New scientific discoveries get me excited, they really do. After discovering the awesome Science Daily I found myself losing hours in research papers that show cased everything from new discoveries with great potential to good old fashioned applications of science that were already producing benefits for everyone involved. Of course it gets a whole lot more exciting when that science is being conducted on an entirely different planet so you can imagine my excitement when I heard that Curiosity had discovered something amazing, something that had could have been “history in the making”.
It’s one thing for space and science nuts like me to get excited about these kinds of things, we usually know what to expect and the confirmation of it is what gets us all giddy, but its another thing entirely for the rest of the world to start getting excited about it. You see what started out as a couple posts on my feed reader with a couple scientists on the Curiosity team eventually mutated into dozens and when I saw that Australian TV programs were covering it I knew that it had gotten out of hand. It’s not that this was wholly unexpected, the public interest in Curosity has been the highest I’ve seen since the Spirit and Opportunity first touched down on Mars, but I knew that this fever pitch over the potential ground breaking news would inevitably lead to public disappointment no matter how significant the find was.
To put it in perspective Curiosity has a very distinct set of capabilities, most of them targeted towards imaging and the study of the composition of the things it comes across. Much of the speculation I read about Curiosity’s find centred around the idea that it had detected life in some form or another which would truly be earth shattering news. However Curiosity just isn’t set up to do that in the way most people think it is as its microscopes are simply not capable of imaging microbes directly. The only way it could detect signs of life would be through the on-board laboratory using its mass spectrometer, gas chromatograph and laser spectrometer and even then it would only detect organic compounds (like methane) which is a good, but not certain, indication of life.
Unfortunately whilst the scientists had done their best to try and down play what the result might actually be the damage has been done as the public’s expectations are wildly out of alignment with what it could actually be. It’s annoying as it doesn’t help the image of the greater scientific community when things like this happen and it’s unfortunately become a semi-regular occurrence. I can really blame the scientists for this one, they really are working on a historic mission that will further our understanding of Mars and many other things, but care has to be taken to avoid these kinds of situations in the future. Hopefully the media will also refrain from sensationalising science to the point where the story no longer matches the reality, but I’m not holding my breath on that one.
For what its worth though I’m still looking forward to whatever it is they found out we’re still only in the beginning of Curiosity’s mission, meaning there’s plenty more science to be done and many more discoveries to be had. Whilst they might not be the amazing things that the media might have speculated them to be they will still be exciting for the scientific community and will undoubtedly further our understanding in many different areas. Hopefully this will be the only PR debacle of Curiosity’s mission as I’d hate to have to write a follow up post.
I love reviewing games, I really do. Back when I first started doing it I was constantly struggling with writer’s block as I felt I had already covered all the semi-interesting topics already and was simply cranking out post after post which I didn’t feel particularly proud of. Game reviews then were a writing safe haven, a place where I could write almost endlessly on how that game made me feel and the nuances of the game play and graphics. They were among the most time consuming posts to write but they were also the most fulfilling and, several reviews later, I had left behind the creative block that had plagued me for months before and I’ve never looked back since.
That love of game reviews hasn’t gone unnoticed by publishers, PR reps and developers. I’ve felt incredibly lucky to be invited not once, but twice to play the Call of Duty titles before they were released (I couldn’t go this year, unfortunately). I was also lucky enough to have my review of Resonance noticed by the PR department of Wadjet Eye Games and was invited to play their upcoming title, Primordia, before it was released to the public. Sure I’m not exactly overwhelmed with requests from PR reps and publishers to get coverage of their games but I’ve at least had a taste of how the game review world operates and like many of my fellow brethren I’ve always been left craving more.
Reviews live and die by their timing, especially for larger sites. I knew from the start that I would never get a review out before any of the big sites would simply because I’d never get access to the titles at the same time they did. I’m ok with this as whilst I might not be first to market on these things I still manage to do alright, even if the amount of traffic I get would be a rounding error on the analytics dashboard of any proper gaming site. The opportunity to do reviews alongside the big time players then is a huge advantage to people like me as it gives us a chance at grabbing a slice of that juicy review traffic, even if most people will simply wait for their review site of choice to publish it.
Then DoritoGate happened.
