it’s irritating to see someone in his position doing such a disservice to Australia with his narrow views of what is and isn’t appropriate.

The R18+ rating really can’t come soon enough as until it does we’re still a nation that’s stuck in a world from 20 years ago, one where gamers were a minority and games were seen as a childish distraction. Today this is far from the case with the vast majority of gamers being over 18 and looking for titles that are appropriate for their demographic. It’s a real shame that some developers will then decide to leave us by the wayside but at least the loss of those games will highlight the need for change and hopefully accelerate its coming.

About the Author

David Klemke

David is an avid gamer and technology enthusiast in Australia. He got his first taste for both of those passions when his father, a radio engineer from the University of Melbourne, gave him an old DOS box to play games on.

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