The multiple years of experience that came prior to it.
It’s no secret that whilst I’ve been developing for a long time I’m no rockstar when it comes to the world of web programming. Indeed my first foray into this world was a bastard of a page that was lucky not to fall on its face constantly and the experience had me running to find better solutions, eventually falling to Silverlight. The reason for this was obvious, it allowed me to leverage my desktop development experience into a new platform. Sure I struggled with the ideas that just couldn’t be boiled down into the desktop world (like that whole REST thing) but it was a quick way to get myself into this world and expand from there.
So of course when I saw people saying they built this incredible website in only a weekend when it took me several months worth of weekends just to get mine working I was intrigued. I even made the foolish mistake of reading up on some of their “how I did it” posts on Hacker News and saw all these wonderful frameworks that they had been using, assuming this would make me a master overnight. Stepping through some of the tutorials and looking at the tools available started to raise some eyebrows since they were unlike anything I had seen before, and this is where I got suspicious.
You see I could whip up a simple desktop app or PowerShell script in minutes that would do some function using the tools I have in front of me, but that doesn’t mean you should be using those tools to create your site. Neither does that mean you would be able to whip up the same thing using the same tools in the same amount of time, no matter how skilled you were in other languages. The simple reason for this is that whilst you might be a rockstar in ruby or an expert in PHP your experience is confined to the environment to which you’re most accustomed and should you need to retool and reskill for a new language it’s going to be several months before you’re at your maximum competency again.
Sure good developers are able to adapt much faster than so-so developers but there’s a significant opportunity cost in switching away from your current knowledge comfort zone in order to try and emulate those who you idolize. I came to this realization a couple months back after staring at so many Ruby/Python/SomeDynamicLanguage web sites, wondering at how the heck they got them looking and functioning so well. In truth the platform they were using had little to do with it, these guys had just been in the game for so much longer than me that they knew how to get these things done. With me still in the grok stage of my first really truly web framework I really shouldn’t be comparing myself to them just yet, not at least until I can get my new application functioning the way it should.
It’s so easy to get disillusioned with what you’re doing when you see others progressing so much faster than you ever thought you could. My new application was supposed to be a testament to my coming of age as a web developer, having giving myself only a short time to get it off the ground before actually launching it. Since my deadline for that has come and past I’ve been forced to change the way I view myself as a developer and have come to realize that unless I’m working in something I’ve developed with before I shouldn’t expect myself to be a rockstar from day one, instead recognizing that I’m still learning and pushing through the pain barrier until I become the rockstar I thought I was.
¹If you’re interested, what’s hot right now is photo sharing apps. What’s not? Location apps, go figure.
I’ve played my fair share of MMORPGs since my first introduction to this genre way back in 2004. After falling from the dizzying heights that I scaled within World of Warcraft I set about playing my way through several similar games only to either find them half done, unplayable or have their community boil down to just the hardcore in little over a month. There are only two MMORPGs that I’ve ever gone back to after an extended period of absence: World of Warcraft and EVE online. Both had characteristics that begged me to come back after I had left them for good and both have continued to reinvent themselves over the course of their long lifetimes. Today I want to take you through World of Warcraft’s latest revision, the Cataclysm expansion.
This expansion signals the return of Deathwing, one of the dragon aspects of Azeroth who’s first appearance in Blizzard’s Warcraft line of games dates all the way back to Warcraft 2: Beyond the Dark Portal. His emergence from the depths of Deepholm have torn the world asunder, laying waste to much of the original world and changing the landscape of Azeroth permanently. This expansion differs significantly from the previous 2 in that it did not add a whole new world, it reinvented the old whilst adding a few new zones. This allowed the developers the opportunity to redo the entire old world in order to make the 0-60 levelling experience more fluid as well as allowing everyone the opportunity to use their flying mounts in the old world. This is in addition to the complete overhaul of every class, 2 new races, a dozen new dungeons, 4 new raid encounters, a new secondary profession, rework of the stat system and an overhaul of the badge based reward system.
