It’s been a rough few months for Microsoft’s gaming division with them copping flak from every angle about nearly all aspects of their next generation console, the Xbox One. I’ve tried to remain mostly neutral on the whole ordeal as I had originally put myself down for both consoles when they both released but that changed when I couldn’t find a compelling reason to get both. Since then Microsoft has tried to win back the gamers it alienated with its initial announcements although it was clear that the damage was done in that respect and all this did was helped to keep the loyalists happy with a choice they were never going to make. Since then it’s been all quiet from Microsoft, perhaps in the hopes that silence would do more to help than anything else they could say at this point.
However a recent announcement from Microsoft has revealed that not only will Microsoft be allowing independent developers to self-publish on the Xbox One platform they’ll also be able to use a retail kit as a debug unit. Considering that traditionally development kits were on the order of a couple of thousand dollars (the PlayStation3 one was probably the most expensive I ever heard of at $20,000 on release day) this announcement is something of a boon for indie developers as those looking to do cross platform releases now don’t have spend a significant chunk of change in order to develop on Microsoft’s console. On the surface that would seem to be a one up on Nintendo and Sony but as it turns out Microsoft isn’t doing something truly notable with this announcement, they’re just playing catch up yet again.
Sony announced at E3 that they’d allow indie developers to self publish on the PlayStation4 however you’ll still need to get your hands on a development kit if you want to test your titles properly. This presents a barrier of course, especially if they retain the astronomical release day price (I wouldn’t expect that though), however Sony has a DevKit Loaner program which provides free development kits to studios who need them. They also have a whole bunch of other benefits for devs signing up to their program which would seem to knock out some of the more significant barriers to entry. I’ll be honest when I first started writing this I didn’t think Sony had any of this so it’s a real surprise that they’ve become this welcoming to indie developers.
Similarly Nintendo has a pretty similar level of offerings for indies although it wasn’t always that way. Updates are done for free and the review process, whilst still mandatory, is apparently a lot faster than other platforms. Additionally if you get into their program (which has requirements that I could probably meet, seriously) you’ll also find yourself with a copy of Unity 4 Pro at no extra charge which allows you to develop titles for multiple platforms simultaneously. Sure this might not be enough to convince a developer to go full tilt on a WiiU exclusive but those considering a multiplatform release after seeing some success on one might give it another look after seeing what Nintendo has to offer.
Probably the real kicker, at least for us Australians, is even despite the fact that indies will be able to self publish on the new platform after testing on retail consoles we still won’t be able to see them thanks to our lack of XBLIG. Microsoft are currently not taking a decisive stand on whether this will change or not (it seems most of the big reveals they want to make will be at Gamescon next month) but the smart money is on no, mostly due to the rather large fees required to get a game classified in Australia. This was supposed to be mitigated somewhat by co-regulation by the industry as part of the R18+ classification reforms and it has, to some extent, although it seems to be aimed at larger enterprises currently as I couldn’t find any fee for service assessors (there was a few jobs up on Seek for some though, weird). Whilst I’m sure that wouldn’t stop Australian indie devs from having a crack at the Xbox One I’m sure it’d be a turn off for some as who doesn’t to see their work in their own country?
I’m getting the feeling that Microsoft has a couple aces up its sleeve for Gamescon so I’ll hold back on beating the already very dead horse and instead say I’m interested to see what they have to say. I don’t think there’s anything at this point that would convince me to get one but I’m still leagues away from writing it off as a dead platform. Right now the ball is in Microsoft’s court and they’ve got a helluva lot of work to do if they want their next gen’s launch day to look as good as Sony’s.
3 years. That’s how long I’ve been writing about the R18+ rating in Australia. I had thought that I was pretty much done with it when the rating sailed through the lower house 6 months ago but a week ago the guidelines for the new rating were released by the Australian Classification Board and the gaming community collectively sighed in dismay at what was presented. Taking a look over the guidelines it’s clear that the idea of a unified classification scheme for all forms of media will never come into reality in Australia as apparently games must be treated differently to all other mediums of expression. Their reasoning for this might look sound on the surface (games are interactive and thus more impactful) but their thinking isn’t based on any science I can find and we all know how angry that makes me.
