Before I start playing a Bethesda game there’s always this sense of dread, of intimidation. These games are huge beasts, meant to be played for months upon months with the…
rpg
Procedural generation feels like the games industry’s white whale. It’s always touted as the ultimate replayability mechanic, giving you almost limitless possibilities to explore for as long as you might…
Breath of the Wild doesn’t feel like it was released too long ago, right? That’s what I was thinking when I heard about Tears of the Kingdom, realising that I’d…
Well that’s a little whoopsie on my part. There I was, thinking that I’d be writing a somewhat rushed review of Diablo IV when one of my friends sends me…
DLCs and I haven’t always seen eye to eye. Their introduction so many years ago felt like the death knell of their bigger, more juicer brother: the expansion. Nowadays though…
Rare is the opportunity to play a game back to back with its sequel. Quite often there’s a long period between them, your memories of its predecessor fade and your…
Going back to old reviews is a bit of a mixed bag. Most of the time I do it just to refresh myself on the nuances of a game I…
There are two tiers of soulslike games: those made by FromSoftware and everyone else. Many have tried to recreate the essence of those games but, almost inevitably, they all fall…
I fucking did it; I got gud. You see, there’s always this trepidation when it comes to a new soulsborne game: is this the one, the game, which finally breaks…
Oh boy, I thought I knew what it was like to be short on time, but the last month has shown me what it is truly to have zero time…