Posts Tagged‘fantasy’

AMID EVIL: Back to the Present.

Reviving the old school 3D shooters simply can’t be done. Pixel art adventure games, point and click stories even old school styled platformers still seem to be able to work and be innovative in this modern day. Shooters in the vein of the original Quake or Duke3D however have just never really been that great, with notable examples like the Rise of the Triad¹ reboot and the recent Kickstarter disappointment STRAFE. I had thought that AMID EVIL might be different in that regard, seemingly having some small influences from the modern day in it, but they are unfortunately not enough to save the dreary and simplistic combat that was the 3D shooters of old. So I don’t blame the developers for the game they’ve created, no it is the idea that these kinds of games are still good when they are simply not.

Each level of AMID EVIL has its own little story, told through little nuggets of text that are scribed on the walls. It’s nothing particularly deep or meaningful, mostly just a kind of flavour text that gives you some insight into the various enemy types and the boss of the particular level. There might be more to it but honestly I don’t think it’s worth chasing down. If the devs really wanted you to engage with the story they would’ve done something more with it like, say, voice the lines or something like that. Still you’re not going to be playing AMID EVIL for the story so I’m not going to count that against it too heavily.

The graphics try to strike a balance between being old school and modern which makes it end up feeling more dated than anything else. The old school style UI elements overlaid on a low poly environment that has decidedly modern lighting effects removes any illusion that this was an old school game that never saw the light of day. Instead you know that it’s a modern engine (Unreal 4, although that’s easy enough to tell from the way it handles specularity) and it’s been implemented deliberately this way. If you’re trying to make me think I’m playing an old school game then you’d better try your darndest to avoid any cues that remind me I’m playing this in 2019.

As you’d expect the combat is pretty straightforward, you’ve got half a dozen weapons each of which is reminiscent of similar archetypes from games of yesteryear. AMID EVIL’s spin on the traditional shooter mechanics is the overdrive system whereby each enemy you kill fills up a meter that, when unleashed, changes the secondary fire of each of the weapons into a horrendously overpowered version of itself until the meter runs dry. That’s fun enough although after a while you’ll find yourself saving it up “just in case” and then find yourself rarely needing to use it at all.

Each episode has different enemies but they’re dumb as rocks, walking directly at you for the most part and not having more than a couple different attacks. The old circle strafe strategy works far too well here which, depending on what you’re looking for here, is either an extremely faithful rendition of what these old school shooters were like or simply a lazy way of implementing an AI. The bosses do exhibit some more novel behaviour but even then it only took me a couple tries to get past the first boss, his only real challenge being that you needed to DPS him as fast as you could before he had a chance to fill up the room with thousands of projectiles for you to dodge.

Similarly the game also has many opportunities for emergent gameplay, some of which are fun but others are clearly not intended by the developers. Like the games it’s inspired by quite often you can skip large parts of levels or find secrets by exploiting parts of the geometry. Indeed there were a couple sections with certain kinds of angles that allowed you to jump off them when you clearly weren’t supposed to be able to do so. Again if you truly are seeking an experience like the shooters of old then that’s going to be what you’re after but frankly I’ve come to appreciate my games working as intended more than I have come to want to exploit them. I leave all that up to the speedrunners.

Depending on which side of the fence you’re on you’ll either love AMID EVIL for its rather faithful recreation of the shooters of the early 90s or hate it for the exact same reason. If it isn’t already painfully clear I’m very much in the later camp, not really finding any enjoyment in revisiting that part of my gaming history. You might be different however, as are numerous people over on the Steam page who are loving the experience that AMID EVIL provides. So if all the issues I’ve been bellyaching about sound like a good time for you then please, be my guest, but don’t say I didn’t warn you.

Rating: 5.0/10

AMID EVIL is available on PC and Nintendo Switch right now for $28.95. Game was played on the PC with a total of 68 minutes play time and 22% of the achievements unlocked.

¹ Upon reading the Steam page I see that the people behind this are also the ones behind the Rise of the Triad reboot. I really should have read further before I hit the buy button…

World of Warcraft: Legion: We Meet Again, Old Friend.

