One of the challenges in attempting to play (and review) a new game every week is managing the backlog of titles that I’ve accumulated in my review queue. For the…
puzzler
Bringing on big name actors to a game is a bigger risk than you might first think. Whilst their star power is certain to draw attention from a wider audience…
The public discourse on reviewing things has long since shifted away from subtly. No longer can something simply be good enough for its own sake, everything must fall into one…
The concept game idea appears to be catching steam, with a lot of aspiring developers releasing a prelude or mostly-complete title with the idea of generating buzz, getting feedback and…
Pacing is essential for narrative driven games. Move the story forward too fast and you quickly lose your audience, drowning them in rapid fire events that aren’t given enough time…
Is it just me, or did mobile games kinda fade into the background somewhat? Like, rewind say 5 years or so and I was getting mobile game recommendations from everyone,…
It always takes a little bit of time for the big releases of the year to start ramping up. No one wants to release around the holiday period as you’re…
There’s a fine line you have to walk when looking into a game. On the one hand you want to know enough about it to make it worth your time…
With games that are hard to judge by truly objective measures I instead try to focus on whether or not the game achieved what it set out to accomplish. This…
The journey through mental illness is a deeply personal one, intertwined with the life events that lead to the eventual manifestation of symptoms that we label depression, anxiety and so…