The guidelines themselves are short and concise which makes them rather easy to compare to their previous iterations. Whilst the R18+ rating does open the doors to games that are adult in nature there are some pretty severe restrictions when compared to it’s sister medium of film. Indeed if you look at the guidelines for film’s version of R18+ and then look at the one for games the number of justifications, limits and “in context” qualifiers the comparison is quite stark which shows that the classification board believes that games are more impactful due to their interactive nature. I’ve heard this line before but never actually did some research into whether it was true or not.
Today I found out that it’s not.
Whilst it’s hard to find causative links between video games and any sort of trend in behaviour due to the impossibility of doing proper control testing there is some decent data out there. However meta-analysis of previous studies can show data trends that we can get correlations from. Before you repeat the “correlation is not causation” mantra at me don’t forget that correlation is required for causation¹ so any time you see it pop up the relationship almost always warrants further investigation. In this case whilst the research suggests that violent media may lead to increased aggression that does not directly translate to increased violence and violent media is never the sole factor responsible.
What the research does show however is that the tendency towards aggressive behaviours is no more influenced by interactive games than it is passive consumption of other forms of media. Indeed more research shows that contextual justification of violence is by far more influential than the interactivity or quantity of violence present. Thus the idea that games have to be somehow held up to a different standard than that of other mediums due to its interactivity is at best an emotional argument and not one we should be basing laws around.
Of course since these are a set of guidelines it ultimately comes down to the reviewers to enforce them and there’s a chance that they won’t do so literally. Indeed many games that got slapped with R18+ ratings in other countries previously were waved through under the MA15+ here in Australia and it’s quite possible that with the introduction of the R18+ rating that many of the games that fell under the NC banner previously will get waved through in much the same way. This is pure speculation on my part however and we shall have to wait for the first lot of R18+ games to come through the ACB before we’ll know if there’s any credence to that theory.
It makes me incredibly angry to see policy based around emotional arguments rather than solid research. If I can find the right articles in the couple hours I spend on researching these things then I’d expect nothing less from public servants who are paid to do the same in order to advise their politicians. I can only hope that the government takes the advice of the ALRC seriously and looks towards unifying the classification scheme so we can abandon these silly schemes of differing levels of classification for different types of media. It’s another long shot for sure but after 3 years of shouting to get to this point I’m not about to give up now.
¹And for those smart asses out there who will then tell me that you can have causation without correlation I’ll tell you to go back to your data and have a good hard look at it. If SPSS tells you that there’s no correlation in the data when you somehow know there is then there’s a problem with your data or hypothesis.
It’s been a long time coming but the first major milestone in getting a R18+ rating for games in Australia has just been hit: the bill has passed the lower house:
Minister for Home Affairs and Minister for Justice Jason Clare today said that an R18+ category for computer games was another step closer today with legislation passing the House of Representatives.
The legislation passed the House of Representatives without amendment and will now move to the Senate for debate in coming weeks.
The reforms bring the classification of computer games into line with existing categories used to classify films. It also makes the Australian classification regime more consistent with international standards.
This is absolutely wonderful news, especially since the bill passed without any amendments to it. This means that the Liberal party has realised that there’s little point in fighting the legislation, especially in light of the parliamentary committee’s recommendations that were handed down just over 2 weeks ago. The next challenge for the bill will be the senate however with the support of Labor and the Greens it’s almost a sure thing that it will pass through there without incident and it will be law before we know it.
The current schedule for implementation has the law coming into effect at January 1st 2013. This is still a while off but it is a required part of the process as once this becomes law all the local governments have to pass accompanying legislation in order to regulate the sale of R18+ games in their state or territory. Unfortunately this means that we’ll could still have the weird double standards like we have for other R18+ material but at the very least it will mean that R18+ games will be available for distribution in Australia.
I’ve been reading some comments on other articles reporting the same news and it seems some people are confused about what the R18+ rating might entail. Whilst there will be a lot of games that will be able to resubmit and hopefully get the R18+ rating it won’t mean that any game that was given the dreaded RC rating will automatically get slapped with R18+. It is up to the publisher or distributer of the game to resubmit it for reclassification and should they not bother to resubmit the game will stay as NC. Additionally the introduction of a R18+ rating does not mean that we won’t see games given the NC rating in the future, only that such occurrences will be far more rare. There are games out there that would still exceed the limits of the R18+ rating but I’ve yet to see one that wouldn’t get NC if it was done in another medium.