I had a few choices when it came to exploring this new old world that Blizzard had set before me. Reports from friends told me the levelling experience was quite nice and the new starting zones were of similar quality to that of the Death Knight area, long praised for its intensely immersive experience. Still I had 2 level 80 characters ready, willing and able to experience the new content right away and logging onto one of them I was instantly greeted by some of my long time World of Warcraft buddies. The decision to level my 80 Shaman had been made for me before I knew it and I set about blasting my way to 85.
The first thing I noticed was the vast improvements to the game experience that Blizzard have added since the last time I played. First there’s a quest helper that not only tracks all your quests it also points you in the right direction and marks out an area for you to find the mobs or items required to complete it. Additionally the character panel has seen a significant revamp with many of the stats now providing insight into what they mean, like the amount of hit required to not miss a certain level target. There’s also lots of tiny little additions that make the game experience just that much better, like the little icon that hovers above your head when you get 5 stacks of Maelstrom Weapon as a shaman something which required a whole other mod to achieve. The revamped raid/party bar is also quite good and a testament to how necessary the Grid mod was before Blizzard rolled their own. There are still a few things missing that I still consider necessary like a damage meter and a loot browser but overall Blizzard has shown just how closely they watch the community and listen to what their needs are so that they can include those things into the main game.
The levelling experience from 80 to 85 was incredibly enjoyable, probably the best experience I’ve had out of any of the previous releases. I was never lost for somewhere to quest as part of my usual trips back to Ogrimmar there would always be a quest on the Warchief’s board that would send me to a level appropriate area. Whilst this has left me with a couple areas left uncompleted (like Vashj’ir and Uldum) it did mean that I didn’t spend time on lower level quests that yield significantly lower experience. The usual line is that the levelling time from 80 to 85 was supposed to be the same as 70 to 80 but I found that it was significantly less, probably about half or so. I think this can be attributed to the random dungeon system they added in a while back with the added bonus that instead of having to do long quest chains to get those juicy dungeon quests nearly all dungeons have quest givers right at the start.
Like any of the Blizzard titles what really got me was the depth and breadth of the lore behind each of the areas. Whilst many of the quests are you’re standard kill X of those, gather Y of these type of encounters there are quite a few that really bring you into the world that Blizzard has created. The screenshot above is from one such encounter where after leading a band of goblins up the hill I’ve finally met with Alexstrasza who soon after takes me on a direct assault against Deathwing himself. There’s also extensive use of the phasing¹ technique giving you that feeling of being the hero of the world, even though you’re in a world of heroes. This lead me to follow many long quest chains to their completion as I just had to know what happened next, spending hours battling various foes and gobbling up the quest text at every opportunity.
The end game has improved significantly as well. Back in Ulduar Blizzard began experimenting with teleporters that would take you a fair way to the part of the instance you wanted to be at. They continued this in Icecrown Citadel and they have made their way into every instance I’ve played thus far. The instances themselves are also quite entertaining with new boss mechanics and some instances even having in game cinematics. Sure you’re over them once you’ve seen them for the 5th time but it’s a nice touch and goes a long way to revamp the old dungeon grind.
I’ve spent the last month playing through the level 80 to 85 content and I’m still not lost for new things to do in Cataclysm. It seems every other day I find myself in a new dungeon I hadn’t yet done or a new section of a quest area I hadn’t yet discovered and that’s just what keeps me coming back day after day. I’ve still yet to dive into the revamped old world in the form of levelling a new character but from reports I’m hearing from both long time veterans and first time players the experience is as enjoyable as my level 80 to 85 experience. So for those of you thinking about reactivating your old account or for anyone who’s had the slightest inclination to play World of Warcraft you won’t go wrong by starting now in the new world that was torn asunder in Cataclysm.
World of Warcraft: Cataclysm is available right now on PC for$39.95. Game was played over the course of the last month on the Oceanic Dreadmaul server as a Enhancement Shaman.
¹Phasing, in World of Warcraft, is when part of a world is in a sense instanced. This allows them to show a different world to different players which is usually used to show the effect of a quest on the world around you. The example given is that if you get 10 wooden planks to repair someone’s house it will in fact be repaired. However anyone who hasn’t yet done that quest will see that house as still damaged.