There The Light: Be Not Afeard .

We now find ourselves in that time of the year between the two major release seasons. For most this is a great time to catch up on the glut of titles that have been stampeding their way onto their platform of choice over the past few months. For reviewers like me it’s something of a double edged sword: no longer are we spoiled for choice, instead finding something that’s worth playing becomes a bit of a challenge. On the flip side though this does mean it’s the indie developer’s time to shine and it’s during times like these that I find myself playing all sorts of weird and wonderful titles. There The Light, which I stumbled across on /r/IndieDev, is a short, simple puzzler that’s gets a lot of things right, even if its a little rough around the edges.

In true walking simulator fashion There The Light doesn’t have any particular plot per se, although the world is littered with various plot styled objects that allude to an underlying narrative. Your only objective is to walk from one room to another, solving puzzles as the music builds and swirls around you. The small bits of text lying around talk a bit about how the light and the music of the island are intertwined and the visuals indicate that the island was once home to a larger civilisation that worshipped the light. But realistically I don’t think there’s a deep story to be uncovered here, it’s just there to provide a bit of flavour for the walking.

There The Light appears to take heavy inspiration from Journey both from an overall aesthetic but also from the way some of the animations work (like how the paintings light up). In terms of graphical fidelity it’s about half a step above most of the other games that use the same low-poly stylings, packing a little more detail into the models and environment. It also does a great job of getting away from the usual Unity-esque styling, enough so that looking back at my screenshots I thought it might’ve been an Unreal 4 game. There were a few places where performance suffered a bit so there’s still room for optimisation to be done.

The puzzles are, for the most part, very simple affairs of simply connecting the dots. The basic puzzles never get any harder than that so if a “joining the dots” mechanic brings back your PTSD from The Witness then don’t worry, it won’t have you curled up in a corner like that one did. The exception from this rule is the dial puzzles as I’m not quite sure how they’re actually supposed to work. I tried most of the combinations I could think of and none of them appear to make logical sense. However simply spamming them over and over eventually got them to change something that would then allow me to complete them. Looking at others playing it online it seems that most of them ended up doing much the same. I’m sure there is some kind of internal logic there but the game doesn’t do enough to surface that to the player.

The tie in between puzzles and the music is great but I think the pacing of it needed to be tightened up somewhat to make it really shine. There were long periods of walking around with not much at all happening, even when I was interacting with a bunch of different things that were scattered around the level. The build up to the game’s main song is done well enough so the potential is there it just needs a fair bit more playtesting in order to really get it all aligned perfectly. That, combined with making the later puzzle mechanics a little more intuitive, would turn this good game into something great.

There The Light is a good first release from CasualBebop, showcasing their strengths well whilst still showing they’ve got room to improve. The visuals, music and most of the puzzles are done well, easily equalling other indie developers who’ve been making games for many more years than they have. The puzzles and pacing could do with some work however as these two elements are what drag the experience down. Overall I enjoyed There The Light and it’s renewed my faith in the /r/IndieDev subreddit. Here’s hoping that CasualBebop found enough success with this game to take on another, perhaps more challenging, project.

Rating: 7.0/10

There the Light is available on PC right now for $14.50. Total play time was 103 minutes with 100% of the achievements unlocked.

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