It’s been a long, bitter fight to get the Australian government to recognise that the gamer community has matured far beyond what it was when the original classification scheme was produced, but we’re almost there. The success of this grass roots campaign can’t be traced back to one individual or organisation, it’s the cumulative effort of thousands of Australian gamers who rallied behind the cause and forced them to listen. It makes me immensely proud to say that I was a part of this and I’ll be even happier when I finally see it come to pass in less than a year’s time.
For what its worth I usually avoid writing about the R18+ rating these days as I’ve run this issue into the ground over the past 3 years. However I won’t stop complaining about the fact that the only reason why it’s taken so long for this to happen is that vocal minorities have caused this piece of legislation to go through the wringer, even when there’s a crazy amount of public support for it. There’s a massive light at the end of the tunnel though and it’s looking like by early next year we’ll have a R18+ rating for games in Australia and I’ll stop harping on about it.
Recently the R18+ legislation was referred to a parliamentary committee for review by an unknown party in the Liberal government. I’ll admit that at the time I was a bit peeved about that happening; it looked like an abuse of a process used for controversial legislation more than the government doing their due diligence. However the results of the committee have come back and their recommendation is a straight up “pass the legislation”:
The Committee recommends that the House of Representatives pass the Classification (Publications, Films and Computer Games) Amendment (R 18+ Computer Games) Bill 2012.
So I read the report in its entirety (it’s only 16 pages, most of them with only a couple lines) and the committee’s sentiments echo those of my own. Of particular interest is the public consultation section which I’ve reproduced below:
On 14 December 2009, the Attorney-General’s Department (AGD) issued a Discussion Paper for public consultation on the question ‘Should the Australian National Classification Scheme include an R 18+ classification category for computer games?’2
The AGD received 58 437 valid submissions from both individuals and groups in response to the Discussion Paper. Of those, 98 per cent supported the introduction of an R18+ category for computer games while 2 per cent opposed.3
In November 2010, the AGD commissioned an independent research company to conduct a telephone survey of 2 226 individuals across Australia on attitudes toward an R18+ classification category for computer games.4 The poll found that 80 per cent of respondents supported the introduction of the restricted category.
The committee really did do its homework on this one and the wide reaching support heavily influenced their recommendation. Their comments are also well informed, recommending that no further public consultation be undertaken (since there’s already overwhelming support for it) and submitting that there’s more than sufficient evidence to support the introduction of the R18+ rating. It’s sad that bouts of rational thinking like this are few and far between, but I’m glad that the committee didn’t fall prey to the minorities like the rest of the legislative process have.
With committee’s recommendation in hand the R18+ rating should have a relatively easy time passing through the lower and upper houses. It’ll still be some time before we will have R18+ games on our shelves here as their sale will be treated much like R18+ movies and literature are today. However a timeline of late this year to early next year isn’t unthinkable and it won’t be too long after that that we might see some previously banned titles making their way onto our shelves. It’s been a long time coming but we’re almost there, almost in an Australia that doesn’t view gamers as children only.
We’ve just heard word from Ed Husic, MP for Chifley, who has tweeted that the Coalition has asked that the R18+ bill be sent for an inquiry.
As part of the legislation process, if one MP calls for an inquiry on a proposed bill, that bill must undergo extra scrutiny and further examination by a Standing Committee. This inquiry process is usually utilised for bills that are deemed complex or controversial.
The frustration with this is that, as far as anyone can tell, this really isn’t a controversial topic for anyone but a few vocal minorities. All public consultation on the matter has been overwhelmingly in the postive so referring it to an inquiry seems like the work of someone just looking to delay this as long as possible. The timing is rather curious as well as if the bill doesn’t come back before parliament sits again in March then it won’t be looked at again until May, since they don’t sit in April.