There’s nothing like a World of Warcraft expansion to instil feelings of both excitement and dread. My long and sordid history with the venerable MMORPG has been well chronicled here over the years and, whilst I very much enjoy revisiting this world, it’s always something of a bittersweet reunion. Thankfully these days I know my time with World of Warcraft is limited and thus I endeavour to make the most of it before I move onto greener pastures. The developers over at Blizzard seem to be well aware of this fact and every expansion seems to cater more and more for players like myself; the ones who want the full experience but rarely have the time to commit to it like they used to. Legion, the latest expansion for World of Warcraft, is no exception to this and the few weeks I’ve spent with it post launch have been some of the most enjoyable I’ve ever had.

That’s saying something for a game that’s now over 12 years old.

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Legion takes place 2 years after the events of Warlords of Draenor and sees you returning to Azeroth. Guldan, after the defeat of Archimonde at Hellfire Citadel, has returned to the Broken Isles to open up yet another dark portal to allow the Legion to invade, this time at a scale to rival the War of the Ancients which raged some 1000 years prior. Your quest, as the champion of your chosen faction, is to travel to the Broken Isles and master the numerous artefacts of power that lay within there in order to defeat the Legion once again.

The graphics have definitely had a bump up from the previous expansion with the environments being far more detailed, the weather systems more varied and the number of graphical options available for you to tweak bumped up significantly. The engine is starting to show its age however, not being able to make use of the full amount of grunt my PC has available even when the frame rates start to drop. In the past this wouldn’t have been too noticeable but with my 144Hz, G-Sync enabled monitor any drop below 60fps is readily noticeable. I’ve managed to get it running reasonably well after tweaking numerous settings however when there’s no frame rate difference between 2xMSAA and 4xMSAA I know there’s some optimisation issues at play.  There’s also a rather weird bug that sometimes creeps up whereby I can’t run in 144Hz mode in fullscreen windowed, usually necessitating a restart of the client to fix it. Overall though it’s still a great visual experience, even if I spent more time in the config menus than I thought was appropriate.

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Legion takes many of the core ideals from Warlords of Draenor and streamlines them significantly whilst also adding in a few more changes of its own. The garrison system has been revamped and stripped down into the far more manageable class Order Hall which functions both as your base of operations and a good source of character progression. To replace what was lost by the garrison system Legion introduces World Quests, essentially randomly spawning quests that occur all over the Broken Isles that reward all sorts of loot, faction reputation and resources for your Order Hall. Weapons will no longer drop from any mobs in Legion, instead you are gifted with an artefact weapon to suit your character’s talent specialisation (in my case, the GODDAMN ASHBRINGER!!!!) which will grow with you as you play. Professions have also been given a revamp, now requiring much more investment in time completing quests rather than grinding out materials and items that will be destroyed or vendored. At its core though Legion remains true to its World of Warcraft roots and the fundamentals will be familiar to long time veterans of this game.

Combat, by and large, feels the same as it always has. Before I really got started with my Paladin I spent a good chunk of time researching which talents to go for, what the rotations are and what gear I should be looking out for. Upon logging in I was greeted with the usual cacophony of out of date interface add-ons, skills which no longer existed still hanging around on my action bars and all my macros no longer working. It didn’t take long to work everything out and the result was, once again, a very slimmed down action bar. Whilst I always enjoy levelling as Retribution it quickly becomes clear that it’s not a top tier spec anymore and so halfway through I switched to Protection. Since then I’ve quite enjoyed being able to pull numerous mobs, easily soloing up to half a dozen or more without having to break out one of my longer duration cooldowns. Tanking in dungeons feels largely the same too although it seems like I’ve lost some of the more medium-length cooldowns that I used to have, ones that would get used for those rotational boss abilities that would otherwise require a lot of healing to live through. Indeed I’m no longer the self-healing god I used to be which I think is good given the fact that I could sometimes go entire boss fights without needing a healer. All in all it feels much the same, just a little more streamlined.