I’ve never had someone call me out for being on the take for my reviews and that’s because (I hope) that I’m pretty upfront when I’m dealing with PR people or an event that was designed to generate blog coverage. Whilst my review scores tend towards the upper end of the spectrum, with a few people pointing out that I’m operating on a 7 to 10 scale and not a 0 to 10 one, that’s essentially a form of survivor bias that came about due to the way I review games. I did joke about giving a better review score to Modern Warfare 3 or Battlefield 3 depending on who schmoozed me better but I never consciously did that because realistically there was nothing else for me to gain from it.
When you’re like me and these kinds of things don’t happen to you very often it’s hard to not accept it the lavishes of the PR agencies, especially when they’re helping you further your cause. I don’t have an ethics policy tying me down or a boss to report to so the only people I have to appease is you, my dear reader. As far as I can tell everyone is comfortable with reviewers like me receiving review copies of games and even attending events where we’re given previews of said games (them paying for your travel still seems to be a grey area) but the furore that has erupted from a man sitting beside a table of Doritos and Mountain Dew has made me question what’s appropriate and what I’m comfortable with personally.
Now I’ve got something of a position of power here since I don’t advertise on this blog nor have I ever worked with publishers and PR people to do things like mock reviews. However when I first started getting offers of review products I took a long time before I accepted something mostly because I didn’t know what taking it meant for my blog. Intrinsically the gift of a product is given on the expectation of a review so there’s an obligation there, even if there isn’t any formal contract to speak of. My journalist friends said that disclosure is the key here, which is something I’ve stuck to religiously, but after seeing how the wider gaming community has reacted has me wondering if there’s things I should say no to in the future. All in the name of some form of journalistic integrity.
Realistically I don’t believe I have as many conflicts or issues as some of the people involved in DoritoGate did but it’s issues like these that play constantly in the back of my head when I’m writing, or even thinking about writing, a game review. I’ll stick to my principles of being honest and transparent when it comes to benefits I receive as part of the review process but I don’t have any hard and fast rules that I feel I could apply to other games reviewer’s yet. I think that’s what’s bothering me the most and I’m not entirely sure when I’ll have a solution for it.
I’m under no delusions that I’m some kind of highfalutin blogger who’s under constant bombardment by corporate suitors looking to peddle their wares through my site. I have however been privy to some things that I wouldn’t have had a chance at otherwise had I not kept on writing for all these years so I’m somewhat familiar with the usual process of how an initial email will turn into something concrete. However it appears that there’s a lot of people out there, some of them possibly genuine, who have no idea how to contact even low end bloggers like myself in order to get some coverage. Today I’m going to lay my cards on the table and detail the response you’ll get should you ignore them.
Firstly I have a public email address that I published on this site with the primary intention of giving people an easy access avenue to me should they want to chat, comment or approach me for some kind of business related venture. It was also something of an experiment to see just how much spam I’d get through it and for the record it’s basically none (current queue is 71, all handled well by Gmail). You can feel free to email me at that address with whatever it is you want to talk to me about and I’m pretty much guaranteed to respond to it within 24 hours. If you don’t get a response it’s likely you’ve violated one of my cardinal rules, ones that if broken I’ll at best ignore you and at worst make sure I waste as much of your time as possible.
For starters you need to address me in the email, not Admin or webmaster or TheRefinedGeek or whatever your spam program uses, just me. That’s my initial sniff test to filter for carpet bomb emails but I’ve also simply deleted other emails which were possibly genuine just based on the fact that they couldn’t take the 2 extra seconds to find the About page and find my actual name. To date everyone I’ve had a successful blogging relationship with has managed to find my name without issue so if you can do the same you’re guaranteed to not get thrown into the trash along with all the other spammers.
Most importantly, and pay attention here because violating this rule will get you on the “waste this sucker’s time” list, you have to actually understand what this blog is and how you might fit into its overall picture. It seems that after I put the magical words “guest post” into my long time friend’s Call of Duty review people think it’s open slather for writing something on here. I’m am most certainly open to people writing guest posts on here but I’ve turned every single unsolicited one down so far simply because they want to write something that’s just not what this blog is about, nor I think my current audience would find particularly interesting. What this says to me is that you’ve done some kind of Google search for blogs that have posts with a title containing the words “Guest Post” and then emailed them hoping you could peddle your wares to. Just read 2 weeks worth of posts here and you’ll figure out if the article you have in mind is a good fit for here and then ask yourself why you want it here and not on your own personal blog.