There’s a slim bit of hope that this will be handled by those knowledgeable on the matter and that the turn around time for it could just be a single day. Well this particular news story broke 2 days ago now and I haven’t heard anything so my guess is that it’s not being fast tracked as everyone was hoping it would be. Is that a surprise? Not really as any government process usually takes at least 20 times as long as anyone expects it to but it does show how desperate the gaming community is to see this through if we’re willing to hope for something like that to happen.
And who can blame them really. By the time this legislation gets into gear it will be well over a decade since it was first talked about and 3 years since people started forming grass roots initiatives to make it happen. It took one Attorney-General retiring, another capitulating and a Minister on a war path just to get to this point and that’s with overwhelming public support. Why something as simple as this has been so difficult for the Australian political system to handle is really beyond me and calls into question just who these people in parliament are representing.
Yes I’m pissed off about this as the only reason this is happening is because we have certain MPs who pay far too much attention to certain lobby groups. Whilst I’m glad it’s not as bad as it is in America it still seems like we, the gaming community, are the butt of some long play legislative trolling as I’ve never seen something with such great support endure such torture on its way to realisation. The worst part about it is that, for now at least, there’s not a whole lot we can do. If it gets referred for a full inquiry then we’ll be able to have our voice heard (again) but I’d much rather just see it go through the houses without this kind of time-wasting tactics employed.
But who am I kidding, I’ve been blogging about this for 3 years and I really should know better.
3 years and 15 posts have all been leading up to this: In a little under 2 weeks the House of Representatives in Australia will sit down to vote on the bill to introduce a R18+ rating for games into Australia:
The first parliamentary session in the new year is set for the 7th February – giving the poor fellas a nice long break – where the bill to introduce the new age rating will be voted on by the lower house. If it passes there, it will go on to the senate, which has the ability to pass it into law.
Current minister for human services and ex federal minister for home affairs, Brendan O’Connor, is the man behind the bill and he’s been pushing it forward for quite some time according to Games Industry (requires free account sign up). Thanks to his vocal public support, it is believed the bill will pass easily in its first parliament debate, though the outcome of the senate hearing is still up in the air.
I can’t tell you how happy this makes me. Whilst I’m grateful for the Australian government giving me a near endless stream of blog fodder over the years I’ll be far more happy to see this changed than have to write another article telling you why Australia needs it. At the moment everything is looking pretty good for the R18+ rating to make it through the lower house without too many troubles. What’s still something of mystery is how the bill will go in the Senate as whilst there are some supporters like Senator Kate Lundy and Senator Stephen Conroy I couldn’t dredge up anyone else who’s gone on record supporting it.
Theoretically there’s not much to oppose in the bill, especially with the final draft of the guidelines being fairly in line with what we have currently and just including the provision for content that’s already acceptable in other mediums. How this is viewed by the senators though remains to be seen but should it get through we could see many of the previously banned titles making their way onto our shelves before the end of the year. Whilst I’m sure none of them will enjoy the retail success that they would have if they weren’t blocked in the first place it’s better than getting nothing from Australia at all.
It’s been a long time coming but we’re finally on the cusp of seeing real change that was heavily influenced by the grass roots efforts of the gaming community in Australia. I’m so glad I count myself amongst the teaming masses of people who put their support behind getting a R18+ rating into reality and this shows that given enough time and effort we really can effect change in Australia. The fight’s not over yet, but it’s a hell of a lot closer to being won than it is to being lost.
The last 2 and a half years have seen the lack of a R18+ rating for games issue ramp up from just a few vocal supporters to an issue that now captures the attention of a good chunk of the nation. The movement has been heavily catalyzed by many notable releases being either outright banned in Australia or receiving significant changes, leaving many Australians to either acquire these through nefarious means or simply doing without. In both instances this robs the developers and publishers of a potential sale making Australia a somewhat hostile environment for games developers, especially those ones who like to flirt with the boundaries of what may or may not be acceptable. Thankfully it seems we’re on the right path now, but until the new rating system is implemented we’re unfortunately still in the same backwards state as we were when this movement started.