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The World Quest system is probably my favourite addition in Legion as it provides a relatively steady, predictable source of gear upgrades if you’re willing to put in an hour or so per day. I have to admit that initially I cracked and bought a few items from the auction house to step up my ilvls a couple notches only to quickly replace them over the next few days. After running only a couple heroics and a single mythic dungeon I find myself at a healthy 839 ilvl, more than enough to tank the upcoming raid. Casting my mind back to Draenor this was most certainly not the case, with a solid month of grinding just barely enough to get me ready for the LFR version of the raids. The upgrades have, of course, started to slow down but that’s allowed me to focus on other areas of advancement. Thankfully the potential month between gear upgrades that I faced back when I was playing Draenor seems to be a thing of the past although I am now placing my faith in RNGJesus to give me the upgrade quests I desire.

The Order Hall system is really quite fantastic, giving you meaningful and tangible progression at every stage through the levelling process and beyond. Gone are the days where I’d have to spend an hour or two getting my garrison affairs in order before I could step out into the wider world. Instead it’s a quick trip to make sure everything is chugging along (even using the app if I don’t want to login that day) before I head out to complete my world quests for the day. Even better is the fact that there’s catchup mechanisms in place if you decide to leave World of Warcraft for a while, meaning players like me could still be competitive even after taking an extended break. It’s a possibility I really hadn’t considered in any other expansion before and Legion may be the first to bring me back before another expansion comes out.

The artefact weapons are great, giving plebs like me the feeling that I really have something truly powerful that doesn’t require months of grinding raids hoping for that one damn drop. Indeed after I came back I realised that I was still sporting a blue shield despite the numerous raids and dungeons I had completed in the previous expansion. Now I have a well levelled Truthguard filled to the brim with relics that bolster my character even further. My Ashbringer might be sitting in my bags, horribly disused now, but I can’t tell you how damn cool it was to finally have such a legendary weapon in my hands after lusting after it for so long. Indeed it was one of the few reasons I kept playing through the torturous hell that was original Naxramas, hoping beyond hope that I might get a Corrupted Ashbringer that one day might turn into the venerable weapon of World of Warcraft lore.

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Legion predictably suffers from launch day issues (although thankfully most are resolved now) but the game client does still have some perplexing issues that don’t have a clear solution in sight. For instance Legion seems to load most assets incredibly slowly, even on my RAID10 array which is capable of some pretty high bandwidth. This has led to some interesting situations where all I can see is the ground plane and nothing else, sometimes up to 10 minutes at a time. Crashes are thankfully few and far between however, although I would recommend against changing settings whilst something is happening on screen (like say riding a griffon to the next flight point). I mentioned the optimisation issues previously and I think they bear mentioning again as, really, a game like this should not struggle on my i7-5820K lavished with 32GB RAM and a GTX970 powering it. Perhaps there’s a setting or two I’ve missed which is causing my grief but it’s not obvious as to what it is.

Legion’s story is your typical World of Warcraft affair, great if you know much of the lore that proceeds it and downright confusing if you don’t. The trash quests are barely worth reading as they’re all some simple premise that will require you to do X thing Y times for a reward. The larger story arcs are more interesting, like the Paladin order hall campaign which sees you travel to Exodar and the Priests’ order hall, being engaging enough to keep you going but little beyond that. If you’re already deep into the World of Warcraft lore then there’s going to be a lot to love but otherwise there might not be much for you. Not that many of us need much motivation to go and grind relentlessly for purples, however.

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World of Warcraft: Legion is everything I’ve come to expect from Blizzard’s expansions. The core game remains mostly the same, keeping the winning formula that has seen World of Warcraft remain the king of MMORPGs for so many years. The new Order Hall and World Quest mechanics completely pander to players like myself, giving us easy progression paths that don’t necessarily require the giant time sink that they used to. The biggest let downs are in the sub-par optimisation of the now decade+ old engine and the so-so story but neither of these things really comes as a surprise to a veteran player like myself. Still I’ve very much enjoyed my time with Legion and will likely hang around to complete the newly released dungeon a couple times before I call it quits once again.

World of Warcraft: Legion is available on PC right now for $69.95. Total play time was approximately 36 hours at 110 achieving an ilvl of 839.