These rules aren’t particularly rigorous so if you’re a real person looking to make a connection or a blogger looking for a place to show your writing to a wider audience you’ll have no problem complying with them. The spammers and idiots however will continue to trip them up, usually failing at the first “say my name, bitch” step. I might not be a bigshot blogger but I have standards and respect for the work I do and if my standards are too high for you then I’m sure you can find a home among all the other spammy blogs that will welcome you with open arms.
You’d be forgiven for thinking that Microsoft was never a major player in the smartphone space. Most people had never really heard of or seen a smartphone until Apple released the iPhone and the market really didn’t heat up until a couple years after that fact. However if you were to go all the way back to 2004 you’d find they were extremely well positioned, capturing 23% of the total market share with many analysts saying that they would be leader in smartphone software by the end of the decade. Today however they’re the next to last option for anyone looking for a smartphone thanks wholly to their inertia in responding to the incoming threats from Apple and Google.
Microsoft wasn’t oblivious to this fact but their response took too long to come to market to save any of the market share they had previously gained. Their new product, Windows Phone 7, is quite good if you consider it on the same level as Android 1.0 and the first iPhone. Strangely enough it also suffers some of the problems that plagued the earlier revisions of its competitors products had (like the lack of copy and paste) but to Microsoft’s credit their PR and response time on the issue is an order of magnitude better. They might have come too late into the game to make a significant grab with their first new offering but as history has shown us Microsoft can make a successful business even if it takes them half a decade of losses to catch up to the competition (read:the Xbox).
More recently though I’ve noticed a shift in the way Microsoft is operating within their mobile space. Traditionally, whilst they’ve been keen to push adoption for their platform through almost any means necessary, they’ve been quick to stand against any unsanctioned uses of their products. You can see this mentality in action with their Xbox department who’s fervently fought any and all means to run homebrew applications on their consoles. Granted the vast majority of users modding their consoles do so for piracy reasons so their stance is understandable but recent developments are starting to show that they might not be adverse to users running homebrew applications on their devices.
ChevronWP7 was the first (and as far as I know, only) application to allow users to to jailbreak their WP7 devices in order to be able to load arbitrary applications onto them. Microsoft wasn’t entirely happy with it’s release but didn’t do anything drastic in order to stop its development. They did however announce that the next update to WP7 would see it disabled, much like Apple does with their iOS updates, but they did something that the others haven’t ever done before, they met with the ChevronWP7 team:
After two full days of meetings with various members of the Windows Phone 7 team, we couldn’t wait to share with everyone some results from these discussions.
To address our goals of homebrew support on Windows Phone 7, we discussed why we think it’s important, the groups of people it affects, its direct and indirect benefits and how to manage any risks.
With that in mind, we will work with Microsoft towards long-term solutions that support mutual goals of broadening access to the platform while protecting intellectual property and ensuring platform security.
Wait, what? In the days gone by it wouldn’t have been out of place for Microsoft to send out a cease and desist letter before unleashing a horde of lawyers to destroy such a project in its infancy. Inviting the developers to your headquarters, showing them the roadmap for future technologies and then allying with them is down right shocking but shows how Microsoft has come to recognise the power of the communities that form around the platforms they develop. In all respects those users of ChevronWP7 probably make up a minority of WP7 users but they’re definitely amongst the most vocal users and potentially future revenue generators should they end up distributing their homebrew into the real world. Heck they’re even reaching out to avid device hacker Geohot since he mentioned his interest in the WP7 platform, offering him a free phone to get him started.
The last few years haven’t been kind to Microsoft in the mobile space and it appears that they’re finally ready to take their medicine so that they might have a shot at recapturing some of their former glory. They’ve got an extremely long and hard fight ahead of them should they want to take back any significant market share from Apple or Google, but the last couple months have shown that they’re willing to work with their users and enthusiasts to deliver products that they and hopefully the world at large will want to have. My next phone is shaping up to be a WP7 device simply because the offering is just that good (and development will be 1000x easier) and should Microsoft continue their recent stint of good behaviour I can only see it getting better and better.