The latest casualty in the R18+ war is the reboot of the Syndicate franchise. Citing excessive and highly visceral violence the Australian Classification Board decided to slap the deadly NC rating on it, thereby making its sale illegal in Australia. “Bugger” I hear you saying, “But we’ll still get some nanny-state version to play right?”. I wish it were so, EA has decided to not pursue reclassification and is instead not going to release Syndicate to Australia:
“The game will not be available in Australia despite its enthusiastic response from fans. We were encouraged by the government’s recent agreement to adopt an 18+ age rating for games. However, delays continue to force an arcane censorship on games – cuts that would never be imposed on books or movies,” EA Corporate Communications’ Tiffany Steckler wrote Joystiq in a statement. “We urge policy makers to take swift action to implement an updated policy that reflects today’s market and gives its millions of adult consumers the right to make their own content choices.”
Indeed ever since the tragedy that was the censored version of Left 4 Dead 2 (it’s predecessor had me captivated for months whereas it could barely hold me for a couple hours) the standard reaction to a NC rating has been to simply not bother with the Australian market. EA’s statement above shows that companies view Australia as a hostile environment and can’t be bothered to rework their product should it not meet our backwards standards. Until we have a really real R18+ standard things like this will continue to occur, and that isn’t going to help anyone.
This news coincides with some saber rattling from NSW Attorney General Greg Smith, the last of the AGs to hold out on the R18+ rating. He’s apparently all for a R18+ rating in Australia but wants particular games, he singled out Grand Theft Auto, to be outright banned. Forgetting for the moment that all of the GTA titles sailed through in the MA15+ category (minus a couple changes for GTAIV, but the content he was complaining about was still in there) Smith is basically attempting to force his own view of what’s appropriate on everyone else. The final guidelines for the R18+ rating are more than adequate at keeping out content that’s already banned in other mediums and provide enough freedom for developers to not have to worry about running afoul of the dreaded NC rating. Whilst Smith probably won’t do anymore damage than he already has it’s irritating to see someone in his position doing such a disservice to Australia with his narrow views of what is and isn’t appropriate.
The R18+ rating really can’t come soon enough as until it does we’re still a nation that’s stuck in a world from 20 years ago, one where gamers were a minority and games were seen as a childish distraction. Today this is far from the case with the vast majority of gamers being over 18 and looking for titles that are appropriate for their demographic. It’s a real shame that some developers will then decide to leave us by the wayside but at least the loss of those games will highlight the need for change and hopefully accelerate its coming.
I get the feeling that we’re entering something of a golden era for gaming in Australia. 2 months ago we got in principle support for the R18+ rating from all the attorney generals, signalling the start of a reform process that would see Australia bring itself in line with the rest of the world. Shortly afterwards I discovered G2Play and was able to get the same games at a fraction of the price, skirting around Steam’s price gouging Australian store. You’d think then that things really couldn’t get much better for us gamers as we’ve basically had all of our demands met (even if through unofficial means) but it seems us gamers are in for more good times to come.
Just over a fortnight ago the Australian Law Reform Commission released a discussion paper on the review of the national classification scheme, the first such study done in over 20 years. What’s interesting about the discussion paper (If you’re after the cliff notes, check here) was its surprisingly level headed approach not only to games, but all current and potential future media. Indeed the report is very well aware that the past 2 decades have seen rapid changes that current legislation is just incapable of keeping up with and full reform of the system is required if it is to remain relevant. So surprising was the report that Kotaku writer Mark Serrels tracked down the chairman of the classification review, Terry Flew, and interview him on the paper.
What followed was this glorious piece (which I heartily recommend reading in its entirity):
“One of the things we were aware of from the outset taking on the inquiry,” begins Terry, “was that there was considerable dissatisfaction with the R18 classification issue – that this issue had been on the agenda for over a decade and, as you may well be aware, gamers were a very important group in making submissions to this enquiry. So we’re certainly aware of the importance of the issue.”
According to Terry, R18+ was an issue that really exemplified and exposed the difficulties of using 20 year old legislation to navigate a post-internet age.
My once PR student buddy was familiar with Flew’s work but I’d never heard of him before. Employing some rudimentary Google-fu I found that he’s been highly interested in the games and new media industry for quite some time, publishing several books on them. He was, as far back as 2005, advocating the fact that gamers are no longer the realm of the stereotypical, socially inept youngsters. Flew also asserts that gamers were one of the catalysts in popularizing new media as well due to the communities that they developed. He’s far from a games apologist however and is taking a holistic view of the current classification scheme and where it should be heading.
