Posts Tagged‘adam jensen’

The Revolution Will Be 3D Printed.

It’s been about 18 months since I posted about my first forays into 3D printing, an exercise that was fraught with complications, frustrations and lackluster software. It should then come as little surprise to know that we haven’t been able to get it to print much since then with most of the test cubes failing at about 20% in. I know that it’s a solvable problem, one that I was getting close to resolving, however the amount of time and energy I put into tuning it burnt me out on the whole idea and I trucked the printer off to one of the other contributors to let them have a go on it. Surprisingly though this didn’t sour me on the whole 3D printing scene and I’ve been continuously ogling printers ever since.

Then along came PAX Australia, the biggest event of its type to grace the shores of Australia and an opportune moment for me to embrace my inner cosplayer. My character of choice is Adam Jensen, the augmented star of my choice for game of the year 2011, Deus Ex: Human Revolution. Now I’m not exactly great at crafts or building things but Jensen’s costume seemed to be well within my reach thanks to the availability of a trench coat that gets you about 90% of the way there with the rest of the items being easily procured elsewhere.

There was one piece that I wouldn’t be able to get elsewhere however: the eye augments. Searching around the Internet showed that many people had created their own with majority of them favouring a particular brand of sunglasses that was close and could be modified slightly to give the required look. Even that seemed a little out of my reach so I resigned myself to digging up a 3D model extracted from the game and getting it printed at Shapeways. However after all the fooling around I had done with 3D printing previously I knew that I should get a couple prints done first to make sure the size was right and with my printer still far away from being serviceable (at least last I heard of it) I hit up one of my mates who’d recently come into possession of a Solidoodle 2. Since the prints he’d done surpassed anything I had done I figured it’d be worth trying it out on his before I sent them to Shapeways.

Those following me on Twitter will know that I’ve since done a couple test prints of the augments and the results have been quite astounding. The first round was done at 0.3mm and honestly was fairly serviceable, requiring a bit of finishing to smooth out all the extraction lines. Printing at 0.1mm resolution however was a different ballgame altogether and the final pieces from it were almost good enough to not require any further work, should you not be a slave to an impertinent perfectionist like myself. I’ll probably not be bother to get them done at shapeways now because of this which is something I didn’t expect to happen when I first set out on this quest.

Going through this experience brought all those stories I had been reading about the great success stories I had been reading about 3D printing. It wasn’t just about people creating things at home nor the controversial printed gun, no it was more like the 3D printed jaw that’s been implanted into someone or even the first fully articulated 3D printed gown. In a rather interesting coincidence it also came to my attention that someone had redesigned the tried and true plaster cast used to set broken bones with a 3D printed design, one that has multiple advantages over the current style.

Jake Evil Cortex Exoskeleton Design

As someone who endured with a full length arm cast as a 10 year old (I.E. right up to the elbow) I can attest to all the issues mentioned here being real and something that I would’ve gladly done away with. The design seems so simple with you think about it but without 3D printing it would be nearly impossible to accomplish, especially in the time frames required to set a bone so that it heals properly. You can then imagine this kind of design being applied elsewhere from replacing casts on other parts of the body to improving things like neck braces, splints and other supportive medical devices. We’re a while away from seeing these kinds of things in practice but considering the rapid adoption rate we’re seeing with 3D printing in other medical practices I can’t imagine it’d be too far off.

Now I’m not about to start professing about how 3D printing will be the death of manufacturing or how it will bring the “problems” of the digital world to the physical but it’s hard to deny the change that’s occurring. Whether it’s printing cosplay accessories or replacement jaw bones 3D printing has enabled all sorts of things that just weren’t possible previously. Even Microsoft has recognised its importance by incorporating 3D printing support directly into Windows 8.1 something that will undoubtedly push the industry even further into the mainstream.

The 3D printing revolution is happening, and it’s freaking awesome.

Deus Ex Human Revolution: Words Fail Me.