Flew and the discussion paper are pushing forward with the idea that our classification scheme needs to be as unified as possible, in terms of both the process of classification as well as having a singular national body responsible for media classification. Right now whilst classifications are made at the national level the enforcement is done at a state level and thus states can basically opt out or form their own classification boards (like South Australia does) leading to an inconsistent application of the classification rules. If the recommendations in the paper are followed this system would likely be abolished in favour of a truly national scheme, which I feel is to the betterment of us all. The ratings would also be unified as much as they could across media platforms, meaning that there wouldn’t be as many separate rating systems for specific media types.
One of the more interesting points of the discussion paper is the idea of co-regulation. In essence this would allow the games industry to employ their own classifiers (who I assume would be licensed/verified by the classification board) who could rate games all the way up to MA. Not only would this reduce the load on the classification board it would also demystify some of the classification process, making it more open and accountable. I think it’s a great idea and means that the Australian market won’t be as hostile to those looking to release their games here, especially if the price of classification is driven down by market forces.
With someone like Flew heading up the classification scheme reform I’ve got a really good feeling about its future and the future of the media industry in Australia. Such reform has been a long time coming not just for games but for classification system as a whole. The discussion paper is a great start and hopefully many of its recommendations make it into reality but there’s still a long way to go until we see any of them realised. With Flew at the helm though I have every confidence that these sorely needed changes will eventually be implemented and then I’ll stop blogging incessantly about it.
Long time readers will know that one of my favourite bugbears is the R18+ rating for games. It’s not that I’m some masochistic lunatic who revels in violence and depravity, more that I believe that video games aren’t just for children any more and that video games are just a valid medium of expression as any other. The rest of the world seems to have been way ahead of us in this respect with most modern countries having classification schemes that recognize games are able to deal with mature themes and should be rated as such. The campaign to bring Australia in line with the rest of the world has been one that’s been going on for the better part of a decade and even up until recently it seemed like there was no end in sight.
But here we are, 2 years and 12 posts after I first wrote on game censorship, and there’s light at the end of the tunnel.
Just under a month ago I wrote a rather… impassioned piece on the latest developments with the R18+ rating. In essence we were there with all the attorney-generals agreeing to support it. However there was one hold out, AG for NSW Greg Smith, who seemed to be holding out for no good reason in particular. My political genius friend told me that this was probably part of some bigger plan to gain a bit of leverage in other matters, which only made me that much more frustrated at the whole situation. You can then imagine my shock when I read late yesterday afternoon that the NSW cabinet would now give the R18+ rating its full support:
The NSW Government has given its formal support for the introduction of an R18+ classification for computer games, according to Attorney General, Greg Smith SC.
Mr Smith said after a meeting of Federal and State Attorneys General in Adelaide that he expected NSW would join the agreement.
Cabinet has now given its “in-principle” support for the introduction of the R18+ rating.
This is fantastic news and is the first bit of progress we’ve seen in a long time on this matter. However there’s an awful lot of weasel words peppered throughout the AG’s statement, enough to give me a bit of pause before being able to celebrate this as a victory. Sure the in-principle agreement means that they can actually start moving forward with drafting legislation and the issues can be raised as part of that process rather than being the stonewall that we Australians have been butting our heads against for the past decade.
What starts now is the long process of formalizing the guidelines for the R18+ rating and, if I’m reading the press right, a reworking of the MA15+ rating. This isn’t going to be a short process by any stretch of the imagination and I’ll be surprised if we see the rating’s implementation within the next year or so. It also doesn’t mean that every game that got a RC rating under the old scheme will become available under R18+ either and there’s still the question of whether or not games rated under the current system will need to be redone or simply grandfathered in. There’s also the question as to whether R18+ games will require more stringent rules around display and sale since they are in essence a controlled substance much like tobacco and alcohol.
All that being said however I’m still very happy with this announcement. It signals that our politicians have finally recognised that games aren’t just for kids any more and they can be just as expressive as any other medium and should be treated as such. There’s still a long way to go until we catch up with the rest of the modern world but at least now we’re moving towards the end goal rather than chasing our tails constantly. I’m hopeful that today’s revelation marks the last road block coming down and from here on out we’re just going through the motions that will take us to a better, more sensible future.
I try to keep things civil here, you know clearly stating my side of the argument, giving a few facts to support my view and address any counterpoints I’ve come across so my argument seems convincing enough to sway people over to my side of thinking. Part of this is keeping my emotions at bay as whilst an impassioned arguments are sometimes amongst the most convincing they’re also the most susceptible to going off the rails and losing track of their greater goal. Today however a couple articles have crossed my desk that have pushed me past the tipping point and I just need to launch some vitriol at some people I think are total ass holes.
As the title suggests, I’m talking about those jerks who are blocking the R18+ rating in Australia.
So apparently this all began a couple days ago when South Australia announced it was going to drop the MA15+ rating in favour of the R18+. This really should have come as no surprise to anyone as they socialized the idea less than three months ago and whilst the public didn’t seem to like the idea (and really I think everyone was over reacting, but that’s to be expected as Australians are fucking whiners at the best of times) I didn’t think it was too bad. Sure it was another half-assed solution to what should be a trivial issue, but at least it would get the ball rolling in the right direction.
Not long after that less-than-shocking announcement came the real rear-ender, the NSW attorney general Greg Smith announced that he’d be abstaining from voting (I hope he fired his photographer for the picture in that article) on the issue citing some political bullshittery:
“We’re not going down a definitive route,” a spokesperson for Smith told GameSpot AU. “More work needs to be done on this issue. We want to wait to see the results of the ALRC [Australian Law Reform Commission] classification review.”
If Smith takes this position at the SCAG meeting on Friday, it will mean the R18+ for games decision will once again be delayed. For an adult classification for games to be introduced, all of Australia’s state, territory, and federal governments must unanimously agree on its implementation.
For starters who the fuck is “we”? If you’re talking about the Australian public we’ve already clearly stated many times (holy shit, is that a link to an Australian government website showing massive public support? Fuck for Smith’s sake I’d hope not) that we’re in favour of it. Hell with the average age of gamers now being over twice the fucking age limit for those games you’d think we’d be able to handle mature content. According to at least one of our esteemed representatives however we’re not and they want to wait for some long review process to complete before they can make a decision, telling us that more work needs to be done (Are you fucking serious bro? You’ve had over 2 years on this).
Wait a second, I remember who was saying we should wait for the the ALRC classification review to finish before making a decision on R18+: the Australian Christian Lobby (and fuck no I’m not linking to their shit, nor the article I found that supports what I just said. Google that shit yourself for proof). They fucking got to you didn’t they Smith, after all the shit that went down in your electorate and in Victoria you’re now scrambling for support in any sector you can get. Gamers are an easy target since this isn’t an election winning or losing issue (or could it? We’re in a minority government and shit like this could swing it) so you side with the ACL to get their support. Really if this is the case shame on you bro, you’d win a whole lot more people over by supporting this than being a dick about it.
His resistance now leaves us in the unenviable position of either having to actually wait for that review (which realistically only needs to be done for a national scheme) or having the states and territories each implement their own. South Australia is already poised to go down the latter route which will only replicate the same awkward situation we have now with pornography and the ACT. Whilst I’m sure the states will love the increased patronage for services like that it’s not a solution that’s beneficial to Australia itself nor its image in the world community. However you might spin this not implementing the R18+ rating is simply going against the wishes of the vast majority of the Australian public, meaning these Senators are not acting with the best interests of the constituents at heart.
I’m just so fucking tired of having this issue being so close to being resolved and then being taken from me that it’s flipped my rage switch. I keep hoping one day that I’ll wake up to the news that our Senator’s actually listened for once, realized that Australia wants this and then looked back on this whole issue and laughed at ourselves for being so backward. Well it’s been over 2 years since I first blogged about this and nothing’s really changed in that time, so I guess I’d better saddle up for another 2 years worth of disappointment and frustration before I can really hope for any fucking progress on this.