Like many gamers of my age I’m a big fan of the Deus Ex series, but my experience with it is somewhat backwards to the norm. You see I missed the release of the original Deus Ex, due to me not being involved in the games community very much at the time, but instead my first experience with Deus Ex came from its sequel Invisible War. Now while the sequel was recieved well critically it didn’t fair so well with the rest of the community. Personally I loved it, giving it 2 solid play throughs tackling it a different way each time. I was so hooked by the story that I went ahead and played through the original, clocking up a good 50 hours on it and finally understood what everyone was talking about. I knew a third had been in the works for a while but I hadn’t heard much about it until the start of this year when I first heard about Human Revolution and I pre-ordered my copy as soon as I was able.



Deus Ex: Human Revolution is a prequel to the original game, set 25 years prior to it in the year 2027. You play as Adam Jensen, the head of the security for an augmentation company called Sarif Industries. The initial mission sets the scene as you’re walked slowly through the scientist’s labs, show casing all the technology they’ve been able to create in order to enhance the human race. Megan Reed, one of the lead scientists and former love interest, tells you about her latest discovery that could allow artificially controlled evolution. Not long after the building is attacked by an unknown group of assailants and with Jensen mortally wounded he is forced to be augmented extensively to save his life. The game then revolves around finding out who was responsible for the attacks and what their motives are.

The Deus Ex series has been known to push the limits of the technology of the time and Human Revolution is no exception. The entire game is just simply gorgeous with the colour palate that gives the whole world a kind of neon-noir feeling about it. It’s a very cyberpunk setting with technology infiltrating every corner of the world and yet still it feels like some post-apocalyptic world, especially when you take a detour off the beaten track and see that not everywhere is as rosy as it could be.



The initial impression I felt when playing Human Revolution is just how much it felt like the original Deus Ex. Invisible War was definitely not in the same league as either which I feel can be blamed wholly on its heavy ties to the consoles which it was designed for. The others have a certain feel about them, something in the way the game is played that triggered the same feelings for both of them. I’m probably not doing a great job of describing just what that feeling is, but I know a lot of others are experiencing the same thing.

One feeling that I can easily describe is the engrossing cinematic feeling that Human Revolution manages to capture. From the levels in game to the in game clips to the full motion videos everything has an extremely high quality production feel about it. Take for instance the city of Hengsha pictured below, this scene literally sent shivers down my spine at not just how amazing it looked but the sheer concept as well. My inner cyberpunk fan that had laid dormant all those years since finishing Neuromancer back in college was woken up, and boy was he delighted with what he saw.



The game play in Human Revolution is very fluid and nuanced enough that everyone’s initial play through will have some unique aspects to it. I played the majority of the game as a non-lethal stealth operative, favouring the old fashioned air duct escapades that the original Deus Ex was so famous for and taking down my enemies swiftly and silently. However there were several points I find myself bristling with weapons and ammunition so I would instead take the easy way out and blast my way through to the end. Both ways were equally challenging and rewarding when completed and I never once felt shoe horned into a certain way of playing.

Like its predecessors Human Revolution makes heavy use of dialogue between characters in order to move the plot forward. Whilst not all interactions are as deep as they are in say Mass Effect there are several key times when you’ll be deep in conversation with other characters which can alter the course of the game dramatically. In fact if I’m entirely honest the first couple hours of Human Revolution failed to grab me like its predecessors did, right up until the first conversation I had with one of my former colleagues at the police station. The level of emotion in that conversation hooked me immediately and I revelled in the fact that I could talk my way through a situation (for the record I never got the social aug).



The hacking mini-game is an interesting one and is definitely a step up from the old days of progress bar watching or other simple mini-games. Now whilst you will be able to complete the game without spending a single point in hacking (all the story blocking terminals are level 1) it would seem like a good chunk of the game would be unavailable to you. Also apart from the stealth hacking aug, the ability to control turrets/robots and levelling up the terminals you can hack all the other augs seem rather pointless in comparison. The number of attempts left seems rather pointless as well since any long time player will be quick saving like a madman and will simply reload if they can’t hack a specific terminal in the given number of tries. Still it was an interesting distraction, especially when you came up against the terminals littered with rewards.



Combat in Human Revolution is an interesting beast as with the seemingly endless number of options available to you each combat encounter can be tackled in numerous ways. For starters there’s the easy way out by simply finding the nearest vent and high tailing it out of there. Depending on what augs you have this will sometimes be your only option as some enemies are darned near impossible to go toe to toe with and their pathing never quite leads them to a place where you can silently take them down without being spotted by one of their friends.

There’s also a heavy distinction between lethal and non-lethal take downs which and Human Revolution is heavily biased (as in, double the XP) towards taking them down via non-lethal means. At the start this seems like a strange distinction to make since it’s just as easy to take them out either way but as the game progresses the skill required to take down someone non-lethally starts to increase quite dramatically, especially if you’re trying to stay undetected. Still there are times when taking down an enemy lethally is quite difficult and the less than half XP reward feels a little cheap. There might have been lethal kill bonuses and I just never saw them thanks to my “sniper in the trees” style of play however.



It seems that Eidos Montreal has a good sense of humour about them too with the game not always being completely serious. Hacking into computers leads to find little gems like people playing office pranks on each other, 419 scams and good old fashioned spam for various pharmaceuticals. The radio show that plays in the background in various locations is also quite a lark with my favourite line being “that would be like getting the pope to ride a float in the gay pride parade”. There are also some quintessential bits of geek humour in there like this monitor bridge in Frank Pritchard’s room (which begs the question, who still has CRTs in 2027?).



For the most part game play is smooth and bug free, but there are some notable exceptions to this case. I found myself at one point stuck at the other end of a very long hallway with a guard standing at the other end who was refusing to patrol anywhere. Try as I might to find another way around him I couldn’t find one and was thus either doomed to alert him (and possibly trigger an alarm) or find a more creative solution. Thinking I’d be able to skirt around this by some clever line of sighting I picked up a nearby container and walked it up to him. That didn’t work initially but I found that if I instead pushed the crate to him rather than picking it up he didn’t twig that this giant container was screeching its way over to him. In fact he only reacted when I pushed the container into him, but quickly reloading I was able to skirt around the side and promptly take him out.



There are also some combinations of mods/weapons and/or decisions in the game that can make certain encounters completely trivial or damned near impossible. This is not a bug per say, more an aspect of the Human Revolution’s openness. Just like hacking might make your life easier in some aspects the game developers had to put in an out for those who didn’t want to hack everything in sight, so technically the points spent in hacking are a waste from that point of view (negating the massive amount of XP that’s available doing it). There’s also many parts of the game that are only available to those with certain augs (jump height, breaking through walls, etc.) which isn’t a bad thing either, just that Human Revolution really demands multiple play throughs, even if you think you’ve done the majority of it already.

Like all Deus Ex stories the plot of Human Revolution is a deeply engrossing narrative that is the main driver for playing the game, rather than being an aside to the action. Whilst not all the voice actors are as good as the main plot characters are (all Hengsha natives that speak English are bordering on being racist stereotypes) the interactions between Jensen and everyone else feels genuine and there’s all his emotions come across extremely well. It’s extremely satisfying to be deep in conversation with some of the characters and you can see their expression change as you talk to them. Whilst its not on the level of L.A. Noire it’s still enough to know if you’re going down the right path, usually unlocking something valuable at the other end of the conversation.



The ending is a strange beast which Yahtzee Crowshaw summing it up perfectly. Don’t get me wrong the essence of Deus Ex is that you can have a real impact on the world with the choices that you make throughout the game. However, whilst there is a choice as to how Human Revolution wraps that is completely under your control, the choice seems rather arbitrary as the ending is just another version of the same thing. It’s entirely possible that a future sequel will use your choice in this game to influence events (or even possibly the upcoming Missing Link DLC) but that hasn’t been announced anywhere so the ending, whilst a decent way to wrap up the story of Human Revolution, is somewhat confusing in its execution.

However all these quibbles pale in comparison to the magnificence that is Deus Ex Human Revolution. It’s so awesome to see a community that was so burned by the sequel coming back to the sequel with a vengeance and I’m happy that I can count myself amongst them. Still even for people who haven’t played any of the other games in the Deus Ex series Human Revolution still has a lot to offer in the ways of a freeform FPS RPG with gorgeous graphics and a gripping storyline. I really can’t recommend this game enough.

Rating: 9.8/10

Deus Ex: Human Revolution is available on PC, PS3 and Xbox360 right now for $89.99, $98 and $98 respectively. Game was played on the PC with the difficulty set to “Give Me Deus Ex” (hardest) with around 22 hours of total game time and 67% of the total achievements unlocked.